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Learning Factory News

Hotfix v0.20.128



Greetings, engineers! We have a hotfix for you to enjoy! Here's what it brings your way:

[h3]Hotfix v0.20.128 Released[/h3]
  • Pressing RMB on a research deletes it from the queue
  • Efficiency level is displayed while catching fish
  • Improved tutorial
  • Improved copywriting
  • Performance optimization
  • UI/UX improvements
  • Bug fixes


https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

New Update: Cat Blimps & Infite Quests For Knowledge



It's been more than 2 years since Learning Factory was released in Early Access, and we're eternally grateful to the players, who joined us way back in 2021 and 2022! This week's update comes with a couple of features, that will definitely help experienced engineers rethink their logistics and boost their factories - all for the sake of making cats happy, of course.

[h3]Major v0.20.126 Released[/h3]
  • Endless researches: 15 special end-game scientific projects that allow you to spend ridiculous amounts of money for serious gameplay bonuses (see below)
  • New building: Pawssenger Dock - for your cats to wait for boarding and being carried around the Factory
  • Naturally, it comes with a new airship: Cat Blimps!
  • New upgrade: High Quality (++) Cat Houses
  • Cat House Maker has Quality (+) recipe by default
  • After cats leave tasting buildings, items they've added to their shopping list are displayed above them
  • When you get a reward for a Dr. Katz's request, it's visually displayed above the character's head
  • Pipette tool now works on grown up plants (a growing plant will stick to the cursor)
  • Cats slightly rebalanced
  • Research cost slightly rebalanced
  • Order of research projects in Terraforming category slightly changed
  • Improved tutorial
  • Campaign loading speed decreased (up to 10 seconds)
  • Freeplay premade maps loading speed decreased
  • Saving game time optimization
  • Save game file size decreased
  • Minor SFX improvements
  • Performance optimization
  • UI/UX fixes
  • Bug fixes


By the way, the idea of cat-shaped Cat Blimp was originally suggested in discussion with the community, so if you think we've got crazy ideas, you haven't seen the people playing our games :) Anyway, here's what the legend began with (a sketch by Jiiniasu):



[h3]Infinite Research: Eternal Quest For Knowledge[/h3]

Enter our long-awaited feature for the players who are bearing the burden of being filthy rich and out of projects to research! These one will keep your cat scientists occupied for ages AND provide handsome bonuses to your Factory and your catstomers:

Here’s the current structure of research projects and their characteristics, divided by knowledge fields:

Upgrades: Fortune Activator (income increase) - Cat Smell Amplifier (Hype increase) - Square Cardboard Space Signal Emitter (Loyalty increase)

Production: Time Machine (increased craft & trading speed) - Dark Matter Condenser (chance of creating extra building) - Nanoproduction (chance of creating extra item while crafting)

Science: CatGPT (perfect ML prediction chance && data quality increase) - Cat Hive Mind (extra researcher XP) - Catificial Intelligence (extra articles quality)

Logistics: Space Bender (increased character speed) - FTL Engine (increased Zeppelin speed) - Black Hole Pocket (extra Storage && Stores capacity)

Terraforming: Growth Hormones (chance of extra plant multiplication) - Fungi From Pluto (plant growth speed increase) - Plantastic Cloning (chance of keeping a plant intact for harvesting it twice in a row)



Now, we've got a question for you: what other parameters would you like to be able to modify with such research?

Some of the projects above were developed with help from our community, but we could use more ideas - because in the end, we're always trying to make features the will be useful to you, the players!

Send your thoughts to Discord server of ours or leave a comment!

https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Dev Diaries, March 2023: Subsidizine Researchers & Demandin Dr. Katz



Hey everyone! It is well known that the older you get, the faster flies the time. Apparently, a similar principle applies to video games: the closer to release, the shorter the next month seems. Is it the middle of March already? It is. And apparently, we've made a lot of progress.

[h3]Blueprints Complete![/h3]

If you were not using this mighty powerful instrument before, you should give it a try now! You can now make changes in the Blueprints straight from the Blueprint Library, but what’s even more exciting - you can instantly craft buildings over the Blueprints by pressing ‘Ctrl + click’ (by default) on them. Or even better - you can automatically build stuff around you by pressing just one button ('J’by default)! Just make sure you have enough resources for it.

