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Gas Station Simulator News

Much-anticipated Revamp Update is available now! 🔥

Hey, Gas Jockeys! ⛽


Excitement is off the charts right now as the long-awaited day has finally come. I’m thrilled to bring you the much-anticipated Revamp Update which heavily enhances the look and feel of the game. The update features a plethora of visual improvements, huge changes to the performance (with a notebook graphic settings on top of that), balance to the Car Junkyard DLC’s contracts, and much, much more!

We’ve put together a handy trailer for your convenience which perfectly showcases some of the changes coming with this update, so sit tight, relax, and enjoy! 👇

[previewyoutube][/previewyoutube]

Bugfixes🐛


Revamp Update also introduces a bunch of fixes to the base game as well as the DLCs, so make sure to check the full patch notes below, so you’re well prepared to take your gas station business to new heights. Important note for all of the Mac users – we still need some additional time to polish the update for Mac as it's still a little bit rough around the edges. As soon as I know any estimates from the production team, I'll let you know.

[h2]Base game:[/h2]
  • Achievements acquired in Offline mode will now be correctly obtained on Steam after swapping to Online mode
  • Some strange planes were removed
  • Fixed an issue that caused Dennis's decals to be removed if the wall was painted from the inside
  • Some outline interaction issues were resolved
  • Some issues related to VIP - Employee relations were fixed
  • Party Bus driver now correctly waits for all customers, to go back to the bus, after a game load
  • Some missing sounds were added
  • Some issues related to Employees not starting their jobs were resolved
  • Fixed a bug that prevented you from picking up Garbage when loading old Saves.
  • Fixed a misleading button in the Lottery machine that showed “Cancel” instead of “Return”
  • Fixed bug that displayed “Car Wash” in two Gas Station Upgrades
  • Fixed bug with Challenges window blocking other UI elements
  • Remove the broken lockpick counter in the lockpick tutorial
  • Fixed various UI bugs with overlapping text and text alignment
  • Fixed bug with glitchy NPC, in some cases they could have disconnected limbs
  • Fixed bug with Party Bus customers getting out on wrong angles and clipping through the bus
  • We fixed various instances of blinking environment elements
  • We fixed the bad position of the close/open station button in the Management Tab for all screen resolutions
  • Fixed FPS dropped caused by Party lights
  • Fixed a bug that could cause you to buy Landmark by clicking the right “Next” arrow
  • Removed various instances of invisible trash items
  • Fixed a bug that could get you stuck on the ‘Serve a Customer” objective
  • Fixed bug that prevented you from picking colors on Paint roller after switching to wallpapers
  • Added Tidal Wave decorations to the selection in Base Game
  • Fixed bug that caused Rudy to get stuck on the Sewer manhole
  • Removed unnecessary “Text Block” phrases in various places
  • Fixed FPS drop during Sandstorm
  • Fixed a bug with an incorrect camera angle on some Landmarks (Car Needle and Teepe)
  • Fixed bug that allowed you to unlock Level 2 of Square too early (this time for real)
  • Fixed a bug when during the Uncle cinematic cars could break the scene in some cases
  • Various minor fixes in Localizations

[h2]Party Time:[/h2]
  • Dino Ranch landmarks now have a correct dependency in the Landmarks view
  • Party Spot buses now have an easier way to departure

[h2]Airstrip:[/h2]
  • Issue related to Joe Plane not spawning, after a game load, was resolved
  • Joe now has a correct position on the bench after loading a save
  • Fixed bug with broken propeller animation after loading the game
  • Fixed the bug with Joe getting stuck in the airplane, which could prevent you from completing the tutorial

[h2]Tidal Wave:[/h2]
  • Employee houses no longer have a missing roof
  • Some elements of Fuel Delivery UI were adjusted
  • Some issues related to party music were addressed
  • Some missing sounds were added
  • Texture issues related to boats getting too dark were resolved
  • Fixed a bug that caused traffic jams when cars from the Workshop tried to join the main road
  • Fixed bug with outlined object being visible through other objects and walls
  • Fixed a bug that could cause employees to get stuck when changing tasks in the Ice Cream spot
  • Fixed a FPS drop during the Tidal Wave event
  • Corrected the Death notifications to improve readability
  • Fixed various issues with upgrades done via the Home Tab, now it’s always unblocked when conditions are met and works without a lag


