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Join Us for a Live-Stream This Friday!



UPD: Livestream recording is here:

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Hey there!

Missed us?

We've sure as cat missed YOU! Let's catch up, shall we? Join us tomorrow at 08 am PST / 11 am EST / 5 pm CET for a live stream right on our Steam page (and also on Twitch). We'll play some Learning Factory! We'll answer questions from you (please post them in the comments ;))! Maybe we'll sing a song. Or read a poem. Who knows! That evening is promising to be magical!

Oh, that update? Yeah, we're still working on it. Tile maps are coming into shape:



And we're also planning to introduce harvestable Turing Trees (among other stuff), so you could do this:



Come one, come all! See you tomorrow, engineers!

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[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Status Report: Tile Maps + Freeplay Mode + Drill-Riding Cat (Maybe)


Ahoy, engineers!

As you have probably guessed by the picture, the next content update of Learning Factory is not ready yet.

It's not because we're lazy (we've got cats to be lazy for us), but because that update is probably gonna be massive.

You see, we were planning to make tile generated maps. But then we thought: what's the point of making procedurally generated maps without Freeplay Mode?

So, now we're making that Freeplay Mode, too.

As for the maps, here's how they look in the current version (any Dwarf Fortress fans here?):



That's because our artist is still working on procedurally generated landscape art. It's not in the game yet, but it looks mesmerizing already:







In case you'd like to go into technical details, those landscapes are generated with Blender's geometry nodes feature. Here's how the algorithm looks (any while True: learn() fans here?):



So as you can see, we've been busy! Unfortunately, we still can't put a release date on that very peculiar update. Fingers crossed, we're expecting it to come out in 2-3 weeks. We'll keep you posted!

In other news: a working chat joke has gone too far and generated this image of a Drill-Riding Cat. Please don't ask us how did we come to this. That was not supposed to have happened. Nobody asked our artist to draw it, but he did anyway:



We don't have plans for implementing this beautiful creature into the game just yet, but if you insist, you're very welcome to go to our Discord sever and upvote it into existence!

That's it for today! Follow the updates, greatness awaits! Glory to science! Glory to KOTOVOD!

----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Livestream With Devs This Friday



Greetings, comrade engineers!

A brief update: next Learning Factory patch has been postponed (no release date yet). We're very busy trying to make that procedurally generated game map right for you all! Here's a little teaser from our artist's workstation:



Wanna see a sneak peak of it? Easy as pie: simply visit our Steam page or our Twitch channel tomorrow, when we'll be showcasing the most recent build of Learning Factory, answering your questions and having fun!

[h3]March 19, 07am PST/10am EST/3pm CET. You're invited!

Feel free to ask us questions in the comments, too!
[/h3]

See you tomorrow :)

----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

KOTOVOD Worker #25: Improved Transporters, In-Depth Analytics



Hey everyone! This week's update is something special! A real nice update that changes the game a lot, with a very little patch notes list. Namely:

[h2]Version 0.8.18 Released[/h2]
  • Improved Transporter designs for better navigation
  • Factory Analytics I: the game is now capable of detecting production or sales issues and display graphs relevant to those issues. Head to the Stats tab in the Monument to check out this very helpful tool
  • Bug fixes, as usual


Please let us know how whether the new Analytics is helpful to you and if you want to add/improve/clarify something! Have fun, and see you next week!

----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

KOTOVOD Worker #24: More Stats and Other Awesome Upgrades!



Hey there! New version is released. No time to explain, too much to do. Please take the following improvements into consideration. We will improve more!

[h2]Version 0.8.17 Released[/h2]

  • Smart Store is now even more smart, with more and detailed window with stats
  • In-Game Wiki updated with more fun (and mostly useless) articles about things!
  • More detailed crafting info in the buildings (especially in the Lumber-mills!)
  • Smoother animations
  • Bug fixes (including the graph bugs in the Monument)
  • UI updates
  • Localization updates
  • Turing Trees are not multipluying when being planted


We will improve more! Please tune in for that in a week or so!

----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here