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New Update: New Character Art, Ruins On The Map And Massive Optimization



You jnow what they say: you can't build Catopia without breaking down some old factory ruins... Ok, that's not exactly what they say, but this is what's happening in the areas surrounding KOTOVOD campus right now.

It is widely known that KOTOVOD started out as an experimental project way back in the XX century. The experiment was a failure due to so many reasons (main of them being humans not able to understand the genius ideas of their cats). Nevertheless, a lot of work was done, a lot of structures had been erected and eventually left to rot...

Until you have arrived! Thanks to our hardworking engineers, our I.L.L.U.M.I.N.A.T.I. curators finaly had their paws free to start prospecting for the remains of older KOTOVOD. As always, they have succeeded! From now on, you'll be able to detect the Ruins of the factory's ancient campus, and put into good use whatever you find there!

That said: please get back to work now, engineers... Hey, did you get your hair cut? You look kinda different...



[h3]Version 0.10.63 Released![/h3]
  • New character art; more frames in animation, too
  • Ruins of the old KOTOVOD campus are now being spawned on maps (but only after starting another new game)
  • Small-sized Scenarios in the Editor can now be saved as Ruins and appear on regular maps in Freeplay Mode
  • In relation to that, the minimal size of a Scenario has been decreased from 32 to 10 tiles
  • OPTIMIZATION (yes, in caps, yes, again). Warning: when you load a saved game file from an earlier version, you will experience a situation when all the cats/objects on all your Transporter lines will disappear. Sorry about that, but worry not: just wait for a couple of minutes until those lines get filled with newly emerged cats/objects. No cats will be harmed. Many thanks to community member Da Hooman for providing a saved game that helped us optimize the game some more!
  • Mouse grid can now be activated even when you don't have an object on your mouse cursor
  • Turing Trees now have animation upon emerging/disappearing
  • Bugs and UI fixes


Hey, let's discuss how you like all this stuff, shall we? Drop us a line:

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

New Update: More Machine Learning, More Dynamite, More Cool Cats



The Progress of KOTOVOD Administration rushes forward with an astonishing speed, urging the workers to rush along, to Catopia and beyond! This week, Learning Factory has just become smarter, with not one, but 2 new machine learning (ML) models to become available to engineers! To help them clear some space for inevitable expansion, the I.L.L.U.M.I.N.A.T.I. curators have even greenlit the use of experimental new types of dynamite: potent, but naturally harmless to living beings (except for plants) and expensive machinery!

The hard work of KOTOVOD workers is already paying off, as more feline celebrities are checking out our glorious and abundant Factory Stores. Hooray, engineers! Glory to science! Glory to KOTOVOD!




[h3]Version 0.10.61 Released![/h3]
  • 2 new machine learning models - Logistic Regression and Neural Classifier specifically designed for Roadside Boutiques
  • New Dynamite upgrade: Eco Dynamite (for getting rid of unwanted plants fast)
  • New item: Jetboard is the supreme version of Jetpack, allowing you to fly over hills and water
  • Advertising Cat Gates display the process of summoning cats
  • Cats passing by Roadside Boutiques get visually disappointed if they don't like the prices and goods on display
  • Improved visuals for hills and rivers
  • Improved visuals for plants growing by the rivers
  • Improved visuals for buildings placed near the hills
  • The character no longer gets stuck when trying to walk into the impassable biomes
  • The character no longer visually walks on water
  • A new Guide is dedicated to setting up and using Roadside Boutiques
  • A new checkbox in the incoming CVs allows you to turn off the option to receive CVs
  • Research Labs are now displaying current research progress and takes you to the Research Tree on click
  • Research Labs allow to toggle the display of an Article research value calculations
  • Crafting queue is now displayed in the Construction menu
  • Dr. Katz requests that formerly offered Iron as a reward will now occasionally be rewarded by Copper and Gold as well
  • Improved events display
  • An event is now displayed upon unlocking an upgrade research
  • Improved Milestones display
  • New hidden achievement
  • New legendary cats
  • UI improvements
  • Bug fixes

Wait, did we just mention 'New legendary cats'? Oh yeah, we totally did! Check out some of the next epic felines to arrive on your Factory (keep your eyes peeled to not miss them!):



Hey, let's discuss how you like all this stuff, shall we? Drop us a line:

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Happy Lunar New Year! Learning Factory Is 31% Off!



Happy Lunar New Year!

Steam has probably told you that already, but:

[h3]Learning Factory is 31% off until February 3![/h3]

https://store.steampowered.com/app/1150090/Learning_Factory

May this year be full of awesome new games and exciting things in general!

To celebrate, we have added some festive decorations both into the game and on our Steam page:



P.S. We know it's the year of Tiger... That's why we have this miniature tiger, wearing a dragon outfit :3 :3 :3

New Update: Explosive & Legendary!



