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Hotfix v0.25.167



Here's a handful of kilobytes that make Learning Factory better:

  • Bug fixes (kudos to Zydox79 and that fella who didn't left their name in the bug report form)
  • Minor balance fixes in certain recipes and Trade Port deals

Upgrading Spree - New Update, v0.25.166



Hey factory workers,

We honestly thought that the last update from a week ago would be the final one in 2023. But one thing sort of let to another, so... we released a hotfix and an update, and there's this update today, too!

It's gonna be the last one this year, honestly! (Or so we hope) Besides, it was worth the effort: this update brings some beatiful new animation and cheerful voice of Dr. Katz to the game*:

[previewyoutube][/previewyoutube]

*this version is not final, and will be improved later on

[h3]v0.25.166 Released![/h3]
  • Chewing Gum Mixer animated
  • Voice cues for certain in-game events - in English with subtitles
  • Zeppelin menu shows estimated time on route (suggested by reogal)
  • Added search field in the Dormitory
  • Roadside Boutique sends data to connected ML Models even when it's in Sales mode (suggested by reogal)
  • Subtitles can be toggled on and off in the Settings
  • Bug fixes (kudos to Zydox, reogal)


[h3]Re: Factory[/h3]
Q: "It's been a long time since I saw any wild growth in my world, trees or cotton spreading... is that intentional or is something broken? ()" -(Zydox79)
A: New plants stop emerging after 50% of the map is occupied.

Q: "I don't get cats to enter Schrodinger's chamber, they just stand outside looking... I had the same issue before the patch as well... One cat went in and got cloned but after that no other cats wants to get cloned... I think you might need to work on education for the cats so that they aren't scared of quantum physics..." -(Zydox79)
A: It seems that you just got lucky with that first cat: normally cats can't be dragged into a service/tasting building or a Boutique. Instead, there's a chance that they decide to stroll into one of those buildings by themselves.

Q: "肥料生产效率能高点吗,或者按照按照生效时间也可以呀,我现在使用大量的地块来生产苹果制作肥料,如果想要缩小地块,就只能使用肥料来加速苹果再生时间,但是就会导致我的肥料越来越少,无法使用在其他地方,玩到现在发现目前再生时间较长只有仙人掌,感觉其他的使用肥料来再生是非常吃亏的
Can the efficiency of fertilizer production be improved, or alternatively, can it be based on the effective time? Currently, I use a large number of plots to produce apples for making fertilizer. If I want to reduce the number of plots, I have to use fertilizer to speed up the regeneration time of apples. However, this leads to a shortage of fertilizer, making it unavailable for use elsewhere. As I progress in the game, I've noticed that the only plant with a longer regeneration time is the cactus. Using fertilizer for other plants seems to be a significant disadvantage." -(mezese)
A: There're many ways to boost the overall efficiency of plants' growth and harvesting at the end of the Research Tree. If you want to save Apple Boxes, you can also use an alternate recipe to produce Fertilizer from Fish and Milk. Make sure the tiles for growing Apple Trees are of 100% efficiency, too. But we do not have plans to add modifiers for base Fertilizer efficiency: it's up to you to decide which plants to fertilize to maximize the efficiency of production, it's part of the gameplay. We'll think of how to make it more comprehensive in this case in future updates!


A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Holiday Preparations (Work Related) at KOTOVOD - New Update, v0.25.165



Hey factory workers,

The Holidays are upon us, which means more festive work for you, of course: there're lot of cat wishes to be fulfilled! This update will help you do so even more effectively - and in style, too!

[h3]v0.25.165 Released![/h3]
  • Chillout Space animated
  • Cable Crafter animated
  • Trade Ports are now surrounded by an area of shallow water tiles (available upon starting a new game) for placing Bridges
  • 'Nanoproduction' infinite research project, increasing manual work speed, now works 5 times as slow for buildings, to prevent accidental removal (suggested by Zydox79)
  • Additional Inventory hotkey ('I' by default) doesn't open crafting window anymore
  • Middle mouse button now serves as an alternative button for Pipette tool (suggested by Brewski-Casegod)
  • UI/UX fixes
  • Bug fixes (kudos to Zydox79)


[h3]Re: Factory[/h3]

Q: "Unable to rotate trade port to place it again" -(shinjikun34)
A: Trade Ports cannot be rotated, alas, they're always facing backwards the edge of the map

