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Preparing for the Big Day - Learning Factory Dev Diaries, October 2024



We have to admit: in the upcoming few month,s these developer diaries will be progressively more boring, at least in terms of news. The game is basically finished in terms of gameplay. There's a lot of testing and polishing to be done still but nothing grand will probably happen to the game until we hit that big ‘release’ button.

And then there's some art to be added, too! This means our dev diaries will at least be entertaining to scroll through, even without new killer features. The remaining few months before the v1.0 release will fly by momentarily, as time always does, you'll see!

However, this time there's much to be told, too! For one, we released the biggest update for Learning Factory in September. It pushes the game so much closer to its final state, that we have jumped from v0.3 to v0.9

The main reason this update was delayed for a few weeks was the infamous summer vacation season (even the most passionate of the game devs must take some time away once in a while!). But it was also a great time to thoroughly study the feedback from our players, take a look at the game with rested eyes, and make some necessary improvements.

There were many upgrades and balance tweaks that came along with v0.9 that made the game more comfortable and flexible. The full (and rather long: 100+ points) list of changes can be found here.

We won't list everything here but we have something better: video highlights! Check out these newly animated buildings in Learning Factory:

[previewyoutube][/previewyoutube]

Occasional new buildings still make it to the game once in a while. Here's another advertising building which promotes laser pointers and also served us a great excuse to make yet another pop culture reference:

[previewyoutube][/previewyoutube]

And this new building is meant for logistics fanatics: the structure of our game does not allow making Transporters faster, so we created this machine for packing items into archives, and then unpacking them, when needed:

[previewyoutube][/previewyoutube]

A big part of our work is about many things around the game: the menus, the tutorials - things like that. We added over a dozen mini-guides explaining the trickier aspects of the game, and we’ll probably add some more (and likely accompany them with animated illustrations in the future).

As for the menus, they’re slowly coming into lighter, more modern form all over the game. Check out how the Research Tree changed a couple of weeks ago.

Old:



New:



Already existing structures get a lift up as well. Check out our more detailed redesigned Monument:



And the Trade Ports were upgraded with landing sites, with Zeppelins flying in and out to deliver the goods to the mysterious cat Guilds:

[previewyoutube][/previewyoutube]

But perhaps one of the most time-consuming tasks was re-rendering Learning Factory's innumerous variations of Transporters, Splitters, Mergers and such. While Sergei the artist was at it, he got so deep into his early work that he started finding creepy-ish objects that never made it to the game, like this magnificent lineup of Tunnels:



One day we will gather and share as many weird artifacts like that as we will find, but this will happen once Learning Factory is properly released. Until then, there is more excitingly boring work on polishing the game. More tutorials, more visual upgrades, and vital QoL changes, hooray!

The big day is coming. We’ll be in touch!

It's Ada Lovelace Day Sale, Learning Factory is 38% off!



Hey engineers!

If you're following our news for some time, you might know that in our spare time from making games, we're also organizing an event that gathers games about programming, automation and engineering.

This year it is dedicated to Ada Lovelace Day, celebrating the first programmer in the world. We've got over 80 participants this year, and you might find some familiar names and hidden gems there:

[h2]Visit Ada Lovelace Day Sale[/h2]

And of course, all our games are discounted as well. Learning Factory is sold 38% off the price throughout this whole week, and the DLCs are 15% off as well:

https://store.steampowered.com/app/1150090/Learning_Factory/

Happy hunting, and happy Ada Lovelace Day!

Back on the grind - New Update, v0.90.187



Hey engineers,

We're getting back to our regular few-weeks-per-update schedule. The lists of changes will still be lengthy but incresingly more boring: we've really gotten ourselves to polishing the game, which means an awful lot of smaller changes to be made for almost every aspect of the game.

[previewyoutube][/previewyoutube]

[h2]v0.90.187 Released![/h2]
[h3]Gameplay[/h3]
  • Simplified recipe for making Gold in the Lava Cooler
  • Simplified recipes for making Quiality (+) and High Quality (++) Catnip Juice
  • Added another type of trade deal: CHONK Guild will exchange Quality (+) Gold for a certain amount of Milk
  • Added 2 new options for Zeppelins that allow you to disable item loading and unloading
  • Selected trade deals with the Guilds were buffed
  • Simplified requirements for filling up Solaris-powered Engine of Catopia Ark
  • Small Cargo Zeppelins can now travel between only 2 Docks per route
  • Decreased penalty for Jetboard speed when crossing over the water or hill tiles
  • Improved Campaign map
  • Improved Freeplay Mode maps
  • Improved terraforming logic
  • Improved plant fertilizing logic
  • Improved small buildings/items placement logic
  • Improved Cable/Transporter laying logic
  • Dr. Katz can now send requests for researching upgrades
  • 1 new achievement

