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Learning Factory News

Hotfix v0.31.179



Another handful of kilobytes that make Learning Factory better:

  • Zeppelins' highlight transparency decreased while they are in mid-air
  • Zeppelin shadows transparency decreases while Zeppelins are high from the ground
  • Decreased size of all Zeppelins (suggested by Milarky)
  • 1 new hidden achievement
  • Lots of bug fixes (kudos to Milarky, S'Kleer)

Talking cats, moving Transporters - New Update, v0.31.178



Hey factory workers!

So, apparently cat-to-human transmitter was turned on mute this whole time, but it is now fixed, and you will be able to know everything your cat researchers have to say about you and your Factory!

But there's also a bunch of important new/improved features in this week's update. Check it out:



[h2]v0.31.178 Released![/h2]
[h3]Gameplay[/h3]
  • Changed conditions for unlocking selected customization items
  • All kinds of Dynamite now have slightly different delay times before blowing up
  • Plantastic Cloning infinite research project is now 50% more efficient
  • The first Catopia Ark to be launched by you will be upgraded to the max (courtesy of Dr. Katz, suggested by Milarky)
  • Due to technical reasons Telemanipulator can no longer transfer items into Tunnels, X-Switchers, Priority Mergers and Balanced Mergers

[h3]Graphics[/h3]
  • Cats in the Tavern, Dormitory, and Labs will now occasionally talk and make cat sounds
  • Certain plants now visually react when a player passes them over on a hoverboard
  • Animated Transporters (beta feature, turned off by default)

[h3]QoL && Interface[/h3]
  • Improved UI
  • Improved tutorial
  • Updated interface for Data Storage window
  • Added a context warning when there's a chance of a Linear Regression overfitting
  • New accessibility option: more intense building highlighting (the color is also adjustable)
  • New accessibility option: bigger interface elements for visually impaired players
  • Added an option to turn off automatic cloud saves synchronization, for users with many saved games and slower internet connection
  • Improved Steam Deck interface

[h3]Techie Stuff[/h3]
  • Performance optimization
  • Optimization of Transporter laying
  • Optimization of Storage units display
  • Optimization of Neural Network training
  • Optimization of plants' growth and multiplication
  • Optimization of Zeppelins
  • Optimization of game saving
  • Decreased saved game file size
  • Bug fixes (kudos to S'Kleer, GabboGero, Milarky)

[previewyoutube][/previewyoutube]

[h2]Re: Factory[/h2]

In this section of patch notes, we answer the question from community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server

Q: "could you add a resize option for the UI-toolbar?" -GabboGero A: You can switch building categories to limit the amount of displayed buildings and make the icons bigger. Scaling of the interface is not planned at the moment, as it is too complex to implement, and we'd like to focus on polishing other aspects of the game

Q: "I think there is a hard lock because of a cyclic dependency regarding producing laser+. I can't make a laser+ without gems+ but to make a laser collider where i would make gems+ i need a laser+ first" -slash A: You can get Gems+ in a variety of ways, including mining them with Dredge under the ground or exchanging them for other items in one of the Trade Ports. You can see a list of all available and unavailable recipes in the Wiki.

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

SPAAAAAACE! - Major Update, v0.31.176



Hey factory builders! This update finally brings the core part of New game+ mode, that allows you to travel to weird and mysterious places. And if you upgrade your Catopia Ark, it will pay off with awesome bonuses to help you build on the new site!

[h2]v0.31.176 Released![/h2]

Update highlight: New game+ mode now available! Upon launching your first Catopia Ark expedition, you will be offered to move to another (randomly generated) planet, and start another factory there. Researching upgraded modules for Catopia Ark will provide you with additional bonuses. Have fun exploring the Universe!



  • Re-rendered Transporters
  • Added more variety for generating maps in Freeplay mode
  • Improved speed of generating maps in Freeplay mode
  • In-game wiki interface redesigned for your convenience
  • Improved Zeppelin interface, increased space for route names
  • Performance optimization
  • Saved game loading optimization
  • Improved Steam Deck text input
  • Updated ChatGPT-made localizations
  • Mass removal of trees optimized
  • Bug fixes (kudos to Czekoloczek, Malindara, bloom16night)
  • Improved Steam Deck interface
  • Minor changes in Steam Deck button layout


Please don't forget to add Learning Factory to your wishlist, it's very important for us, and brings the 1.0 release closer:

https://store.steampowered.com/app/1150090/Learning_Factory



A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

Move it, move it - New Update, v0.30.174



Hey factory workers!

Here's yet another nice little update, providing you more (optional) challenge, adding some new content, and improving QoL a great deal.

