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Season 20: Glow of the Ghoul



Let’s ghoulify Appalachia.

Season 20: Glow of the Ghoul starts March 18, timed perfectly to arrive with Ghoul Within, Fallout’s next major update, which is bringing all the Vault-dweller ghouls to the Wasteland.

Glow of the Ghoul is all about the Ghouls. This theme is for the mutated, the irradiated, the glowing and the feral of the wasteland. Even if you’re not going the way of the ghoul, be sure to decorate your C.A.M.P. in the most radiation-ridden and dilapidated way to make all your ghoulfriends feel at home. Toxic waste looks good in any C.A.M.P.

We've got the trailer for the upcoming season below:

[previewyoutube][/previewyoutube]


What’s coming up in Glow of the Ghoul? Here’s the season calendar:


Ghoulish Rewards

On March 18, when both Season 20 and Ghoul Within are live, you will be able to turn into a ghoul. But wait, there’s more than just looking irradiated to being a ghoul. You’ll also want to remodel your C.A.M.P. and give it the gooey radiation-y vibe that every wasteland palace deserves.

By the way, if you don’t have a current Fallout 1st Membership, you can always get a Seasons Pass for access to Fallout 1st rewards.

Getting ready to transform into a ghoul? Check out our Official Guide to Being a Ghoul, featuring a welcome video by T0nik.


Remember, Glow of the Ghoul begins March 18 alongside the next major update, Ghoul Within.

Fasnacht Event - 2025

February 18 is the first day of Fasnacht.

You know what that means: It’s time to don ye festive Fasnacht masks and parade through the streets of Helvetia. Fasnacht runs from February 18 to March 4.

At the top of the hour, every hour, the Fasnacht public event will pop up on your map. Navigate your way to Helvetia and speak to the Master of Ceremonies—the Mister Handy-in-charge.

With your fellow Wastelanders, complete any tasks assigned to you by the Protectrons. You’ll do everything from save the bees to play instruments or add wood to the bonfire. Once five robots are ready to go, the parade will kick off.

Your next job is to be the security detail for the bots as they celebrate. Completing the event will earn you the “Masked” prefix for your character title, a chance at the “Glowing” prefix, net you a Fasnacht mask and other flowery rewards.

New Masks and Rewards



Pictured above are three new Glowing Fasnacht masks. From left to right, we have Big Foot; the famous horned rabbit, also known as the Jackalope; all the way to Veggie Man.



For your C.A.M.P.s, you can earn flower and plant box decorations that are sure to delight your guests. This Jackalope-masked Wastelander is fond of the Rhododendron Flower Boxes. You can also earn Soot Flower, Aster, Mutated Fern and Ash Rose Boxes. All these decorative C.A.M.P. flower boxes also come in Flowering versions that feature fluttering butterflies.

The Science of Love Challenge Event

Some people believe love is an art, but it’s actually a science.

Love is an uncomplicated emotion that is always predictable and quantifiable. And yet, somehow, blinding. This February, learn everything there is to know about that famous chemical reaction called love.



The Science of Love is a new Seasonal Challenge Event that begins on February 4 at 12PM ET and runs until February 18 at 12PM ET. Over the two weeks that The Science of Love is active, you’ll complete Challenges to earn S.C.O.R.E. and some handy consumables like Lunchboxes, Perk Card Packs and Basic Repair Kits. Because you, Wastelander, are studying to be a Doctor of Love, you must wear the Head Mirror Headwear while you are completing challenges—you can pick that up in the Atomic Shop for free.



Each week, you’ll be collecting your instruments, preparing your materials and killing a bunch of Ghouls, Super Mutants and Robots. Complete the Daily Challenges from the first week and you’ll earn the fuchsia Dopamine Wallpaper that features the molecular structure of Dopamine, which is exactly one half of the formula for love. If you look at the reward for the second week of Challenges, the Study of Love Chalkboard, you’ll find the completed formula for love.

After two weeks, you’ll know so much about love (Oxytocin + Dopamine), that you’ll earn the Pink Heart Light, so you can shine a spotlight on your heart’s desire in your C.A.M.P.

Study the following formula to complete the event and earn your Pink Heart Light:

Formula: The Science of Love
  • In week one, complete 5 of 7 Daily Challenges wearing the Head Mirror Headwear to earn consumables. (This will complete the Weekly Challenge.)
  • Earn the Dopamine Wallpaper!
  • In week two, repeat Step 1.
  • Earn the Study of Love Chalkboard!
  • Successfully complete both Weekly Challenges and you’ll have completed the event, The Science of Love!


The reward for all your hard work? The Pink Heart Light!

Double SCORE Weekend Event

Need help progressing in Season 19? Get Double the usual amount of SCORE when completing daily challenges all weekend long!

Fallout 76 Update Notes – January 21, 2025

Today’s update provides stability improvements across all platforms and brings more improvements to Appalachia.

Read on for a full list of patch notes.

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[h2]Armor[/h2]

  • T-65 Tricentennial Paint now correctly states it works with the T-65 armor set.


[h2]Best Builds[/h2]

  • Fixed an issue where Liking or Unliking a Best Build would cause inconsistent text for the button.


