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Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus

Nau mai ko wiki kotahi rau toru tekau mā whā - Welcome to week 134.

This week we’re celebrating Matariki, the Māori new year here in New Zealand, with a special free operation DLC for all Styx owners and the new Kiwi bird and Kiwifruit plant.

The new operation, REPOPULATION: Research tasks you with introducing a new species to Styx, the elusive Kiwi.

We’ve also got an update on our Prometheus Part II project.

Jump in and have a read.

Notable Improvements:
  • Fixed a crash that occurred when opening the map
  • Adding tooltips to exotic deposits (Trees & Veins)
  • Fixed Bug where you could not craft items while mounted

[hr][/hr]
This Week: Matariki Operation


We’re celebrating Matariki this week by introducing a new mission.

REPOPULATION: Research will be granted for free to those with access to the Styx map. Your briefing for this operation is as follows:

HELP INTRODUCE A NEW SPECIES TO ICARUS

// NAME: REPOPULATION: Research
// OPERATOR: UDA
// BIOME: The Great River
// BACKGROUND: Help to reintroduce a newly genetically enhanced revived species into the Styx region.
// MISSION: Deliver a new species for introduction to Icarus.
// TERMS: This area is under surveyed, and was previously deemed too dangerous for human traversal. Proceed with caution, the UDA takes no responsibility for contractor safety.

This will be available after the completion of ‘Omphalos’ (the first mission in Styx), with a payout of 300 Ren and 100 Exotics on completion. There is also additional rewards during the operation based on performance.

Some of you might be asking, ‘What is Matariki?’

Here in New Zealand, the native Māori people celebrated their lunar new year at the rising of the Matariki constellation (known in the Western world as the Pleiades cluster). This would happen in late June/early July and symbolized the period of the year when the Māori would release their dead’s spirits to be stars in the sky.

It was a time to be thankful, mourn, celebrate, and spend time together. The Maori tale went that the god of the wind, Tāwhirimātea, was so angry when his siblings separated their parents, Ranginui the sky father and Papatūānuku the earth mother, that he tore out his eyes and threw them into the heavens.

If you want to play the new Matariki Operation and don't have Styx, you can purchase it here.

https://store.steampowered.com/app/1995690/Icarus_Styx_Expansion/

[hr][/hr]
This Week: Kiwi and Kiwifruit


Continuing our Aotearoa theme for the week (Aotearoa is the Māori name for New Zealand, meaning ‘land of the long white cloud’), we’re introducing a new creature and a new food item, the Kiwi, and the Kiwifruit.

The Kiwi is a flightless, nocturnal bird that will spawn in the forest areas of Olympus and Styx. You’ll only encounter them at night, as they spawn from nests that you can seek out and destroy if you wish to stop them from poaching your crops.

The Kiwi Fruit will be available to purchase as seeds from the Orbital Workshop, and grown as a crop on the surface of Icarus. It provides a natural boost to stamina and resistance to cave sickness, along with the following recipes:
  • Dried Kiwifruit Chips
  • Kiwifruit Jam
  • Kiwifruit Sorbet
  • Fruit Snack Pack
  • Fruit Smoothie

[hr][/hr]
Coming Soon: Prometheus Part II


The Prometheus Part II project is making strides, with our focus right now on biome development and mission design.

There will be five more missions made up of two expeditions and three other missions. This will bring the total on Prometheus to 16 (part I had 11 missions made up of six story missions and 5 secondary missions).

We’ve also been working on a large lava area with a lot of rocky terrain and winding valleys, which as previously warned, will be considerably harder than previous lava biomes.



[hr][/hr]
Next Week: Stone Brick Building Tier

Next week we are introducing a new building tier the stone brick building tier, which requires the shaping of stones. This building tier will sit at T3 and will provide a brick alternative for players on all maps.



