1. Gas Station Simulator
  2. News

Gas Station Simulator News

Last update of the year and some important information about the DLCs🔥

Hey, Gas Jockeys! ⛽


Welcome to the probably last announcement in 2024. It’s hard to believe that we’re already a couple of days away from the end of 2024. It feels like yesterday we announced the Economy Update or Car Junkyard DLC, but time flies as the saying goes.

Today, I thought it’s gonna be the perfect time to talk about both the present and the future for your favorite – Gas Station Simulator. I’m gonna share some information regarding the upcoming updates, DLCs (Shady Deals included), and more. So, grab a drink and snack of your choice, and let’s roll 🔥



[h2]Another batch of visual improvements has landed on Route 66 👀[/h2]

Let’s kick things off with a little update for the Gas Station Simulator. Some time ago, we did a whole performance and visual revamp for the GSS, but some of the models were still left unchanged simply because they were still a little bit rough around the edges and we needed some additional time to polish them. Fortunately, you don’t have to wait much longer as the update is already available on Steam. Along with that, the cash register also went through some changes mainly introducing some brand-new customization options.

And yes – we remember about the ability to restock shelves by the employees. We’re already working on it, but we want to emphasize proper balancing before releasing it to you, hence some additional time is needed.

[h2]Changes♻️[/h2]

[h3]Base game⛽[/h3]

  • Increased distance between Car Parts Truck and other cars to improve traffic.
  • Cash Register Upgrade: now you can upgrade the cash register on higher leves of Gas Station. You can also customize its colors on the higher levels.
  • Products Revamp: We reworked all products, increased quality of topology and textures
  • Shelves Revamp: New design and quality bar for shelves of all products.


[h2]Bugfixes🐛[/h2]

[h3]Base game⛽[/h3]

  • Epic settings have been merged into High settings. We removed the Epic setting as it became redundant after the Revamp.
  • Fixed a lag after opening tutorials on PC.
  • Fixed a bug that allowed a player to reach the Dead Zone with an RC car around checkpoint 7.
  • Fixed a bug that prevented Employees from getting XP from cleaning.
  • Fixed a bug that caused music to be muted after Biker Guy beating cinematic
  • Fixed various issues with traffic mostly related to problems with the environment.
  • Fixed bug that stops music after leveling up the Station.
  • Fixed bug with traffices caused by cars trying to leave the station with entrance.
  • Fixed a bug that caused Party Bus customers to be blocked at the bus entry.
  • Fixed a bug with cars spawning in strange positions after loading the game.
  • Fixed a bug that caused employees to be stuck in Car Wash ruins in some cases.
  • Fixed a bug that allowed players to pick up shelves with tools equipped.
  • Fixed a bug with collisions on some cacti.


[h3]Tidal Wave🏝️[/h3]

  • Fixed bug with music missing after loading the game.
  • Fixed a traffic issue where new cars had problems with turning right.
  • Fixed a traffic issue where combi cars could be stuck near the Station entrance.
  • Fixed a bug that caused music to break after loading save with Party Boat on the map.
  • Fixed a bug that could break music when starting the electricity generator.


[h3]Airstrip✈️[/h3]

  • Fixed bug with Joe’s crash site spawning above the map.
  • Fixed a bug that let players spawn Joel after the Marshal Wand mini-game.
  • Fixed a bug that caused Joe to disappear from the plane.
  • Fixed a bug where players could get double Joe after second landing.
  • Fixed a bug that could stop music after skipping Airstrip upgrade cinematic.


[h3]Junkyard⚙️[/h3]

  • Fixed a bug that prevented a player from completing the “Earn 25000$” objective after a sale.


[h2]Drive-In Cinema is coming in Q1, 2025🚗[/h2]

Now let's talk about the release date for our upcoming DLCs. After careful consideration we decided to postpone the release of Drive-In Cinema DLC to Q1, 2025. We want to use this additional time to work on some extra features, expand the DLC further, and focus on polishing the stuff that we already have prepared. Sincere apologies and I’m more than open to read your comments down below.

https://store.steampowered.com/app/3014630/Gas_Station_Simulator__DriveIn_Cinema_DLC/

[h2]What about Shady Deals 🍺?[/h2]

Similar to Drive-In Cinema DLC, we’ll be pushing forward the release date of Shady Deals. As this is a more story-focused DLC for the Gas Station Simulator, it requires much more attention than any other DLC that we’ve made so far.

