1. Gloomwood
  2. News

Gloomwood News

Gloomwood is too good to play unfinished




It's not often that I'm so immediately into a game that I follow its development as closely as possible, but that's the effect Gloomwood's demo had on me when it appeared on Steam in 2020. Good immersive sims only come around once every few years so I take what I can get, but that brief vertical slice convinced me that New Blood Interactive has something special here: a neo-victorian stealth game with the vibes of Bloodborne and the backstabs, shadow hopping, and constant vulnerability of Thief...
Read more.

Patch Notes v0.1.216

General
  • Brightness slider maximum value increased to 5.0 (from 1.0)
  • Gamma slider now capped at -0.5/0.5 (from -1.0/1.0)
  • "Secondary Fire" now rotates the active inventory item clockwise in addition to "Lean Left/Lean Right"
  • "Escape" now closes the active readable and journal menu
  • Pickup "Cheesewheel" now restores 15% health (up from 5%)
  • Highlighting an empty button presser will now show a 'ghost' placement of the button if present in inventory


Area: Fishery
  • Added additional health syringes, food items and Undertaker slug rounds on both Half and Full Moon difficulty


Fixes
  • Look sensitivity slider now correctly saves values up to 12.0
  • Anti-aliasing now correctly saves the value when set to 2X samples
  • Fixed issue with contrast slider not correctly applying contrast setting
  • Fixed issue where rapidly closing the journal could break control state while opening the inventory
  • Fixed issue where note text would disappear if going from a multi-page note to a single page note
  • Fixed issue where mantling an openable window would cause mantle to get stuck
  • Fixed issue where elevators could get stuck crushing an AI's corpse or giblets
  • Fixed issue where Handlantern brightness would persist when swapping to a two-handed weapon
  • Fixed issue where stacks of Leg Traps could not be split in the inventory
  • Fixed issue where saves could not be loaded due to a bug with AI task queue data
  • Improved "Carriage" prop model and collision to correctly block AI attacks and pathing, and light flares
  • Allowed both lamps on "Carriage" props to be individually shot out
  • Changed "Lightmap Quality" labels and set the config default to "Medium" to give better presets to new players
  • Phonograph room music blocking triggers now work correctly
  • Removed Application.isFocused check to help players whose look control is dropped randomly

GLOOMWOOD EARLY ACCESS BEGINS

SURPRISE, DOCTORS!


[h3]We're launching Gloomwood Early Access a day... early.[/h3]
[previewyoutube][/previewyoutube]
[h3]So what are you waiting for?[/h3]

[h2]EMBARK NOW:[/h2]

https://store.steampowered.com/app/1150760/Gloomwood/

ONE DAY REMAINS

Be sure to wishlist and follow to know EXACTLY when Gloomwood Early Access begins.

Thank you to everyone who supports New Blood and has been following Dillon and the team's progress over the years.

We've said it before and we'll say it again...

THIS, is only the beginning.

https://store.steampowered.com/app/1150760/Gloomwood/

One of our most anticipated games since 2020 is about to enter early access




The next release from the New Blood indie collective, the Thief-inspired first person survival horror game Gloomwood, is set to enter early access September 6. It's been a long wait since we first got to try Gloomwood's demo back in 2020, but the variety of new mechanics and locales creator Dillon Rogers has been teasing on Twitter make it seem like the wait was worth it...
Read more.