[hr][/hr][h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

[hr][/hr]
Changelog v2.2.9.124268


New Content
[expand]
  • Added kiwifruit plant with all growth stages to the project. Updated growth stages data table
  • Adding kiwi nest destroy audio and event
  • Fixed Kiwi not providing a vestiage when skinned
  • Adding Dried Kiwifruit, Kiwifruit Jam, Kiwifruit Sorbet, Fruit Skewers and Fruit Smoothie Recipes and Item Setup
  • Unlocking Kiwi and Kiwi related items
  • Fixing Kiwi Vestiage being incorrectly dropped as a cat vestiage
  • Modified Kiwifruit Sorbet as it is a frozen food which should decay in heat
  • Fix quest datatable link
  • Added Target on Kiwi Nest so they can be attacked by animals
  • Adding Boss Icons to both the Matriach & Fowler Epic Creatures
  • Adding Stats to Matriach & Fowler Epic Creatures so they are tougher to fight
  • Increased Moa & Matriach Teather Distances
  • Fowler Boss now spawns at the cave, a set location rather than a dynamic one
  • Added control rig to Kiwi to shrink neck length.
  • Adjusted fur on kiwi to make it more visible, fixed fur LOD reducing fur layer count at LOD0.
  • Kiwi mesh is now scaled instead of default root component
  • Kiwifruit harvesting will now give you kiwifruit seeds
  • Slightly increased number of kiwi fruit per harvest
  • Adjusting wolf spawners in kiwi mission so they don't float
  • Changing descriptor on wolf spawners
  • Adjusted Wolf Spawn Location on Spawers so they wont spawn inside and get stuck
  • Fixing Fowler now spawning during kiwi quest
  • Adjusting wolf spawn location from dens
  • Adding in Wild Kiwi Spawning Nests and setup spawning on olympus and styx
  • Fixed placement mesh for kiwi fruit trees

[/expand]

Fixed
[expand]
  • Station to station: Extended survey (Oly_Arctic_LongSurvey) - Removed return to dropship mission
  • Fixed bug where you couldn't craft items while mounted.
  • Fixed bug where some items were hidden when opening crafting menu while mounted
  • Fixed issue where allowlist wasn't working correctly for T4 Water Trough (powered)
  • Added tooltips to exotic deposits and trees
  • Tweaked the bestiary description for Antelope slightly
  • Fixed a number of typos in item descriptions and modifier descriptions
  • SNOWCRASH: Update drop pod step to have a clearer icon and description
  • Update ABYSS steps to prevent accidental completion of the mission without collecting rewards.
  • Increased research speed after each primary objective is complete

[/expand]

Future Content
[expand]
  • Fix first time voxel cache generation is not working in editor for new rock types (internal dev only)
  • Added full (no bounds) Prometheus map to Developer prospects for testing
  • Add initial setup of Ashlands Transport mission
  • Move Prometheus Phase 2 folder structure to better fit more missions
  • Setup Ashlands transport mission requirement steps
  • Fix DT validator whitespace grizzles
  • Switch off a WIP gameplay config (should not have been committed last commit)
  • Move to DT driven Instanced Maps (pick from group with rule). Add a whole lot of validation/tools for WB
  • Add talent, faction mission and prospect list for Prometheus phase 2 missions
  • Remove spurious warnings under Build, Map Check relating to editor only prefabs
  • Reorganize Prometheus phase 2 missions folder structure to same format as phase 1
  • Setup deployables for 2 additional Prometheus missions
  • Added remaining stone brick icons and hooked them up to building pieces data table
  • Added Stone Brick variants for missing roof and half stair pieces
  • Added Stone Brick Icons and hooked them up to D_BuildingPieces and D_Itemable
  • Adding nest audio destruction audio to blueprint.
  • Adding bush PM to nest to play correct hit audio.
  • Adjustment to audio of broken nest

[/expand]

Icarus Week 133 Update | 3 new Styx Operations added to Open World

Week 133 features three new Styx Operations playable in Open World mode that have been converted over from Missions. This completes our Styx section of this work, and we’re now moving on to Olympus map which has several Missions suitable for conversion.

