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This week's update is postponed



Hey factory builders,

As you probably know, we normally release an update for Learning Factory every fortnight, but this week is different. Ivan the programmer had to take a break from fighting game bugs to fight a virus. We all wish him to get well soon, and the next Learning Factory update will be released next week.

Extra development time will, of course, make it even better! We're working on more updated visuals, along with better tutorials and more comprehensive menus. We'll let you know as soon as they're ready for you to check out. Here's a little teaser - animated Smoothie Mixer:

[previewyoutube][/previewyoutube]

In the meantime, we suggest those of you who are interested in programming check out our blog article, in which one of the devs of Craftomation 101 (our other game) talks about developing a game using Lua language:

Read 'What do I think about Lua after shipping a project with 60,000 lines of code?' (15 minute read)

Until we meet again!

The Great Beauty (of Mars) - Learning Factory Dev Diaries, May 2024



Pretty much as your Factory evolves from a humble Yarn Ball-selling store to a continent-wide industrial/scientific/commercial cluster, Learning Factory, the game, has grown a lot in the past couple of years. And when it comes to bringing such a game to the full release, one thing certainly leads to another: there are so many buildings now, and we must make them all animated! And if the buildings are animated, why don’t we animate those Transporters, too? Etc., etc...

Which is why this edition of our developer diaries mostly consists of short videos and pretty pictures! Even if your playing Learning Factory zoomed out to the max, animated machinery creates an unforgettable image of the whole factory working like one single machine. But if you zoom in to the ground, you will notice that every building’s design is full of details. And it’s even better when they’re animated! With the latest update, we’ve reworked just 2 buildings, but check out the difference (and some moving Transporters, too):

[previewyoutube][/previewyoutube]

Animation of buildings looks inspiring even when you look under the cape. This is Catnip Juice Brewery’s animation in the editor:



In one of the previous updates we also made Catnip Algae Harvester’s animation smoother, but it’s not just that! Zooming your camera is now way smoother, too! Take a look at it (and some more moving Transporters):

[previewyoutube][/previewyoutube]

We’re talking about Transporters so much, because it really took us a lot of time to come up with the right tile design, arrows’ shape and color, and animation details. And the process is far from being complete! For example, a couple of days back we had a very vivid discussion about the colors of crossroad arrow. Here’s what we were choosing from:





Which one do you like more? Let us know!

Our next target for visual reboot are the mysterious Cat Knowledge Archives, which are scattered around the map and serve as catalyst to your scientific breakthroughs. According to our scientists, they were left on Mars by the Interstellar Lazy-Laborer Union for Mars Integration and Never-ending Aspiration for Technologic Innovation (a.k.a. the I.L.L.U.M.I.N.A.T.I.). Meaning that they simply must look scientific and mysterious. Like so:

[previewyoutube][/previewyoutube]

After all those videos, one might think that only Sergei the artist is working on the game at the moment, but this couldn’t be further from the truth! It’s just that most of the work is happening around the cape and cannot (yet) be turned into pretty visuals. Polishing is happening on every level, and one of our big tasks for the upcoming weeks is improving tutorials and interfaces - there are many fun mechanics that influence the gameplay in Learning Factory, but not all of them are properly presented to the players. And since we’re making a cozy game here, our mission is to make the first contact with it as comfortable for the players, as we can.

In other words, the evolution from janky-Early-Access-title to a shiny-awesome-v1.0-title is happening as you are reading these lines! Already we can’t wait to tell you more about that - but we’ll hold our breath for another month or so.

But if you have any questions - we suggest you ask us directly, we’re a very open bunch of developers! Leave a comment, or go straight to our Discord server, where some of us is almost always online.

Until we meet again!

P.S. This edition of developer diaries was supposed to be posted here last Saturday, but it got delayed due to the fact that the author accidentally adopeted a street cat:



We've got a total of 11 cats in our team, and counting!

Hotfix v0.31.181



Hey factory builders, here's a little hotfix to make this day better:

  • Fixed the bug with incorrect display of Tunnels
  • New engine version
  • Minor bug fixes


Update, enjoy, don't forget to share feedback if you have any!

Go Greener! - New Update, v0.31.181



Hey factory workers! This update brings a couple of new upgrades for existing research projects, along with more animated Transporters, and couple of re-rendered buildings! But mostly it is, as it should be at this stage of development, about polishing the game in every possible way! Update, enjoy, and let us know how you like it!

[h2]v0.31.181 Released![/h2]
  • More animated Transporter tiles
  • Re-rendered Cat Food Maker
  • Re-rendered Catnip Juice Brewery
  • Improved Arctic Ocean tiles
  • More plants visually react when a player crosses them over on Jetboard
  • New upgrade for Geothermal Furnace allows making Quality (+) Milk
  • New effect for Plantastic Cloning infinite research project: increased chance of spreading of plants
  • Growth Hormones infinite research project reworked, a new effect was added: decreased penalty for growing plants on imperfect tiles (suggested by S'Kleer)
  • 2 new upgrades for Fertilizer Sprinkler, providing a chance to fertilize a plant without spending a Fertilizer on it
  • Campaign maps reworked to be more fun
  • Improved tutorial
  • Improved wiki
  • Improved copywriting
  • Slightly decreased chance of new types of cats emerging at the Factory early on in the game
  • Current level of map zooming is now recorded in saved game files (suggested by Cat (the Black))
  • Buildings can now be placed on top of the character, in which case the latter will be pushed out of the borders of a building
  • Many minor QoL improvements
  • Many UI/UX fixes
  • Saved game optimization
  • New community translation for Traditional Chinese
  • Improved display of Hebrew and Arabic languages
  • Bug fixes (kudos to S'Kleer, zhi-bin)

[previewyoutube][/previewyoutube]

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



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[h2]How to Get More Involved[/h2]

At Luden.io, we develop games while constantly listening to the feedback from our awesome players. If you feel proactive, you're very welcome to do one or more of the following:
  • Subscribe to our newsletter, to get the latest info about the game's development, and a sneak peek of the upcoming features and events
  • Record 10 minutes of you playing Learning Factory, and share it with us via this form. Your feedback is so helpful, that we'll include you in the game's credits for doing this
  • Come say hi to our Discord server, or Twitter
  • Check out some other games by us!

Hotfix v0.31.180



Hi there! This little hotfix eradicate some pesky bugs and adds some more animated Transporter tiles!

Update and enjoy :)