1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

25 Feb 21 Early Access Build

- Heroes of the Pacific Pack 1 released
- added text to indicate why the end impulse/pass button is suppressed (mandatory moves due to fire, banzai, or helos that must exit)
- fixed in-game PDF reader search up/down buttons not changing the page after opening it more than once
- updated in-game rules to 5.1 so Fire rules can be referenced (p. 71; also, note that the other 5.1 changes - artillery options and hull down - are not yet implemented)
- Battle of Chin Dhuc: fixed Lt. Diem's event forces to appear in the correct hex area (this time for sure)

24 Feb 21 Early Access Build

- updated artillery attacks to attack each subhex separately so units in Bunkers/Caves/etc get their proper terrain modifiers
- updated the in-game achievement browser to use a proper scroll bar
- added Pacific achievements

23 Feb 21 Early Access Build

- fixed helicopters suddenly not being able to fly over water
- fixed Shaken units being allowed to attempt to unjam jammed weapons
- fixed Autorally button being shown if there was a medic in the same hex but different subhex
- fixed AI getting fixated on trying to retreat a Shaken unit over too many changes of Hill elevation (i.e., a cliff)

22 Feb 21 Early Access Build

- fixed missing bailout check for interior passengers on vehicle destruction by DFT or OFT attacks
- fixed Acquired markers (the ones on the target) disappearing when loading a save game with large admin counters disabled

20 Feb 21 Early Access Build

- fix for Snipers/Teams in Fire 2 hexes not having the button appear to roll the required Morale Check