We’ve also got an update on the next map addition, Prometheus Part II. This will be a hardcore expansion of the map including new missions, quests and creatures.

Finally, we’ve got some news on next week's update, with a special New Zealand flair to it.

Jump in and have a read.


[hr][/hr]
This Week: New Styx Operations


This week we’re introducing three new Styx Operations that have been converted over from Missions.

These are RENDEZVOUS: Delivery, ABYSS: Research and REMNANT: Extraction.

This is part of an ongoing process to convert all applicable Missions over to Operations that you can play in Open World mode, and this completes the set of Styx Missions. The only outstanding Styx Missions are exploration ones, which were designed to give an open-world-like experience before that game mode existed. These will be left as available Missions but not brought over to Operations.

We’re now working on the remaining Olympus Missions, of which there is a substantial number suitable for conversion. This will be a much longer process but we will keep you updated as we work through these, and release them in batches as we complete them.


[hr][/hr]
This Week: Special Upgrade Branch for In-Progress Missions


Some in-progress missions on both Styx and Olympus will be affected by the conversion process of some missions to operations. To combat this, we have provided a branch on Steam that will keep the current build on before this week's patch so you can complete your missions before switching over to the updated version.

For the full details and a list of affected missions, and instructions on how to access this branch, please check the link below:

https://steamcommunity.com/app/1149460/discussions/0/6536492774144708780/


[hr][/hr]
Coming Soon: Prometheus Part II


Back at the launch of New Frontiers, some of you may remember us talking about expanding the Prometheus map even further. We have been actively working on developing out the southern area of the map with new story quests, new modified creatures and new expanses to explore.

This will be an extremely hardcore area of the map with very limited resources, intense weather patterns and volatile volcanic and blizzard biomes. This will be for the players who want to push themselves to survive with all the cards stacked against them.


[hr][/hr]
Next Week: Kiwi & Kiwifruit


Next week is a special week here in New Zealand, as on Friday we celebrate Matariki.

Matariki is the Māori new year, symbolized by the appearance of the Matariki constellation of stars in the sky. According to Māori tradition, the god of the wind, Tāwhirimātea, was so angry when his siblings separated their parents, Ranginui the sky father, and Papatūānuku the earth mother, that he tore out his eyes and threw them into the heavens.

To celebrate this, we’ll be doing a New Zealand-themed update that includes the new ‘Kiwi’ that will spawn on Olympus and Styx, the new Kiwifruit seed you can purchase from the orbital workshop and a special Matariki mission DLC that will be granted to all players who own Styx.

https://store.steampowered.com/app/1995690/Icarus_Styx_Expansion/


[hr][/hr][h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
[hr][/hr]
Changelog v2.2.8.123948


New Content
[expand]
  • New Operations Merge
  • Cryogenic: Research (Oly_Omni_research_2) - Changes the string 'matching' to 'machining' in quest DT. Destroyed spawn locations on mission complete. Reduced lifespan of crates after mission complete
  • Remnant: Extraction (Styx_E_Extraction) - Fixed completing a scan and then going back to menu, when you come back the mission isn't complete anymore. Fixed on reset map icons coming back
  • Removed Return to Dropship in Station to Station: Extended Survey
  • Adjusted some mission objectives to include crafting location
  • Fixing Common Quest Collect Equipment Text so its more readable
  • Fixing Radar & Faction Mission Laser Interaction Collision, so you can more reliably interact with it when required
  • Cryogenic Research (Oly_Omni_Research_2) - Fixed issue where you had to be standing right next to the ice wall for the travel mission to complete. Increased size of this missions travel_large child sphere collider by 50% for the formation travel mission

[/expand]

