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Gas Station Simulator News

Party Time DLC is here!

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We just released Party Time DLC for you to enjoy some new content and boosts to the popularity that the community requested:

https://store.steampowered.com/app/2126170/Gas_Station_Simulator__Party_Time_DLC/

You can now build a party venue and bring another revenue stream to your business. When things get a bit more relaxed in the late hours of the day, you can now crank things up with the new party content. We hope you'll enjoy that party!

  • Amount of sandy footsteps created by visitors have been reduced significantly and they should no longer spawn when the customers are standing still.
  • Employees should no longer clean the warehouse related items (Music Sets, Giant Teddybear, etc.).
  • Customers using toilet should now again pay $1.50 to use the toilet.
  • Fixed a crash related to Car Wash which caused the game to crash when closing Car Wash, the whole Gas Station or occasionally calling the UFO.
  • Fixed a crash that occurred when the player was driving Rudy and the game tried to access the player’s inventory.


And just to round everything up nicely, we now have a 10% discount on our first DLC:

https://store.steampowered.com/app/1940030/Gas_Station_Simulator__Can_Touch_This_DLC/

Update #7 is here!



Update #7 is here! While the major goal of this update has been stability and especially CPU performance, we also added some new features and general gameplay improvements.
The CPU focus allows us to further increase frame rates going forward.
We also moved to an updated version of the game’s engine and switched to DirectX 12 which in itself should provide even further improvements.

This update also introduces some changes to the AI. In order to avoid problems with traffic or customers, it might be necessary to reset the traffic using the Big Red Button at the Dust Bowl sign when you first start the game after the update.


[h3]Features & Content[/h3]
  • There is now a management tab on the PC that allows you to open/close all areas of the gas station. This allows you better control of how busy you want things to be at any given time.
  • A new caravan section has been added allowing you to hire an additional employee for a total of 6 employees helping you out on the gas station.
  • Enjoy even more freedom to customize your station thanks to the new Landmark list which allows you to hide any large decorations around the station.
  • A new landmark has been added. It’s a wreck of an old food truck.
  • A new unique NPC has been added. Clara is a reference to our other game Food Truck Simulator where she plays a major role.


[h3]Gameplay[/h3]
  • Sprint is finally here. Serve your gas station customers even more efficiently thanks to faster movement by using the SHIFT button.
  • A new AI task randomization system has been implemented that should provide a bit more randomness in customer arrival orders to make it feel a bit less superficial.
  • The thresholds for popularity levels have been significantly lowered across the board. We also added 9 new popularity levels in preparation for the upcoming Party Time DLC that will further improve the popularity situation many players complained about.
  • Fuel Capacity saving/loading should now always be working properly. In certain cases when loading a saved game you could lose the fuel in the truck that was about to deliver it to your gas station.
  • Warehouse Capacity should now be calculated correctly when saving/loading games. In some conditions they did previously show the wrong values.


[h3]Visuals[/h3]
  • The “artworks” created by Dennis will now be destroyed after customizing a new wall with the hammer tool and paying the price.
  • Tools in hand should no longer wrongly rotate under certain conditions.
  • Fixes an issue that caused customers to "drive in air" while returning to their vehicle.


[h3]Employees[/h3]
  • Employees should now be smarter when cleaning and will no longer go for the same trash items or objects all the time.
  • You can hire one more employee for up to 6 total.
  • The scanner and baskets will now appear when an employee is serving customers at the cash register.


[h3]Stability[/h3]
We did quite a lot of small fixes in many areas when it comes to stability and you should see a significant improvement in that area. As for the bigger fixes, this update does:
  • Fixes an issue within the physics subsystem that was responsible for a significant amount of crashes, especially in later stages of the game.
  • Fixes various memory issues within the UI that would eventually lead to the game crashing.
  • Fixes another nasty memory leak when invoking the in-game menu (ESC) on system with 8GB of RAM or less.