[h3]Graphics && Sound[/h3]
  • Animated Laser Pointer Maker
  • Re-rendered Roadside Boutique
  • Re-rendered Experimental Lab
  • Re-rendered Teleport
  • Re-rendered logistic structures: Splitters, Tunnels, Switcher, Mergers etc.
  • Item Archiver now has visually distinguishable states for packing and unpacking items
  • Improved Halloween event art

[h3]QoL && Interface[/h3]
  • Optimized and improved Zeppelin Routes interface
  • Added filtering options for Routes in Zeppelins' interface
  • Improved Zeppelins' interface
  • Improved interface for tutorials
  • Improved interface for Steamdeck
  • Improved main menu interface
  • Improved In-game wiki
  • Improved tutorial
  • Improved context warnings for Zeppelins (suggeted by S'Kleer)
  • New tutorial: map Grid
  • Improved feedback from using the Pipette tool

[h3]Techie Stuff[/h3]
  • Performance optimization
  • Copywriting fixes
  • Bug fixes (kudos to S'Kleer, はっすぃ, GoEzTa, Kaiserschmarn)
  • UI/UX fixes

[h2]Re: Factory[/h2]

In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us.

Q: "My first language is spanish, sorry for bad grammar. In Spanish version, the translate for "close" windows is wrong. Close has two meaning. To shut down something "CLOSE the door" and to say something is near "That was CLOSE". In spanish version its translate with second one. its translated as "cerca" that means near. The correct one is "cerrar".You are doing a great job with the game. Keep it up " -GoEzTa A: That has been fixed, thank you! Please remember that if you want to help us with community translation to your native language, our Discord server is the place to go!

A friendly reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

Hotfix v0.90.186



Hey engineers!

We don't want to distract you from processing that huge update we released tomorrow. But make sure you download this little hotfix to ensure the best quality of gameplay. It contains:

  • Bug fixes
  • Performance optimization

One Giant Leap - Major Update, v0.90.185



Hey, engineers!

Noticed how we jumped from v0.3 to v0.9? That's how serious we are about releasing the game! This is the final Major update before v1.0.

We did our best to meet this giant leap in version number. Just check the long list of changes that this update brings to Learning Factory:

[h2]v0.90.185 Released![/h2]
[h2]Gameplay[/h2]
  • New building: Item Archiver allows you to speed up the logistics by increasing the throughput of Transporter lines and Manipulators. Comes with 2 upgrades
  • New service building in the late game: Shooting Range motivates the cats to buy Laser Pointers; also it can be placed underground

[previewyoutube][/previewyoutube]
  • An upgrade that increases the speed of Cat Vitamin crafting (Suggested by shlainn)
  • An upgrade for increasing Wohlwill Purifier operational speed
  • An upgrade for increasing Tech Overcharger operational speed
  • An upgrade for increasing Land Digger operational speed (suggested by JoneY)
  • An upgrade for increasing Lava Cooler operational speed (suggested by JoneY)
  • An upgrade for placing Transporters and Cables in deep water without terraforming - enter Deep Ocean Bridge
  • An upgrade for Bridge Crafter, allowing crafting of Deep Ocean Bridges
  • Launching an Expedition with upgraded Catopia Ark modules provides Deep Ocean Bridges in New Game+
  • Decreased cost of the upgrade allowing to craft Lava Bridges
  • Decreased cost of unlocking and crafting Lava Bridges
  • Increased cost of research for Long Manipulator
  • Both upgrades for Fertilizer Dispenser were buffed
  • Upgrade for increasing Jetboard speed when flying over water was buffed (suggested by Дима Тертичный)
  • Cargo Zeppelins now have 3 slots for items
  • Decreased crafting cost for Soil and Fertile Soil
  • Decreased cost of research for Storage
  • Logistics Assembler is now available earlier in the game and easier to research
  • Inventory Teleport is now easier to research
  • Cable Crafter is now easier to research
  • Fishing Pier and Fishing Spot can now be placed on Bridges
  • Juice production recipe's efficiency increased (suggested by Дима Тертичный)
  • Base speed for all Zeppelin types slightly increased
  • Item capacity increased from 20 to 30 items in various buildings
  • Added a new tier-4 trade deal with the Cat Puns Union guild, allowing you to get Hard Rock Dynamite
  • Selected trade deals in Trade Ports rebalanced
  • Campaign map slightly improved
  • More random buildings appear on territories in Freeplay Mode maps
  • New achievement
  • 4 new stats in 'Stats & Scores' section of the Monument
  • Improved logic of cat generation to prevent generating too many cats of the same type in a row
  • Minor changes in the distribution and the order of cats emerging in the early parts of the game
  • Increased the threshold for advancing research projects with points from Cat Knowledge archives from 25% to 33%

