1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

20 Mar 23 Early Access Build

- fixed a crash bug when selecting Coordinated Fire mode with the skill.
- Fighting the Hedgehogs: fixed a bug where if the AI as French skipped a turn of reinforcements it could get stuck in a loop trying to use them on a following turn.
- Kampfgruppe Eberback: fixed a loop in the event-caused morale checks for opportunity fire.

09 Mar 23 Early Access Build

- added the Hell Frozen Over direct link to the PDF and fixed some other links that were not going directly to their module manuals.
- added a slider to Options->Audio & Video to adjust fog opacity; the Weather Special Effects box also no longer also turns fog on/off (if you want it off, use the opacity slider).
- Normandy & Julien: fixed typo in scenario briefing.

07 Mar 23 Early Access Build

- Hell Frozen Over released.
- Brown Water, Black Berets: fixed the US Army counters that were not loading their graphics.
- Battle Generator: attempted fix for scenarios sometimes counting double when ending for leader/campaign stats.
- Battle Generator: fixed a crash bug with the Chaos & Confusion event when units had not yet arrived as reinforcements.
- Battle Generator: added restricted map areas for the large maps (Red Star, Hell Frozen Over) when smaller forces are involved.
- Battle Generator/Scenario Editor: added fog and williwaw options on SSR settings screen.

02 Mar 23 Early Access Build

- fixed gold rings not appearing for scenarios with exclamation points in their name.
- Battle Generator: fixed a bug where manually saving on campaign victory screen and then loading that save would show the wrong # of games/victories.
- Scenario Editor: added unit attribute Cannot Combine Squads.
- Scenario Editor: added SSR No Banzai Bonus.
- Scenario Editor: added setup restrictions Max Three MMC/Hex and Must Be With Team.

26 Feb 23 Early Access Build

- fixed a crash when a flamethrower damages a stack and only a Hero survives, who is not Shaken, and therefore does not retreat.
- Battle Generator: fixed the AI Extra Chance of No Vehicles input field on the setup screen being initialized with the wrong # on a second or subsequent scenario generated in a session.
- Fighting the Hedgehogs: fixed German units not being worth half VP when Shaken (must restart scenario).
- Last Charge of the Spahis: fixed victory hexes (must restart scenario).