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Fallout 76: Update 22 Patch Notes - September 15, 2020

We’re releasing Update 22 today, which includes new features like One Wasteland, Daily Ops, Legendary Perks, and the start of our second Fallout 76 Season. This update also brings a number of additional improvements and bug fixes to the game, so be sure to read on to catch the patch notes.
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[h2]Update 22 Highlights[/h2]
  • One Wasteland: Creature levels now adjust dynamically to more closely match character levels, so you can adventure anywhere in Appalachia, whether alone or with your friends!
  • Fallout 76 Season 2: Join Armor Ace and the Power Patrol in their battle against the Red Vipers by ranking up on an all-new S.C.O.R.E.board and claiming tons of rewards along the way.
  • Daily Ops: Gear up, grab your pals, and get ready to take on challenging, repeatable, and randomized encounters called Daily Ops.
  • Legendary Perks: Become legendary with new high-level Perk Cards that will offer more power and build diversity to your characters.

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[h2]Update Version[/h2]
PC (Steam): 1.4.0.20 (27.5 GB)
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[h2]One Wasteland[/h2]
With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter.
  • If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.

In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player.
  • This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them.
  • While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.

One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.
Catch even more details by reading our recent One Wasteland Preview article on Fallout.com.

[h2]New Season, Board, & Rewards[/h2]
Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!
  • Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks.
  • We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.

We’ve made several adjustments this Season that you may want to keep in mind as you dive in:
  • Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.
  • We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.
  • We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.

Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.
Head to the Seasons page on Fallout.com and read our recent Season 2 Preview article to get more information about Season 2, as well as a look at the rewards that will be up for grabs.

[h2]Daily Ops[/h2]
Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.
Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.
  • In Daily Ops, you’ll square off against enemies from a single faction who are affected by a unique “mutation,” which will make them deadlier and more challenging to take down.
  • Complete your objectives, eliminate the enemy threat, and you will be rewarded for your efforts to make Appalachia a safe place for everyone.

To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.
  • Select a Daily Op from the list to learn more about it, including which location, enemies, and mutations you’ll face.
  • Enter Daily Ops directly from the tracker by clicking the “Join” button.
  • You can take on Daily Ops alone or in a team of up to four other players.

Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.
  • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
  • Enemy Factions: Super Mutants, Blood Eagles, or Robots
  • Enemy Mutations:
  • Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.
  • Volatile: Enemies will explode on death
  • Active Camouflage: Enemies will be cloaked when not attacking
  • Resilient: Enemies can only be killed by a melee attack
  • Freezing Touch: Enemy attacks will freeze players

Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.
Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.
You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:
  • Initiate Tier: 16 minutes or less
  • Paladin Tier: 12 minutes or less
  • Elder Tier: 8 minutes or less

The higher the tier you achieve, the higher your chances to get better rewards, including more XP, larger amounts of in-game currencies, legendary items, and even brand-new items like the War Glaive, which is a customizable two-handed melee weapon.
After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

[h2]Legendary Perks[/h2]
Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters.
We’ve added a new “Legendary Perks” button to the top of the normal Perk Card Menu, which you can use to access and modify your Legendary Perk Slots and Cards.
You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.
  • If you already have high-level characters, they will immediately have access to one Legendary Perk Slot for each of the above milestones they've reached.
  •  For example, a level 250 character will have access to 5 Legendary Perk slots, and will gain a 6th slot at level 300.
  • One Legendary Perk Card can be equipped to each slot, and you can unequip them at any time in exchange for 1 Perk Coin (more on Perk Coins below).

Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them.
  • Even your characters below level 50 will be able to equip Legendary Perks in these slots, which gives them access to more power at an earlier stage of the game than your higher-level characters had at that level.

With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.
  • Earn Perk Coins by scrapping your unused normal Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.
  •  For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.
  • Each Legendary Perk Card can be upgraded up to three times, at a price of 50, 100, and 150 Perk Coins to reach ranks 2, 3, and 4, respectively.
  •  While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for each of your characters.
  • To help give your Perk Coin collection a boost, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who reach level 50.
  •  Please note: If your characters are already level 50+, this Challenge will already be completed for them the next time you log in, and the 50 Perk Coin reward will be added to your Perk Coin total automatically.


[h2]Design Updates[/h2]
[h3]General[/h3]
- Fast Travel: It is now free to Fast Travel to Foundation and Crater.

[h3]Combat[/h3]
- Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.
-- Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.
-- We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.

[h3]Items[/h3]
- Alien Blaster: Damage increased by 30%.
- Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.
- Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.
- Shishkebab: Now deals Fire damage instead of Energy damage.

[h3]Perks[/h3]
- Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.
- Tank Killer: Pistols now benefit from the Tank Killer Perk Card.

