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Beta Weekend Seven Community Competitions

[h2]Welcome back, Prospectors![/h2]

To celebrate the final Icarus Beta Weekend and your community creations and adventures we are running a series of competitions and giveaways.

They are the:
  • Best Photo Competition
  • Best Build Competition
  • NVIDIA 3080 graphics card giveaway

To help you enter we have added a new Photo Mode and added NVIDIA’s RTX Global Illumination tech to make Icarus even more beautiful but deadly.

Entries close 12 noon PST / 8pm UTC on Tuesday 23 November.



ICARUS is a big and beautiful (but dangerous) world. And we want you to document it. The most breathtaking environments. Those heart stopping beastly encounters. And plenty of teamwork making your dreams work. Have at it!

Here are the categories:
  • Best Environment Photo - the best beautiful but deadly with beautifully-lit scenery
  • Best Action Photo - captures a moment of intense gameplay frozen in time
  • Best Team Photo - showcase your teamwork or comradery

The winner of each category will win:
  • Icarus T-shirt
  • Icarus mousepad
  • Icarus Wings enamel pin
  • USD$140 Steam Wallet funds (NZD$200)
  • Icarus Supporters Edition key
  • Logitech Pro Wired Gaming Mouse and Gaming Keyboard

How to enter:
  • Put your best photo in the Icarus Discord channel #bw7-photo-competition or use the hashtag #icarusphoto on Twitter or Instagram
  • The top 20 will be shortlisted then be voted on by the entire RocketWerkz Development team and gamerunner Dean Hall. The winners will be announced on Discord and Steam by Friday 26 November.




You knew this was coming. Since the very first prospectors dropped onto Icarus, you have been building some incredible things. From bridges over troubled waters to castles in the sky - your creativity knows no bounds. So now we’re going to reward you for it!

Here are the categories:
  • Best Skyscraper - not necessarily the tallest, but the build that gives the best sense of height
  • Most Impossible Build - the build that seemingly defies the laws of physics and gravity
  • Best Geography - the build that best uses the terrain it is built on, in or around. Maybe a cave, island, cliff face or outcrop.

The winner of each category will win a:
  • Icarus T-shirt
  • Icarus mousepad
  • Icarus Wings enamel pin
  • USD$140 Steam Wallet funds (NZD$200)
  • Icarus Supporters Edition key
  • Logitech Pro Wired Gaming Mouse and Gaming Keyboard

How to enter:
  • Submit a video or screenshot in the Icarus Discord channel #bw7-building-competition or using the hashtag #icarusbuild on Twitter or Instagram
  • The top 20 will be shortlisted then be voted on by the entire RocketWerkz Development team and gamerunner Dean Hall. The winners will be announced on Discord and Steam by Friday 26 November.


[h2]Terms and Conditions:[/h2]
For the Best Photo Competition and the Best Build Competition:
  • Entries close 12 noon PST / 8pm UTC on Tuesday 23 November 2021
  • Only entries taken in Beta Weekend 7 will be considered
  • Entries must be taken in-game with no external editing
  • Only PNGs, JPGs, MP4s or MOV files will be accepted. Videos can also be submitted as YouTube links or Vimeo links as an alternative
  • Entries can be taken using Icarus’ Photo Mode (press NumPad 9), Steam screenshots or other tools but must not include any branding
  • Maximum of three entries per person for each Competition. Anyone who enters more than three times will only have their first three entries considered
  • For the Best Photo Competition, each image is considered an entry
  • For the Best Build Competition, each entry can be either a video or series of images but must be a singular building project. This can include multiple buildings in the same space, but not across multiple prospects
  • There is one prize per winner. If multiple people contribute to a building submission, the person who submits the entry is deemed the entrant. It is on them to decide if/how prizes are distributed
  • We reserve the right to publish and use your entries in Icarus promotions
  • The judge’s decision (RocketWerkz Limited) is final and no correspondence will be entered into. Employees and contractors of RocketWerkz are not eligible to enter
  • By submitting an entry you accept these Terms and Conditions
We bet you’re already planning what you’re going to create right now!



Not interested in creating any content? Just want a chance to enter to win some amazing prizes while dropping onto Icarus one last time before launch? Well we’ve got that covered, too. Thanks to NVIDIA, we’re giving away not one but two RTX 3080 GPUs to two lucky Icarus prospectors.

All you have to do... is ENTER HERE. There are 20 ways to enter and each one (such as following RocketWerkz and NVIDIA on social media) earns you another chance in the prize draw.