Do you have any estimates - you might ask, and honestly you have all the rights to do so. However, with the current state, we can’t share anything apart from coming soon. We simply don’t want to throw any dates until we have the quality that we’re happy with. As soon as that time comes, I’ll be thrilled to reveal more about the Shady Deals, including its release date.

https://store.steampowered.com/app/1992100/Gas_Station_Simulator__Shady_Deals_DLC/

[h2]Stay up-to-date 📰[/h2]

And that’s gonna be it for today’s announcement. I’m more than open to hearing your feedback and thoughts regarding the update and the release dates for the DLCs. Don’t forget that every cloud has a silver lining, and I can say that we have more than one ace up in our sleeves.

Last but not least, as this is (probably) our last announcement before the Christmas break and New Year, on behalf of the entire DRAGO entertainment team, I’d like to wish you a Merry Christmas (or Happy Holidays) and a Happy New Year! May this time be filled with joy, love, and the presence of your loved ones around you. Charge up your batteries and welcome the new year with a blast. Here is for even greater 2025 🍺Until the next devlog!



And so, at the very end, I toss you the Car Dealer Simulator from Garage Monkeys, whose release is already approaching in the coming year

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

~Sewek

Gas Station Simulator Hotfix #8 is available now!

[h2]Base game:[/h2]

  • Fixed a bug where the second car in the queue could stop the whole line
  • Fixed a bug where pick-locking trunks of cars in the fueling line could stop vehicles from moving
  • Fixed a bug with the bad visibility of Cacti from a distance
  • Fixed a bug where the player couldn’t fuel some of the Junkyard cars
  • Fixed a bug that prevented Employees from going back to their camper after their shift ended
  • Fixed a bug that caused Party Bus customers to stack between fuel pumps
  • Fixed a visual but with ambient occlusion that caused a wall to look bad in the shadows
  • Fixed a bug with a missing scroller on the Upgrade Card
  • Fixed a bug with bad visibility of Neons from a distance
  • Fixed various issues with foliage like sand/bushes sticking out of the floor
  • Fixed multiple problems with items or foliage floating in the air
  • Fixed visual bug with glitching Bus Stop
  • Fixed visual bug with Old Man Guitar decoration being underground
  • Fixed visual bug with glitching car right lights in some cars
  • Fixed a bug with a low frame rate on the propeller in golf mini-course
  • Fixed a visual bug with a big cactus covering the fuel dispenser overview
  • Removed collision from cactus between Workshop and Gas Station
  • Removed various holes in the landscape
  • Fixed a bug with the cars getting stuck while driving off the parking lot


[h2]Tidal Wave:[/h2]
  • Fixed bug that caused Party Boat to disappear and leave customers without a way out
  • Fixed a visual bug that caused missing textures on level 9 of the Station
  • Fixed a bug with a missing pop-up when the player failed to lockpick the trunk in Workshop or Car Wash


[h2]Junkyard:[/h2]
  • Fixed visual bug with Wrench being out of focus in lower screen resolutions


https://store.steampowered.com/app/2137370/Gas_Station_Simulator__Airstrip_DLC/

Much-anticipated Revamp Update is available now! 🔥

Hey, Gas Jockeys! ⛽


Excitement is off the charts right now as the long-awaited day has finally come. I’m thrilled to bring you the much-anticipated Revamp Update which heavily enhances the look and feel of the game. The update features a plethora of visual improvements, huge changes to the performance (with a notebook graphic settings on top of that), balance to the Car Junkyard DLC’s contracts, and much, much more!

