18 Apr 22 Early Access Build
- changed action button hotkeys to not re-order themselves until you deselect the current units; actions that are no longer allowed by a previous action become blank on the rows (should help prevent accidents with rotating once, then mistakenly turning in the other direction, etc.)
- fixed a bug where the AI could take a very long time to determine that it could not use a shaken vehicle to do an overrun attack.
- turned off some debug log info that was accidentally left on and probably slowing things a bit.
- Scenario Editor: fixed combined victory conditions "VP needed" and "control hexes" to both display properly in the victory conditions window if both are used.