Fixed
[expand]
  • Fixed a typo and corrected a few instances of Pneumonia to Cave Sickness
  • Fixed typo in workshop stone
  • Update modifier duration to show in minutes if over 2 minutes
  • Update bed buff duration tooltip to show in minutes
  • Added the ability to feed tamed creatures many more foods by hand
  • Prevented non-animal feed from giving buffs to tamed creatures
  • Minor item description whitespace change
  • Add translatable text to food bowl whitelist UI and bag Inventory
  • Updated meshes and LODs for Exposed wall and ceiling lights
  • Removed the 'drop' button in loadout screen in hab
  • Removed 'Disable context menu' button for orbital exchange so you can delete/drop items
  • Temporarily re-enabled the 'disable context menu' bool as the 'destroy' button doesn't currently save from the orbital exchange.
  • Added logic in place when orbital exchange context menu is active to only allow destroy and repair
  • Fixed corner stairs icon assignment
  • Added sheep carcass icon
  • Adjusted meshes to eliminate clipping with Interior Wood Half Pitch Angled wall pieces
  • Added stone and interior wood corner stair descriptions
  • Fix Typo in 'It is recommended that new players start on Olympus'
  • Fixed Refined Wood half stairs destructible mesh
  • Fixed flammability settings of wood half pieces, half pitches and some deployables to be flammable
  • Removed duplicate dirt corner ramp asset
  • Tested and fixed multiple issues for both Clay and Stone Brick Tiers, including setting proper Material Overrides, as well as assigning correct/missing textures for a number of destructible meshes
  • Improved Session Browser UI. Fixed offsets/spacing and show open world session name in session browser
  • Increased turret max pitch to 50
  • Fixed CHAC Pistol being unable to be repaired at the repair bench
  • Increase non-basic pistol round damage to match base pistol round increase
  • Fixed incorrect Bestiary reward for Antelope damage resistance
  • Fixed compass icons for search areas and the highlight that were broken for the new component search areas

[/expand]

Future Content
[expand]
  • Added BPs, setup and recipes for new railing gates (dev locked)
  • Added New Building Piece Icons
  • Updated BLD_Railing Gate destructibles for all
  • Added railing gate animations and blueprint updates
  • Added BLD_Railing_Brick_Gate with animations
  • Added updates and new animations for Railing gates as well as new BLD Railing Brick Gate with animations
  • Commit D_Buildable
  • Added stone brick building tier implementation
  • Add ice frame pillar to pillars dev test blueprint
  • Add Ice building pieces for roof peak connectors and caps to dev testing blueprint
  • Hooked up new Scoria Building Pieces to Building Pieces data table and Itemable Icons onto Itemable datatable
  • Hooked up new Ice Building Piece icons to data table
  • Added more Building Piece Icons
  • Added stone CornerStairs BP / setup
  • Added APEX DM meshes for BLD_Stairs_Corner_Stone
  • Added APEX DM meshes for BLD_Stairs_Corner_Wood_INT, including BPs
  • Added first pass of textures and materials for Stone Brick building tier skin
  • Added New Building piece icons for Ice, Scoria and Stone Advanced Beams, Curved Walls, Diagonal Curved Walls, Curved Roof Angles Sets.
  • Hooked up some of the stone icons into the building pieces data table
  • Fix material slot assignment on new railing gate destructible meshes
  • Added missing Ice Building Piece icons and corner stairs icons to building pieces data table
  • Added New Railing Gate Icons and hooked up to itemable data table
  • Added Stone Brick building tier recipes
  • Added Concrete Railing Gate Icon
  • Adding audio and events for all gates open and close
  • Adjusted destructible material overrides for BLD_Stairs_Corner_Stone_R
  • Hooked up Ashlands and Icesheet audio logs to mission steps
  • Removed DNT from Ashlands and Icesheet quest steps
  • Fixing Settings for Tau map Icon
  • Adding New Map Icons for the Greek Alphabet
  • Adding new Kiwi Map Icon
  • Adding initial Steps in Kiwi Repopulation Mission
  • Added remaining textures and materials for Stone Brick Building tier
  • Setting up Deployable Kiwi Nest for Mission
  • Setting up Kiwifruit, Kiwifruit Seeds, Kiwifruit Shop Pack and growth states
  • Added kiwi nest and destroyed variant art assets to the project
  • Progress on the Kiwi Quest, Sub Objective 1 is complete (Clear Area / Boss / Release Kiwis Into Wild)
  • Progress on Kiwi Quest, Sub Objective 2 is 1/2 Done (Dens / Craft / Placement)
  • Progress on Kiwi Quest, Optional Objective 3 is Done (Predators & Rewards)
  • Finished Setup of Kiwi Nests for Deployment & Setup up Forest Wolf Den and Spawner
  • Adding mission recipes for Kiwi related items and added feature levels where appropriate
  • Adjusted Kiwi Carcass Loot
  • Adjusted Kiwi Nest Recipe to include dirt as an ingredient
  • Matariki Quest is now fully playable, with quest markers placed in level
  • Setting up DLC Lock for Matariki Quest
  • Setting up Kiwi Trophy Item, Icon, Deployable, Mesh etc
  • Adding new Matariki Mission art and description
  • Fixed many Matariki mission issues to do with Moa and Wolf Spawning
  • Setup up new Wolf Spawning Den which can be destroyed