Q: "It would be nice to add some simple filter checkboxes for the backpack, something like
* Display the basic goods
* Display the + goods
* Display the ++ goods
* Display the highest available version of each goods typeAnd then the user would be able to set the checkboxes to whatever is needed for the moment, should remember the setting for the next time the backpack is opened" -(Zydox79)
A: Inventory filters are in development already, along with interface re-imagining. They're expected to emerge in the game in January (sorting items by quality included)

Q: "Could you make concrete pourable? So we can have a nice clean floor"
-(manofthemonkey)
A: Feel free to research and use Concrete Flooring, that can be found at the end of terraforming branch of the Research Tree

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Perky Researchers - New Update, v0.25.164



Hey factory workers,

This update wasn't part of the initial plan, but it does make the game better, so here goes:

[h3]v0.25.164 Released![/h3]
  • Added a new perk: 'Illuminated' cat researchers have a chance of adding half of the value of a science article to a random research, upon finishing an article. Dr Katz has it by default
  • Certain existing perks re-balanced
  • By default, time in the game is now displayed in seconds. You can switch it back to be displayed in ticks in Gameplay Options
  • Interface fixes
  • UI/UX fixes
  • Bug fixes, especially Zeppelins-related bugs (kudos to Zydox79)

[h3]Re: Factory[/h3]
Q: "Adding the storage piles "Storage" to the underground layer would be a nice addition instead of having to misuse the cargo platforms as underground storage, perhaps even having them as extended underground storage to allow for storing larger quantities underground" -(Zydox79)
A: Underground Storage will be added to the game at some point, when we get to fixing certain aspects of the regular Storage

Q:: "For the achivement ""The technocrat"" (craft highest level of all items), it would be nice if it would be possible to see which ones you have/haven't completed... I've had stock of everything in gold quality but still not gotten the achivement." -(Zydox79)
A: You can go to the Monument and switch to the Statistics tab to see what items are you producing - that'll help you figure out what's missing. Please keep in mind, that only producing items is counted towards this achievemnt (e.g. you can't trade or get an item as a reward to get this achievement). If everything seems to be fine with your production, there might be a bug there, please send us your saved game file.

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Beyond Catopia - Major Update, v0.25.162



Hey factory builders!

As we promised a couple of weeks back: this update is quite grand, especially for those of you who have played it into the later parts of the game! With no further ado...



[h2]v0.25.162 Released! [/h2]
  • The GREAT INTERFACE UPDATE officially began! In the upcoming weeks, we'll keep bringing Learning Factory windows to a new, lighter, leaner style
  • Catopia Ark space mission - Learning Factory final challenge - is added to the game. Research, build and equip an expeditionary ship and send it to the stars, to teach the cats of the Universe the secret of living in abundance! NB: this is but the first iteration of Catopia Ark, expect more gameplay in the future!
  • Added an upgrade for Cable Crafter, increasing the crafting limit
  • Mouse grid now becomes available along with unlocking 'Manual operations on area' Multitool upgrade
  • Changed conditions of unlocking certain upgrades to make them more comprehensive
  • Increased item capacity for Fixed Price Store and Smart Cat Store
  • Starting from the fourth milestone on the Research Tree, each milestone is also accompanied by a quest, which provides reward upon completion
  • Added an option to generate a random map in the list of presets when generating a map for a Freeplay Mode game
  • Crafting window opens on the same tab that's active on the buildings placement panel
  • Improved tutorial
  • Added an option to reenable watched tutorials, in case you forgot/missed something
  • Performance optimization
  • Bug fixes (kudos to sdgsdfsdf, Zydox79)


How do you like it? Don't hesitate to let us know: we're available for direct chat on out Discord server!

[h2]Re: Factory[/h2]

Q: "Fish maker bug, the research to allow Fish++ to be produced in this one requires that you first produce 500 Fish++ to unlock it... as far as I've seen there is no other way to produce Fish++ than the Fish maker.Should the research requirement have been to procude 500 Fish+ and not Fish++ or how do I produce the Fish++ without this research?" -Zydox79 A: High Quality (++) Fish can also be acquired by placing a Fishing Spot under the ground. We've specified unlocking conditions to make it more clear
Q: "Add rails you can ride on for quick travel" -family-***** A: You can use Teleports for faster navigation around different parts of the map
Q: "When you alt-tab to another program, it would be nice if the game would detect that and not switch to the hybrid view" -Zydox79 A: Not sure if we can make this happen, but we'll give it a shot

https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here