[h3]User Interface[/h3]
- Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).
-- We did this in part because it is not possible to build in Public Teammates' C.A.M.P.s., and partly because most players were using the Building team the way we had intended Casual to be used anyway.
-- Removing the Casual team option, it made room for us to add the new Daily Ops team type, which we feel players will find more useful following today’s update.

[h3]World[/h3]
- Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.
- Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.
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[h2]Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
- Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.
- Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.
- Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.
- Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.
- Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
- Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.
- Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.

[h3]C.A.M.P. and Workshops[/h3]
- Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.
- Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.
- Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.
- C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.
- C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.
- Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.
- Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.
- Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.
- Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.
- Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.
- Displays: Wall Weapon Racks can now be correctly snapped to Walls.
- Exploit: Items can no longer be stacked on objects that are in disrepair.
- Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s.
-- Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
-- Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
- Exploit: Addressed a C.A.M.P. budget exploit related to Generators.
- Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.
- Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.
- Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.
- Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.
- Log Cabin: Players can now correctly place items in the window of the Log Cabin.
- Rain Water Collector: No longer becomes invisible when destroyed.

[h3]Challenges[/h3]
- Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.

[h3]Death & Respawn[/h3]
- Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.
- Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior.
-- Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.

[h3]Enemies[/h3]
- Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.

[h3]Items[/h3]
- Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.
- Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.
- Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.
- Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
- Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
- Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.
- Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.
- Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.
- Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.
- Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.
- Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.
- Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.
- Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.

[h3]Mutations[/h3]
- General: Players can now correctly acquire more than one Mutation in a given play session.
- Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.

[h3]NPCs[/h3]
- Critters: Now cap at level 5 and can no longer spawn as legendary.
- Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.

[h3]Performance and Stability[/h3]
- Client Stability: Fixed a crash that could occur when using the Pip-Boy.
- Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.
- Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.
- Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.
- Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.
- Server Stability: Addressed a server crash related to player Vending Machines.
- Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.

[h3]Perks[/h3]
- Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.
- Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.

[h3]Quests and Events[/h3]
- A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.
- A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.
- An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.
- Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.
- Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.
- Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.

[h3]Sound[/h3]
- C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.
- Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.

[h3]User Interface[/h3]
- Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.
- Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.
- Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.
- Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.
- Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.
- Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.
- Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.
- Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.

[h3]World[/h3]
- General: The following locations can now be accessed at all times, and attempting to enter them no longer sometimes displays a “Location available at a later date” error.
-- Arktos Pharma Biome Lab
-- Eta Psi House
-- Pi House
-- The Burrows
-- The Nukashine
-- Van Lowe Taxidermy
- Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to include the road in front of Allegheny Asylum to resolve an exploit affecting enemy spawns during the Line in the Sand event.

Fallout 76: Update 20 Patch Notes – June 30, 2020

We’re releasing Update 20 today, which kicks off The Legendary Run, the first Season in our new progression and reward system. It also includes Public Teams, a new social system that makes teaming up easier and more beneficial than ever. This update also brings a number of additional improvements and bug fixes to Fallout 76, so be sure to read on to catch the patch notes.

[h2]Update 20 Highlights[/h2]
  • 76 Seasons: Earn S.C.O.R.E. to rank up and claim tons of stellar new rewards with our all-new progression system, which brings a major overhaul for Challenges.
  • The Legendary Run: Our first 10-week Season begins today! Race across the galaxy against the evil Dr. Zorbo and unlock unique cosmetics, in-game currencies, and much more along the way.
  • Public Teams: Use the Social Menu to easily find, join, or form a Public Teams that bring players together under shared team goals and offer themed in-game buffs.


[h2]Update Version[/h2]
  • PC (Steam): 1.3.2.10 (4.3 GB)


[h2]76 Seasons— Earn S.C.O.R.E., Rank Up, Claim Rewards![/h2]
Today’s patch adds the new 76 Seasons system to the game, which includes a new account-wide progression system that will overhaul our current Challenges and offer you lots of in-game rewards. Our first Season is called “The Legendary Run” and everyone can join in the fun and start earning rewards for free immediately following today’s patch maintenance.

We’ve highlighted how 76 Seasons and The Legendary Run will work below. If you’d like even more details, please check out our recent Inside the Vault article or visit the Seasons page on Fallout.com.

