1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

30 Jan 23 Early Access Build

- Battle Generator: added Sewer Movement as a random SSR for battles involving Soviets, VC, or NVA forces; added random extra sewer access hexes for maps when needed.
- Battle Generator: added Sniper Repositioniong as a random SSR.
- Scenario Editor: added unit attribute Frenzy and Hold the Line Zone #.
- Scenario Editor: added SSR Scarce Artillery.

19 Jan 23 Early Access Build

- fixed RMB mouse move to properly move into friendly stacks.
- Hill 823: fixed victory conditions and missing US Mortar Team counter.

17 Jan 23 Early Access Build

- added new interface option: RMB mouse move.
- fixed AI sometimes doing useless airstrikes when it has a poor aiming direction for the desired target hex.
- attempted fix for the CIDG counters sometimes not showing up in scenario Hill 823.
- Scenario Editor: added unit attribute On-Demand Airstrike.

06 Jan 23 Early Access Build

- fixed a crash when the AI tries to Close Assault but fails all morale rolls.
- Scenario Editor: fixed input boxes to allow decimal numbers with comma separators to be input.

05 Jan 23 Early Access Build

- fixed helicopters not being allowed to move into hexes with non-shaken enemies.
- fixed units to be able to fire at/from a bunker or cave in the same hex.
- fixed Viet Cong Weapon Teams to have the MMC Jungle Advantage.
- Scenario Editor: added unit attributes Defective Mines, Self-Rally Start Turn, and Surprise Arrival.
- Scenario Editor: added event effects Flanking Arrival and Huge Explosion.
- Scenario Editor: added dropdown to set the stream level on the Map Layout screen.
- Scenario Editor: added "Margin Needed" to victory condition Standard VP Comparison.