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Learning Factory News

Patching up - Update v1.0.1



Hey, engineers!

The game is released, but development continues!

[h2]v1.0.1 Released[/h2]

[h3]Gameplay[/h3]
  • Storage research cost reduced from 75 to 50
  • New items & cats appear a bit slower
  • Campaign map improved
  • New Legendary Cat - Ancient Witch

[h3]Other Content[/h3]
  • Accessibility - A lot of neutral in-game voiceovers added for different languages
  • Legendary cats talk more while traveling on transporters
  • Lava visuals slightly improved
  • Legendary cats' visuals are improved

[h3]QoL & Interface[/h3]
  • Steamdeck Tutorial improved (Kseoni4)
  • Improved tutorials and helps
  • Minor UI/UX fixes
  • Music track selection is improved
  • Copywriting for English, Russian and Chinese is improved
  • Community Localizations for German and French improved (Châtaigne, Eneri)

[h3]Bug fixes[/h3]
  • Minor Bug fixes (kudos to BBrisita, Zupnick, Trupen, Ydyp, Day, NhKPaNdA, GoDray)

[h3]DLC[/h3]
  • New Support Pack with printable poster is released!


https://store.steampowered.com/app/1545771/Learning_Factory_Support_the_Developers__Poster_Pack/

[h2]Re: Factory[/h2]

In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server

Q: The bridge wont go on the lava daniel.j.hulsman A: You need to use Lava Bridges to cross Lava

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



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[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:

Relaxed factory automation sim Learning Factory 1.0 is out now

A few years in Early Access and it's now complete. Luden.io have released the 1.0 update for Learning Factory, a chilled factory building automation sim about supplying cats on Mars with everything they need.

Read the full article here: https://www.gamingonlinux.com/2025/01/relaxed-factory-automation-sim-learning-factory-1-0-is-out-now/

Last chance to buy Learning Factory cheap!



Hey, engineers,

Here's but a quick reminder: Learning Factory will be on sale until February 10. After that, we will raise the price for the base game and the soundtrack!

https://store.steampowered.com/app/1150090/Learning_Factory/

https://store.steampowered.com/app/1545760/Learning_Factory_Soundtrack/

If you're looking for a great deal, today's the day (yes, today)!

Until we meet again.

Grand Re-Re-Opening - Major Update, v1.0.194



Hey, engineers!

So, here we are. The great release, v1.0! We won't bother you with flowery words (scroll below for that). Instead, let's get right to the new content because, naturally, we have some goodies for you in this very important update!

https://store.steampowered.com/app/1150090/Learning_Factory/

But first, here's a little summary of what will be happening these days:
  • The game will have an extended launch discount for 2 weeks. After that, we will raise the game's base price, so it's probably the best time to buy Learning Factory
  • The price for soundtrack will also go up, because it has been enriched with a whole new selection of tracks, composed by Broadcast of Variants collective
  • In a matter of days (or maybe even hours!) we will release a new DLC with a collection of printable posters, for our biggest supporters. We'll let you know once it's out there
  • If you haven't seen it already, check out our big screenshot retrospective - the game has changed a lot
  • We have also created a new art for the game to celebrate this glorious day!


Finally, here's the list of new features that v1.0 brings along!

[h2]v1.0.194 Released![/h2]
[h3]Content[/h3]
  • 2 new comics, including story finale
  • Added in-game comics voiceover
  • Added more voiced over phrases for Dr. Katz
  • 3 new music themes for the default biome
  • New main menu theme

[h3]Gameplay[/h3]
  • Increased speed of Hill Manipulators
  • Improved campaign map

[h3]QoL && Interface[/h3]
  • Improved sounds
  • Improved tutorials
  • Improved contextual hints
  • Added a new tutorial about item quality
  • Added a new tutorial about Catopia and its' Milestones
  • Improved copywriting in English, Russian and Chinese versions
  • Improved searching in the backpack, buildings' panel and crafting window (additional help can be toggled on and off in the Settings)
  • Faster comics frame skipping with 'Esc' button (suggested by CosmicImplosion)
  • Improved Twitch Integration
  • Added a new accessibility option: voiceover in neutral tone for English, Russian, Chinese and some others (please not that this is not an official game voiceover)
  • Improved copywriting for Steam Deck
  • Improved tooltips for Steam Deck
  • Improved control tips for Steam Deck
  • Lots of minor UI/UX fixes
  • Performance optimization
  • Bug fixes (kudos to Glidercat, CosmicImplosion, s50114, Flymaster, HyDyrk, Frutchy)

[h3]DLCs[/h3]
  • New images added to Art Pack DLC
  • New tracks added to Soundtrack DLC


[h2]Re: Factory[/h2]

In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server

Q: Allow further zoom out -xxxxyyyzzzz A: You can increase the limit for zooming out in the Settings.

Q: It would be nice to add the option to reset my position. Thank you -caucau.caucau A: There's a dedicated button next to the mini map, that teleports you right back to the Monument.

Q: I find the hybrid layer mode very hard to read at a glance, especially when there are a lot of things on screen. The colored squares might be fine for conveying generic landscape features, but they aren't very helpful for things like belts or splitters. Perhaps showing them as tinted ghosts of some sort would be clearer? -Sunsphere11 A: Good point, and we have it planned for the future. It's a complex task to accomplish, especially when it comes to performance optimization. We hope to get back to it one day.

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

3, 2, 1... Catopia! - Learning Factory Retrospective


Hey, engineers,

As promised, we're back with some more nostalgic Learning Factory content.

This week is special because (a friendly reminder) Learning Factory goes to v1.0 release on January 27! If you have the game on wishlist, you'll get an email once it's out there. And if not - it's about time to add it!

https://store.steampowered.com/app/1150090/Learning_Factory/

If we count the pre-release stage, the development took almost 5 years, which is… wow. To be honest, we just wanted to make a nice little tycoon-like game with cats in it, but then our players asked for more content, one thing led to another - and here we are.

It's been a long way. The game has evolved tremendously. Just one example: do you know what capsule art on Steam is? It's that picture you see just above a game's description, it's the ‘face’ of the game, in a way. Check out how this image was changing throughout the years, as we were fine-tuning our vision of Learning Factory:









We won't bother you with too much text today - there will be time for words later. As for now, we're still heads-down busy, making the final preparations for the release.

So we'll let the screenshots talk. Take a moment and look at how Learning Factory was evolving in every possible way:



























We wouldn't let you go without sharing another portion of weird facts about Learning Factory though! Enjoy.

[h3]Learning Factory Trivia, Part 2[/h3]
  • The original plan was to allow cats visit multiple stores, like in theme park tycoons
  • We discussed a concept in which a player would have to manage a huge storage unit and plan the amount of goods to order according to the demand
  • There were no plans for adding an underground level, initially
  • However, the game now supports an almost unlimited amount of levels. We wanted to have more than just two, but it turned out to be madness in many ways
  • The idea of Learning Factory was first drafted because the players of while True: learn() were asking for gameplay in which real-life machine learning could be applied
  • while True: learn() players were asking for real-life programming gameplay, which resulted in us making Craftomation 101. But that's a whole different story.

Come join us in celebration of Learning Factory release this Monday! Catopia won't build itself, you know.

Until we meet again!