[h2]Car Junkyard:[/h2]
  • Sean will no longer get into his car if he is assigned a task in some scenarios
  • Fixed an issue that prevented Sean from crushing a wreck in some scenarios
  • Junkyard shortcut is no longer visible at the start of the game
  • Tow Truck drivers now have the correct position
  • Tow Trucks now have the correct texture on windows
  • Fixed a bug with wheels disappearing during customization
  • Fixed a bug that could get Sean stuck in his office
  • Fixed rock mesh inside of the Crane cabin
  • Fixed bug that allowed you to pass the Wrench minigame without hitting the orange zone


Changes⚙️


Apart from dozens of fixes as you can see above, we've also introduced a variety of different changes to the both base game and DLCs.

[h2]Base game:[/h2]
  • We added a Bug Reporting Tool to help you let us know about problems with the game
  • Support for Ultra Wide monitors was added
  • We moved Junkyard teleport to the new spot for better usability
  • We added a pop-up informing you about the occupied fuel pump when an employee takes it
  • We added additional information about active bonuses to the Bonus Pop-Up
  • We added some objects to help you reach higher places when repainting the Warehouse
  • We added an option for a few cars to wait in line at the fuel dispenser
  • We made all the objects in the upstairs of the Warehouse intractable, so now you can clean it
  • Now you can remove products from Shelves without opening the UI
  • Improved visuals of removing sand piles, now you’ll remove a portion of the sand each time
  • Added option to disable the Cash Register sound
  • Added 12-hour time format as an option
  • We moved the “Continue” button above the “New Game” button, so it’s harder to start the game by accident
  • Added Junkyard Cars to the Base Game
  • Added information about reaching the maximum level of a building

[h2]Tidal Wave:[/h2]
  • Added option to disable Shark

[h2]Car Junkyard:[/h2]
  • Prices of car wrecks were changed
  • Customization bonus now is calculated differently
  • Amount of contracts points gained was increased
  • Three new contract types were added aiming to utilize lower-tier parts
  • The economy widget was extended to include Car Junkyard incomes/expenses
  • Junkyard Inventory: sorting by Tier also sorts by name
  • Added a protection for driver to not fail delivery too many times in a row
  • The car rim size was changed to decrease the number of them - you can still select the size while in the design view
  • Car Stats gears now round up instead of down
  • The way car price and investor share is displayed was changed to make it easier to understand
  • QoL changes for failed Sales were added to improve the ability to put sales on the same car faster
  • Car on Exhibition spot now display if it is put on Sale
  • Recent colors were added to the Decals view in the design
  • Contracts now show if the required part is already in storage
  • Non-customizable wrecks now also bring some universal parts
  • It is now possible to navigate using A/D through cars while making a sale
  • We added the ability to sort parts in design mode by their first and alphabetically
  • We added extra information to the contract completion screen like Car Price or Investor Share
  • Added extra animations to Fame Tab
  • Added new progress bar to the Fame Tab
Patch Notes for Revamp🚀

The goal of the revamp was to fix all the visual defects that had been bothering us for a long time and thus refresh the look and mood of the game. At the same time, we took care of the original feeling of our title. We wanted to make something the same. We just wanted to have our game stay the same but better:) To do that we decided to do a complete rework of a Couple of features:

[h3]Foliage[/h3]
The goal here was to eliminate the unnecessary optimizations we had made in the past and restore the original quality of grasses, cactuses, and all the props that make up a large part of what you see on the monitor.

[h3]Landscape[/h3]
Close-up quality, getting rid of obvious glitches and artifacts. Retaining the color palette and adding features at higher scalability levels

[h3]Rocks[/h3]
We completely replaced every rock in the game. Again, taking care of the color palette, we added and reworked channels to fully use computing power.

[h3]Global colors of the project[/h3]
To the best of our abilities, we went over the entire project, adjusting the colors of the models not only to the color palette of the rest of the game but also to Physically accurate standards of the modern gaming rendering pipeline. This enabled us to bring the details to the places in the game that were previously lacking.