[previewyoutube][/previewyoutube]

[h3]Visual Update: It Has Begun!
[/h3]
Mark these words: come summer, you will see a whole different Learning Factory! Needless to say, the graphics in the game is far from final: we only have one Sergei, the artist. But his talent is truly unstoppable: he already started polishing key buildings in the game, adding shadows and other very important details. The first subject to transform is, of course, the Yarn Ball Maker - one of the first and most important structures at any stage of your Factory development:



Needless to say, redesigning the Yarn Ball Maker means redesigning Yarn Balls as well:



It took us some time to implement because Sergei has a habit of sometimes going WAY too deep into details. This time he spent hours studying the techniques of weaving in the textile industry, so he could make Yarn Balls look truly realistic (for a game about cats on Mars in the future, yes, why?).

Eventually, the resulting Yarn Balls ended up becoming so realistic, they’d look visually noisy when the camera zoomed out too far… Therefore, we had to postpone implementing them until the next update. But they arrived at last:



Oh, but what about that delicious Yarn Ball with a gold star, on the right? Oh, it’s just a new type of item, combining the softness and playful potential of Yarn Balls with the irresistible vibes of Catnip Algae. We even had to design a special machine for you to be able to craft it:



[h3]Gameplay Changes: Sales, Subsidizing & Dr. Katz Requests[/h3]
We have a confession to make: lots of features we implement on a bi-monthly basis are not listed in these humble Dev Diaries. Mostly because we don’t want to overburden you with too many details - we do make a lot of changes to the game. But the most recent update introduced a bunch of cool new things that are worth mentioning:

There’s now an option to subsidize cat researchers working in Experimental Labs. For a reasonable price, you can make it so the next 100 articles written by a researcher will bring them twice as much experience. They don’t go out of their laboratories much, but they still like money, who knows why! Cats are mysterious.

You can also spend money on upgrading Dr. Katz’s requests (those mini-quests that you see in the upper left corner of the screen from time to time) - the challenge will become harder but the reward will be better, too!

And to earn money to afford these tools, you can turn on Sales pricing mode in a Smart Store! It’s an addition to already existing manual pricing and machine learning pricing. With this thing on, all items in a Store will be sold at minimum prices, but the satisfied cats will become more loyal, which will bring you more profit in the future.

[h3]Now What?[/h3]
Once you get locked into serious feature adding, the tendency is to push it as far as you can. Even with the game’s full release approaching, we still got a couple of awesome things up our sleeves!



One of them is Cat Zeppelins. Like, for transporting cats this time. Once we introduced Cargo Zeppelins to the game, some players started trying to put cats inside of them, though they were never designed for this. Some of the players even succeeded in doing that (which, naturally, resulted in the game crashing). So we thought it was a fine idea. We haven’t heard of any historical cases of cats traveling in giant blimps, so we see it as our chance to finally make things right, even if just in a video game. Cats deserve to be able to fly in airships, dammit!

The other big feature we’re working on is dedicated to those who made the best of the features from the paragraphs above and is now carrying the burden of being filthy rich. The codename of this feature is ‘endless researches’, and it will allow you to invest ridiculous amounts of money to squeeze the game for various benefits for your Factory: increased Hype, increased XP levels for scientists, a chance to craft an additional building while crafting, a speed boost for Zeppelins - you name it! As long as you keep the sweet dough coming.

See you in a month! Things are about to get exciting as ever as the full release approaches. Glory to science! Glory to KOTOVOD!

Steam Spring Sale: Learning Factory Is 31% Off!



Hey everyone!

You know the drill. What else there is to explain? It's Steam Spring Sale, and Learning Factory is 31% off for the rest of the week!

Time to wipe it out of your wishlist into your Steam library! And don't forget to grab some other awesome games on the way.

Happy hunting!

https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

New Update v0.19.125: Sales, Subsidizing & New Yarn Balls



It's not the length of list of changes that defines an update. This one is marked as 'Regular' but the list of changes is actually pretty long. There are lots of things that we added and improved here in there - they might not sound as cool as finalizing Blueprint mode. Nor they are as epic as something that we're planning for the next update (wink-wink, nudge-nudge).

Still, they change the experience from the game a great deal. Here's how.