Icarus will be a live game with regular updates for a long time to come, so signing up to our social media is a great way to stay up-to-date with new features and content.

Good luck, prospectors! We can’t wait to see the kind of impressive content you create and can’t wait to see you drop onto Icarus: First Cohort in December.

Until then, happy prospecting!

- Shammgod

Prepare for Beta Weekend 7 | With NVIDIA RTXGI, Photo mode and Giveaways

Welcome back, Prospectors!

The final Icarus Beta Weekend is upon us and what a journey it has been! We're going to send you off towards Icarus v1.0 with a bang, and we'd like to thank you all for being such a fantastic team of beta testers.

This Beta Weekend we are adding a major new graphics feature - NVIDIA’s RTX Global Illumination. We have a strategic partnership with NVIDIA and our busy developers have been working closely with them for the last few months to optimize Icarus’ graphics and to apply Global Illumination in ways never done before in an open-world game.

To ensure the best possible experience, make sure you have your drivers updated to the latest version available on the NVIDIA website.

Naturally we want to show off these gorgeous graphics, so we’ve added a Photo Mode for you to use and enter a series of competitions this Beta Weekend. They are the:
  • Best Photo Competition
  • Best Build Competition
  • NVIDIA 3080 graphics card giveaway
Click here for details of the prizes and how to enter!

[h2]Ray Traced Global Illumination[/h2]



Icarus will be one of the first games in the world to use Ray Traced Global Illumination in an open-world setting.

RTX Global Illumination (RTXGI) creates dynamic, realistic rendering for games by computing diffuse lighting with ray tracing. It more realistically models how light is bounced off of surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light). This provides infinite bounce lighting and soft shadow occlusion, showing how light and colors bounce off nearby surfaces.

What this means for Icarus is you’ll be able to see more detail in the undergrowth shaded by trees, better lighting in caves, forest fires that reflect off soon-to-be-burnt cabins, beautiful dropship takeoffs and more detail at nighttime. Shadows will have more detail in them and fewer dark patches. The lighting will change as bases are built or trees are chopped.



In the past, Global Illumination has typically been used in static or indoor scenes. An open-world like Icarus is different.

Previously most Global Illumination has been baked or precomputed and stored in light maps or irradiance probes for a fixed level or room. Icarus, however, features large outdoor environments that can even change as a forest is chopped down or a base built. Icarus uses a new RTXGI feature called Infinite Scrolling Volumes, which uses ray tracing to constantly update the Global Illumination lighting volume around the player as they move through Icarus’ world. This effectively provides an “infinite” volume of global illumination for the player without needing a huge amount of memory to store an infinite number of lighting probes.

Icarus will be the first published game to use NVIDIA’s RTXGI Infinite Scrolling Volumes. If you have a NVIDIA RTX card we’d love you to try it out this Beta Weekend. Check the Settings menu to see if your PC can use it.

[h2]Photo mode[/h2]

A game as beautiful as ICARUS wouldn’t be complete without a photo mode and we’re going to make sure you put it to good use.

  • Hit 8 on your keyboard’s Number Pad to enter Photo Mode
  • Hit 9 on your keyboard’s Number Pad to toggle the game UI on/off
  • You can change these key bindings in the Settings menu.
  • Photos will be saved into your /photos folder




For the artist in you, photo mode features a bunch of post-processing options such as Depth of Field, Bloom, Colour Correction, Vignettes and Motion Blur. You’ll be able to adjust Field of View, Exposure, move the camera a short distance, and save your favourite settings as presets.

[h2]NVIDIA DLSS[/h2]

For those of you with NVIDIA GeForce RTX graphics cards, Icarus takes advantage of NVIDIA DLSS to boost performance. Utilizing AI rendering technology and the dedicated Tensor Core AI processors found exclusively on GeForce RTX GPUs, DLSS provides maximum performance and uncompromised image quality.

[h2]Icarus on GeForce NOW[/h2]

If you lack a GeForce RTX desktop or laptop, or are away from your gaming system, you can also play Icarus this Beta weekend with GeForce NOW, NVIDIA’s cloud gaming service.

That means you can play at 1080p and 60 FPS across all of your devices - from lower-spec PCs, to Mac, Chromebook, Android mobile, Android TV, iPhone and even iPad. Although you won’t be able to save Icarus Photo Mode pics to your local harddrive.

