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Gas Station Simulator News

Let’s Talk About the Controller Support for Gas Station Simulator 🎮

Hey, Gas Jockeys! ⛽

Welcome to another development update, where we share what we’ve been cooking up for our beloved Gas Station Simulator. Last time, we gave you a sneak peek at dynamic fuel prices — and it looks like many of you are eagerly waiting to get your hands on that feature. If you missed that announcement, feel free to check it out here.

Today, I’m thrilled to finally share some insights into a feature that has been requested since day one: Controller Support for Gas Station Simulator! So, grab your favourite drink, some snacks, and let’s roll! 🔥



[h2]Controller Support Update 🎮[/h2]

I’m gonna say (or rather write) this loud and clear: after countless requests from the community, we’ve finally rolled up our sleeves and implemented full controller support. However, there are a few things you need to know.

[h2]Full Xbox Controller Support ✅[/h2]

We’ve added full support for Xbox controllers. Whether you're using an Xbox One or Xbox Series X|S controller, Gas Station Simulator now fully supports both.



[h2]Steam Input Support 🎮[/h2]

We’ve also integrated Steam Input, which means if you're using a PlayStation controller, the game will automatically detect it and adjust the button bindings accordingly. No manual setup required — unless you want to customize your controls, of course!

[h2]What About Other Controllers? ⚠️[/h2]

While Steam Input brings great flexibility, third-party or non-standard controllers may not be fully supported. You might encounter issues with responsiveness or button mapping. For the smoothest experience, we recommend sticking to Xbox controllers for now.



[h2]We’ll Be Live Streaming the Fuelnomenal Update!👀[/h2]

Mark your calendars! On May 29th at 6 PM CEST, we’re going live to celebrate:

  • The launch of the Fuelnomenal Update
  • The long-awaited Controller Support
  • Our Franchise Sale, also starting that day
  • And much, much more!


We’ll be playing the update live, answering your questions, and maybe even dropping a few surprises 🔥

Catch us on our official Twitch and YouTube channels — make sure to follow us on Twitch and subscribe to our YouTube channel so you don’t miss a thing!



[h2]Stay Up-To-Date 📰[/h2]

And that’s it for today! Not gonna lie — excitement levels are off the charts right now, and we can't wait to see your reactions to the upcoming update. Let us know what you think about the new features, and don’t hesitate to share your feedback and suggestions. Have a fantastic day (and weekend!), and we’ll see you all on May 29th, 2025, when the update goes live. Until then, folks!

P.S. Don’t forget — Car Dealer Simulator premieres on May 29th, 2025 too!
If you're ready to become the best car dealer in the world, wishlist it now to get notified as soon as it launches.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Another PC Update is Just Around the Corner

Hey Gas Jockeys!


We’re excited to share the first glimpse of our upcoming update: custom fuel pricing paired with the brand-new Traffic Meter. These two systems work in tandem to give you deeper control over customer flow and profitability than ever before.

[h2]Custom Fuel Pricing[/h2]

A new, intuitive slider lets you set pump rates anywhere within a defined bracket (for example, $1.50–$2.00). As you tweak the price:
  • Lower Rates draw in more budget-driven drivers, boosting traffic and overall sales volume.
  • Higher Rates slim your customer base but increase profit per liter sold.

This direct trade-off is designed to inject meaningful strategy into each pricing decision. Early playtests suggest that small adjustments—just $0.05 up or down—can shift your daily revenue by noticeable margins. Your goal? Find that sweet spot where volume and margin intersect for maximum daily haul.



[h2]Traffic Meter[/h2]

Located in the upper left corner of the HUD, the Traffic Meter displays real-time road activity on a scale from VERY LOW to EXTREMELY HIGH. It aggregates multiple gameplay factors like time, popularity, fuel price, decorations, landmarks or upcoming events, so you can instantly see how attractive your station is to passing drivers:

  • Responsive Feedback: Watch the meter climb during peak hours, after adding new decorations or landmarks, or when you roll out limited-time discounts.
  • Strategic Timing: Spot impending dips in traffic and preemptively launch flash sales—or capitalize on surges by raising prices slightly for extra profit.
  • At-a-Glance Clarity: Color-coded segments help you read conditions instantly: blue for LOW, green for NORMAL, yellow for HIGH, and red for EXTREMELY HIGH.






