1. Learning Factory
  2. News

Learning Factory News

Next Stop: v1.0 - Learning Factory Dev Diaries, January 2024



We'd like to say we've been chilling and relaxing during the Holidays, and we were, really! But somehow, we have managed to add a whole new mode for Learning Factory in the meantime… Yeah, apparently that's how we roll. But first, let's take a moment and review the most important transformations the game was going through in that turbulent year of 2023…

Let's start with a quick recap from the past couple of years… It almost seems like we're playing a different game every year, huh?







Originally, our plans were to release Learning Factory into 1.0 version last year. Well, it turned out that the game grew way bigger than we were contemplating back in 2021… But we just couldn't leave our players hanging, especially those brave factory builders with 100+ hours of Learning Factory on their accounts.

That's why we made a huge leap in mid-December, releasing a major update adding the end game part to Learning Factory. That's right, the secret to Catopia is officially out there for you to research your way to. But that's not the end of the game: after you discover a secret of making all cats (and, subsequently, other living beings) in the Universe happy, you'll be honored with a quest to plan and launch an interstellar mission, spreading the catisfaction all over the outer space!





Naturally, you would need to equip your ‘meowthership’ (a.k.a. Catopia Ark) with the finest items from your Factory, because outer space cats deserve all the best! The end game mechanics are far from being final, we still have some ideas for that part, so stay tuned for more news!

We hope that from now on thigs you do on the Factory make sense, but do they though? Come to our Dicord server to let us know, it's important for us to make the Learning Factory experience wholesome for you!

The next hero of today's diary wears no cape. You may even not notice it for some time, until you find yourself in its modern and comforting embrace! We're talking about the game's interface, if course: it's going through a massive renovation right now, which is part of our epic pre-release quest of polishing the game:



More changes to this aspect of the game are happening at this very moment, and will be featured in the next updates! And any feedback from you is always welcome, too.

This last year was full of changes that do not sound very impressive in text, but do make a big difference, especially when they all come together! To save you some time, let's review the most prominent improvements around Learning Factory in 2023:

  • All items (included, but not limited to Quality and High Quality items) were re-rendered and now feature their own unique looks
  • Most buildings are/were going through the process of re-rendering, too, which implies higher quality animations, shadows for each and every building, and higher quality graphics in general
  • The Underground level of the game finally become a full-fledged part of your Factory, where mmysterious Neon Cotton and Underground Algae grow, metals are mined and smelted, and whatnot! Since you'll probably get to spend way more time over there, the Undergound graphics was re-done, too:
  • Blueprints are finally there, helping you plan your Factory campus in many exciting ways
  • 20+ new buildings made its way into the game, including Chillout Space, Teleports and Schrodinger's Chamber for cloning cats
  • Cat Zeppelins: yet another revolution in Factory logistics - they tranfer cats, and also shaped like cats - as seen in ‘My Neigbor Totoro’, but maybe a bit less weird
  • Alternate campaign map, with more challenging watery landscape
  • The great crafting rebalancing occured: in short, it is stimulating you to produce higher quality items in the later parts of the game

Of course, there were more changes, big and small: you can read about them (along with other stories) in our blog.

[h3]What's Next?[/h3]
If you're asking yourself “Are they done there, finally?”, - the answer is strictly negative: the next update will be out in a couple of days, and it's going to be yet another major update! With some new animations, undergound Storages, many QoL improvements, and something very special. A little teaser: it starts with an “S-”, and ends with “-team Workshop support”.



Seriously though, we're running out of points to check on Learning Factory roadmap, and that means a lot of boring, steady work, preparing the game to the long-awaited 1.0 release.

And of course, none of this would be possible without you, the players! Thank you dearly for being with us, sharing your insights, opinions and suggestions: we take our players’ advice seriously here at Luden.io, and many features in the game are suggested by our community!

Come join us: this year promises to be especially interesting for Learning Factory! See you in the next edition of these Diaries.

Learning Factory is 35% off, happy Steam Winter Sale!



There really isn't much to say... This year was epic for Learning Factory, but the next will be even better!

We'll talk about this later, but now it's time to celebrate:

[h3]Learning Factory is 35% off, and all DLCs are 13% off until January 04![/h3]

https://store.steampowered.com/app/1150090/Learning_Factory/

https://store.steampowered.com/app/1545760/Learning_Factory_AI_Generated_Soundtrack/

https://store.steampowered.com/app/1545770/Learning_Factory_Art_Pack/

Get yourself a copy, buys some for your friends, and, by all means, have fun! Happy Holidays

Hotfix v0.25.167



Here's a handful of kilobytes that make Learning Factory better:

  • Bug fixes (kudos to Zydox79 and that fella who didn't left their name in the bug report form)
  • Minor balance fixes in certain recipes and Trade Port deals

Upgrading Spree - New Update, v0.25.166



Hey factory workers,

We honestly thought that the last update from a week ago would be the final one in 2023. But one thing sort of let to another, so... we released a hotfix and an update, and there's this update today, too!

