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Gas Station Simulator News

Booking, Guests, and Events – RV Camp DLC development update #1🔥

Hey, Gas Jockeys! ⛽


The past couple of days have been a hell of a ride for us – not only did we release long-awaited controller support along with the dynamic fuel prices update for Gas Station Simulator, but we also hosted our own Franchise Sale, where we finally announced a brand-new expansion for Gas Station Simulator. And that’s gonna be the main topic of today’s development update. If you somehow missed the initial announcement, feel free to check out the Steam page for some further information regarding the DLC.

Now, today we’ll delve into some essential information – we’ll be talking about your potential guests (and their needs, and trust me – they can be very picky), how the whole booking system works within the game, and possible events you might encounter (it wouldn’t be a proper DLC without those, right?). So, hop in, fasten your seatbelt, and let’s ride! 🔥



[h2]Booking 📅[/h2]

Let’s start from the very beginning. So far, every single DLC that we’ve released for Gas Station Sim has a go-to structure that contains all of the necessary details you need to know if you want to ensure proper functioning of your business. For the Car Junkyard DLC we have a board, for instance. With the RV Camp DLC, the situation is gonna be basically the same, but instead of a board, you’ll spend a huge chunk of your time going through the Guest Book (code name for now, might be changed in the future).

Now, within the Guest Book, you will find all of the necessary details. This includes information about your guests (more on that below), available parking spots, campers waiting in the queue, and most importantly, a check-in option.

Please keep in mind that the image above is still work-in-progress and does not showcase the actual footage that will be coming to the game.

[h2]Guests 🧑[/h2]

Guests are the equivalent of customers who stop by your gas station. However, every single guest has a certain set of services that you will need to complete to increase their wellness level, which, to put it simply – will result in higher income.

Now, you might be wondering what kind of services you will have to provide. While that’s a pretty damn good question and ideally the topic for a whole new devlog, I can’t stop myself from giving you some spoilers. So, let’s say these services might include doing the laundry, setting up the SPA, or serving some juicy sausages right from the barbecue. But we’re more than open to your suggestions, so let us know in the comments what you think about these services and if you have any ideas, feel free to share them with us as well.

[h2]Events 🎙️[/h2]

As I wrote at the beginning of this announcement – you wouldn’t call it a proper DLC without some DLC-related events. And that’s where the bad news comes into play, because you might expect the return of a real pain in the butt. Yes – I’m talking about Dennis. The disturbing kiddo doesn’t give up that easily, and in the RV Camp DLC, he will do whatever it takes to make your guests’ lives miserable. Let’s see below what he has in store this time 👇



Just like the above – this is only to showcase you heavy work-in-progress stuff, so you can better understand and visualize the whole feature.

[h2]WDC World Ocean Day Charity Sale 🐬[/h2]

We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation, for World Ocean Day!

The WDC World Ocean Day Sale starts today and runs until 12th June, 10am PDT 2025, and you can save a fin-tastic 45% off Gas Station Simulator. We will also donate 10% of our net profits to WDC to support their conservation work.

[h2]How your support will help this year 🤔[/h2]

By purchasing games from this year’s World Ocean Day sale, you will help WDC continue their global conservation work, as well as their ghost gear removal project, funding 10 missions for divers to remove lethal entanglement hazards to marine life (and scuba divers) from reefs, seabeds, and shipwrecks in UK seas.

Whales and dolphins are awe-inspiring, intelligent beings. The ocean produces more oxygen and absorbs more carbon than all of Earth's forests combined, and whales help it flourish. Yet 300,000 whales die in fishing gear every year.



