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Gas Station Simulator News

Lottery Machine enters the stage with a new Gas Station Simulator update🔥

Hey, Gas Jockeys! ⛽


I hope you had a fantastic weekend and you’ve managed to charge up your batteries to face the challenges that await you this week. After our Friday’s update regarding Car Junkyard DLC it’s a high time for a little surprise for Gas Station Simulator. Today, I’d like to walk you through another update that in fact is already available for you to download and includes a brand-new money/popularity making machine – lottery. Wanna hear more about it? Let’s not waste any more time, and dive right into the details 👇



[h2]Everything you need to know about the lottery update 🎟️[/h2]

First and foremost, let’s talk about how to access the lottery machine and where it’s gonna be placed on your thriving gas station empire. So, in order to access and acquire a lottery machine you need to open your PC and direct to the “Features” tab. There you’ll be able to purchase the machine and start using it to make some additional profit.



Now, let’s talk a little bit about how it’s gonna work in the game. Before you begin earning some money from the lottery, you need to set up a prize according to your liking. The higher the prize, the better the reward will be (higher ticket price along with the greater popularity growth). Basically the biggest risk is that even if the percentage of winning is 0.2% there is still a slight chance that someone will win the prize before earning exceeds your prize pool. Nothing ventured, nothing gained, right?



[h2]Stay up-to-date 📰[/h2]

And that’s it for today. Let me know in the comments down below what you think about the update. We’ll be monitoring the comments and your feedback throughout the week, so don’t hesitate to let us know your thoughts. And last but not least, I’d like to announce that we’ve teamed up with some fine folks over Sparrow Night and came up with a fresh Gas & News bundle. If running only one empire wasn't a big challenge for you, try your hand at building and managing your editorial line of your dreams.

https://store.steampowered.com/bundle/41895/Gas__News_Bundle/
https://store.steampowered.com/bundle/32134/Gas_Station_DLC_Pack/

Meet Sean – the main character in Gas Station Simulator – Car Junkyard DLC📜

Hey, Gas Jockeys! ⛽


You know what it is? No, it’s not black & yellow – it’s another development sneak peek time! I’m fully aware that I’ve announced that the next one will arrive closer to the end of the month, but hey – why don’t we treat ourselves a little bit faster, huh?



As promised, in today’s development update, I’ll dive deep into the Car Junkyard DLC lore – more specifically I'm gonna delve into some details regarding the main character in our upcoming DLC – Sean. When all is said and done, you’re gonna be ready to greet the upcoming DLC in a breeze (story-wise of course), so without further ado, let’s get the party started 🔥

[h2]Meet Sean 🧔[/h2]

First of all, let's talk about Sean's role in the game. If you've played our other DLC – Airstrip – you've probably already met Joe who introduces you to some of the basic mechanics of the Airstrip DLC. Sean will have sort of similar but much more active role than Joe – sure, he's gonna serve you as a guide through the beginning of the DLC and later on will be there for you if you need any additional help, but he is not gonna be just an NPC🤫. We'll go over all of the nitty-gritty details in the future devlog tho.



[h2]Sean's backstory📕[/h2]

Sean's life has never been a bed of roses. While he truly possesses needed knowledge about cars, he's never found any success with his car business. Accumulating plentiful debts across different states, he moved to the middle of nowhere. This is when your story begins.



At the beginning, Sean may seem a little bit odd and wild, but as you progress through the DLC, you'll realize his true potential. He is a daydreamer and lacks the necessary financial skills to keep the Junkyard going, so he needs someone just like you, who can help him run this place. Don't mess it up, and soon you're gonna see the fruits of your hard work.

[h2]Stay up-to-date 📰[/h2]

And that’s what we call a development sneak peek! Let me know in the comment section below what you think about the story and Sean himself. The team is also counting on your suggestions regarding the DLC, so keep those comments coming, and I’ll make sure to read them all as carefully as possible. Last but not least, if you want to stay up-to-date with everything Gas Station Simulator, consider adding the upcoming Car Junkyard DLC to your wishlist 🙇

https://store.steampowered.com/app/2137370/Gas_Station_Simulator__Airstrip_DLC/

Twitter Discord Facebook Youtube ~ Sewek

Embrace Car Junkyard DLC vibe with our first development sneak peek 👀

Hey, Gas Jockeys! ⛽


Welcome to our first Car Junkyard DLC-related devlog. It’s been a while since we’ve shared any updates regarding our upcoming DLC, and I guess many of you cannot wait to see the progress we’ve made so far. 😎

