1. Icarus
  2. News

Icarus News

Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek

Week 105 is here, and with it, the start of our third year of Icarus.

This week we’re adding three new Rustic Sign variations in both ground and floor variations, with a more ‘raw’ design than the standard wood sign.

We’ve also got a ton of information on upcoming updates and features for all the new players who have joined us from our recent Free Weekend.

These are all scheduled for next year, as our team will be focusing on smaller updates over the Christmas break while spending time with their families. However, you can still expect some big features like our Batteries and Electrical Network soon, and our weekly updates will continue just like they have for the last two years.

Jump in and have a read.

Notable Improvements:
  • Added Icons behind the armor slots, light slot and bulk slots
  • Fixed an issue with the hotbar hotkeys not showing correct keys when rebound
  • Fixed fur issues on bear rugs
  • You can now right click to drop animal carcasses while focused and carrying them


This week: Rustic Signs


This week we’ve added three new Raw Wood Signs each with a ground and wall mounting variation.

These are unlockable at Tier 1 and craftable on the player, requiring wood, sticks and fiber.

These have a more rustic look than the refined look of the standard wood sign, so would suit a cabin-style base.



Coming Soon: Batteries & Networks Update


Batteries are in their internal testing phase and we’re actively fixing issues with the changes made to the electricity system, many of which affect existing items that now have to be updated.

Batteries will be an adjustment to how the energy generation system works as they’ll provide an ‘off-peak’ storage system that allows you to keep working around the clock. This means we also need to make changes to how machines operate with an energy source, so certain machines will slow or stop when underpowered.



Coming Soon: Taming Expansion


Another large update coming soon is our Taming Expansion, where we’ll be adding a ton of depth to the mounts system.

This includes adding levels to mounts, their own unique talent trees and even mounts being transferable from one prospect to another.

This is a substantial amount of content to add and is still in early development. We’ll keep you updated as we make progress.



Future Updates


We have a lot of new players this week, so we wanted to give you a look into some of the content we’ll be adding over the next few months, as a mix of weekly updates and larger updates.

Bees

Wild Bee Hives will spawn around the map and will host aggressive bees that you’ll have to deal with. You’ll also be able to raise Domestic Bee Hives to harvest honeycomb for honey and beeswax.

More animals

We’ll also be adding Bats, Kiwi birds, Sheep and Chickens in a range of wild and domesticated versions. You can expect basic consumables such as eggs, wool, and more.

In-game Icarus Wiki

A Prospect Field Guide will provide information on every in-game item, including how to craft it, where to obtain it, what sets they belong to and more. This will also link to the Bestiary and Fishing Book, creating a network of valuable information.

Water Rework

The Water System will be receiving a rework adding devices that clean water and provide buffs when drinking clean/purified water. We’ll also adjust fluids, including letting you add tea/cocoa/coffee and other drinks to your canteens, rather than needing a separate craftable item.

Turrets

Many of you have theorized this is something we’ve been working on, and your theories have been correct. We’re working on a Tier 4 turret system that can autonomously defend your base and attack creatures that stray too close.

Prometheus Map Expansion

The Prometheus Map in our New Frontiers Expansion will be receiving two new regions and Operations with a very different feel than the rest of the biomes. These will be focused on hardcore survival, with limited resources and intense weather that renders the map unusable.



Next Week: Biomore Backpack


Next week's update will be a new Biomore Backpack for the team’s medic. This will give the user the ability to play the support role, providing damage boosts and health regen buffs for coming in and reviving downed teammates.