[h2]Stay up-to-date 📰[/h2]

Unfortunately, every great thing must come to an end! As always, feel free to share your feedback with us in the comments down below. You can expect the next development update for RV Camp DLC by the end of this month, where we’ll dive into the story aspect of the DLC as well as the main character – Ruby. Don’t forget to wishlist the DLC if you want to stay in the loop of everything RV Camp DLC, and until then, enjoy your day and weekend ahead and we will hear from each other by the end of June.

https://store.steampowered.com/app/3543920/Gas_Station_Simulator__RV_Camp_DLC/
P.S. At long last, our pals at Garage Monkeys have unleashed Car Dealer Simulator! Now you can rev up your entrepreneurial dreams, negotiating deals, haggling like a pro, and pretending to know what "force majeure" means. And if your wallet’s feeling shy, grab the bundle with Gas Station Simulator for an extra dose of automotive madness—in one package, less cash needed! Hurry, before pixels sell out!

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Gas Station Simulator - the exciting world of automobiles 🚗

[h2]Hey everyone![/h2]

Welcome to the dusty-but-awesome world of Gas Station Simulator! If you’ve just joined the Dust Bowl family, here’s a quick tour of everything you can get up to in this oil-soaked universe.

[h3]From Rusty Pump to Route 66 Empire[/h3]
You start off with a tiny, abandoned gas station on the legendary Route 66—and then it’s all you. Fuel cars, stock the mini-mart, open a car wash, even run your own repair bay. That car wash comes in super handy after one of those surprise sandstorms!



[h3]Decorate it your way and have fun![/h3]
Want to freshen up the look of your station? Reach for the Can Touch This decor package and turn your establishment into an Instagram hit. Feel like throwing a party? The free Party Time and Drive-In Cinema DLC will let you organize events, run an ice cream stand, and have your own car theater. And don't forget the raffle kiosk - ca-ching!



[h3]Junkyard Gems with Sean[/h3]
Just down the road, Sean’s Car Junkyard is where you salvage wrecks into road-worthy beasts. He’s got the know-how; you bring the ambition.



[h3]Take to the Skies with Joe[/h3]
Opposite your pumps is retired pilot Joe, who’ll show you the ropes in the Airstrip DLC. Fuel and fix planes, then trade exotic goods from around the globe—Route 66 just got a lot higher!



[h3]Tropics, Anyone?[/h3]
Fancy a beachside branch? The Tidal Wave DLC tucks your station onto a paradise island—sun, sand, and sandy tires galore.





[h3]But Wait—There’s More![/h3]
The adventure doesn’t end here. Our pals at Garage Monkeys just dropped Car Dealer Simulator, and we’ve bundled it up just for you!

[h3]Why You’ll Love the Bundle[/h3]
Gas Station Simulator: Scrub grimy pumps, stock salty snacks, and watch your station shine brighter than a freshly waxed hood.

Car Dealer Simulator: Negotiate deals, refurbish classic rides, and showcase your four-wheeled masterpieces under showroom lights.

Every tire you swap and every dollar you turn builds your automotive empire. Ready to flip the key and make some serious engine noise?

[h2]📣 Grab the bundle today and fuel your rise to the top![/h2]

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

Fuelnomenal Update is Here + New DLC Reveal! 🎉

Hey, Gas Jockeys! ⛽


Today is the day, folks! The Fuelnomenal Update is officially available to download 🔥
I don’t want to take too much of your valuable time, so let’s jump straight into what’s in store for today’s update, shall we? 👇

[h2]What’s New? 🔧[/h2]

  • Full Controller Support (Xbox + Steam Input for PlayStation) 🎮 Please keep in mind that gamepad is not supported on MacOS systems.
  • Set Your Own Fuel Prices ⛽
  • Loads of polish, fixes, and smoother gameplay ⚒️


Here are the full patch notes for today's update:

[h2]Bugfixes[/h2]
[h3]Base Game[/h3]
  • Fixed a bug where using "Store All" would delete products when storage was full.
  • Fixed a bug where cars could park due to workshop and services-bound vehicles.
  • Fixed a bug causing the Paint Roller color palette UI to be cut off at specific screen resolutions.
  • Fixed a bug with the Portuguese translation for the hammer while the station is open.
  • Fixed a bug where NPCs could steal from the player when the customer queue was full.
  • Fixed a bug where cars parked at cinema parking lots couldn't be picklocked after completing cinema related questline.
  • Fixed a bug with the Witch’s Hat decoration using the wrong material.
  • Fixed a bug where the wall painting service was blocked in the Chinese UI due to stretched layout.
  • Fixed a bug with broken Turkish translations in the shelf product placement UI.
  • Fixed a bug preventing certain decorations from being removed from door frames.
  • Fixed a bug causing customers to get stuck in doorways due to wrong collisions.
  • Fixed a bug where Employee UI had misleading descriptions.
  • Fixed a bug where the Painting tutorial included actions with unbound inputs.
  • Fixed a bug where the current task could overlap with the Challenges window in the HUD.
  • Fixed a bug with outdated or missing translations for shelf tooltips.
  • Fixed a bug where the storage interaction popup was too small.
  • Fixed a bug where employees would not clean despite being assigned the task as a secondary job.
  • Fixed a bug with incorrect tutorial description in the "Transfer Between Maps" tutorial.
  • Fixed a bug where biker graffiti disappeared after saving and loading the game.
  • Fixed a bug where the tutorial for painting had unbound input instructions.
  • Fixed a bug that after placement of an ice cream shelf under a cigarettes shelf could block NPCs in some cases.
  • Fixed a bug where the spike afro hairstyle had mismatched hair layers on customer NPCs.
  • Fixed a bug where Rudy did not respawn after using the reset button.
  • Fixed a bug affecting Rudy's driving behavior and movement properties.
  • Fixed a bug where the Ice Cream Stand UI showed a double order list too small after previously having a single order.
  • Fixed a bug where the Ice Cream order UI remained visible after serving the last customer.
  • Fixed a bug allowing the ice cream scoop to be released by pressing the spacebar.
  • Fixed a bug where a visual artifact appeared when taking a cone at the Ice Cream Stand.
  • Fixed a bug where the Ice Cream minigame’s first tip included redundant information.
  • Fixed a bug where outdated information was shown in the Ice Cream Spot tutorial.
  • Fixed a bug where the Ice Cream Stand UI displayed a double order list too small after switching from single orders.
  • Fixed a bug where the order UI remained active after serving the last ice cream customer.
  • Fixed a bug allowing the player to release an ice cream scoop with the spacebar.
  • Fixed a bug where Photo Mode was missing translations in Polish and other languages.
  • Fixed a bug causing unnecessary scroll space in tutorials.
  • Fixed a bug where Russian localization in emails displayed "/p" incorrectly.
  • Fixed various crash reports.

[h3]Tidal Wave[/h3]
  • Fixed a bug where Tidal Wave clocks were categorized as standing instead of hanging decorations.
  • Fixed a bug where a floating sunbed appeared near the Ice Cream Stand.

[h3]Airstrip[/h3]
  • Fixed a bug with additional missing Joe event cases.
  • Fixed a bug allowing multiple blueprint trades during Joe’s first trade by spamming space.
  • Fixed a bug where employees restocking from the airport storage did not actually consume stored items.

[h3]Junkyard[/h3]
  • Fixed a bug where the Car Customization tutorial had gamepad input and usability issues.
  • Fixed a bug where the cancel button behaved inconsistently during the Car Customization tutorial.
  • Fixed a bug where the Car Parts UI "Sort by Car Model" menu shifted position with the main button width.
  • Fixed a bug where binding hints were missing when operating the Crane with default settings.
  • Fixed a bug showing outdated images in the Junkyard deliveries tutorial.
  • Fixed a bug with the French translation for the grinding wreck interaction.


[h2]Gas Station Simulator – Franchise Sale is live!💲[/h2]

Grab Gas Station Simulator and all existing DLCs at historic low prices. If you’ve been thinking about upgrading your station, this is the perfect moment to do so! Don’t hesitate and check out the sale page by clicking the link below.



