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Dev Diaries, April 2023: Cat Blimps, Underground Fishing & Endless Research



If you didn't know that already, Learning Factory is being developed by a team of just four people. Back in 2020, when we started drafting the game, none of us would expect it to become as big! All we wanted was to make a tycoon game about a cat store… And here we are, with a giant map of 3 biomes and an underground level, Trade Ports, Cat Guilds, the I.L.L.U.M.I.N.A.T.I., and now - cat blimps! Among other things.

And we're far from done. Let's try and sort out all the good stuff that appeared in the game in the past month.

https://store.steampowered.com/app/1150090/Learning_Factory/

[h3]When Cats Fly[/h3]

Cat Zeppelins have been in the game for some time now, helping you transfer your goods to the harder-to-reach parts of your Factory campus. One thing they could not carry was… well, cats. However, our very curious players have tried to fit their furry catstomers into Zeppelins. Some of them even succeeded, naturally resulting in the game crashing. That's when we decided that passenger airships are a good idea. Enter Cat Blimps!





One of our Discord community members, Jiiniasu, has contributed as well with a sketch of their own:



It took some time and effort from Sergei the artist to come up with something mad enough while prototyping the design of these mighty airships. The earliest versions looked somewhat like a flying beaver:



It became more cat-like after a couple of iterations:



…then we've just added some cats, and:



The Blimps are designed with all your cat's desires in mind: the insight of the gondola is shaped as a cardboard box, with scratch-resistant walls and catnip-flavored shakes served on board! We'd remind the pawssengers to fasten their seat belts, but, knowing the nature of cats, we don't expect them to comply.

Blimp stations (or, as we call them, Pawssenger Docks) also took some time to contemplate:



Sergei found inspiration in a special book dedicated to the bus stop design of the Soviet Union - apparently, they were very diverse, often astonishingly beautiful! Anyway, here's the final version, with cats and whatnot:



Take your cats for a ride in the sky!

[h3]Endless Research for Filthy-Rich Engineers[/h3]

This next feature might not look as spectacular, but boy, is it useful! Since Learning Factory is a stress-free game, the players who made it to the late stages of the game often find themselves with ridiculous amounts of in-game currency on their deposits.

However, even with all the technologies unlocked, the potential for optimization of one's Factory is endless. That said, you are now allowed to invest your profits and acquire very useful perks for your Factory and your character, so you could optimize more, earn even more money, get better perks, and optimize again, times infinity:



The aforementioned perks include a speed increase for the character and/or Zeppelins, a research speed boost, an overall profits increase, boosted growth of plants, a chance to create two buildings instead of one while crafting… and much more! They're as powerful as they are expensive, so if you happen to be a minmaxer kind of a player, those research projects will keep you busy for dozens of hours. No need to thank us!

[h3]Another Round Underground[/h3]

When we introduced the underground level of Mars in Learning Factory, it was a rather boring, lifeless place that was only good for facilitating de-spaghettifying the logistics. Here's a brief list of features that we have added since: underground oceans, lava & lava Rafts, underground Zeppelins, underground Metal sources, Lava Furnaces, and now - fishing.



Yes, really. But it's not just that: upon upgrading your Multitool you will not only be able to catch fish in the dark subsurface waters, but you'll also be able to fish for metals in lava! And if you need more space or more confidence - you can now pour concrete on lava, thus making it traversable!

With all that, it makes the Underground of Mars a pretty fun place to hang out! But we still have a couple of things to be added up our sleeves. Just you wait! In the meantime…

[h3]The Big Redesign [/h3]

If you are following these diaries regularly, you might already know that one of the most important tasks on our table is to make Learning Factory prettier than ever for when it goes to full release this year. We've done that before, too: the game has changed more than once, including the big rehaul of the visual style last August.

The work on this aspect of the game continues! In the next update, we're planning to change the looks of certain items. As it already happened with Yarn Balls and many more items, Copper will look different depending on the quality of items you produce. Here's a work-in-progress teaser:



A new Gold design is on the way, too:



New Iron, Cotton, and Gems are also to be expected! This upcoming update (scheduled for release on April 25) is going to be pretty! Oh, and we've also re-rendered the good ol’ Cotton Collector, it's already in the game:



Bear with us! With each passing month, Learning Factory is becoming a more beautiful, deep, and wholesome game. See you in the next edition of our Dev Diaries!

New Update: The Lava Is Floor, Underground Fishing & Fancy Cotton



What fish lives in the underground waters of Mars? You'll gonna find out in this week's update! Spoiler alert: it's regular (though quality) fish, but also - metals!

Seriously, have we gone too far with making this game too absurd? Maybe. But we're not going to stop until the very release... and more after that.

Anyway, enjoy the update!

