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New Update: Underground Zeppelins, Compost Machines and Other Wonders



Since Cat Zeppelins were introduced to the factories of Mars, the view on Martian logistics has changed forever. But what if it was just the beginning? The situations has just become even more breathtaking, as Underground Zeppelins emerged under the surface of formerly red planet. The technical specs of this bold project is kept secret by the I.L.L.U.M.I.N.A.T.I. - all we're allowed to know is that these spectacular machines are powered geothermal energy of Mars... and that they're darn effective!



In order to help KOTOVOD engineers with increasingly complex Zeppelin logistics, flight control center was established in the Monument, helping keep tracl of routes and waypoints.

What a miracle of science! Glory to the genius of Dr. Katz!

[h3]v0.13.86 Released![/h3]
Content:
  • There's now an option to pre-design routes for Cat Zeppelins, create profiles for loading/unloading at each Dock and assign those routes and profiles to any amount of Cat Zeppelins
  • Underground Zeppelins (yes, really)
  • All Docks can be place under the ground, after researching Underground Zeppelins
  • New building: Compost Machine for automated Fertilizer production (up to 100 units)
  • All Territories now have names which will be displayed on mini map, if a Territory is added to wishlist
Gameplay
  • Katz requests now include tasks for buying Territories
  • Fulfilled requests are now sometimes rewarded with Cat Knowledge points
  • Satisfying a Legendary Cat now provides guaranteed Cat Knowledge points as reward
  • In Science Labs, skills required for current research are now highlighted
  • Increased the max amount of symbols for naming Docks and Zeppelins
  • Cat Knowledge Archives can now be picked even when there is no research in respective knowledge category
Fixes/optimization:
  • Fixed a bug in Cat satisfaction pyramid that sometimes allowed cats to ignore the lower level of needs
  • Dock outputs can now be disabled (suggested by KenZz)
  • OPTIMIZATION
  • ML behavior could have slightly changed due to optimizaiton
  • Optimized Autosaving
  • Decreased saved games file size
  • Bug fixes (a ton of which were reported by Meissnereffect)
  • Text bug fixes
  • Many UI/UX improvements
  • 4 new achievements
  • New menu theme to celebrate Programmer's Day! Enter the promo code: PROGRAMMING and get it in the Setting menu!

Hey, let's discuss how you like all this stuff, shall we? Drop us a line:




And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


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[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Programmer's Day Sale - Awesome Discounts on Coding & Automation Games!

The 256th day of the year is also celebrated as World Programmer's Day. Since Luden.io specializes at developing games related to coding, automation and data, we've decided this holiday is definitely worth throwing a party!

We have invited a bunch of likely-spirited games, that will help you develop an engineer's mindset and feel like a true coding wizard:

[h3]Browse Programmer's Day Sale[/h3]

Naturally, our games have awesome discounts as well. Like Learning Factory:

https://store.steampowered.com/app/1150090/Learning_Factory/

The celebration will last until September 19. Hello, world!

Hotfix v0.12.85

That was a nasty one, but it finally looks dead for good! That bug that made your Drills stop all of a sudden after loading a saved game - is no more!

Rejoice, update, go build a factory!

New Update: Paint your Zeppelins and scale with a new Cargo Dock



Hello everyone! We heard a rumor that you are enjoying recently released Zeppelins and literally sending your logistics to the sky. Alright, that's perfect! Now it's time to make it even more personal by changing the color of Zeppelins. Better look, easier to navigate. And also new Cargo Dock (which is much bigger) is waiting for new high-load challenges from your cat-satisfying factory.



[h3]v0.12.83 Released![/h3]
  • Now you can change the color of the Zeppelins;
  • New building: Big Cargo Dock supports two types of goods and can store a lot;
  • Logistics Balance tuning: In all Docks, storage for incoming goods is now twice bigger than storage for outgoing goods. This is how we reduced the load on the logistics lines;
  • Zeppelins are now shown at the minimap (actually, do you know that you can click on the minimap a number of times to make it bigger each time?);
  • In case a Dock's name is already taken there will be a warning message;
  • Define how often you want autosave to happen in the Settings menu;
  • Tons of bug fixes and usability improvements.


Also, we have great news about shadows. Since this update, each building we touched will be updated with the shadowed version. I know I know, it's 2022 and shadows are not big deal. But there was some dark magic to be done in Blender (the 3D design program we work with to create buildings) and now we have shadows.



And here is the new Cargo Dock. Also with shadows (oh boy I am so happy that we finally worked out the shadows!).



Hey, let's discuss how you like all this stuff, shall we? Drop a comment below or write us a line:

And don't forget to follow and wishlist Learning Factory on Steam to get the news about new updates as soon as they're out there

https://store.steampowered.com/app/1150090/Learning_Factory/

[h3]How to get more involved in the development[/h3]
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h3]Get a Promo Cat and let us put your name into the credits[/h3]
Learning Factory is always looking for feedback, it's vital for us as developers. Record 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits, and get a promo cat!

Thank you for the inspiration and support!

New Update: Zeppelin Reporting!


This day of Mars history will be remembered in the centuries to come! Thanks to the genius of Dr. Katz and our tireless engineers, the industry of cat service on the planet is thriving. In fact, it's booming so much, that traditional Transporters are sometimes just not enough to support the growing logistics, especially when it comes to delivering goods from distant regions in the north and the south.

It all changes today, as the first (of many!) Cat Zeppelins are floating in the skies, silently and steadily delivering payload between Cargo Docks. Solar-powered and robot-piloted, they're here to revolutionize the way we think of transportation, bringing us one step (nay, leap!) closer to Catopia!



"I iz so proud! Zeppelinz naemd aftear my father'z old Freund, Ferdinand von Zeppelin! He uzed to be maiking zeppelinz too!", - Dr. Katz said in an official, yet personal, statement.

What a lovely day! Glory to Science! Glory to KOTOVOD!

[h3]v0.12.82 Released![/h3]
  • Cat Zeppelins (Beta!) - this time it's 1 type of Zeppelin and 1 type of Cargo Dock, more types to be added later on
  • New item: Fertilizer boosts the growth of immature or recently harvested plants of Mars
  • Science points are randomly given out when satisfying a loyal cat customers
  • When gaining Science points from a Cat Knowledge archive or from a cat, progress bar of a research project that benefits from received points turns yellow
  • New upgrade: Long Manipulator operating speed can be increased by 1 tick (default speed is 5 ticks)
  • Neural Networks are automatically assigned to Cat Stores (same way cat researchers are automatically placed into Labs)
  • Neural Networks optimization
  • Reduced time of saving and loading a game
  • Added possibility of moving buildings without resetting their stats (as with machine learning Models, Data Storages etc.), the default keyboard shortcut is 'V'
  • Added possibility of limiting the amount of auto saves on disk
  • Improved Twitch integration


Hey, let's discuss how you like all this stuff, shall we? Drop us a line:

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here