[h2]Why This Matters[/h2]

By linking pricing and traffic, we’ve added layers of tactical depth and replayability:

  • Revenue Optimization: Track how every pump-price tweak affects both volume and per-sale profit, all within one unified interface.
  • Dynamic Variety: Time-of-day bonuses, special in-game events, and your own pricing choices now interact in rich, evolving ways—no two days play out the same.
  • Player Agency: Whether you aim for mass-market dominance with rock-bottom rates or carve out a high-end niche, these tools empower you to define and refine your unique strategy.


[h2]Looking Ahead[/h2]

This is only the beginning. We’ll be rolling out additional features and surprises in future devlogs—so stay tuned for more insights into how we’re expanding gameplay depth and player choice.

Thank you for being part of our community. We can’t wait to see how you leverage custom pricing and the Traffic Meter to keep the cars—and profits—rolling in!


P.S. Rev your engines - only 13 days until Car Dealer Simulator hits the showroom! 🚗💨 And just yesterday, the Garage Monkeys team unleashed a squeaky-clean devlog on in-game car wash progression. Get ready to suds up your profits and park your hype in neutral! 🧽✨

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

Join the Gas Station Simulator Playtesting Team! 🚀

[h2]Hello, Gas Jockeys![/h2]

We’re excited to announce that we're gearing up for the next round of playtests for Gas Station Simulator. If you’ve been fueling up your passion for managing your own gas station and want to be part of shaping its future, now’s your chance!

Our team has been working hard to bring new features, improvements, and bug fixes to ensure the best experience possible. But we need your feedback to make it even better. That’s why we’re expanding our Playtesting Group—a dedicated community of players who get early access to upcoming updates and the opportunity to share their thoughts directly with our developers.

[h3]📝 What to Expect:[/h3]

* Early Access to New Features: Be the first to experience upcoming content and updates.
* Direct Developer Feedback: Share your experiences and ideas directly with our team.
* Help Shape the Game: Your feedback plays a crucial role in making the game even better.

[h3]🔓 How to Join:[/h3]

It’s simple! Visit our official Playtester Signup Page and fill out the application form. We’ll be selecting participants soon, so don’t miss your chance to get involved!

We truly appreciate the amazing support from our community, and we can’t wait to hear what you think of the latest developments. Whether you’re a seasoned manager or just starting out, your input matters.

See you at the pump!



P.S. The release of Car Dealer Simulator is just around the corner! In their latest devlog, the Garage Monkeys team dives into the exciting topic of Workshop Upgrades. Don’t miss out – check it out now!

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

New Pretty Characters Update is finally available!



Hey, Gas Jockeys!

Big news straight from the desert: the New Pretty Characters Update is officially LIVE! 🎉
Yep, it's finally time to say goodbye to some of those, uh... “charmingly outdated” faces passing through your gas station and welcome a fresh new crowd with cleaner models, updated outfits, and more variety than ever before!

These new NPC models don’t just look better – they’re also part of our ongoing quest to optimize the game. Thanks to tech improvements under the hood, we were able to make them both prettier and more efficient.



As we mentioned earlier, this update focuses solely on visuals – the behavior of your customers remains unchanged (yes, they will still honk if you leave them waiting too long). But we promise, they’ll look way better doing it now.

