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Gas Station Simulator News

Update #4 and #5 insights

We are currently working on some major optimizations and fixes for the game. These are quite significant and go really deep into the bowels of the game, hence the upcoming updates #4 and #5 take longer to prepare than we needed for previous updates. We’d like to give some insight into what we are doing and what you can expect in the upcoming weeks in terms of stability and performance.


One of major goals for update #4 is a drastic improvement of loading times. It took us quite a while to track down the cause and thanks to some very helpful players we were able to pinpoint the sources of the problem. As you might be aware, some players experience extremely long loading times, be it to start the game or load a saved game. This however is not a simple matter of the game not performing that great on a HDD or something like that. As it turned out, all kinds of players are affected, both with SSDs and HDDs. This occasionally is even the case on very beefy machines with seriously fast NVMe SSDs.

While at it, we are also having another look at the handling of saved game files and improve various behaviours players have experienced in the past, especially when it comes to stability of saved games. We are also addressing a problem some players noticed that the game crashes on rare occasion after performing an auto save. So quite a lot is happening in this area and we can already see great improvements in internal testing.

Another major goal for update #4 is further addressing of random crashes. While the previous patches helped a lot of players already, some players are still suffering from random crashes mostly in later parts of the game. We are reviewing a lot of the saved games sent to us by those players and are getting some really good results from that. A lot of crash instances have been identified and fixed already, more are being worked on. It is likely that we will split the fixes between update #4 and #5 as to not delay the deployment of the fixes unnecessarily.


For update #5 we are working on quite large improvements when it comes to performance. It is a combination of smaller optimizations in terms of how visuals are handled and large changes on the technical side, that will result in a significant increase when it comes to FPS.

One of those larger changes is reworking how vehicles in the game are being handled. Right now, all customer vehicles are treated equally. This in turn means, that a vehicle of a customer that only wants to shop or fuel has the same complexity as a vehicle that is meant to be repaired or washed in the upcoming car wash. These vehicles eat up a lot more resources and thus FPS than a simple vehicle would.

What we are doing now is redefine the vehicles and split them into different groups, so that vehicles not meant to go to the workshop or car wash don’t contain all the complexity. Visually it doesn’t change anything, since you don’t see those bits and pieces either way, but it affect performance quite a bit, especially the higher the level of your gas station’s expansion and the more customers arrive.

There are also a lot of smaller optimizations being done to lighting and processing of objects in the scene which in turn greatly reduce the amount of draw calls in later expansion stages of the gas station. These things, while small in itself, add up very quick and provide a very noticeable improvement in FPS across all systems.

Yet another thing that is being done is improving the vehicle behaviour in order for The Red Button to become less of a necessity to use. The way vehicles approach certain areas has been redesigned and vehicle movement in general has seen quite a few improvements. We also found multiple issues in this area that at later stages of the game were responsible for random crashes and these have been fixed, too.

While we don’t have precise dates for update #4 and #5 yet, we expect to be able to deploy update #4 sometime next week followed by update #5 one or two weeks later. Once the optimizations from these updates have been deployed, we will release the car wash next. It’s already good to go, but it relies on the vehicle optimizations, so we can’t release it before those make it into the game.

Update #3

Game Update #3


This is the third update in a series of updates we are working in order to fix bugs and improve the game.

[h3]Stability & Performance[/h3]
- Fixed a loading issue in which the game freezes for a couple of seconds before showing a loading screen.
- Various smaller fixes for random crashing issues ahead of Update #4 that will have a much stronger focus on dealing with those.

[h3]Employees[/h3]
- A new UI element now shows relevant information regarding employees and their current status.
- If an employee is repairing a car, the Workshop UI will no longer pop-up on the player's HUD.
- A car repaired by an employee will no longer leave the garage with its hood open.

[h3]Gameplay[/h3]
- Players can now sell shelves from inventory (25% of the shelf value) and discard decorations, products and car parts.
- A “Car Parts” tab has been added to the player’s inventory.
- Fixed the car parts delivery issue where large orders sometimes did not arrive. Boxes were visible, but when transferred to the storage no items were added to the inventory.
- Fixed an issue where after completing the Lockpick challenge (open 10 trunks), each opened trunk would give 10 positive feedback.
- The spark plug stand will now store more items.
- A time lock has been added that prevents accidentally stopping car repairs.
- Reduced footprints and trash spawning a bit again.