[/expand]

Icarus Week 132 Update | New fast-fire CHAC Pistol

This week we’re introducing the second-place finisher of our Discord Poll from two weeks ago - the CHAC ‘Sentinel' Pistol.

This new 4-round magazine pistol is quick to both fire and reload, making it great for a tight situation where you need a get-out-of-jail-free card.

We’re also introducing a new ammo type - the Jacketed Pistol Ammo. This can be bought from the Orbital Workshop in boxes of 25.

Jump in and have a read.


[hr][/hr]
This Week: Workshop Pistol


This week brings the new Workshop Pistol - the loser of our Discord poll two weeks ago but still, an exciting new item for players to purchase and use in their missions.

The CHAC ‘Sentinel’ Pistol has a 4-shot magazine that reloads as a magazine (rather than per individual round) and uses standard pistol ammo.

Compared to the standard pistol, it has +25% damage and +25% critical damage. It also can fire 115 shots per minute, which is nearly double the speed of the hunting rifle.

To pair with the quick trigger, it sports a 2.65s reload time, which when you consider means reloading four rounds as a magazine rather than a single bullet, is a substantial difference in efficiency.

The CHAC Pistol costs 1000 Ren/500 Exotics to research, and 500 Ren/250 Exotics to craft in the Orbital Workshop.

The CHAC Pistol is overall, a steady and reliable weapon. While it provides lower damage per shot than a rifle or high-tier bow, it compensates with a fast fire rate and even faster reload speed for situations that require quick reactions.


[hr][/hr]
This Week: Jacketed Workshop Pistol Ammo


Alongside the new CHAC Pistol, we’re also introducing a new Orbital Workshop Pistol Ammo.

The new Jacketed Pistol Ammo deals a meaty 200 damage per shot, over 50 more projectile damage than the pistol ammo you can craft on planet.

This can be bought in boxes of 25 in the workshop and brought to the surface to be used to be unpacked and used. It’ll cost 250 Ren to research, and a subsequent 100 Ren per box to craft.


[hr][/hr]
Next Week: STYX OPERATIONS


Next week, we’ll be converting over the first three Styx Operations we’ve completed in our ongoing conversion project.

These will be Rendezvous: Delivery, Abyss: Research, and Remnant: Extraction.

IMPORTANT: If you are currently in progress on any of these missions, the progress on these may be impacted. This is due to the quest logic changing to support the conversion. We recommend you complete these before next Thursday PST.

https://store.steampowered.com/app/1995690/Icarus_Styx_Expansion/

[hr][/hr]
Performance Improvements


We are working on optimizing our level streaming internally at the moment, but we are not ready to release it just yet. If you are interested in one of the last optimization efforts which fixed one of the big the late game hitches, you can find the information in the link below.

https://store.steampowered.com/news/app/1149460/view/4170974735559885080

[hr][/hr][h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
[hr][/hr]
Changelog v2.2.7.12366


New Content
[expand]
  • Unlocked CHAC Pistol for release
  • Unlocked Jacketed Pistol Ammo for release

[/expand]

Fixed
[expand]
  • Increased turret max pitch to 50

[/expand]

Icarus Week 131 Update | New Automated Pistol Turret

This week we’re introducing the winner of our Discord Poll - the Automated Defense System: Pistol.