If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.8.118221


New Content
[expand]
  • Unlocking Raw Wood Signs
  • Adding Armor Icons into the Inventory Paper Doll
  • Added binding to carcasses to drop them
  • Updated the usability of the light and G slot items. Items now have an icon for their respective slots, and G slot items have an in-world tooltip that changes to red if you are unable to pick them up

[/expand]

Fixed/QoL
[expand]
  • T4 Anvil - disabled yellow/black decal material that was showing through walls
  • T4 Anvil - proper fix for yellow/black decals - using ITM shader and offset geometry to prevent Z fighting
  • Fixed a bug causing the C0NT4CT device to play audio when loading the game or approaching from multiple tiles away
  • Updated respawn message to mention losing equipment instead of respawn penalty (as there is no XP lost on death)
  • Updated death overflow bag highlightable, so it now shows as the remains of a fallen prospector
  • Updated polar bear rug gfur setting to be more stable when physics are settling
  • Removed physics on Gfur for grizzly and polar bear rugs
  • Halved the spawn rate of voxel and plant based exotics in Open World, as these spawns add repeatedly so will increase each time if not gathered
  • Updated all fish textures from the small texture group to the medium texture group
  • Replaced green mount tame icons with white icons
  • Lowered opacity of light/g slot background
  • Show bulky slot icon on mount's bulky slot(s)
  • Hide in-world bulky slot on shields (as these can go in normal inventory slots)
  • Fixing issue where art deco vase destructible mesh was incorrect (it was the vault)
  • Adding delivery pod door open and close. Hooking up close animation to play when leaving, Also adding fixing armour repair audio to data table
  • Prevent meteor showers from potentially occuring before the world has completely loaded
  • Fix light slot toggle for clients in improved hotbar UI
  • Update in-game reference to Styx Expansion DLC to correctly be named Styx Expansion DLC
  • Fix light and bulky slot icons on items for inventories in crates.
  • Fixed seed pouch not receiving picked up seeds after loading a prospect.
  • Fixed seed pickup totals being shown incorrectly on HUD.
  • Fixed/Re-enabled Take All button in seed pouch.
  • Added hint to map screen to add or remove marker.
  • Add building deconstruct hint to hammers

[/expand]

Future Content
[expand]
  • Set dressing Cave, updated cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  • Added more rock formations, Cliff Pass and Ground Cliff Pass, Ashlands, Prometheus
  • Fixing has no entrances issue, Ice Sheet Yellow Quad on Prometheus
  • Adjusted emmisive values for the neon sign so that it will have a proper neon glow when turned on
  • Added DCO_Flag_RocketWerkz, with four texture variants
  • Added Black Wolf Revolver static and skeletal meshs
  • Added textures and materials for the Black Wolf Revolver
  • Adding more unique scorpion rifle layers. Unique lever in / out layer and changed anim notify to use item audio data to switch based on gun type
  • General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
  • Decal Pass, Cliff Pass on Macro Cliffs and Adjusted two deep ore deposits, Ashlands, Prometheus
  • Deploy sound for water purifier and other water based deployables. Added to data table
  • Fix datatable validation again
  • Adding consume water from purifier audio, event and BP imp
  • Permit turret prototype to be rotated on deploy, outside only, add basic HUD
  • Removed combined cave include flags & added back cave entrance Ice Sheet Yellow Quad on Prometheus
  • Adjusted Macro Cliffs to help with Navmesh and Polish Pass, Ashlands, Prometheus
  • General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
  • Volume balance tweaks to scorp rifle
  • Adding appropriate biomass audio
  • Slight tweak on Black wolf revolver textures. UV edit on Barrel_D static and skeletal mesh
  • Adding t2 water purifier audio loop and event
  • Submitting Mini Hippo bones mesh and textures
  • Placed Nav Mesh volumes in the Ashlands, Prometheus
  • Added Black Wolf Revolver icon
  • Adding items static table entry for revolver audio
  • Field guide armor and resource page updated visuals
  • First pass of black wolf revolver pistol audio and data table setup
  • Prototype turret change various constants to stats
  • Fix a crash reported in Sentry relating to unowned actors with modifier components being garbage collected
  • Prototype turrent make clients listen to stat updates
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Balance pass on revolver against other gun assets, brought all guns in closer tonality, very tiny top end adjustments to match, added item static data
  • Balance pass of black wolf revolver and scorp rifle. Slight reduction in volume, increased cave shot and other small adjustments
  • Cave Worm Test, Ice Sheet Yellow Quad on Prometheus
  • Added T2 base beehive art assets
  • Adding sandworm crossbow reload audio and notifys. Renaming sandworm crossbow fire event
  • Testing cave worms, Ice Sheet Yellow Quad on Prometheus
  • Ice building tier icons hooked up to data table
  • Added DEP_Trap_Small_T2 and T4 with animations
  • Added ice building tier icons
  • Additional balance to sandworm crossbow and fixed double up of adsr causing a too fast fade out in the oxite dissolver when finishing processing oxite
  • Testing cave worms, Ice Sheet Yellow Quad on Prometheus
  • Placed Nav Modifier Volumes and Cliff Pass, Ashlands, Prometheus
  • Adding sandworm crossbow fire audio. Currently not hooked up as no item exists
  • Submitting Mini Hippo bones 1st variation mesh and textures
  • Added DEP_Trap_Large_Bear and animations
  • Added ice building tier icons to d_itemable
  • Added DM for DCO_Flag_RocketWerkz, as well as deleted temp files
  • Fixed bad rotation on DCO_NeonSign_Rocketwerkz
  • Added DM for DCO_NeonSign_Rocketwerkz
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Swapped duplicated prefab caves and Cliff Polish Pass, Ashlands, Prometheus
  • Added initial setup for Ashlands story mission
  • Adding Supporters Flag & Sign plyus variations item setup
  • Adjustments to revolver internal sheltered decay tail. Routing sandworm reload crossbow out correct channel and renaming revolver pistol fire correctly and replacing in data table
  • Submitting Mini Hippo bones 2nd variation mash and textures
  • Setting up Black Wolf Revolver Meshes and Attachments for the biolab
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Adding in first pass setup of the chicken ready for mesh swap, including BP, AnimBP, animations and montages and placeholder mesh
  • Cliff Pass and landscape Sculpting, Ashlands, Prometheus
  • Small adjustments to the revolver trigger audio
  • Turret Prototype Change way turrets are instanced internally to match other objects trait/data and tidy up stat descriptions