[h2]RV Camp DLC announcement – New member in the Gas Station Universe!💥[/h2]

That’s right! In the RV Camp DLC, you take on the role of a campground. Rent out spots to travelers and complete diverse minigames to help them while away the hours. Expand your campsite, tackle various challenges, and help Ruby (the main character of this DLC) create the best resort the world has ever seen. Check the freshly revealed Steam page, and wishlist the DLC now! 🔥

https://store.steampowered.com/app/3543920/Gas_Station_Simulator__RV_Camp_DLC/

[h2]But what about the Shady Deals then? 🤔[/h2]

That’s a hell of a good question, and since we want to be fully transparent with you, we’re here to explain the whole situation, cause there are many of you who are eagerly waiting for this DLC. Now, some time ago, we decided that we need to have more hands on board if we want to keep updating Gas Station Simulator with new content and updates while at the same time working on other titles that we have in our portfolio (you know which in particular I have in mind).

Having said that, we decided to cooperate with an external partner. Unfortunately, the deal didn’t go the way we expected, even despite the goodwill from our partner. It took us some time to realize that this ain’t going into the direction that we’ve always wanted to, and we decided to terminate the contract with this partner.

So what’s the situation for now? Well, Shady Deals DLC is in our hands again, but first, we decided that we’ll focus our efforts on the just-revealed RV Camp DLC, as this has been in production for a couple of months already and will be released this year.

Now, I’m fully aware that there will be many of you who will simply be disappointed, and to be honest, I totally get it. It was a really difficult decision for us, and we want to go through this time together with you. Don’t hesitate to share your thoughts with us, we do really appreciate and hope for your understanding of this situation and we do what we can to entertain you Gas Jockeys with all the content being added to the game.



[h2]Stay up-to-date 📰[/h2]

And that’s it for today! Now, go, fellow gas jockeys and enjoy a fresh update to your beloved Gas Station Simulator. Don’t hesitate to leave your comments and share your invaluable feedback in the comments down below. We’ll be monitoring it over the course of the next days and weeks, so keep those comments coming. Until the next devlog! 👋

P.S Today is also a very important day for our friends over Garage Monkeys, as the long-awaited premier of Car Dealer Simulator is today as well. If by any chance you’re looking for a great game where you can become a true car dealer, Car Dealer Simulator should be your cup of tea.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Let’s Talk About the Controller Support for Gas Station Simulator 🎮

Hey, Gas Jockeys! ⛽

Welcome to another development update, where we share what we’ve been cooking up for our beloved Gas Station Simulator. Last time, we gave you a sneak peek at dynamic fuel prices — and it looks like many of you are eagerly waiting to get your hands on that feature. If you missed that announcement, feel free to check it out here.

Today, I’m thrilled to finally share some insights into a feature that has been requested since day one: Controller Support for Gas Station Simulator! So, grab your favourite drink, some snacks, and let’s roll! 🔥



[h2]Controller Support Update 🎮[/h2]

I’m gonna say (or rather write) this loud and clear: after countless requests from the community, we’ve finally rolled up our sleeves and implemented full controller support. However, there are a few things you need to know.

[h2]Full Xbox Controller Support ✅[/h2]

We’ve added full support for Xbox controllers. Whether you're using an Xbox One or Xbox Series X|S controller, Gas Station Simulator now fully supports both.



[h2]Steam Input Support 🎮[/h2]

We’ve also integrated Steam Input, which means if you're using a PlayStation controller, the game will automatically detect it and adjust the button bindings accordingly. No manual setup required — unless you want to customize your controls, of course!

[h2]What About Other Controllers? ⚠️[/h2]

While Steam Input brings great flexibility, third-party or non-standard controllers may not be fully supported. You might encounter issues with responsiveness or button mapping. For the smoothest experience, we recommend sticking to Xbox controllers for now.