[h3]New Lighting and Color grading[/h3]
The changes were very delicately executed. As mentioned previously. We wanted to retain the original feeling and make things look better at the same time. The point of reference was 12.00. This is traditionally the least appealing hour for many reasons. We worked hard to enhance the world at this very hour because we knew the 17.00 will look sweet anyway:)

Optimization Patch notes📈


We tested and focused mainly on older machines. However, we provided a significant performance boost for all graphics settings.

[h2]New Graphic setting[/h2]

The goal was to optimize the game to the point that it would enable it to run comfortably on a PC with integrated GPU (without dedicated GPU). We created a new graphic setting that is situated below the LOW scalability setting. It is dedicated mainly to common business notebook machines that were never prepared to run games in the first place.

GTX 960, which was our minimum spec GPU prepared to run the game on LOW scalability settings, now runs the High scalability settings at about 30 FPS. If the performance is your priority you are free to play around with the scalability setting to find something that runs well and has visual fidelity of your liking.

Removed unbound Lock FPS settings: The new Max is 240.

Epic settings have been merged into High settings. That being said we decided to remove Epic settings as it became unnecessary.

[h2]Among other things reworked we focused on the following:[/h2]
  • Reworked outline selection method
  • Reworked landscape texturing method, implementation, and features
  • Reflection capture method
  • Brought quality Materials on all props to work properly with graphic settings
  • Reworked Sky
  • Reduced shader complexity for many shaders
  • Reworked mount Urulu
  • Numerous other performance improvements


[h2]Stay up-to-date 📰[/h2]

So, there you have it! Don’t forget to share your feedback with us below or on our official discord server. We can’t wait to hear your thoughts regarding the update. Last but not least, if you encounter any issues or weird stuff in the game, send us a ticket to [email protected] or use our new tool - Bug Reporter.

Until the next devlog!

~Sewek

https://store.steampowered.com/bundle/45406/Station__Wrecks/

In the meantime, keep an eye out for Car Dealer Simulator from our friends at Garage Monkeys as they've announced a prologue for December, so it's just around the corner.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

The long-awaited update is coming next week! 🎉

Hey, Gas Jockeys! ⛽


As many of you know, we've decided to delay our upcoming Revamp Update some time ago. For those of you who haven’t seen the announcement and would like to check for instance the reasoning behind it, feel free to click this link.

As you know, we didn’t want to give you any specific dates until the update will be as error free as possible and we will be happy with the overall quality of the update. Fortunately, that time has finally come and you won’t have to wait much longer.

I’m thrilled to announce that the Revamp Update will be available on November 27th, 2024. So if you have a friend who would like to delve into Route 66 and kick Dennis’ fleshy part of his body that he sits on, then make sure to spread the news

For now I don’t want to spoil much details (that will have to wait until November 27th), but I would like to use this occasion to invite you for our live stream that will take place on November 27th, at 6 pm CET.



We will be going over the Revamp Update, answering your questions (regarding consoles as well), and simply have fun. Make sure to head over our official twitch.tv channel and I hope to see as many of you as possible. Check this handy graphic for more information.

We will see and hear from each other next Wednesday! Until next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Revamp Update is being delayed🥹

Hey, Gas Jockeys! ⛽


I know many of you have been eagerly counting down the days for our next big update, originally scheduled for release on November 7th. I’m really thrilled to see such from your side and that is something that pushes us forward. However, we want to make sure that every single update that we release to you is as error free as possible while meeting your expectations. That said, after careful consideration, we’ve decided to push the release date a little bit further.



As I promised recently, there won’t be any empty words, so I wanted to give you some information about the current situation with the upcoming update. In fact, the update is almost ready, and we’re excited about the new content and improvements that are coming your way. However, as it stands, there are still a few rough edges and some final tweaks that need to be polished to deliver the experience you deserve. We want to ensure this update is as smooth, fun, and bug-free as possible and this additional time should give us exactly that.



As a consolation prize I have some screenshots from our upcoming update which should give you a glimpse into what’s coming to Gas Station Sim. Let me know in the comments down below what you think.



[h2]Stay up-to-date 📰[/h2]

And that’s gonna be it for today’s announcement. I understand that there will be many of you who feel disappointed with the delay, so don’t hesitate to let me know that in the comments down below. Have a wonderful rest of your day and we will see each other in the next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Join us on live stream to celebrate the release of new update🥳

Hey, Gas Jockeys! ⛽


On Monday we shared with you the updated Road Map for Gas Station Simulator (for those of you who somehow missed this announcement, I highly suggest you check it out by clicking this link). Furthermore, we’ve even spilled the tea by stating that the first update is just around the corner. In fact you can expect it going live this Thursday, November 7th with us streaming the update live on our official twitch.tv channel and on Steam.