Today’s devlog will focus purely on the general vibe of the DLC. I will give you some details regarding the kind of things that have been inspiring us since the start of production. And who knows – I might already have some work-in-progress screenshots of the map, so stick with me till the end of this announcement to see it for yourself. Without further ado, let the game begin. 🔥



[h2]Where do we draw our inspiration from? 🤔[/h2]

First and foremost, it’s still a Gas Station Simulator, so we’re drawing our inspiration heavily from American culture. As for Car Junkyard DLC, we’re trying as much as we can to follow the vibe of American muscle cars as well as the mystery behind the famous scrap yards.



So, we’ve covered briefly the inspirations behind this DLC, but what does it tell us about some possible mechanics available in the DLC? Well… As you’ve probably guessed a lot of stuff will be involved around creating and developing your dream vehicle. I’d love to share more with you, but that would quickly ruin the fun factor and excitement before the release, right?

Keep in mind this screen is heavy work-in-progress. You can even see that workshop doesn't have textures yet but not gonna lie – Junkyard is shaping up pretty damn fast!

[h2]What to expect in the future?🔥[/h2]
Unfortunately, that’s gonna be it for today’s announcement. I understand it might not be much for now, but I promise I’ll keep the momentum going. Another sneak peek into the development is already in the advanced stage and it should be available at the end of May. We will delve into the Car Junkyard DLC’s story, and I’m gonna do my best to introduce you to the main character of the DLC – Sean.



[h2]Stay up-to-date 📰[/h2]

And that’s it for today, fellow gas jockeys! So, how do you like our little announcement? Do you have other possible ideas that we could draw inspiration from? Also, do you have any ideas or suggestions regarding the Gas Station Simulator - Car Junkyard DLC itself? As always, I’m counting on your comments down below. If you want to stick with everything Gas Station Simulator, consider adding the DLC to your wishlist and follow us on our social media channels. Until the next devlog!

https://store.steampowered.com/app/2782920/Gas_Station_Simulator__Car_Junkyard_DLC/

P.S We've recently teamed with up some fine folks over Kiki Games, and we just wanted to let you know that there is a brand-new bundle popping out on Steam. If you feel like you have whatever it takes to be a real estate agent, I think this bundle will be right one for you. Check it out below👇

https://store.steampowered.com/bundle/41571/Pumping_Sunset_Bundle/

Twitter Facebook Discord YouTube ~ Sewek

Quick hotfix for AZERTY keyboard and missing Joe issues

[h2]Gas Station Simulator:[/h2]
  • AZERTY keyboard now works correctly

[h2]Airstrip:[/h2]
  • Joe is now respawned correctly on the first plane taping objective

Picking up sand, popularity growth, and much, much more! 🔥

[h2]Gas Station Simulator:[/h2]
[h3]Improvements[/h3]
  • The loan timer was changed to show the remaining time more accurate
  • Various CPU optimizations were addressed

[h3]Bugfixes[/h3]
  • Popularity values are now loading correctly
  • Fixed an issue that caused Rudy not to pick up sand
  • RC car correctly rotates in the air
  • RC car no longer falls under the landscape
  • The popularity sign is now correctly loaded at the beginning of the game
  • Rudy now does not stop while turning
  • The delivery icon in the PC UI is now correctly displayed
  • Sparks from high voltage cables now correctly give light
  • Ghost no longer collides with the environment
  • A strange object under the cash register was removed
  • Garage Employees now have correct rotation while fixing a car
  • The second delivery truck now correctly waits until the first one leaves the Warehouse
  • Inputs are now correctly blocked while Collectible Cards are inspected
  • RC car 2 is now correctly available after buying it


[h2]Can Touch This:[/h2]
  • Changing doors now correctly generates navmesh for Customers

[h2]Tidal Wave:[/h2]
  • Parking lot assets in the features tab preview are now correctly loaded and unloaded
  • Volcano visual issues at the start of the Tidal Wave were addressed
  • The Tidal Wave upgrade tree now has the correct information
  • Party Spot collision issues were addressed
  • Employees no longer scream in a loop after Volcanos eruption
  • Issues with the delivery boat driver position were addressed
  • Fixed an issue that counted one trash multiple times while throwing it into the ocean
  • Some new decoration issues were addressed