[/expand]


It's the perfect weekend to try co-op survival game Icarus, because it's free on Steam




If you haven't played co-op survival game Icarus, this is the weekend to give it a shot. To celebrate two years since launch, developer RocketWerkz is inviting everyone to visit their beautiful but extremely deadly alien planet: Icarus is free to play for the weekend...
Read more.

Come join our Free Weekend to celebrate 2 years of Icarus!

Icarus’s first-ever Free Weekend is here!

This has been in the works for some time, and we are excited to finally do one of these and give players who have been on the fence about Icarus the chance to try it out and see all the work that has gone into it over the last two years.

For those unfamiliar with what a Free Weekend is, this is a four-day period over the weekend when anyone can download Icarus and play without having to have purchased the game.

If you’ve got friends you’ve been trying to convince to get the game, this is a great time to get them to come join you with no strings attached.

All content in the Icarus base game will be playable, including Open World and Operations on Olympus. We’ve also put the game itself and a bunch of the DLC on discount so if you enjoy it, you can score a good deal to keep playing long after the Free Weekend finishes.

https://store.steampowered.com/app/1149460/ICARUS/

Two Years of Icarus


You may have noticed above we mentioned 2 years of Icarus… well that’s because this week is also the 2 year anniversary since the launch of Icarus and 2 years straight of weekly updates!

The game has changed dramatically in two years, with a ton of new features and content added after release based on player feedback. The work we’ve put in has only been matched by your enthusiasm to play it, and we feel very lucky to be able to continue working with the community to make the game even bigger and better.

How much has the game changed since its launch?

We launched with:
  • 35 timed missions
  • 140+ craftable items
  • 1 64sqkm map
  • 95 building pieces
  • 240 talents
  • 1 map
  • 2 modes (missions and outposts)

And today we have:
  • 108 Missions, 52 Operations and 11 SMPL3 Quests
  • 1140+ craftable items
  • 375 building pieces
  • 248 talents and 28 solo talents
  • 4 Mounts
  • 3 maps
  • 3 modes (missions, outposts and Open World)

It’s incredible to see how far this game has come and we couldn’t have done it without you. Thank you to every single person who has played Icarus and made memories in it.

Join us for our Free Weekend Twitch stream


If you didn’t already know, our team streams twice a week over on twitch.tv/rocketwerkz, playing Icarus and other titles from the studio including Stationeers and some up-and-coming projects.

