1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

11 Apr 23 Early Access Build

- Unity upgraded to 2020.3.47f1; may fix the crash-on-exit bug.

10 Apr 23 Early Access Build

- multiplayer: fixed a bug where if both sides had an airstrike at the same time, the game would get stuck in a loop.

06 Apr 23 Early Access Build

- fixed a bug where the AI could try to call artillery with an offboard unit in certain situations, and then pass when that was not allowed.
- multiplayer: fixed a bug where some optional game settings were not being correctly copied to the other computer, which was bad for synchronization.
- The Steel Wall: fixed the side advantage settings being reversed.

30 Mar 23 Early Access Build

- the Spotted counter is now shown as a hover icon instead of Fired when hovering over a stack of enemy unspotted counters.
- added a hotkey to toggle the scenario briefing window on and off (default F9).
- fixed turret counter graphic defaulting to a German turret on some vehicles with multiple base counters (R35/S35/etc).
- fixed victory points being received for reducing squads to half-squads in scenarios where the VP are only for full elimination (example: Sabot Up!).
- Yamasaki's Last Charge: fixed the casualty determinations to count units eliminated in non-DFT-result ways (should have been different than the Tsunami scenario).

28 Mar 23 Early Access Build

- Holding the Shoulder: fixed a potential crash if the German wrecks are not placed on the map.
- The Alamo: fixed the Somali setup (heavily restricted by SSR) nearly always failing.