Hard work eventually pays off! Even though all the profits eventually go for funding new research and reaching Catopia, it is important to find a moment to stop and smell the roses (before going back to hard and never-ending work).

Okay, roses don't grow on Mars just yet. But you can smell the success when you see legendary cats visiting the Factory! The word of KOTOVOD's glorious deeds in the field of feline economy is spreading, and celebrities from the furry society start emerging on the campus! Bear in mind, their requests are sometimes... unconventional.

When the fattest cats are coming to your Factory, it's sometimes important to be able to make quick alterations and adapt your production to meet the high society's highest standards. Which is where the next invention of the I.L.L.U.M.I.N.A.T.I. scientists comes in handy: enter the Smart Dynamite! It's powered by machine learning and allows wreaking havoc without the fear of harming cats or other sentient lifeforms, such as KOTOVOD's workers. We value you, because you're working so hard and we don't pay you anyway!

The economy is BOOMING this week at KOTOVOD Learning Factory! Glory to science!

[h3]IVersion 0.10.60 Released![/h3]
  • New cats: Legendary cat characters will be visiting your Factory! There are five of them now, can you spot them all?
  • New research: Dynamite! It's a smart kind of explosive that only destroys things approved by the I.L.L.U.M.I.N.A.T.I. Ergo, it can't harm cats or key research infrastructure... But it's great for quick landscape changing: capable of destroying a good chunk of ground, leaving a hole full of water
  • There's also an upgrade for Dynamite, resulting in a smaller piece of Dynamite
  • Lunar New Year decorations: asian-themed cats and Store visuals
  • Hills now appear on the map: they can't be crossed, but they can be blown up (new game required for hills to emerge)
  • Other terrain visual improvements
  • Tutorial updated: new tasks added, older tasks clarified
  • Improved Wiki: crafting and item description added
  • Research queue display improved
  • Crafting queue display improved
  • Hills, rivers and lakes can be turned off entirely while in Freeplay mode
  • Mouse grid now available for all buildings
  • Bug fixes
  • UI/UX fixes
  • Optimization
  • You can now pet the cat in the menu (click the cat to make it happen!)


Hey, let's discuss how you like all this stuff, shall we? Drop us a line:

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

KOTOVOD Worker #46: La Boutique Helps Boost Les Sales



The diligence and dedication of KOTOVOD workers is out of doubt (and control), as they're getting closer and closer to establishing Catopia on Mars! As you definitely know already, the first step of building a greater society for felines and humans includes the latter providing material wealth to the former.

Since lines are more than common on KOTOVOD's Transporter lines (a feature inherited from the Union times), some cats are actually spending a lot of time not buying any goods. This situation seemed somewhat suboptimal to KOTOVOD administration. Which is why they have teamed up with the brightest minds from the I.L.L.U.M.I.N.A.T.I. and came up with not one, but two grounbreaking inventions!

A Roadside Boutique is a building to be placed by Transporter lines: it sells goods to passerby cats, thus making them happier and more loyal to the cause (which is establishing Catopia). Item Splitter is a more humble, but most handy kind of a building, letting you detect and extract selected kinds of items from all kinds of places!

Use them wisely. Catopia is inevitable. Glory to science! Glory to KOTOVOD!

[h3]Version 0.10.59 Released[/h3]
  • New building: Roadside Boutique is placed by Transporter lines; cats may choose to walk in and browse for goods. If they find what they were looking for, cats become more loyal towards your Factory
  • More loyal cats are more likely to recommend the Factory to their friends (and less likely to dissuade them from coming, in case their shopping experience in a Store is unsuccessful). Go to the Wiki ('H') to check out what certain cat types are looking for in Boutiques;
  • A new Boutique-related milestone added to the Global Progression bar;
  • New building: Item Splitter. For sorting items. Choose a category and an item you want to separate from the other goods and - voila!;
  • If a cat has fulfilled all their wishes in the Pyramid of requests (again, go to the Wiki to check it out), they will return to the Factory with increased level of loyalty;
  • Advertising Cat Gate now gathers statistics about cats and later. With enough data, it will be capable to decide whether to show an ad to certain cat or not. It results in increased operational speed for the Gate;
  • All Cat Gates feature improved interface and an option to clear stats;
  • Generally more new statistics in Statistics menu;
  • Research Tree slightly re-balanced in terms of cost and placement of certain objects;
  • There now is an option to turn on grid view under logistics buildings while you're placing them. The grid for other kinds of buildings will be added in future updates;
  • Bug fixes;
  • Optimization;
  • Interface fixes;
  • Copywriting fixes;
  • There now is art in the Credits!


To commemorate us adding Dynamite to the game, please enjoy this fireworks of explosion effect prototypes:





Hey, let's discuss how you like all this stuff, shall we? Drop us a line:

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here