We’re doing a massive Free Weekend stream to celebrate our 2 year anniversary, where we’ll be playing with multiple studio members and doing a bunch of giveaways. As part of the birthday celebration we've also discounted our entire merch store!

[previewyoutube][/previewyoutube]

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/app/2445280/Icarus_Interior_Decorations_Pack

https://store.steampowered.com/app/1995690/Icarus_Styx_Map__Missions_Pack/

Icarus Week 104 Update | New Seed Pouches for storing your seeds

Our Week 104 update is here. This week we’re adding Seed Pouches, a Tier 1 item that will store your seeds gathered while out exploring.

We’ve also got an update on Batteries and next week's update. You’ll also have probably noticed this update is a day early, which is intentional and will make sense tomorrow, so keep an eye out for some news.

Jump in and have a read.

Notable Improvements:
  • Permit sprint cancels reload on magazine and round fed weapons, if enabled in the control settings
  • In the Kill List operation, creatures now also spawn outside of mission area
  • Added the building tier to building piece tooltips
  • Added a 'Z' collision offset so you can more freely place rugs on top of floors with beams beneath them


This week: Seed Pouches


This week we’re adding the Seed Pouch, a new Tier 1 item crafted on your character and acts as a storage system from within your inventory for any seeds you collect.

This requires 20 fiber and 10 leather and will store 6 different seeds in stacks of up to 400. Any seeds you collect will automatically be stored in the Seed Pouch if it has room - rather than in your inventory.

Effectively, this should free up 5 inventory slots while you harvest wild plants or farming.

You can use the context menu from within your inventory to access the seed pouch, similar to how you break fish into chunks.



Coming Soon: Batteries


We’ve been busy testing out the new batteries system over the past week. Our internal feedback is that the interaction and flow of the changes feels a lot better with the tweaks we’ve made over the last couple of weeks.

We are looking to do some open testing in the next few weeks, so if you’d be interested in participating, come join the experimental branch channel in our Discord to get all the details.



Next Week: UI QoL Improvements


Next week we’re bringing some QoL improvements to the in-game UI, and some other content that we’ll keep a secret until then.

A lot of the improvements have come from suggestions and feedback in our Feature Upvote page, so make sure you keep using this when you want to communicate with the team.



If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.7.118077


New Content
[expand]
  • Unlocking Seed Pouch Talent Recipe and upping seed stack count to 200 -> 400

[/expand]

Fixed
[expand]
  • Updated shadow geo for Prometheus
  • Update new player welcome messagee
  • Permit sprint cancels reload on magazine and round feed weapons, if enabled under control settings
  • Adding venom sac data for correct sounds to play
  • Small volume adjustment for venom sac pick up
  • Make sprint cancel reload respect Settings > Controls option
  • Added a 'z' collision offset so you can more freely place rugs ontop of floor with beams beneath them
  • Drill UMG now takes into account the drill speed
  • Update description for Settings > Controls > sprint cancel reload
  • Replaced the tuskers physics asset with the buffalos to prevent tusker mesh folding in on itself on death
  • Added building tier to buildable tooltips
  • Fixed spacing on set tooltips due to hidden building tier text
  • Increased resistances and insulation on brick building tiers, this helps avoiding confusion why these tiers are worse than stone
  • Removed forced upper case on building tier tooltip on item sets
  • Linked translatable text for Operations button in C0NT4CT device
  • Fixed typo in Bestiary Weakness Unlock notification
  • Fixed Bestiary biome for Wooly Zebra
  • Fixed Komodo reference in Ashen Drake bestiary lore
  • Added translatable text for fuel UI
  • Updated refresh rate for fuel UI to prevent numbers jumping by 2
  • KILL LIST: Fixed creatures not spawning outside of mission area

[/expand]