[h3]Performance[/h3]
  • Gas Station Simulator has been moved to a new engine version and now by default supports DirectX 12. This helps with some of the performance improvements. Should your GPU not support DirectX 12, you can still run the game in DirectX 11 mode by launching the game with the optional parameter -d3d11.
  • Switching to the new engine also allowed us to use various package and asset optimizations which resulted in reducing the size game assets take on your SDD/HDD (about 3-5GB depending on DLCs). Storage space saving however were not our primary consideration, but the fact that the less storage space game assets take, the less time it takes to load them.
  • This update also features a series of optimizations and improvements across the board when it comes to CPU, GPU and memory usage with gains up to 40%.
  • We greatly optimized all physics systems in the game so that they’re now a lot more efficient when performing calculations on the CPU.
  • Many of the gameplay related calculations have been reworked and more things are loaded and handles asynchronously now. This should result in less hitches and smoother overall gameplay performance.
  • Car Wash related calculations were rewritten for better performance and strain the CPU a lot less now. Car Wash related game logic and calculations take about 90% less CPU resources now.
  • VFX and Lighting systems has seen major improvements to avoid a situation when in certain conditions those system would cause high performance costs over time on the entire level.
  • Optimized the lighting system and settings to consume less resources in general.
  • Optimized the character animation system to costume less resources as well. This should help with performance especially in later stages of the game.
  • Certain heavy textures were downsampled to further speed up loading times. These alone should decrease loading time by about 10-15%.
  • LODs on most vehicles have been improved to look better at closer distances or lower settings.
  • LODs for characters have been reworked to reduce the amount of weird clipping at lower settings.
  • LODs for most objects in the game world has been improved upon to further improve GPU performance.
  • Many optimizations to quest condition checking have been made. Cases where certain objects (like: the grandfather clock from the beginning of the game) when not removed could keep checking overlaps for the remainder of the game causing a minor drop in performance. While each drop on its own was indeed minor, they could add up which would make a noticeable difference especially on lower specs systems.


[h3]Other Bug Fixes[/h3]
  • Discord link in the main menu should work again allowing you to join our Discord community.
  • Minor translation fixes in various languages.


[h3]Can Touch This DLC[/h3]
  • New roof selections have been added to allow you better match roofs with walls.


We are very interested how the fixes and especially performance improvements are working for you. Please let us know. And while you do that, we continue working on update #8 that will focus mostly on GPU improvements.

Update #7 coming tomorrow!



Just a heads-up: tomorrow we plan to release Update #7! While its main focus are optimizations, there are also some new features and new content.

Expect Update #7 to arrive tomorrow sometime late afternoon (Central European Time).

Party Time DLC is coming soon!



One year ago we released Gas Station Simulator and to celebrate it, we prepared a DLC. As the name suggest, the theme of the DLC is partying and while doing so it will provide the long requested boosts to popularity! And it’s free!

As promised yesterday, today we unveiled the Party Time DLC store page with information, what this DLC will include. Check it out:

https://store.steampowered.com/app/2126170/Gas_Station_Simulator__Party_Time_DLC/

Party Time DLC will become available on 22.09.2022 at 19:00 CET.

What’s next?



Today we released Food Truck Simulator. Every game launch involves pretty much everyone at the office, but come tomorrow it’s back to real work! And the first thing the team will do is wrap up Update #7 for Gas Station Simulator that we’d like to deploy next week.
The update comes with some new features, but its main focus is stability and CPU performance optimizations.

After Update #7 it’s time for the Party Time DLC. You should not have to wait long for that one. A week or thereabouts after update #7 already. We will have more details about Party Time DLC tomorrow so you will know what you are waiting for. While this is happening, a part of the team continues to push GPU focused optimizations for the next update in order to deliver it in a more timely manner this time.

As mentioned previously things are speeding up now and on top of all that we’ll have some more news about new things in Gas Station Simulator within a week to 10 days tops.

Until then, maybe give Food Truck Simulator a try. There is a launch discount and a demo to have a look before you decide:

https://store.steampowered.com/app/1160920/Food_Truck_Simulator/

And for those missing our games, there is a nice bundle and Gas Station Simulator is on sale right now with 23% off the regular price!