1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

01 Jun 22 Early Access Build

- Heroes of the Bitter Harvest: Enemy at the Gates released.
- Battle of Bloody Gulch: fixed the AI being backwards for who is attacking vs. defending for this scenario's vic condition.
- Scenario Editor: the unit attribute 'Start Towed' no longer checks the towing vehicle's carrying capacity (this was making the Jeep in the scenario Bridge at Chef du Pont unable to tow the 57mm ATG).
- Heroes of the Bitter Harvest: fixed missing counter graphic for Soviet Flamethrower.

19 May 22 Early Access Build

- AI updates, including some guidance on using Smoke and support for multiple areas of focus in a scenario.
- Scenario Editor: added unit attribute Desperation.

11 May 22 Early Access Build

- Unity updated to 2020.3.34f1.
- fixed another action button bug where they could overlap in certain circumstances.
- Scenario Editor: added unit attribute Unrestricted Group Carry, added SSR Doubly Motivated.
- On the Road to Sirte: fixed LOS being screwed up on the right-most panel.

25 Apr 22 Early Access Build

- fixed some new action button hotkey bugs.

18 Apr 22 Early Access Build

- changed action button hotkeys to not re-order themselves until you deselect the current units; actions that are no longer allowed by a previous action become blank on the rows (should help prevent accidents with rotating once, then mistakenly turning in the other direction, etc.)
- fixed a bug where the AI could take a very long time to determine that it could not use a shaken vehicle to do an overrun attack.
- turned off some debug log info that was accidentally left on and probably slowing things a bit.
- Scenario Editor: fixed combined victory conditions "VP needed" and "control hexes" to both display properly in the victory conditions window if both are used.