1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

19 May 22 Early Access Build

- AI updates, including some guidance on using Smoke and support for multiple areas of focus in a scenario.
- Scenario Editor: added unit attribute Desperation.

11 May 22 Early Access Build

- Unity updated to 2020.3.34f1.
- fixed another action button bug where they could overlap in certain circumstances.
- Scenario Editor: added unit attribute Unrestricted Group Carry, added SSR Doubly Motivated.
- On the Road to Sirte: fixed LOS being screwed up on the right-most panel.

25 Apr 22 Early Access Build

- fixed some new action button hotkey bugs.

18 Apr 22 Early Access Build

- changed action button hotkeys to not re-order themselves until you deselect the current units; actions that are no longer allowed by a previous action become blank on the rows (should help prevent accidents with rotating once, then mistakenly turning in the other direction, etc.)
- fixed a bug where the AI could take a very long time to determine that it could not use a shaken vehicle to do an overrun attack.
- turned off some debug log info that was accidentally left on and probably slowing things a bit.
- Scenario Editor: fixed combined victory conditions "VP needed" and "control hexes" to both display properly in the victory conditions window if both are used.

05 Apr 22 Early Access Build

- added 'Autopurchase' button to the purchase screen (single scenarios & campaign starts only).
- fixed a crash with opfire checking vs. LVTs w/passengers.