The new Turret packs a wallop, with a 400-round chamber, 120 degrees of horizontal rotation and a 50m max range.


[hr][/hr]
This Week: Turret


The new ‘Automated Defense System: Pistol’ is a powerful new Turret system for you to deploy in defence of your base.

It sports a 50m max range, five rotation degrees per second, a two-second cool down between shots, 45 degrees of vertical rotation (pitch), and 120 degrees of horizontal rotation. It consumes 3000 power while in action and 1500 while sitting idle, so make sure to keep it supported by a robust power network.

For this powerful defense system, there is a large cost to match. You’ll need eight Titanium Plate, 12 Electronics, 12 Composites, 12 Aluminum Plate, one Pistol, 20 Steel Screws and 12 Copper Wire.

The Automated Defense System: Pistol is your ‘all-rounder’ defense system that fires a steady stream of pistol rounds, helped by its massive 400-round capacity.

The lights on the bottom of the Turret indicate its ammo and targeting status. Red reflects a Turret that is out of ammo, blue if it is stocked with ammo and yellow/orange if honing in and firing on a target.

Additionally, there are lights on the side of the turret to give you a visual cue of the Turret's ammo supply. High ammo counts shine a vibrant light green, reducing in brightness as the Turret burns through its clip before transitioning to orange and then red as it gets critically low. Once it hits full red, that means you're entirely out of ammo and need to resupply.


[hr][/hr]
Mineable Rocks Optimization Setting


Continuing our work on late game hitching, we’re introducing some new fixes, changes and settings that allow more control for players.

But before we get into it, here’s a quick reminder of how the mineable rock voxels in Icarus work:

A stone that has not been mined is a single mesh, while a partially mined stone can be composed of multiple meshes. The larger the stone, the more meshes required. Large stone voxels tend to be placed in world with roughly 30% of the stones entire volume underground so they blend in naturally with the landscape. This does mean however that multiple meshes are left behind when all the visible stone has been mined, leaving a substantial amount of these meshes across Open World prospects which have been active for some time.

Information about these mined meshes has to be communicated from the server to the client, and then streamed in for each player as they move around the world and new landscape tiles are loaded in. Each of these is another multiplier to the strain on CPU/GPU created by the ever expanding number of un-mined meshes.

With that in mind, the changes this week are focused on limiting this impact by giving players more control over how stone voxels are loaded in their prospects.

A new option has been added to the settings menu that will reload all stone voxels to an ‘un-mined’ single mesh state on persistent prospects during load. This has the restriction of only automating this reloaded state if there are no buildings or deployables in the immediate area. This setting will also be enabled by default.

The settings can be found as follows:

For hosts and local players:
Settings > Gameplay Options > Large Stones Respawn

For dedicated servers:
ServerSettings.ini > LargeStonesRespawn=True


[hr][/hr]
Next Week: CHAC Pistol


Next week, we’ll be introducing the runner-up in our Discord Poll - the CHAC Pistol. Thank you to everyone for voting in our first-ever poll of this kind.
[hr][/hr][h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
[hr][/hr]
Changelog v2.2.6.123616
New Content
[expand]
  • Unlock Turret for release
  • Initial branch of files from Trunk to 2.2.6-Release #unlimitedpower
  • Updating Branchmap.json with new release stream info
  • Hooked up brown laika trophies
  • Added second darker variant of the Laika trophies
  • Adding Dark Brown Laika Dog, Workshop Item, Items, AI Setup etc

[/expand]

Fixed
[expand]
  • Fix an intermittent issue with unminable voxels on clients where the voxel has been marked no longer net relevant on client resume
  • Improved skinning on the ghillie suit chest piece to remove stretching while aiming
  • Removed flyaway grass strands from the ghillie head piece
  • Update recipes to support butchery benches
  • Fix a tri-state ambigutiy with voxels being unmined/partially mined/fully mined (Zeb)
  • Increased the basic pistol round damage from 100 -> 150