Give PC gaming a try with a free membership. Or, join one of the premium memberships for an enhanced experience including priority access to servers, RTX ON, and extended session lengths. Learn more at geforcenow.com.



[h2]Missions[/h2]

Returning this Beta Weekend are all your old-favorite missions from the original Arctic, Desert and Mission Beta Weekends, but with the benefits of optimization and balance changes we have made since.

This includes:
  • ICEBREAKER: Extermination
  • BROKEN ARROW: Recovery
  • BLACKSAND: Terrain Scan
  • BEACHHEAD: Recon
  • LIVEWIRE: Terrain Scan
  • DARK HARVEST: Bio-Research
  • FIELD TEST: Recovery
  • KILL LIST: Extermination
  • HEADSTONE: Geo-Survey


[h2]AMA with our Gamerunner, Dean (Rocket)[/h2]

As requested, we will be hosting an AMA (Ask me Anything) in our Discord during Beta Weekend Seven with our Gamerunner, Dean and hosted by Shammgod. You can leave your questions to be considered in the Discord channel #bw7-ama, and join us live in the Discord Stages 'AMA' channel at:
  • 2:00pm PST 20th November
  • 10:00pm UTC 20th November
  • 11:00am NZT 21st November


[h2]Patch Notes[/h2]

Because this post is coming out earlier in the week than usual, patch notes will be added here later when we have finalised them.



[h2]Final Details[/h2]

Your characters from the last Beta Weekend will be available and the Level Cap will once again be 30. Tier 4 technology is still locked on the planetary tech tree but will be available at launch.

The ‘fog-of-war’ map is available and the playing area will vary for each mission and prospect.

Beta Weekend Seven will begin at:
  • 5pm Fri 19 November PST
  • 1am Sat 20 November UTC
  • 2pm Sat 20 November NZT


- Shammgod

Community Highlights | Beta Weekend Six

[previewyoutube][/previewyoutube]

Hey Prospectors!

Your first attempt at our missions system was not only successful, it was incredible to watch. From exterminating alpha wolves, to setting up laser systems, you established yourselves as names to remember amongst the First Cohort.

We gathered a ton of great feedback, insight and data from your sessions and Feature Upvote submissions, so thank you all.

Make sure you keep sharing all your photos, videos and art with us by posting it in #screenshots in Discord, or tagging us with #surviveicarus on social media.



Credit: BossLady

[h2]Lots of missions, even more content[/h2]

This week provided an array of missions that took you around Icarus, with new technology, bosses and more. We wanted to share just a few of our favourites here:

RIP this Bears ankles - SlothOcelot

There's a new Alpha in this neighborhood - Porcupineflair

[h2]Beta Weekend Seven sneak peek[/h2]

Beta Weekend Seven is going to be a different experience than prior weekends. Instead of testing out new core features or systems, instead we’ll be hosting some community events and giveaways to celebrate you, the players, for your effort over the last six Beta Weekends.

We’ll be bringing back classic missions you’ve already experienced, but with all the tweaks and improvements we’ve delivered over the last three months in place.

We’ll also be hosting competitions for our most creative prospectors and a massive giveaway for community members. Our new Photo Mode tool will come in handy for showcasing your builds and vistas.

While this is all happening, our team will be putting the final touches on the game. We’re really pleased that so many players have reported better optimization and stability each Beta Weekend. We’re under a month away from launch and we couldn’t be more excited.

[h2]Screenshots[/h2]

If you want to get a picturesque shot, remember to press 9 on your Number Pad to hide the UI, and post them in #screenshots in our Discord.



Credit: Foosh



Credit: OhGr



Credit: EmPossible



Credit: Mae



Credit: BirdmanG



Credit: DogVivor

[h3]Get ready for Beta Weekend #7[/h3]

Read about how our Beta Weekends work here

Beta Weekend #7 begins on:
  • 5pm Friday 19th November PST
  • 1am Saturday 20th November UTC
  • 1pm Saturday 20th November NZT

Helpful links:
Discord Twitter

- Shammgod

Prepare for Beta Weekend Six

[h2]Hey Prospectors![/h2]

Beginning Friday 5th November 5pm PDT and ending Sunday 7th November 10pm PST, you will have the standard two days to complete an array of unique missions this Beta Weekend.



[h2]6 Missions, 53 hours, starting from 0[/h2]

Beta Weekend Six brings our biggest test yet, the faction missions system. While only providing a taster of the range of missions in the game, you’ll complete six missions with brand new characters, as we have wiped your characters from Beta Weekend Five so we can see how you progress. Using an experienced levelled-up character would not going to give us accurate data or insights into how players progress through the missions.

