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Lock 'n Load Tactical Digital: Core Game News

06 Dec 21 Early Access Build

- fixed reduced units sometimes showing up in the post-battle results as 'eliminated on turn 0'.
- fixed a bug where reduced squads were not giving their proper VP value ever since the Nov 18 change for damaged vehicles to give VP
- Tread Heads: fixed the US units not being able to properly exit the map
- Scenario Editor:
- added unit attribute Setup Min Distance
- added new menu for Vehicle SSRs accessed from the standard Set SSRs menu
- added Vehicle SSRs for Activation # Limits and Vehicle Smoke and WP rounds
- added unit attribute No Vehicle Smoke/WP for vehicle exceptions to the scenario settings
- added a button to invert all zone hexes on the Zone Hexes menu.
- added '# of Friendly Units in zone' as a victory condition on the Victory Points menu
- added Blinding Light to Time of Day SSRs; Time of Day SSRs are now in a scrollbox

02 Dec 21 Early Access Build

- Heroes of the Nam Battlepack 2 released
- added messages to the log to indicate what hex is firing for Ordnance & Direct Fire attacks.
- added code to check for missing Acquired markers (the ones on the target unit or hex) and recreate them at savegame load & start of each impulse; please F3 report any markers that disappear and then reappear.

01 Dec 21 Early Access Build

- fixed a bug where a SMC or half squad was being allowed to fire Support Weapon mortars in opfire
- fixed Landing Zone marker not being shown on a loaded save if 'large admin markers' was off
- fixed helicopter passengers being able to be individually unloaded into forbidden terrain or outside of a designated Landing Zone

23 Nov 21 Early Access Build

- Unity updated to 2020.3.23f1
- Normandy: fixed the US M18 to be Open-Top.
- Scenario Editor: added event effects Give VP, Unit Group Arrive Delayed; added AI Setting Setup Spread-Out Multiplier.

18 Nov 21 Early Access Build

- fixed a bug which was causing the AI to not ever move Leaders to help Shaken stacks
- Advanced Combat Rules: vehicles with damaged components now count as "eliminated" for victory purposes
- Battle Generator: fixed missing aux units for Motherland campaigns as Germany
- Scenario Editor: added unit attribute LOS Event #.