[/expand]

Future Content
[expand]
  • Submitting change to UnrealGameSync.ini
  • Fixed and increased CHAC Pistol crafting cost
  • Added text for CHAC pistol
  • Add spider loot, bestiary traits, experience and additional combat stats

[/expand]

Icarus Week 130 Update | Two new pooches - Laika herself and Pugs

In our previous Free Laika update we added pet companions to the game, as well as new DLC with extra content for those wanted to support development. Some of this content wasn't ready in time, but we kept working on it and now it is ready for this update.

For more information, checkout the Laika Update below
https://store.steampowered.com/news/app/1149460/view/4191238396441414580

This week debuts two new four-legged friends - the Pug for the owners of the Animal Companions DLC and Laika herself for everyone to get from the Orbital Workshop. We’ve also got some progress updates on our project to add more Operations on Styx and Olympus Open World by converting over more Missions, and a player-voted poll so you can decide what next week’s new item will be.

Notable Improvements:
  • Pistol Damage has received a buff from 100 → 150 Damage, bringing it more in line with other firearms.
  • SprintSpeed multiplier stats now affect mount movement speed correctly (Buff for a Tusker nerf for a Horse)
  • Adjustments to chicken collision and walk angle (Improves ramp climbing ability)


[hr][/hr]
This Week: Two new Dog Breeds


[h3]Each of these two dogs have the dog archetype talent trees and their own vestiges and trophies to collect[/h3]



[h2]Laika the Dog[/h2]
Laika is based on the likeness of the real Laika, who was one of the first animals in space and the first to orbit the Earth.

[previewyoutube][/previewyoutube]
‘Laika the Dog' is now purchasable with Ren from the Orbital Workshop for all players, regardless if you have bought the Animal Companions DLC or not. She can then be brought down to the surface to join you as a four-legged companion on your adventures or to keep you company around your base. She comes in both Tan and Brown variants.
[h3]Laika the Dog does not require any DLC, and is freely available for all players to unlock in the workshop[/h3]

[h3]Laika also comes with a special harness[/h3]
There is also a craftable harness, made at the Ranching Station costing 25 Leather and 15 Rope, usable exclusively on Laika variants.

[h2]Pug (Pets DLC)[/h2]

https://store.steampowered.com/app/2923820/Icarus_Pet_Companions_Pack/

For those who have also bought the Pet Companions DLC, you’ll also now be able to purchase a Pug from the Orbital Workshop to join you on the surface. The smallest of our breeds so far, the Pug is for those who prefer a more peaceful life, and aren’t too worried about losing it underfoot or in medium height grass.

[hr][/hr]
Coming Soon: New Operations


We are currently working through the missions on Styx as part of part two of the project to transition the majority of missions over to Operations.

This is a time-consuming project, as the missions we’re converting now require a lot more adjustment and testing than previous missions which were more straightforward.

The aim of this is to provide more operations for people to enjoy in their Open World, and making it easier to play the way you wish to play, than being restricted to certain game modes.

As a reminder, some missions will not be converted over to Open World, specifically the exploration missions. These were created to provide an Open World experience before Open World existed, and also to provide an environment where players could farm exotics without a heavy time restriction. Currently, when you do prior missions, these are unlocked automatically in the mission tree and these might even be removed entirely in the future as they have little place in the current state of the game.


[hr][/hr]
Next Week: Workshop Pistol OR Turret


Next week we’ll be trialing our first-ever player-voted update.

