1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

07 May 21 Early Access Build

- another fix of a unit not having any MP failing a stay-in-fire roll to properly be eliminated

06 May 21 Early Access Build

- Capture or Else: fixed the event-not-spawned MG team or Sniper from showing in the fire targeting submenu and causing a crash when clicked on

03 May 21 Early Access Build

- fixed opfire being prompted vs. units that Low Crawl into smoke in an otherwise open hex
- increased allowable scroll boundaries of the camera (also indirectly increases the allowable zoom-out)
- multiplayer: fix for heroes generated by opfire possibly not having properly synchronized IDs on both computers

30 Apr 21 Early Access Build

- added missing enforcement of rule that vehicles must (generally) fire their MGs at the same target hex as the main guns
- added missing enforcement of rule 1.6.8: enemy support weapons captured during an scenario that fail an attack are removed
- interface menu pdf is added to the digital bookshelf
- main menu background music changed to ambient battle sound
- intro LnL video updated, note that it is now higher resolution, so remember that skipintro works as a command line switch if that causes a problem

28 Apr 21 Early Access Build

- rules pdf buttons now launch (your default) browser window to the LnL Digital Library where they can more easily referenced and kept up to date
- new tab on the modules screen where the custom user-made scenarios will appear in the future