Future Content
[expand]
  • Submitting Mini Hippo carcass and textures
  • Resubmitting carcass mask map due to texture group mistake
  • Decal Pass, Fixed Macro Cliff Blocking Cave and Cliff Pass, Ashlands, Prometheus
  • General Polish Pass/bug fixes, Ice Sheet Yellow Quad on Prometheus
  • Field Guide Add some more logging to help categorize items (internal dev)
  • Field Guide Add a black list category
  • Setup for manual caves and Cliff pass, Ashlands, Prometheus
  • Submitting Mini Hippo 1st variation carcass and textures
  • Small adjustment to scorpion crossbow based on updated animations
  • Fix Action DT validation
  • Updated Cave Volume, landscape sculpting and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  • Field Guide prevent back button initial action
  • Added DEP_WaterPurifier_T2
  • Added DEP_Trophy_IceMammoth, DEP_Trophy_IceMammoth_Chandelier, DEP_Trophy_IceMammoth_LightStand
  • Field Guide show output counts in recipe outputs
  • Set dressing Cave, added cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  • Adding first pass setup and sounds for scorpion rifle fire and last shot fire sounds etc and data table entry
  • Ground Cliff Pass, Landscape Sculpting Pass and Added a Deep Ore Deposit, Ashlands, Prometheus
  • Submitting Mini Hippo second variation carcass and textures
  • Adding internal / external sounds for scorpion gun. Replacing gun layers with separated layers
  • Improve turret prototype
  • Fixed item popup building tier showing on all items (dev only)
  • Adding item icons for the biomass items, black wolf fur and venom sack items
  • Adding meshes for the biomass items
  • Added BLD_Floor_Diagonal_Stone, APEX DM still needs to be done
  • Added BLD_Wall_Diagonal_Solid_Stone, APEX DM still needs to be done

[/expand]


Icarus Week 103 Update | Polar Bear and Brown Bear Rugs

Week 103’s update brings two new rugs to Icarus, which require pelts and vestiges from two of the most fearsome foes - the Polar Bear and the Brown Bear.

These are craftable at Tier 3 on the Advanced Textile Bench, so get to gathering those materials and crafting.

In addition to cosmetic updates like these Rugs, we’re always working on new features and performance improvements and we have an update on big improvements coming to animals and taming, and batteries.

Jump in and have a read.

Notable Improvements
  • Updated the Brutalist Wardrobe & Cabinet and Industrial Wardrobe & Cabinet to have 25 inventory slots as originally intended (rather than 10)
  • Updated recipes for cooking, Masonry Bench and Armor Bench to allow access to T2 recipes in both T3 and T4
  • Added recipe for Gold Partition for Art Deco set which was accidentally hidden
  • Fixed travel quest step detection for mounted players, allowing those steps to be completed while mounted more reliably
  • Fixed a bug with inventory spoilage where there were some specific cases where spoil times of items would not increase as intended


This Week: New Animal Rugs


This week's update brings two new Rugs to Icarus, from the pelts of the most feared predators on Icarus, the Polar Bear and Brown Bear.

These require some unique materials including Vestiges, Arctic Pelts, Fur, Cured Leather and Platinum Weave.

These are unlockable on the Advanced Textiles bench at Tier 3 and require the ‘advanced rug set’ to be unlocked.



Coming Soon: Batteries


Batteries development is making good progress, and we’ve now done the initial refactor of the resource network system. From here, we’re testing and checking individual machines and how they interact with these changes and ironing out any bugs that crop up.

We’re also working on some tools for players to debug their systems and machines when these changes are implemented, so you can avoid the typical trial-and-error approach and get right to the problem.



Early Preview: Animal Expansion


We’re currently working on an expansion to the animal and mounts system in Icarus with some big improvements and new systems with a lot to interact with.

Tamed creatures will be receiving their own XP and leveling system, which comes with their own talent trees that you can invest points into. They will also have their own buff system and can gain two active modifiers from the food they consume, similar to how players have three.

We’re also investigating a solution for being able to bring tamed creatures up to the Orbital Station and back down with you on other prospects, so you can invest more into your furry pals and utilize them across multiple expeditions.

All of these features are in development with substantial testing and iteration needed before being released, but we wanted to give you an update on our work and will continue to do so.