[h2]v0.19.125 Released[/h2]
[h3]New buildings & Sales[/h3]
  • New buildings: Quality Manipulator and Long Quality Manipulators. For manipulating items, you know. With quality
  • Added an option to craft Quality Batteries, default recipe is added to Battery Maker
  • Sales mode for Smart Cat Store (to be unlocked on the progress bar of the Research Tree): allows selling items at minimum prices that leads to increased loyalty of cats who shop there
  • 4 upgrades that increase the amount of items that can be added to a cat's shopping list upon visiting tasting buildings
  • Added statistics for added Loyalty (from tasting buildings and Roadside Boutiques shopping)
  • Added statistics for recommended items in tasting buildings

[h3]Researching[/h3]
  • Subsidizing option in Research Hub: invest money to boost EXP gain for the next 100 articles for a researcher in the Hub
  • Experience gain ratio slightly increased
  • Research difficulty rebalanced and now depends only on how far from the start a research project is
  • Research Tree screen now displays the overall amount of Cat Knowledge Archives (via Oniguro)

[h3]Graphics[/h3]
  • New visuals for Yarn Balls
  • New visuals for Yarn Ball Maker
  • Lava terrain visuals slightly improved

[h3]Dr. Katz requests[/h3]
  • Added an option to decline or upgrade Dr. Katz's requests (to be unlocked on the progress bar of the Research Tree): invest money to add challenge and receive a better reward
  • Dr. Katz's requests are now sometimes rewarded with Manipulators, Soil and Fertile Soil
  • Dr. Katz's requests now include Quality and High Quality items
  • Dr. Katz's requests now include a demand to satisfy a certain amount of cats with high Loyalty level
  • Upgrading a request may result in demanding higher quality items or higher levels of cats' Loyalty
  • Added an option to auto collect rewards from Dr. Katz's requests (via xz215279)

[h3]Blueprints[/h3]
  • Added an option to auto build Blueprints in the are around the character ('J' by default)
  • Added an option to automatically hang a Blueprint on the mouse cursor while building for Logistics buildings only
  • Added an option to remove a building from crafting queue if that building's Blueprint was removed
  • New Blueprint in the Blueprint Library (via Oni)

[h3]QoL & Interface[/h3]
  • Saved games can be sorted in the menu
  • Decreased saving time (especially for Factories with lots of Zeppelins)
  • Decreased saved game file size
  • Added an option to past a config to multiple buildings at once (if they are selected)
  • Added an option to assign controls to mouse buttons 3-6
  • Improved tooltips display
  • UI/UX fixes
  • Bug fixes


[h2]Got Blueprints?[/h2]

Here’s an awesome trade offer.

We get: Blueprints from your Factories that you consider so cool/useful, that all Learning Factory players must have it

You get: your work added to the global Blueprint Library and your name in the game (in case we and the commuity find your Blueprint useful). Pictured above is one of the first works by one of our players - check it out in the game now!

How to make a Blueprint:
  • Press and hold Ctrl and drag your mouse over a group of buildings/object
  • Press Ctrl+S to save the group as a Blueprint in the Library ('B' by default)
  • Don’t forget to enter a name and a description of what your blueprint does (this is also where your name will appear, if we select your Blueprint for the official list)
  • You can also make simple editions to a custom Blueprint in the Library: delete items with the right mouse button, rotate the whole Blueprint or invert the surface and underground levels
How to share a Blueprint:
  • Go to Blueprint Library ('B' by default)
  • Find your work there
  • Press the arrow icon (‘Export Blueprint’) next to a Blueprint’s name. Or press ‘Details’ and find the ‘Export’ button there
  • The Blueprint will be copied to your clipboard as text, you can then paste it anywhere and send it to anyone you want (it will be attached as a text file if you paste it to Discord)
How to import a Blueprint:
  • In the Blueprint Library, find the ‘Import’ field in the lower part of the screen
  • Paste the text code of a Blueprint you got somewhere
  • Hit the green arrow button
Share your works on our Discord server! Or drop them into a text file and mail it to [email protected]

https://store.steampowered.com/app/1150090/Learning_Factory

And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------

[h2]How to Get More Involved[/h2]

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

[h2]Share Your Gameplay and Become Part of KOTOVOD History[/h2]
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here