[h2]C.A.M.P. and Workshops[/h2]

  • Improved Pet spawns so they would no longer get stuck at the border of camps.
  • The vertical spacing between C.A.M.P. slots in the menu have been decreased appropriately.
  • Fixed an issue preventing the Plastiform Blue Star from being built in camp.
  • Fixed the Build menu icon for the Winter Retreat.
  • Fixed the Build Menu icon for the Mounted Jackalope Head.
  • Adjusted collision on the Winter Retreat.
  • Fixed the build limit for Billboards.
  • Fixed an abrupt transition when moving out of snow aurora weather.
  • All instances of the Gleaming Depths Shelter are now consistently named.
  • Counterfeit Bottle Cap Machine will now correctly generate Lead and Aluminum.
  • Counterfeit Bottle Cap Machine no longer shares a build limit with campfires.
  • Fixed an issue where some players could no longer build the Moe the Mole Safety Cutout despite knowing the plan.
Dev Note: If you have not learned the recipe for the Mole Safety Cutout, it can be earned as a reward from Dangerous Pastimes.

[h2]Creatures[/h2]

  • Scorchbeast and Scorchbeast Queen no longer continuously fire their sonic blast attack.


[h2]Events[/h2]

  • During Seismic Activity, if the corpse of the Ultracite Titan remains from a previous run, it will now despawn before the next run.
  • Plastiform rewards now correctly display "Activate" instead of "Use".
  • Fixed an issue causing Super Mutants to drop more caps than expected.


[h2]Gleaming Depths[/h2]

  • Mothman is no longer whispering in the Gleaming Depths.
  • The electricity hazard on top of the EN06 Guardian's platform will now become active sooner.
  • Vulcan Research Lab health and progress bars are now localized.
  • The electric field in the ENO6 Guardian fight has been expanded to cover the intended range on the guardian’s platform.
  • Fixed an issue where the Epsilon Squad Trophy wasn't being granted to players who completed the fight under the required time limit.


We are still investigating reports of performance issues within The Gleaming Depths raid. Thank you all so much for all your reports so far!

[h2]Items[/h2]

  • Added Mutation Suppression to the effect descriptions for Rad-X and Rad-X Diluted.


Dev Note: The Mutation Suppression description was added to the Rad-X Diluted by mistake. Rad-X Diluted does not suppress mutations and we will remove the Mutation Suppression description from it in the next patch. Sorry for any confusion!

[h2]Quests[/h2]

  • The Ol' Weston Shuffle: Fixed an issue that would prevent Johnny from shooting at the end of the quest.
  • Hunter for Hire: Fixed an issue where Roper and Jacky were unresponsive to quest actions.
  • Novice of Mysteries: Fixed a rare case where the quest could get stuck.


[h2]Weapons[/h2]

  • Fixed Cauterizer displaying static VFX when on a weapon rack.
  • Adjusted the smoke effects of the Gauss Minigun.
  • Revolutionary Sword now uses the correct melee weapon icon in the weapon wheel.
  • Fixed an issue where colored baseball bats would not display their correct textures.
  • The Description of the Lickety-Split weapon now correctly states that "Railway Spikes Shatter & Ricochet for up to 30 Damage".


[h2]Miscellaneous Fixes[/h2]

  • "Mute Pings" and "Unmute Pings" are now localized.
  • Fixed an issue where some players were unable to earn the Player Title "Vault" and "Dweller" despite completing vault 76.
  • Supplies will correctly display in the Pip-Boy Currencies tab.
  • Owned Nuclear Winter Player Icons will now appear again in the Atomic Shop.
  • Fixed an issue which could cause V.A.T.S. firing to be misaligned on some ultrawide screens.
  • Screen narration accessibility setting will now display correctly in all languages.
  • The Motorized Butter Churn will now be found in the "Resources" tab of the workshop menu.
  • Season Booster widget will now correctly display boosters carried over from the previous season.
  • In the social menu there should no longer be a blue “shadow” being cast on the text of player names who are online.
  • Fixed inconsistent capitalization in some legendary effect descriptions.
  • Fixed a typo in the Golden Enclave Officer Outfit.
  • Player Titles will no longer obscure the player's face from a distance.
  • Removed extra word "Outfit" from the name of Grim Reaper Outfit and Headwear.
  • Nuka-World On Tour's "Bottle Blaster" game now correctly calculates the Nuka-cade points earned.
  • Fixed an issue that caused the Splash informational screen to not display correctly when launching the game on Xbox.
  • Fixed an issue causing Mutated Party Packs to not drop after completing the mutated version of Safe and Sound


[h2]Mods[/h2]

  • Updated the description for the One-Star "Bolstering" mod to correctly state that it "“Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently +0” (Currently + will display the current value applicable for that player).
  • Improved descriptions on the barrel mods for the Karma Syringer.
  • Fixed an issue with duplicate text in many legendary effect descriptions.
  • Electrician's Four-Star mod now correctly persists after the player dies.


[h2]Perks[/h2]

  • Legendary Charisma now counts towards the Perk Sharing requirement.
  • When attempting to share a Perk Card you do not meet Charisma requirements for, the required Charisma is now shown.


[h2]UI[/h2]

  • Four-Star Legendary flyouts will now display the correct mod and appear and disappear appropriately.
  • Some Lunchbox effects now provide more informative descriptions in the Pip-Boy.
  • Improved maximum quantity behavior on purchase window.
  • Fixed an issue which could cause some UI overlap when viewing Item Statistics or Camp slots.
  • Pip-Boy no longer shows 3D renderings of items after a list becomes empty.
  • Updated UI of Ammo Per Shot to show currently instanced weapon rather than default weapon value.
  • Fixed an issue which would cause the first letter to not display in the disclaimers for AP and Carry Weight Boosters.