These missions are assigned to you by various factions - organizations vying for control and riches around Icarus. See below to learn more about them.

The six missions are:
  • BEACHHEAD
  • LIVEWIRE
  • DARK HARVEST
  • FIELD TEST
  • KILL LIST
  • HEADSTONE

Here is the briefing for the first Mission: BEACHHEAD, the rest will follow as you progress:

[h3]Mission: BEACHHEAD[/h3]

UDA Mandated first drop for new prospectors.

BACKGROUND: New arrivals to Icarus must demonstrate basic survival skills in this well-explored, temperate region if they wish to retain their prospecting license.

MISSION: Prospectors are not expected to fulfil any specific objectives, beyond staying alive for an acceptable length of time. No further tasking will occur until basic competency is attained. Failures will not be recovered.

TERMS: New arrivals will be provided with a functioning envirosuit, and basic crafting information. They will be otherwise unassisted.



This will be the first beta weekend where we really start to show what session-based survival feels like to play. While your first mission will let you get your bearings, we'll want to ensure you're a bit more comfortable with life on Icarus before ramping up the challenge. This could be in the form of missions with tougher objectives, a harsher environment to survive in or a very short drop-window in which to complete them.



[h2]Weekend Six Q&A[/h2]

We realise you'll have a few questions this weekend with the character wipe, multiple missions and more.

What will be the level cap for the weekend?

While you might be starting new characters, the level cap will once again be 30, with Tier 4 still locked on the planetary tech tree.

Any changes to the number of Blueprint and Talent Points?

The blueprint and talent point allocation per level will be the same as before, no change has been made here. You’ll have a brand new chance to build your characters how you wish, with a lot more familiarity and experience.

What about the playing area for the weekend?

With multiple missions and prospects, comes multiple variations on the map. This means, we’ve made some small tweaks to how you can interact with the in-game map. There is now a basic system in place for tracing discovered areas and identifying out-of-bounds areas (specific to the Beta Weekends).

How do the missions work when it comes to playing with friends?

The mission system is designed to be followed in order. However, we understand there are situations where you don’t want to wait for a friend to catch up, so we’ve made some allowances for this. The gating you’ll encounter is only applicable when starting a prospect, meaning you only need one member of your crew to have the necessary qualifications to begin. From there, anyone can join that prospect regardless of their status, and will be credited with the completion when the mission is finished.

Will there be another extra day?

This time, no. While we have the last two Beta Weekends for different reasons, this weekend will be the standard 53 hour window. Enjoy it while it lasts!

What about new wildlife or biomes?

Giving this away wouldn’t be fun, would it?


[h2]The Factions[/h2]



[h3]UDA – United Development Agency[/h3]

A puppet with power.

Formed in the aftermath of Earth’s Climate Emergency, the United Development Agency brought humanity together in pursuit of a single, extraordinary goal – terraforming a planet beyond our Solar System. Then the dream collapsed, and disharmony and factionalism began to tear at the fabric of the organisation. Now it governs Icarus from afar via the Lagos Group.

In reality, the UDA is a vehicle of the New Powers – a way to maintain each faction’s post-crisis ascendancy while pursuing their individual agendas on Icarus. If there is truth to its appearance of power, it lies in the UDA providing a shield of legitimacy for faction activities, and enabling them to exclude other aspiring power players.

[h3]Sinotai – China Space Agency[/h3]

Someone has to run space.

Sinotai is China's national space agency, ranking second only to the UDA as an off-world political force. Driven by the desire for power, prestige and innovation to ever deepen and extend its reach, Sinotai is one of the extraordinary success stories of the 22nd century.

Attacking ambitious off-world goals from 'an effective zero point', the agency proved its mettle in the mid-21st Century by putting the first humans on Mars, establishing Mars' first gigawatt power system, the first off-world fuel refinery, and many other ‘first leaps’.

Sinotai was a key player in the attempt to terraform Icarus, and few are the space-going organisations that do not rely on its power and capabilities to some extent. A common joke has it that it's impossible to do anything in space without them. A common complaint suggests this is exactly their strategy.

[h3]ACS – American Coastal States[/h3]

Paranoia lingers at the borders.

After the slow-burning, mid-21st Century collapse of the United States into separate federations, the American Coastal States – or ‘The Coasts’ – abandoned most of the country’s central states to form “a new, true, blue Union”.