We’ve put together a handy trailer for your convenience which perfectly showcases some of the changes coming with this update, so sit tight, relax, and enjoy! 👇

[previewyoutube][/previewyoutube]

Bugfixes🐛


Revamp Update also introduces a bunch of fixes to the base game as well as the DLCs, so make sure to check the full patch notes below, so you’re well prepared to take your gas station business to new heights. Important note for all of the Mac users – we still need some additional time to polish the update for Mac as it's still a little bit rough around the edges. As soon as I know any estimates from the production team, I'll let you know.

[h2]Base game:[/h2]
  • Achievements acquired in Offline mode will now be correctly obtained on Steam after swapping to Online mode
  • Some strange planes were removed
  • Fixed an issue that caused Dennis's decals to be removed if the wall was painted from the inside
  • Some outline interaction issues were resolved
  • Some issues related to VIP - Employee relations were fixed
  • Party Bus driver now correctly waits for all customers, to go back to the bus, after a game load
  • Some missing sounds were added
  • Some issues related to Employees not starting their jobs were resolved
  • Fixed a bug that prevented you from picking up Garbage when loading old Saves.
  • Fixed a misleading button in the Lottery machine that showed “Cancel” instead of “Return”
  • Fixed bug that displayed “Car Wash” in two Gas Station Upgrades
  • Fixed bug with Challenges window blocking other UI elements
  • Remove the broken lockpick counter in the lockpick tutorial
  • Fixed various UI bugs with overlapping text and text alignment
  • Fixed bug with glitchy NPC, in some cases they could have disconnected limbs
  • Fixed bug with Party Bus customers getting out on wrong angles and clipping through the bus
  • We fixed various instances of blinking environment elements
  • We fixed the bad position of the close/open station button in the Management Tab for all screen resolutions
  • Fixed FPS dropped caused by Party lights
  • Fixed a bug that could cause you to buy Landmark by clicking the right “Next” arrow
  • Removed various instances of invisible trash items
  • Fixed a bug that could get you stuck on the ‘Serve a Customer” objective
  • Fixed bug that prevented you from picking colors on Paint roller after switching to wallpapers
  • Added Tidal Wave decorations to the selection in Base Game
  • Fixed bug that caused Rudy to get stuck on the Sewer manhole
  • Removed unnecessary “Text Block” phrases in various places
  • Fixed FPS drop during Sandstorm
  • Fixed a bug with an incorrect camera angle on some Landmarks (Car Needle and Teepe)
  • Fixed bug that allowed you to unlock Level 2 of Square too early (this time for real)
  • Fixed a bug when during the Uncle cinematic cars could break the scene in some cases
  • Various minor fixes in Localizations

[h2]Party Time:[/h2]
  • Dino Ranch landmarks now have a correct dependency in the Landmarks view
  • Party Spot buses now have an easier way to departure

[h2]Airstrip:[/h2]
  • Issue related to Joe Plane not spawning, after a game load, was resolved
  • Joe now has a correct position on the bench after loading a save
  • Fixed bug with broken propeller animation after loading the game
  • Fixed the bug with Joe getting stuck in the airplane, which could prevent you from completing the tutorial

[h2]Tidal Wave:[/h2]
  • Employee houses no longer have a missing roof
  • Some elements of Fuel Delivery UI were adjusted
  • Some issues related to party music were addressed
  • Some missing sounds were added
  • Texture issues related to boats getting too dark were resolved
  • Fixed a bug that caused traffic jams when cars from the Workshop tried to join the main road
  • Fixed bug with outlined object being visible through other objects and walls
  • Fixed a bug that could cause employees to get stuck when changing tasks in the Ice Cream spot
  • Fixed a FPS drop during the Tidal Wave event
  • Corrected the Death notifications to improve readability
  • Fixed various issues with upgrades done via the Home Tab, now it’s always unblocked when conditions are met and works without a lag


[h2]Car Junkyard:[/h2]
  • Sean will no longer get into his car if he is assigned a task in some scenarios
  • Fixed an issue that prevented Sean from crushing a wreck in some scenarios
  • Junkyard shortcut is no longer visible at the start of the game
  • Tow Truck drivers now have the correct position
  • Tow Trucks now have the correct texture on windows
  • Fixed a bug with wheels disappearing during customization
  • Fixed a bug that could get Sean stuck in his office
  • Fixed rock mesh inside of the Crane cabin
  • Fixed bug that allowed you to pass the Wrench minigame without hitting the orange zone


Changes⚙️


Apart from dozens of fixes as you can see above, we've also introduced a variety of different changes to the both base game and DLCs.