[h2]📝 Patch Notes:[/h2]

[h2]Bugfixes[/h2]

Base game:
  • Fixed a bug where the Employee UI was not interactable, as reported by players.
  • Fixed a bug in the Chinese localization where the timer was missing in the ticket minigame.
  • Fixed a bug where cars could still have issues leaving parking spots, based on player reports.
  • Fixed missing sounds on the lottery machine.
  • Fixed a bug where music would disappear after loading a save during an active sandstorm.
  • Fixed a bug where the game could freeze during lockpicking, as reported by players.
  • Fixed a bug where a specific row in the Statistics tab was non-functional.
  • Fixed a bug where Christmas decorations could appear levitating, based on player reports.
  • Fixed a bug where the road at the gas station entrance required correction.
  • Fixed a traffic issue where delivery vehicles could still crash with cars coming from the opposite direction at the gas station entrance, as reported by players.
  • Fixed a bug where NPCs would stutter on the porch area when entering the gas station building, based on player reports.
  • Fixed a bug where NPCs could become blocked at the fuel pumps, as reported by players.
  • Fixed a crash when loading a game on build 31637s, as reported by a players.
  • Fixed a bug where NPCs could not be removed using the reset button.
  • Fixed an issue in Arabic where objectives with counters showed improper icons instead of numbers.
  • Fixed a bug in the Drive-In Cinema where the 12-hour clock did not correctly display the end of display hours.
  • Fixed an issue where the default graphic quality preset was incorrect, it’s was changed from Notebook to High.
  • Fixed a bug in the PC UI where the red dot marker did not disappear upon changing the questline.
  • Fixed a UI bug where some elements in the Key Bindings settings were out of bounds.
  • Fixed a bug allowing players to drop sand in the Drive-In Cinema zone.
  • Fixed a bug where cars could still be taken by the UFO during a restart, even if the gas station was empty.
Airstrip:
  • Fixed an issue where cleaning the barn too early at the AirStrip could block progress in the questline.
Tidal Wave:
  • Fixed a bug where music would stop on Tidal Wave when transferring from Route 66 during an active sandstorm.
Car Junkyard:
  • Fixed an exploit in the Junkyard where a single contract could be completed multiple times by pressing Enter.
  • Fixed an issue in the Junkyard where cars could not be moved from the design spot.


We're pleased to have prepared this update for you, but we’re even more excited about what’s to come. Our team is hard at work on future updates, and we’ll be sharing more information with you soon. Trust us – we're working on something you really wanted.

Until then, enjoy the new look, keep the shelves stocked, and maybe... sweep the floor once in a while?

Catch you at the pump – and don’t forget to overcharge the tourists! 😉

~ Sewek

https://store.steampowered.com/app/1149620/Gas_Station_Simulator/

P.S. Tired of routine jobs? Become a car dealer with questionable morals and even more questionable customers.
Play the Car Dealer Simulator Demo from our friends at Garage Monkeys.


https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

A Fresh Look at the Station – New NPC Models Incoming! 👀



We’ve been cooking up something special behind the scenes, and it’s time to give you a little peek at what’s coming next.

In our upcoming update, we’re refreshing the look of the people who visit your station. That’s right – new NPC models are on the way! While their behavior will remain the same (they’ll still buy snacks, complain about the dust, and drive off in a huff if you ignore them), they’ll now have a much more detailed and modern appearance.

But this update isn't just about looks - it's also part of our efforts to optimize the game. Thanks to technical improvements and lessons we've learned since launch, we're now able to implement character models that not only look better, but are also more efficient.

It’s all about giving your gas station a bit more visual flair without sacrificing performance.



Now, here’s where you come in: we want YOU to be part of the reveal!

We’ve put together a sneak peek graphic showing a handful of the new NPCs – but not all of them are visible. Check out the image, and tell us in the comments which character you want us to reveal next!

We’ll be unveiling them one by one based on your votes, so make sure to have your say. We love building this game with you and can’t wait to hear what you think.
Stay tuned – more updates (and more faces) coming soon!

Gas Station Simulator is now at its lowest price ever – 40% OFF!
Whether you're a first-time manager or coming back for more desert chaos, there’s never been a better time to jump in.

~ Sewek

Our friends over at Garage Monkeys just announced the release date for Car Dealer Simulator – it’s coming May 29th, so it's right around the corner!

Can’t wait that long? No worries – their demo is live, so head over to the store page and give it a spin. Have fun wheeling and dealing!


https://store.steampowered.com/app/3413480/Car_Dealer_Simulator_Demo/