[previewyoutube][/previewyoutube]
[h2]Graphics && Sound[/h2]
  • New visuals for Trade Ports: Zeppelins now land from outside of the map to deliver goods
  • New visuals for Concrete
  • Animated Hammock Testing Booth
  • Animated Scratch-Testing Booth
  • Animated Schrodinger's Chamber
  • Animated Bling Machine
  • Animated Microchip Maker
  • Animated Battery Maker
  • Re-rendered Logistics Assembler
  • Re-rendered Storage units (for better display with a zoomed out camera)
  • Re-rendered Graphic Card Assembler
  • Re-rendered Soil Silo
  • Re-rendered Enriched Soil Silo
  • Re-rendered Polynomial Regression
  • Re-rendered Cat Gate
  • Re-rendered Target Ad Cat Gate
  • Re-rendered Exit Cat Gate
  • Re-rendered Optic Cable/Vertical Cable
  • Re-rendered Sphinx
  • Re-rendered Monument
  • Re-rendered Cat Blimps
  • Re-rendered Geothermal Furnace
  • Re-rendered Turing Trees with more diverse sprites
  • 1 new color for Zeppelins
  • Visual effects for Hedge when the player crosses them over
  • 21 line with voice over for Dr. Katz
  • Improved logics for switching ambient tracks
  • Improved logics for switching biome-specific tracks

[previewyoutube][/previewyoutube]
[h2]Modding && Steam Workshop[/h2]
  • Custom localizations available as a mod
  • Added an option to upload a custom preview image for Steam Workshop mods
  • New mod: generative map features are now available in the Scenario Editor, thus allowing editing them and creating scenarios with different territories
  • Not part of the patch note but a friendly reminder: here's a little guide about making mods for Learning Factory

[h2]QoL && Interface[/h2]
  • New tutorial: Buildings' Panel and its hotkeys
  • New tutorial: applying a Cat Knowledge Archive on the Research Tree
  • New tutorial: creating routes for Zeppelins
  • New tutorial: using Trade Ports and Relays
  • New tutorial: finding Trade Ports and Relays
  • New tutorial: using map lenses
  • New tutorial: using the Pipette tool
  • New tutorial: quick interactions with buildings
  • New tutorial: building Transporter lines
  • New tutorial: Upgrades
  • New Blueprint available in the wiki article about Linear Regression
  • Added a new article to the Wiki, telling you all you need to know about cat researchers and their perks
  • Monument interface updated (partially)
  • Hotkeys for buildings can be assigned on hovering them in the buildings' crafting window
  • Improved Wiki interface
  • Improved tooltips for Data Storage
  • Improved tutorials
  • Improved search fields
  • Improved tooltips
  • Improved map lenses logics
  • Improved copywriting
  • Added on option to hide Zeppelins on the minimap (suggested by JoneY)
  • Auto-filling of buildings with items now works for a group of selected buildings as well
  • Added shortcut from the Research Tree to instantly open Wiki description for an upgrade (suggested by Misako)
  • Improved tooltips for locked tabs in the Monument
  • Smoother placement of multiple buildings in a row
  • UX for Zeppelins slightly improved (will be improved even more in future updates)

[h2]Techie Stuff[/h2]
  • Improved Twitch integration
  • Optimized saved game loading time
  • Optimized Storage units performance
  • Optimized Transporter performance
  • Optimized Zeppelin performance
  • Optimized minimap performance
  • Engine version updated
  • Bug fixes, kudos to Bass, rolo9, Sana, your_local_rin, Jay🥸, W, DLC prepared Ajnador, M0mb0t, hobbitfolk, Behemoth, Sunsphere11, 3fr41n, Дима Тертичный, and, especially JoneY

[h2]Re: Factory[/h2]

In this section of patch notes, we answer the questions from the community that were submitted via the in-game feedback form and/or seemed especially interesting to us, You can always contact us directly in the comments or join our Discord server

Q: "bonjour pourquoi aucun chat ne sort de la porte de chat
en scenario personnaliser" (Google Translate: "hello why no cat comes out of the cat door in scenario customize") -florian.guilloud A: To make cats appear in a custom scenario, one must toggle them in the upper panel when setting up the scenario. Additionally, at least one item that respective cat types are looking for must be available in a scenario, otherwise those cats will not emerge on a Factory

Q: "Possible small bug - cotton harvesters don't seem to detect underground cotton if that cotton was planted after the harvester was placed." -Sunsphere11 A: It appears that you have Cotton Blueprints placed, instead of actual Cotton. It is possible to confuse them by color in the Underground, but if you hover your mouse on them, you'll see those are, in fact, Blueprints.

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



----------------------

[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!