Half a century later, the ACS regards itself as a beacon of freedom and liberal values, while spending more on surveillance and military R&D than the other New Powers combined. Propelled by a curious combination of enlightenment, censorship and fear, the ACS have approached Icarus in the same conflicted spirit – intrepid yet mistrustful.

The ACS remains a contradiction, described by the Arkansas Defence League as ‘a noose around the heartland’, while others see it as a ‘bastion of determined sanity against medieval ambitions’.

By far the wealthiest of the ex-US federations, with deep connections to Larkwell Martinez, the ACS is the only North American presence on the planet.

[h3]União – South American Union[/h3]

Win at all costs.

Established in the late-21st century, the South American Union (commonly known as União or ‘The Unity’) gained immense off-world power from being the site of Earth’s first space elevator. This influence accrued most clearly in Brazil, which was not slow to exploit it, gatekeeping access to the Solar System – and now the Galaxy.

As a result, Unaio have grown extremely rapidly, gaining an overdeveloped sense of their own abilities and importance. Beneath their confidence, however, they are desperate to maintain their advantage, and see Icarus as a critical beachhead for their federation’s goals.

Allied with off-world mining groups like Inaris, it is clear that União has high ambitions for Icarus, and the exotics beneath its surface.

[h3]The Assembly – The African Assembly[/h3]

Keep out of our way.

The African Assembly is a swiftly rising force in Earth politics, encompassing a majority of states in sub-Saharan Africa – a product of war and desperation rising from the ashes of continental strife.

The Assembly’s climb to power has been astonishingly swift, harnessing its huge potential to transform a continent in just a few decades. Its advancement on Icarus, in the aftermath of terraforming’s collapse, has been equally rapid, but it has been slow to shake old attitudes. After centuries of exploitation, its leadership still harbors hostility towards any outside influence, viewing groups like Sinotai with great suspicion.

The Assembly’s seat at the table is new, their confidence fragile. They wish to maintain their growth and will ensure it by whatever means they deem necessary.

[h3]The Lagos Unit (UDA)[/h3]

It’s our planet, you’re just visiting.

A sub-branch of the UDA tasked with overseeing Icarus, the Lagos Unit was formed during an emergency summit in Nigeria’s capital. Based in orbit around Icarus itself, far from the eyes of Earth’s media, it has only one goal: control of the planet – and the flow of exotics.

Due to its distance from Earth and conflicts between the New Powers – who, theoretically, direct the Lagos Unit through the UDA – it can be difficult at times to know exactly whose interests the Lagos Unit is serving.

It has several sub-branches, including Group 15.

[h3]Group 15 (UDA)[/h3]

The future will thank us.

Group 15’s exact role and remit remain stubbornly ill-defined.

A sub-branch of the Lagos Unit known for mercenary behaviour, dirty tricks and questionable tactics during covert operations, it has also been responsible for conducting some of the most advanced research and study into Icarus itself.

The Group is exceedingly pragmatic, often contracting prospectors to perform its most dangerous tasks, as well as importing skills from Earth as needed. As an organization, they embody a single idea: the ends justify the means when humanity’s future is at stake.

[h3]Mars Administration Authority – ‘The Administration’[/h3]

It’s our time.

The Mars Administration Authority, often referred to simply as ‘The Administration’, remains a minor player in the Icarus political landscape. But the promise of exotics, and the extraordinary opportunities for development they seem to offer, has not escaped the attention of this fledgling colony.

Eager to grow and restless under UDA rule, the Administration is beginning to explore its options on Icarus.



[h2]Patch Notes[/h2]

Note: A lot of bug fixes and changes this week were on the backend to enable the mission functionality, hence fewer visible changes for players in these patch notes.