You’ll be able to vote in a Discord poll this week that will decide whether the update will introduce either:
  • The CHAC Pistol which is available to purchase from the orbital workshop, comes with a 4 bullet clip, +25% Ammo Damage and +25% Critical Damage, high rate of fire and a quick reload. This comes along with new workshop pistol ammo which hits harder than the ammo crafted on planet.
  • The Pistol Turret, available in Tier 4 of the tech tree and fires pistol ammo to keep your base safe. This requires a power source and regular restocking of ammo to stay active
[h3]If you want to have your say, join our Discord and vote in our poll which will go up this week.[/h3]

[hr][/hr][h2]Your support makes these updates possible[/h2]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

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Changelog v2.2.5.123370


New Content
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  • Added textures and materials for Laika colour variant and it's carcass, including gfur materials
  • Ensure Voxel OnRep events are delegated until after BeginPlay for all voxels. Fix an issue with non minable voxels when the last player on dedicated server rejoins without returning to lobby (server paused)
  • Turn off some very verbose logging left in place in voxel recorders
  • Add LargeStonesRespawn option (again)
  • Unlocked Laika and Pug workshop unlocks, and related recipes, for release

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Fixed
[expand]
  • Converting the atmosphere controller to be truely data driven, all the atmosphere data is now defined via datatable rather than hard values within one blueprint, makes it a lot easier to add new atmopsheres to the game
  • Juvenile taming talents now directly add or subtract from min/max taming temperature instead of applying a % modifier, this should provide a more consistent bonus over all temperature ranges.
  • Fixed bug where relevant player stats below 0 weren't being applied to owned juveniles
  • Added additional ranks to taming temperature tolerance talents
  • NOMAD: Remove quest creature modifier from Daisy on quest step completion
  • Add translatable string for device inspection UI
  • Reduced size of chicken's cloth affector capsule to hopefully improve ramp climbing ability
  • Fixed bug where if an NPC died to bleed damage, it wouldn't grant kill XP. Fixed bug where white 'hit' screen effects would be played every time an NPC took status effect damage caused by player
  • Added ability for mounts/tames to have an internal body temperature and receive modifiers if that temperature exceeds comfortable range (similar to players)
  • Exposed Hot/Cold resistance values in D_Mounts table
  • SprintSpeed multiplier stats now affect mount movement speed correctly
  • Adjustments to chicken collision and walk angle
  • Fix a tri-state ambigutiy with voxels being unmined/partially mined/fully mined (Zeb)

[/expand]

Future Content
[expand]
  • Added updated version of the ghillie suit to the project
  • Update turret recipes
  • Update turret player facing names
  • Added idle modifier for turrets to use less power, updated description to mention
  • Reduced number of stats that show on turrets for easier parsing
  • Resave CHAC Pistol muzzle flash position
  • Increased CHAC Pistol fire rate and reload speed slightly
  • Update turret activity colors to differentiate between out of ammo and actively firing easier
  • Adding 3RD person and Gun animation for the CHAC pistol reload, just need to hide and unhide the clip in 3RD person left hand
  • Updated Turret combined meshes
  • Updated meshes for Turrets
  • Fixing sprinting with CHAC pistol by adding Grip socket for left hand onto the skeleton
  • Update turret visuals
  • Add specific exclusions for mounts and passive creatures when targetting, unless the player has damaged them recently
  • Adding first person vs third person chac pistol audio adjustments and timing and notify adjustments to gun and cloth layers
  • Updated material and textures for DEP_Turrets, and adjusted size of combined versions
  • Update turret material to hook up other textures for cleanup
  • Fix whitespace in tag queries DT
  • Update Turret placement to use new v2 version
  • Update Turret ammo counter to better show low ammo counts
  • Fixed bug where turrets wouldn't make targets hostile when shooting at them.
  • Disabled nav on turrets to make sure animals didn't walk around behind them to attack.
  • Fixed bug where nearby hostile creatures wouldn't attack turret if an ally was shot nearby
  • Tweaked performance of orbital lazer in open world. Made mounts use same damage logic as players for orbital lazer
  • Increased the basic pistol round damage from 100 -> 150
  • Added a new Workshop Pistol ammo which deals 200 damage per shot
  • Adding new workshop pistol ammo bundle
  • Adding Dark Brown Laika Dog, Workshop Item, Items, AI Setup etc


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