1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

09 Jun 21 Early Access Build

- Red Star: last batch of panel maps upgraded; scenarios that use them are Prelude & Battle, As Good as they Got, and Do Not Go Gentle.
- more languages added to the selector (Finnish, Russian, Norwegian, Chinese)
- some more text translation on the module/scenario selection screen

08 Jun 21 Early Access Build

- Unity updated to 2020.3.11f
- fixed the leader assisting Damage Check rolls to not use Shaken leaders
- fixed the AI using a leader to call indirect mortar fire on a target hex out of the leader's visual range
- added a language selection dropdown to the start screen for the first batch of translations; if you see a string with an asterisk in front of it, it is in the translation dictionary but with no translation yet, so it is falling back to English
- standard Japanese logo changed to a non-navy version
- uncontrolled vic hexes now use a silver flag instead of a star to avoid confusion with US star logos

28 May 21 Early Access Build

- fixed Leadership modifiers not being properly applied to Damage Checks

27 May 21 Early Access Build

- possible fix for the end game stat screen stats sometimes not showing

26 May 21 Early Access Build

- added achievements for the Battle Generator
- Battle of Buariki: fixed the US MG to be the proper M1919 (A6)