Bug fixes and QOL improvements:
  • Placed snow-covered trees in transition areas between forest and arctic biomes
  • Fixed a bug where chopped wood was falling through the ground due to the raycast incorrectly not using the trunk to place subdivided pieces
  • Fixed a bug where where aiming from a harvestable item would display the ‘gather’ hand symbol instead of the crosshairs by putting in an override for the 2 mechanics that now prioritizes the crosshair
  • Fixed a bug where the cloth armour would form a ‘spike’ on the headpiece when the player was running or crouching in third person
  • Fixed a bug where the placement helpers for certain buildables (i.e wood roof) were often misaligned or offset due to some being set to half pitch angles
  • Fixed a bug where the crafting counter wouldn’t go back to 0 when changing from one recipe to the next
  • Fixed a bug where all benches would disappear after a game crash
  • Fixed a bug where some clients were unable to access tech or talent trees
  • Fixed a bug where the Steel Axe was invisible to some players
  • Fixed a bug where the Steel spear had the same description as the Iron spear
  • Fixed a bug where Wood windows wouldn’t close properly
  • Fixed a bug where Glass windows had no sound effects when destroyed
  • Fixed a bug where cooked meat would disappear from the hotbar
  • Fixed a bug where the respawn dropship’s animation would play on a loop
  • Fixed a bug where some seams were visible on the ground to host players
  • Fixed a bug where some caves in the arctic would not provide shelter from storms
  • Fixed a bug where crafting benches were using more resources than needed for the selected recipe
  • Fixed a bug where the lantern’s light was displaced from the mesh
  • Fixed a bug where quickly switching between players while spectating could freeze the game
  • Fixed a bug where rejoining a prospect by dropship could make the dropship land in a unplayable area
  • Fixed a bug where the 'Some for Me' talent would not regenerate health after reviving a player
- Shammgod

Community Highlights - Beta Weekend Five

[previewyoutube][/previewyoutube]

Hey Prospectors!

Did anyone see that coming? Not only did you guys conquer the Desert, but you fought off the first of Icarus’ native species, a gigantic sandworm. We did our best to keep it a secret all week, and judging by some of the surprised faces we’ve seen in your videos, it did not disappoint!

Mission: Blacksand was also supported by the return of Mission: Broken Arrow for those who didn’t get the chance to complete it last weekend. Between the two challenges we saw thousands of completions, thousands of bosses defeated, and an uncountable number of gruesome maulings by bears and bases turned to matchwood by fire.

Make sure you keep sharing all your photos, videos and art with us by posting it in #screenshots in Discord, or tagging us with #surviveicarus on socials.

Credit: DeathEmber & Therealfaux

[h2]An Art Team of thousands[/h2]

This week provided an entire new biome, new creatures, and one very angry looking worm, and you turned all of that into some of the best content we’ve seen yet. We’re blown away, and wanted to share just a few of our favourites here:

The Lurker Below - Trug42

I'm coming home? - D4V394

Icarus Cribs - Chris Lindly

This little cutie has a mean strike - SlothOcelot

[h2]A sneak peek of what’s coming up[/h2]

Beta Weekend Six brings the first iteration of our tiered missions, giving you a taste of the progression through missions objectives and character development. This means we will be wiping your characters at the start of the Beta Weekend so we can watch how you progress and through the missions. You’ll also learn more about factions, the various powers behind the failed Icarus project.

Beta Weekend Seven is a fun one. We’re hosting a big celebration for all of you, and how much you’ve given us over the last seven Beta Weekends. We’ll be hosting community competitions and giveaways to send off our Beta Weekends in style and get ready for the fast approaching 1.0 launch...

Because if you hadn’t checked your calendar, that’s just over a month away. All going to plan, December 4th brings Icarus: First Cohort to your PCs, ready for you to set your mark on this new-age gold rush. Look out for a Day 1 patch, exotics-mining, detailed patched notes and lots of exciting new prospects and missions to explore. We cannot wait.

[h2]Screenshots[/h2]

If you want to get a picturesque shot, remember to press 9 on your Number Pad to hide the UI, and post them in #screenshots in our Discord.

Credit: Arrowgon

Credit: website607

Credit: Sarvannis

Credit: Atoning

Credit: CMat

[h2]A special mention of a special group of prospectors[/h2]

The Icarus Wiki Team who have been diligently building out an amazing online encyclopedia for Icarus, spent some of their time this weekend working on a special treat for the Rocketwerkz team. As some of you might know, Rocketwerkz is based in beautiful Auckland, New Zealand, with our office on the top floor of the PwC building overlooking the waterfront. The Wiki team took it upon themselves to recreate it in Icarus and gave us a tour. Here are a few of the amazing shots, with a side-by-side to give you an idea of their accuracy.



[h3]Get ready for Beta Weekend #6[/h3]

The sun might be setting on Beta Weekend 5, but Beta Weekend 6 brings a whole bunch of new missions and experiences for you all. Read about how our Beta Weekends work here

Beta Weekend #6 begins on:
  • 5pm Friday 5th November PDT
  • 1am Saturday 6th November UTC
  • 1pm Saturday 6th November NZT

Helpful links:
Discord Twitter

- Liam