The stream will start at 6 pm CET and will last around an hour or so. Check this handy graphic below for more clear information 👇



During the stream we’ll go through dozens of changes that made its way to the game and we will discuss the future of our beloved Gas Station Simulator. Make sure to mark the date in your calendars and we hope we’ll gather as many of you as possible. Also, you can expect the whole announcement focusing on the update on November 7th, with some fancy before/after videos, so stay tuned for that one as well.

Before we finish, I’d like to let you know that our recently released DLC for Gas Station Sim – Car Junkyard – is currently 20% off. If you still haven’t tried that one yet, now it’s the perfect time to grab it, especially with the update coming in hot.

https://store.steampowered.com/app/2782920/Gas_Station_Simulator__Car_Junkyard_DLC/
~Sewek

Let's talk about Gas Station Simulator's Road Map👀

Hey, Gas Jockeys! ⛽


Throughout the year and many Steam announcements that we’ve posted so far, we couldn’t emphasize enough the importance of your support and feedback. Since the Gas Station Simulator launch day we’ve always had in mind the invaluable community that is willing to help us shape the future of not only GSS, but also our other projects including Road Diner Simulator or Motel Simulator.

We did our best to bring you much anticipated updates including Employee Update or Economy Update but also some new content in the form of the DLCs. However, we’re still fully aware that there are many features that haven’t found their way into Route 66 yet (yes, I’m talking about restocking shelves or gamepad support for example). But, things are about to change – and I totally understand that rather than empty words you folks would rather see some action going on. And that’s exactly what we plan to do till the end of the year starting with the long-awaited Road Map 🗺️



[h2]Road Map till the end of 2024👀[/h2]

Before I’m gonna show you the road map there are two things that need further clarification. Firstly, we didn’t include any specific dates in the Road Map simply because we don’t want to give you any promises and later on, due to some unexpected issues, don’t stick to it. In general the plan is simple: As soon as we’re happy with the quality we’ve achieved, we’ll update the game with new features and obviously will share this information with awesome folks from our community. We’ve learnt our lesson from our previous updates and announcements, and we want to avoid any form of disappointment from your side.

Secondly, you might be thinking – why is the Road Map till the end of 2024 only? Well, that’s a good question and here I come to give you an answer. In general we have a plethora of things in our mind that we want to bring to table. The hardest part in fact is to prioritize them and put them into the schedule, so everyone knows what goes where and why. I’ll make sure to keep you updated and as soon as we’re ready to reveal what’s coming in 2025, we’ll definitely do that. Now, finally it’s time to share with you our brand-new Road Map. Enjoy and let me know what you think in the comments down below 👇



[h2]First update is just around the corner 🤫[/h2]

Before we finish this announcement, let’s talk a little bit about the upcoming update, shall we? First and foremost, the production team has done a tremendous amount of work when it comes to improving both visuals and performance of Gas Station Simulator which is something that have been heavily requested. All I can say right now is that you can expect a new level of graphic scalability that basically is aimed for PCs with integrated GPU. Obviously, that’s just one thing among many, but more on that in the future announcements. Apart from that, you can expect some balance to Car Junkyard DLC (mostly regarding contracts), and much, much more, so stay tuned!

[h2]Stay up-to-date 📰[/h2]

Phew…We’ve made it till the end. I hope you’ve enjoyed this little sneak peak of what’s coming to the Gas Station Simulator. It brings me joy when I think about how many things we’ve covered today, yet there is still so much more to talk about. Rest assured, we’re still looking at your comments, suggestions, and ideas, so don’t hesitate and keep those comments coming. Together we will shape the better future for the Gas Station Simulator. Have a wonderful rest of your day, play some fantastic games, and we will see each other in the next devlog.

P.S Our friends over Codebusters have just released a fresh Family Land: Prologue Steam page, so I though it would be worth to share this information with you. Any farmers wanna be here?

https://store.steampowered.com/app/3185480/Family_Land__Farmer_Simulator_Prologue/

~Sewek