[h2]We’ll Be Live Streaming the Fuelnomenal Update!👀[/h2]

Mark your calendars! On May 29th at 6 PM CEST, we’re going live to celebrate:

  • The launch of the Fuelnomenal Update
  • The long-awaited Controller Support
  • Our Franchise Sale, also starting that day
  • And much, much more!


We’ll be playing the update live, answering your questions, and maybe even dropping a few surprises 🔥

Catch us on our official Twitch and YouTube channels — make sure to follow us on Twitch and subscribe to our YouTube channel so you don’t miss a thing!



[h2]Stay Up-To-Date 📰[/h2]

And that’s it for today! Not gonna lie — excitement levels are off the charts right now, and we can't wait to see your reactions to the upcoming update. Let us know what you think about the new features, and don’t hesitate to share your feedback and suggestions. Have a fantastic day (and weekend!), and we’ll see you all on May 29th, 2025, when the update goes live. Until then, folks!

P.S. Don’t forget — Car Dealer Simulator premieres on May 29th, 2025 too!
If you're ready to become the best car dealer in the world, wishlist it now to get notified as soon as it launches.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Another PC Update is Just Around the Corner

Hey Gas Jockeys!


We’re excited to share the first glimpse of our upcoming update: custom fuel pricing paired with the brand-new Traffic Meter. These two systems work in tandem to give you deeper control over customer flow and profitability than ever before.

[h2]Custom Fuel Pricing[/h2]

A new, intuitive slider lets you set pump rates anywhere within a defined bracket (for example, $1.50–$2.00). As you tweak the price:
  • Lower Rates draw in more budget-driven drivers, boosting traffic and overall sales volume.
  • Higher Rates slim your customer base but increase profit per liter sold.

This direct trade-off is designed to inject meaningful strategy into each pricing decision. Early playtests suggest that small adjustments—just $0.05 up or down—can shift your daily revenue by noticeable margins. Your goal? Find that sweet spot where volume and margin intersect for maximum daily haul.



[h2]Traffic Meter[/h2]

Located in the upper left corner of the HUD, the Traffic Meter displays real-time road activity on a scale from VERY LOW to EXTREMELY HIGH. It aggregates multiple gameplay factors like time, popularity, fuel price, decorations, landmarks or upcoming events, so you can instantly see how attractive your station is to passing drivers:

  • Responsive Feedback: Watch the meter climb during peak hours, after adding new decorations or landmarks, or when you roll out limited-time discounts.
  • Strategic Timing: Spot impending dips in traffic and preemptively launch flash sales—or capitalize on surges by raising prices slightly for extra profit.
  • At-a-Glance Clarity: Color-coded segments help you read conditions instantly: blue for LOW, green for NORMAL, yellow for HIGH, and red for EXTREMELY HIGH.






[h2]Why This Matters[/h2]

By linking pricing and traffic, we’ve added layers of tactical depth and replayability:

  • Revenue Optimization: Track how every pump-price tweak affects both volume and per-sale profit, all within one unified interface.
  • Dynamic Variety: Time-of-day bonuses, special in-game events, and your own pricing choices now interact in rich, evolving ways—no two days play out the same.
  • Player Agency: Whether you aim for mass-market dominance with rock-bottom rates or carve out a high-end niche, these tools empower you to define and refine your unique strategy.


[h2]Looking Ahead[/h2]

This is only the beginning. We’ll be rolling out additional features and surprises in future devlogs—so stay tuned for more insights into how we’re expanding gameplay depth and player choice.

Thank you for being part of our community. We can’t wait to see how you leverage custom pricing and the Traffic Meter to keep the cars—and profits—rolling in!


P.S. Rev your engines - only 13 days until Car Dealer Simulator hits the showroom! 🚗💨 And just yesterday, the Garage Monkeys team unleashed a squeaky-clean devlog on in-game car wash progression. Get ready to suds up your profits and park your hype in neutral! 🧽✨

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/