[h2]Base game:[/h2]
  • We added a Bug Reporting Tool to help you let us know about problems with the game
  • Support for Ultra Wide monitors was added
  • We moved Junkyard teleport to the new spot for better usability
  • We added a pop-up informing you about the occupied fuel pump when an employee takes it
  • We added additional information about active bonuses to the Bonus Pop-Up
  • We added some objects to help you reach higher places when repainting the Warehouse
  • We added an option for a few cars to wait in line at the fuel dispenser
  • We made all the objects in the upstairs of the Warehouse intractable, so now you can clean it
  • Now you can remove products from Shelves without opening the UI
  • Improved visuals of removing sand piles, now you’ll remove a portion of the sand each time
  • Added option to disable the Cash Register sound
  • Added 12-hour time format as an option
  • We moved the “Continue” button above the “New Game” button, so it’s harder to start the game by accident
  • Added Junkyard Cars to the Base Game
  • Added information about reaching the maximum level of a building

[h2]Tidal Wave:[/h2]
  • Added option to disable Shark

[h2]Car Junkyard:[/h2]
  • Prices of car wrecks were changed
  • Customization bonus now is calculated differently
  • Amount of contracts points gained was increased
  • Three new contract types were added aiming to utilize lower-tier parts
  • The economy widget was extended to include Car Junkyard incomes/expenses
  • Junkyard Inventory: sorting by Tier also sorts by name
  • Added a protection for driver to not fail delivery too many times in a row
  • The car rim size was changed to decrease the number of them - you can still select the size while in the design view
  • Car Stats gears now round up instead of down
  • The way car price and investor share is displayed was changed to make it easier to understand
  • QoL changes for failed Sales were added to improve the ability to put sales on the same car faster
  • Car on Exhibition spot now display if it is put on Sale
  • Recent colors were added to the Decals view in the design
  • Contracts now show if the required part is already in storage
  • Non-customizable wrecks now also bring some universal parts
  • It is now possible to navigate using A/D through cars while making a sale
  • We added the ability to sort parts in design mode by their first and alphabetically
  • We added extra information to the contract completion screen like Car Price or Investor Share
  • Added extra animations to Fame Tab
  • Added new progress bar to the Fame Tab
Patch Notes for Revamp🚀

The goal of the revamp was to fix all the visual defects that had been bothering us for a long time and thus refresh the look and mood of the game. At the same time, we took care of the original feeling of our title. We wanted to make something the same. We just wanted to have our game stay the same but better:) To do that we decided to do a complete rework of a Couple of features:

[h3]Foliage[/h3]
The goal here was to eliminate the unnecessary optimizations we had made in the past and restore the original quality of grasses, cactuses, and all the props that make up a large part of what you see on the monitor.

[h3]Landscape[/h3]
Close-up quality, getting rid of obvious glitches and artifacts. Retaining the color palette and adding features at higher scalability levels

[h3]Rocks[/h3]
We completely replaced every rock in the game. Again, taking care of the color palette, we added and reworked channels to fully use computing power.

[h3]Global colors of the project[/h3]
To the best of our abilities, we went over the entire project, adjusting the colors of the models not only to the color palette of the rest of the game but also to Physically accurate standards of the modern gaming rendering pipeline. This enabled us to bring the details to the places in the game that were previously lacking.

[h3]New Lighting and Color grading[/h3]
The changes were very delicately executed. As mentioned previously. We wanted to retain the original feeling and make things look better at the same time. The point of reference was 12.00. This is traditionally the least appealing hour for many reasons. We worked hard to enhance the world at this very hour because we knew the 17.00 will look sweet anyway:)

Optimization Patch notes📈


We tested and focused mainly on older machines. However, we provided a significant performance boost for all graphics settings.