It's gonna be the last one this year, honestly! (Or so we hope) Besides, it was worth the effort: this update brings some beatiful new animation and cheerful voice of Dr. Katz to the game*:

[previewyoutube][/previewyoutube]

*this version is not final, and will be improved later on

[h3]v0.25.166 Released![/h3]
  • Chewing Gum Mixer animated
  • Voice cues for certain in-game events - in English with subtitles
  • Zeppelin menu shows estimated time on route (suggested by reogal)
  • Added search field in the Dormitory
  • Roadside Boutique sends data to connected ML Models even when it's in Sales mode (suggested by reogal)
  • Subtitles can be toggled on and off in the Settings
  • Bug fixes (kudos to Zydox, reogal)


[h3]Re: Factory[/h3]
Q: "It's been a long time since I saw any wild growth in my world, trees or cotton spreading... is that intentional or is something broken? ()" -(Zydox79)
A: New plants stop emerging after 50% of the map is occupied.

Q: "I don't get cats to enter Schrodinger's chamber, they just stand outside looking... I had the same issue before the patch as well... One cat went in and got cloned but after that no other cats wants to get cloned... I think you might need to work on education for the cats so that they aren't scared of quantum physics..." -(Zydox79)
A: It seems that you just got lucky with that first cat: normally cats can't be dragged into a service/tasting building or a Boutique. Instead, there's a chance that they decide to stroll into one of those buildings by themselves.

Q: "肥料生产效率能高点吗,或者按照按照生效时间也可以呀,我现在使用大量的地块来生产苹果制作肥料,如果想要缩小地块,就只能使用肥料来加速苹果再生时间,但是就会导致我的肥料越来越少,无法使用在其他地方,玩到现在发现目前再生时间较长只有仙人掌,感觉其他的使用肥料来再生是非常吃亏的
Can the efficiency of fertilizer production be improved, or alternatively, can it be based on the effective time? Currently, I use a large number of plots to produce apples for making fertilizer. If I want to reduce the number of plots, I have to use fertilizer to speed up the regeneration time of apples. However, this leads to a shortage of fertilizer, making it unavailable for use elsewhere. As I progress in the game, I've noticed that the only plant with a longer regeneration time is the cactus. Using fertilizer for other plants seems to be a significant disadvantage." -(mezese)
A: There're many ways to boost the overall efficiency of plants' growth and harvesting at the end of the Research Tree. If you want to save Apple Boxes, you can also use an alternate recipe to produce Fertilizer from Fish and Milk. Make sure the tiles for growing Apple Trees are of 100% efficiency, too. But we do not have plans to add modifiers for base Fertilizer efficiency: it's up to you to decide which plants to fertilize to maximize the efficiency of production, it's part of the gameplay. We'll think of how to make it more comprehensive in this case in future updates!


A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Holiday Preparations (Work Related) at KOTOVOD - New Update, v0.25.165



Hey factory workers,

The Holidays are upon us, which means more festive work for you, of course: there're lot of cat wishes to be fulfilled! This update will help you do so even more effectively - and in style, too!

[h3]v0.25.165 Released![/h3]
  • Chillout Space animated
  • Cable Crafter animated
  • Trade Ports are now surrounded by an area of shallow water tiles (available upon starting a new game) for placing Bridges
  • 'Nanoproduction' infinite research project, increasing manual work speed, now works 5 times as slow for buildings, to prevent accidental removal (suggested by Zydox79)
  • Additional Inventory hotkey ('I' by default) doesn't open crafting window anymore
  • Middle mouse button now serves as an alternative button for Pipette tool (suggested by Brewski-Casegod)
  • UI/UX fixes
  • Bug fixes (kudos to Zydox79)


[h3]Re: Factory[/h3]

Q: "Unable to rotate trade port to place it again" -(shinjikun34)
A: Trade Ports cannot be rotated, alas, they're always facing backwards the edge of the map

Q: "It would be nice to add some simple filter checkboxes for the backpack, something like
* Display the basic goods
* Display the + goods
* Display the ++ goods
* Display the highest available version of each goods typeAnd then the user would be able to set the checkboxes to whatever is needed for the moment, should remember the setting for the next time the backpack is opened" -(Zydox79)
A: Inventory filters are in development already, along with interface re-imagining. They're expected to emerge in the game in January (sorting items by quality included)

Q: "Could you make concrete pourable? So we can have a nice clean floor"
-(manofthemonkey)
A: Feel free to research and use Concrete Flooring, that can be found at the end of terraforming branch of the Research Tree

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here