Next Week: Seed Pouch


Next week we’re adding a new ‘Seed Pouch’. This is a bag that can be carried in your inventory and acts as specialist seed storage which can be opened using the context menu. Seeds you pick up are automatically placed in the pouch and we’ve increased the stack size as well.

Ideally, this should clean up your inventory when foraging, and allow you to actually collect more seeds without having to compromise for other necessary items.



If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.6.117855


New Content
[expand]
  • Unlocking new Rug Recipes and Talent

[/expand]

Fixed
[expand]
  • Slight adjustments on the wall light and gold chandelier gold decoration. Removed the emissive material from a small section
  • Fixed typo in Prometheus map selection warning
  • Fixed unlinked confirmation and cancel buttons on terrain selection
  • Adding new event for metal wall cupboard closing. Retiming to fit animation and adding a new socket for audio
  • Updating items in the deployable table for glass metal
  • Added new collision type for NPC capsule that allows QuestQuery overlaps
  • Fixed mounted players not being counted for travel quest steps
  • Fix a merge issue in the string table
  • Fixed signs not showing fertilizer icons. Added a new tag query for signs to check against 'Any Fertilizer'
  • Fixing bear Cub having the wrong PM causing it to not have a flesh impact sound when hit
  • Updated recipes for cooking, masonry bench and armor bench to allow access to T2 recipes in both T3 and T4
  • Locked Industrial Set behind level 20, as the set requires steel screws (any players that have already unlocked the talent will keep it)
  • Fixed Roat Trophy not granting Bestiary Points
  • Added recipe for Gold Partition for Art Deco set
  • Updating Processing Recipes to Remove the Alpha Wolf Rug as it is not ready yet
  • Fixed storage tag on Industrial and Brutalist storage options, allowing them to benefit from additional storage talent
  • Fixed a bug causing the player stat container to update every frame which also caused the inventory weight to recalculate and the spoil update timer to restart
  • Updating Brutalist Wardrobe& Cabinet, Industrial Wardrobe & Cabinet to have 25 inventory slots rather than 10 as intended

[/expand]

New Content
[expand]
  • Field Guide breaks bestiary, fishing and items into separate tabs
  • Decal pass, Ground cliff pass and Landscape Sculpting, Ashlands, Prometheus
  • Updated Caves Network & landscape clean up, Ice Sheet Yellow Quad on Prometheus
  • Added DCO_NeonSign_RocketWerkz
  • Fixed physics asset for the scorpion crossbow by redoing the physics bodies, fixed animations not playing correctly by using correct anim BP in the SkeletalItem BP entry in D_Meshable
  • Field Guide - Add a back button for items view
  • Updated Cave Entrance trigger for cave network, Ice Sheet Yellow Quad on Prometheus
  • Added Macro Cliffs to Open area and Cliff Pass, Ashlands, Prometheus
  • Added snow variant materials for CaveFloor meshes (MI_ROCK_SW_CaveFloor_XX_SNOW)
  • Added Nav Blockers, Ice Sheet Yellow Quad on Prometheus
  • Ground cliff pass and Decal Pass, Ashlands, Prometheus
  • Fixed has no cave entrance, Ice Sheet Yellow Quad on Prometheus
  • Ground cliff pass and Decal Pass, Ashlands, Prometheus
  • General Polish Pass & Cave fixes, Ice Sheet Yellow Quad on Prometheus
  • Submitting Mini Hippo 2nd variation
  • Adding Scorpion Weapon Living Weapon initial setup
  • WIP commit of Biomass mesh, materials, textures (ITM/ITM_Biomass)
  • Scorpion Rifle - added static mesh versions of stocks
  • Updated Field Guide Item categories
  • Fixed some item tags and added extra filters, as required for Field Guide
  • Biomass samples - mesh and material variants, tweaked textures. Added new master material MA_GLS_Emissive for emissive glass
  • Fixed incorrectly enabling of Items section of Field Guide
  • Decal pass, Ground Cliff Pass and Landscape Sculpting, Ashlands, Prometheus
  • Field Guide Resave Datatable
  • Initial implementation of 9 of Diamonds shield
  • Field Guide Add how to obtain
  • Initial implementation of Inaris sickles

[/expand]