1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

01 Jul 21 Early Access Build

- Villainy maps now have the pixel LOS enabled
- binocular icon removed from scenario names since all existing (and future) maps have pixel LOS
- new menu buttons at the top of the start screen, old library button is removed as it is up there now
- fixed a loop w/airstrikes striking vehicles

30 Jun 21 Early Access Build 2

- fixed crash w/airstrikes caused by ordnance firer name addition

30 Jun 21 Early Access Build

- fixed a bug where a vehicle turret would sometimes only rotate one facing in the needed direction for firing instead of all the way
- put the firer/target name in the ordnance result windows when possible
- Map 38A added to For the Emperor
- Forsaken Defenders from For the Emperor changed to use Map 38A for the north half

29 Jun 21 Early Access Build

- added results window for Morale Checks
- added results window for Overruns
- added results window for Close Assaults
- enabled turns slider for battle generator games to modify the length of the scenario (or all scenarios, for campaigns)
- increased the maximum # of additional turns on the slider from 3 to 8
- updated Japanese & Spanish translations
- added a dropdown next to side 1 in the battle generator/editor setup to switch modules & avoid confusion about module selection
- fixed the play records date being wrong for custom/new format scenario games (was using the scenario creation data instead of the game, unfortunately can't correct old records)
- fixed the play records side names being wrong for custom/new format scenario games; this one was just a display error so the records are correct
- fixed collapsed cave counters in a save game being accidentally shown as Cave counters when loaded
- fixed a bug where units retreating after a failed close assault where they used a single-use weapon could seem to freeze the game for a long time

28 Jun 21 Early Access Build 2

- emergency fix for freeze on the new damage check panel when there was a hero roll skipped due to no heroes or an SSR to that effect