[h2]v0.30.174 Released![/h2]

[h3]Gameplay[/h3]
  • Added an option to move to a more logistically challenging region shortly after finishing Tutorial; all items an buildings will be packed and moved along with you, the same goes for your hired cat scientists. This option is available when playing on the default map in Campaign mode
  • Hill Manipulator is an upgrade for regular Manipulator, and can be placed exclusively on hills
  • In Trade Relays, deals are conducted each minute
  • When selecting a place for a plant to grow, mouse pointer will turn yellow if hovered over a tile that will apply 50% growth rate penalty for that plant
  • Trade Relays and Trade Ports now have different capacity of items per deal
  • Hard Rock Dynamite no longer creates lava pools in the Arctic biome, and leaves Underocean upon blowing up instead
  • Graphic Card crafting cost decreased
  • High Quality (++) Graphic Cards now require High Quality (++) Copper for crafting

[h3]Graphics[/h3]
  • Re-rendered Advertising Cat Gate
  • Animated water
  • Plants visually react when player passes by them
  • Selected plants display a special visual effect when passed by a player on a hoverboard
  • Improved visualization of auto-fertilizing plants

[previewyoutube][/previewyoutube]
[h3]QoL && Interface[/h3]
  • Added a new wiki article about adverising
  • Running is turned on by default
  • Setting up trade deals is easier now
  • Added context warnings for the Laboratories
  • Advertising Cat Gate interface updated
  • Blueprint Library interface updated
  • Interface improvements
  • Steam Deck interface improvements
  • Smoother Zeppelin movement on the mini map
  • New accessibility options in the menu
  • April Fool's Day cat jokes added

[h3]Techie Stuff[/h3]
  • Performance optimization
  • Bug fixes (kudos to Koshae, Nameless98, Janibot, EdoX)
  • Optimized performance when collecting all buildings from the map
  • Saved games loading optimization
  • Added several performance options for less powerful computers
  • Small UI/UX fixes


A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

Rollin', Rollin', Rollin' - Learning Factory Dev Diaries, March 2024



It's been a long time, how have you been? We, as the title suggests, have been rollin’!

If you want to read the extended version of these Diaries with more images, subscribe to out mailing list

We've rolled out a whole new game to Early Access: Craftomation 101 had a very nice start, and you're very welcome to check it out, be it the free demo, or the full game.

We've rolled out a demo for Learning Factory too! Got a friend who doesn't own the game yet? Let them know, they can now try it and, hopefully, fall in love with it. Because we have cats, automation, and machine learning, who could resist the temptation?!

And we keep rolling out updates for the game every two weeks, of course. Since we were not in touch for the whole two months, lots of things happened.

[h3]Steam Workshop is (mostly) open for business![/h3]

We always develop our games with mods on our minds, and in-game ways to share your works - such as map keys and scenarios - have been there for years. But now you can conveniently upload the fruits of your creative genius to Steam Workshop - as well as access the works of other players.



It is still in beta, but already you can upload your factories, blueprints, map generation keys, researcher bios and ruins (decorations that appear on any map upon generation and selected randomly from the pool).

If you need just a little push to start, some very simple and graphic instructions on making and uploading mods can be found here. Happy modding!

[h3]Meowengers: Endgame[/h3]
Although we're still working on the New Game+ mechanics, the framework for setting Catopia Arks all over the Universe is already in the game. After you launch your first expedition to space, a whole new set of upgrades for the next Arks: you'll be able to equip them with Copycat Deck, Creative Assembling Machine, Battlestar Gun Deck, Interstellar Store, Dune Terraforming Deck, Warp Storage, and Negative Mass Effect Generator! Here's an ‘old vs. new’ image, so you could appreciate how badass they are:





For the moment they don't do anything, except for being an eye candy. But come the next updates, unlocking these tech New Game+ mechanics will introduce you to the New Game+ mode, in which you won't have to start from scratch… Follow the news, or even better, join our Discord, where you can get instantly notified when the new stuff is out, and discuss it with us in the same place.

In that very same update, we introduced a huge list of QoL changes, as part of our ultimate pre-release polishing program. There are improved bits of tutorial, new stats, new contextual warnings, and new little features all over the game. Even Steam Deck, though officially not yet supported, got some attention!

We won't list all the changes here, you might not even instantly notice them if you haven't played the game for a while, but they're certainly there to make your life better! Oh, but if you do want to see that list, it is to be found here.

[h3]Something old, something new[/h3]
Even at this time of meticulous polishing, we are not stopping to add new content to the game. Sometimes ideas are coming from us, trying to add more depth to Learning Factory - quite literally at this time! Behold Lava Pump, that is capable of extracting precious metals straight from the molten core of Mars!

In the video below you might also notice the newly added Underground Storage units, which might not seem like a big deal, but it doubles potential storage space by extending it under the surface of the red planet:

[previewyoutube][/previewyoutube]

And sometimes, our players inspire us: we noticed that some players hardly ever use Trade Ports because they're located at remote parts of the map. It happens that players establish their own production of goods that Ports offer by the time they unlock one of them, thus rendering Trade Ports obsolete. So, we made a smaller version of them.

Enter Trade Relays! They get unlocked significantly earlier and closer to the center of the map but have limited deals to offer. Naturally, all 5 Trade Guilds have their own relay design:





The remaining three are for you to discover in the game. We can't spoil everything, can we (though we would love to)?

We're also experimenting with visual effects for the environment, to make a game look lively. It's just one of our early efforts, but what do you folks think?

[previewyoutube][/previewyoutube]

The older buildings are also getting updated looks. Remember Data Storage? Here it is now:



And this is its partner, Linear Regression:



[h3]What’s next?[/h3]
The main highlight of the upcoming patch (scheduled for the upcoming week) is the option to migrate to another map shortly after finishing the tutorial. You will keep your research progress, and your buildings will be packed into your Inventory for your convenience.

There will be more updates in the art department, and then New Game+ will be just around the corner!

Stay tuned! Until we meet again.