[h2]New Graphic setting[/h2]

The goal was to optimize the game to the point that it would enable it to run comfortably on a PC with integrated GPU (without dedicated GPU). We created a new graphic setting that is situated below the LOW scalability setting. It is dedicated mainly to common business notebook machines that were never prepared to run games in the first place.

GTX 960, which was our minimum spec GPU prepared to run the game on LOW scalability settings, now runs the High scalability settings at about 30 FPS. If the performance is your priority you are free to play around with the scalability setting to find something that runs well and has visual fidelity of your liking.

Removed unbound Lock FPS settings: The new Max is 240.

Epic settings have been merged into High settings. That being said we decided to remove Epic settings as it became unnecessary.

[h2]Among other things reworked we focused on the following:[/h2]
  • Reworked outline selection method
  • Reworked landscape texturing method, implementation, and features
  • Reflection capture method
  • Brought quality Materials on all props to work properly with graphic settings
  • Reworked Sky
  • Reduced shader complexity for many shaders
  • Reworked mount Urulu
  • Numerous other performance improvements


[h2]Stay up-to-date 📰[/h2]

So, there you have it! Don’t forget to share your feedback with us below or on our official discord server. We can’t wait to hear your thoughts regarding the update. Last but not least, if you encounter any issues or weird stuff in the game, send us a ticket to [email protected] or use our new tool - Bug Reporter.

Until the next devlog!

~Sewek

https://store.steampowered.com/bundle/45406/Station__Wrecks/

In the meantime, keep an eye out for Car Dealer Simulator from our friends at Garage Monkeys as they've announced a prologue for December, so it's just around the corner.

https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/

The long-awaited update is coming next week! 🎉

Hey, Gas Jockeys! ⛽


As many of you know, we've decided to delay our upcoming Revamp Update some time ago. For those of you who haven’t seen the announcement and would like to check for instance the reasoning behind it, feel free to click this link.

As you know, we didn’t want to give you any specific dates until the update will be as error free as possible and we will be happy with the overall quality of the update. Fortunately, that time has finally come and you won’t have to wait much longer.

I’m thrilled to announce that the Revamp Update will be available on November 27th, 2024. So if you have a friend who would like to delve into Route 66 and kick Dennis’ fleshy part of his body that he sits on, then make sure to spread the news

For now I don’t want to spoil much details (that will have to wait until November 27th), but I would like to use this occasion to invite you for our live stream that will take place on November 27th, at 6 pm CET.



We will be going over the Revamp Update, answering your questions (regarding consoles as well), and simply have fun. Make sure to head over our official twitch.tv channel and I hope to see as many of you as possible. Check this handy graphic for more information.

We will see and hear from each other next Wednesday! Until next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/

Revamp Update is being delayed🥹

Hey, Gas Jockeys! ⛽


I know many of you have been eagerly counting down the days for our next big update, originally scheduled for release on November 7th. I’m really thrilled to see such from your side and that is something that pushes us forward. However, we want to make sure that every single update that we release to you is as error free as possible while meeting your expectations. That said, after careful consideration, we’ve decided to push the release date a little bit further.



As I promised recently, there won’t be any empty words, so I wanted to give you some information about the current situation with the upcoming update. In fact, the update is almost ready, and we’re excited about the new content and improvements that are coming your way. However, as it stands, there are still a few rough edges and some final tweaks that need to be polished to deliver the experience you deserve. We want to ensure this update is as smooth, fun, and bug-free as possible and this additional time should give us exactly that.



As a consolation prize I have some screenshots from our upcoming update which should give you a glimpse into what’s coming to Gas Station Sim. Let me know in the comments down below what you think.



[h2]Stay up-to-date 📰[/h2]

And that’s gonna be it for today’s announcement. I understand that there will be many of you who feel disappointed with the delay, so don’t hesitate to let me know that in the comments down below. Have a wonderful rest of your day and we will see each other in the next devlog.

~Sewek

https://store.steampowered.com/app/2600880/Gas_Station_Simulator__Tidal_Wave_DLC/