- fixed a bug where a vehicle firing at a stack on a hill that kills the first unit in the stack could have subsequent MG shots fail (showing a -100 modifier to the FP) due to thinking the LOS was now blocked
24 May 21 Early Access Build
- added some new module-specific music for some modules - added ambient battle sound effects (volume/toggle that has been on options screen now controls that) - fixed the Red Star bunker counter graphic showing up everywhere but Red Star
20 May 21 Early Access Build
- changes to the way Steam initializes in the game to get the Steam Overlay to work more reliably - top-secret Battle Generator stuff
19 May 21 Early Access Build
- fixed temporary test campaign leader sometimes wandering into the battle
18 May 21 Early Access Build
- rain/wind sounds now obey the global volume setting