[h2]v0.20.130 Released[/h2]

[h3]Gameplay[/h3]
  • Added a possibility to catch Fish from the waters underground (the real deal, see the picture below!)
  • Added a possibility to catch Metals from the lava
  • Multitool upgrade allows catching Quality Fish in the Underground waters, along with the waters of Acrtic and Tropical biomes, also works for lava fishing
  • New terraforming research: Concrete Flooring allows you to be poured over Lava and the Underground waters, making them traversable. It also allows to place watery tiles on the Underground level!
  • Harvesting or destroying plants now has a small chance to give sprout
  • Growth Hormones infinite research now also increases sprout harvesting chance
  • Transporter Assembler upgrade buff: additional limit increased from 50 to 250




[h3]Visuals[/h3]
  • Cotton Collector re-rendered
  • Aroma Machine animated
  • Teleportation effect when switching map layers


[h3]Other[/h3]
  • Twitch integration update
  • Tutorial update
  • UI/UX fixes
  • Bug fixes


https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Hotfix v0.20.129



Hey friends!

Here's another hotfix that will make the game less buggy and more nice for you.

Enjoy it, and please don't hesitate to share feedback with us!

https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Hotfix v0.20.128



Greetings, engineers! We have a hotfix for you to enjoy! Here's what it brings your way:

[h3]Hotfix v0.20.128 Released[/h3]
  • Pressing RMB on a research deletes it from the queue
  • Efficiency level is displayed while catching fish
  • Improved tutorial
  • Improved copywriting
  • Performance optimization
  • UI/UX improvements
  • Bug fixes


https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

New Update: Cat Blimps & Infite Quests For Knowledge



It's been more than 2 years since Learning Factory was released in Early Access, and we're eternally grateful to the players, who joined us way back in 2021 and 2022! This week's update comes with a couple of features, that will definitely help experienced engineers rethink their logistics and boost their factories - all for the sake of making cats happy, of course.

[h3]Major v0.20.126 Released[/h3]
  • Endless researches: 15 special end-game scientific projects that allow you to spend ridiculous amounts of money for serious gameplay bonuses (see below)
  • New building: Pawssenger Dock - for your cats to wait for boarding and being carried around the Factory
  • Naturally, it comes with a new airship: Cat Blimps!
  • New upgrade: High Quality (++) Cat Houses
  • Cat House Maker has Quality (+) recipe by default
  • After cats leave tasting buildings, items they've added to their shopping list are displayed above them
  • When you get a reward for a Dr. Katz's request, it's visually displayed above the character's head
  • Pipette tool now works on grown up plants (a growing plant will stick to the cursor)
  • Cats slightly rebalanced
  • Research cost slightly rebalanced
  • Order of research projects in Terraforming category slightly changed
  • Improved tutorial
  • Campaign loading speed decreased (up to 10 seconds)
  • Freeplay premade maps loading speed decreased
  • Saving game time optimization
  • Save game file size decreased
  • Minor SFX improvements
  • Performance optimization
  • UI/UX fixes
  • Bug fixes


By the way, the idea of cat-shaped Cat Blimp was originally suggested in discussion with the community, so if you think we've got crazy ideas, you haven't seen the people playing our games :) Anyway, here's what the legend began with (a sketch by Jiiniasu):



[h3]Infinite Research: Eternal Quest For Knowledge[/h3]

Enter our long-awaited feature for the players who are bearing the burden of being filthy rich and out of projects to research! These one will keep your cat scientists occupied for ages AND provide handsome bonuses to your Factory and your catstomers:

Here’s the current structure of research projects and their characteristics, divided by knowledge fields:

Upgrades: Fortune Activator (income increase) - Cat Smell Amplifier (Hype increase) - Square Cardboard Space Signal Emitter (Loyalty increase)

Production: Time Machine (increased craft & trading speed) - Dark Matter Condenser (chance of creating extra building) - Nanoproduction (chance of creating extra item while crafting)

Science: CatGPT (perfect ML prediction chance && data quality increase) - Cat Hive Mind (extra researcher XP) - Catificial Intelligence (extra articles quality)

Logistics: Space Bender (increased character speed) - FTL Engine (increased Zeppelin speed) - Black Hole Pocket (extra Storage && Stores capacity)

Terraforming: Growth Hormones (chance of extra plant multiplication) - Fungi From Pluto (plant growth speed increase) - Plantastic Cloning (chance of keeping a plant intact for harvesting it twice in a row)



Now, we've got a question for you: what other parameters would you like to be able to modify with such research?

Some of the projects above were developed with help from our community, but we could use more ideas - because in the end, we're always trying to make features the will be useful to you, the players!

Send your thoughts to Discord server of ours or leave a comment!

https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here