- Reduced the frequency of cars honking.


[h3]Visuals[/h3]
- A Streamer Mode has been added that excludes Denis’ lewd paintings, making the game more underaged audiance friendly.
- Fixed the bug where customers were “flying” around the gas station in a sitting position. 
- Fixed an orientation issue with the sunglasses stand. The glasses will now face in the correct direction.
- Fixed an issue with the biker putting art of the walls that was intended for Denis. Now the biker has his own artistic touch.

[h3]Languages[/h3]
- Various minor linguistic corrections for all languages.


More to come in Update #4, especially lots of optimizations including loading time and save game improvements.

Win Gas Station Simulator in Airport Renovator

The Airport Renovator demo is now out and our friends at Two Horizons are doing a cool giveaway, where you can win 10 copies of Gas Station Simulator!

Click the link below, download the free game demo and enter the giveaway!

https://steamcommunity.com/games/1356250/announcements/detail/2888487227807668542

Update #2

Game Update #2


This is the second update in a series of updates we are working in ordern to improve the game.
The next update is already being work on, but we would rather do smaller, more frequent updates than have you wait for weeks on a large one.


[h3]Stability & Performance[/h3]
- Fixed crashes related to DetachFromActor in Cash Register and Fueling mini-games.
- Ultra Dynamic Sky should no longer update as often which increases performance.
- FPS Lock is now set to 60 FPS by default. The setting will reset any current settings and activate on first run of the game after the update.
- Early game dust particles were removed inside the station at Station Level 4+ as part of the upgrade (minor optimization).
- NPC's were optimized a bit and should now take less resources, resulting in a performance increase.
- Various performance improvements for level 4 and level 5 gas stations.

[h3]Employees[/h3]
- Employees can now jog to get around faster if they have to cover a longer distance.
- Employees should not get stuck in warehouse anymore. They will still go there for now, but they should be able to open doors and not get stuck. In the future will will prevent them from going to warehouse completely.

[h3]Gameplay[/h3]
- All walls and roofs should again be paintable.
- You should now be able to quit the Cash Register mini-game at any time with [F].
- Sandstorms should now correctly spawn sand piles again.
- If you hold a product in hand and put it on a shelf, it should no longer open the product placement menu.
- Workshop mini-games should now show a 'key legend' displayed on the side. These might not be localized yet.
- Items should now overlap less during the Cash Register mini-game. We also changed the scale of some items (newspapers, chips bags, etc.). Both these measures should result in making them less likely to go to the moon randomly.
- Dennis should again make more sounds to make him more easily noticeable.
- Calling the UFO using the Big Red Button when fuel truck arrives should no longer make the fuel from the fuel truck disappear. There will still be two trucks, of which one is empty, but that is a visual glitch to be fixed in an upcoming patch.
- You should now be able to toggle Sandstorms, Dennis Stealing from Warehouse and Party Bus from the Gameplay Options menu to turn them off if you don't like any of them.

[h3]Visuals[/h3]
- 87 Resolution Scale issue has been resolved and resolution scale should now save properly.
- You should no longer see NPC overhead widgets when driving the digger or RC car.
- The animations for no products founds on shelf has been tweaked.

[h3]Save Game[/h3]
- Quicksave (F5) and Quickload (F9) have been added. These keys can't be currently remapped, but that will come in the next update.
- Autosaves now scale up to 5. The newest auto-save will now correctly overwrite the oldest auto-save if 5 auto-saves are already present.
- There should no longer be sparks on the cables after loading a saved game.

[h3]Achievements[/h3]
- We made a lot of fixes to achievements. We also tried as often as possible to have achievements be triggered retroactively. We continue to work on achievements not triggering, but we figured we add at least some fixes to update rather than to wait for all of them. Please give it another try.

[h3]Languages[/h3]
- Translations fixes and added some of the missing translations in various languges.
- Employee UI in non-english languages should look nicer now.

[h3]Other[/h3]
- Added Reset Character button to the in-game menu. When your character gets stuck somewhere, use it to free yourself.
- Steam Cloud Saving is now available.
- Minor fixes to various UI elements.


More to come in Update #3, especially reworks to dirtiness and improvements to employees.