[h3]Race Among the Stars[/h3]
  • We’ve added a new option on the Main Menu for The Legendary Run, which you can access to view the Season 1 progression screen, keep track of your progress, and preview all available rewards.
  • The Legendary Run progression screen features a Captain Cosmos-inspired boardgame, in which you will race across the galaxy against the evil Dr. Zorbo.
  • Your progression is represented as spaceship gamepiece on the board. Can you beat Dr. Zorbo to the finish line before the 10-week Season comes to an end?
  • You will begin “The Legendary Run” at Rank 1, and you can advance your position on the board by earning S.C.O.R.E. through your Daily and Weekly Challenges. These include completing Public Events and leveling up your character.
  • Every time you reach a new Rank, you will be able to claim a new reward, like unique armors, C.A.M.P. items, weapon skins, Power Armor paints, consumables, Perk Card Packs, Atoms—even in-game currencies, like Scrip, Caps, or Gold Bullion!
  • There are 100 Ranks to achieve in total during Season 1, and more than 40 new cosmetic items up for grabs along the way.
  • All players will play using the same progression and reward path, which means everyone is working towards the same rewards through the entire season.
  • Starting two weeks after The Legendary Run begins, players will have the option to spend 150 Atoms to immediately unlock the next rank and claim its reward. Please note: Ranks must be purchased individually and in order.


[h3]Take on new Challenges[/h3]
  • Daily and Weekly Challenges have received significant updates with today’s patch.
  • Daily and Weekly Challenges now award S.C.O.R.E. instead of Atoms, and completing them is the primary way to progress during a Season.
  • Nuclear Winter Daily and Weekly Challenges now award S.C.O.R.E. in addition to their other rewards.
  • We’ve streamlined the Daily and Weekly Challenges you receive so that they are more straightforward and easier to complete.
  • We’ve also changed the number of Challenges you receive on a daily and weekly basis so that they are more predictable and consistent.
  • You can access your Daily and Weekly Challenges directly from The Legendary Run progression screen while you’re in a game world.
  • If you would like to keep an eye on your progress toward specific Challenges, you can add them to the Challenge Tracker from the Challenge menu.
  • Lifetime Challenges, like Character, Social, World Challenges, and etc., have not been changed. They still grant the same Atom rewards that they did prior to today’s update.


[h3]Claim Your Prizes[/h3]
  • After ranking up, head back to The Legendary Run progression screen to claim your rewards directly from the corresponding Rank on the gameboard.
  • When you unlock consumables, like Repair Kits, or in-game currencies, like Caps, they will only apply to one of your characters. Make sure to select the character that you want to receive the reward.
  • Ranks are account bound and their rewards cannot be earned more than once per Season.
  • Learn more about the rewards you can unlock during The Legendary Run, including Lunchbox consumables, the Ammo Converter, and more by visiting our recent Season 1 Kickoff article on Fallout.com.

[h2]Public Teams[/h2]
Our new Public Teams system makes grouping up with others easier than ever, and offers special bonuses to players who choose to play together toward a shared team goal.
[h3]Join a Public Team![/h3]
  • We’ve added a new “Public Teams” tab to the top of the Social Menu that you can select to browse all Public Teams in your current world, join one, or create a team of your own.
  • Every Public Team has its own Team Goal set by the Team Leader, like Exploration or Events, which can help you find like-minded players to join.
  • Public Teams can have up to four members at once, so as long as there is an open spot you can click one of the teams in the list to join it immediately.
  • You can also open the Map to see where current Public Teams are in Appalachia, and join them from there.
  • Team Leaders display special icons showing their current goal, and you can click on them to view additional details before choosing to join the team.

[h3]Create Your Own Team[/h3]
  • To start your own Public Team, hit the “Create New Team” button in the Public Teams tab in the Social Menu.
  • Next, select a goal for your team. There are currently six to choose from: Hunting, Roleplay, Events, Exploration, Building, or Casual.
  • Once you’ve selected a goal, all players in your current world will receive a notification that a new Public Team is available.
  • Your Public Team notification will not appear to players you’ve blocked and vice versa.
  • Multiple Public Teams of the same type can exist at once, so you can choose any Team Goal you wish.
  • As the Team Leader, you can freely change your Team Goal at any time using the Social Menu.
  • If needed, you also have the ability to kick or block any players from your Public Team.
  • You can also invite your friends or other players to form a private team with you, and then convert it into a Public Team at a later time using the Social Menu. Please note: Teams formed from the game’s Main Menu or by direct invite will always begin as private teams.

[h3]Team Goals and Bonds[/h3]
  • While on a Public Team, you will receive a small buff that’s themed to align with your current Team Goal.
  • Over time, you and your new teammates will form Bonds, and each bonded teammate you have will add another stack to your Team Goal buff.
  • Here are all of the current Team Goals and their associated bonuses:
    - Hunting – Bonus: +25% XP for Legendary Kills (100% for a fully bonded team)
    - Roleplay – Bonus: +1 Charisma (+4 for a fully bonded team)
    - Events – Bonus: +25% XP for completing Events (100% for a fully bonded team)
    - Exploration – Bonus: +1 Endurance (+4 for a fully bonded team)
    - Building – Bonus: +1 Intelligence (+4 for a fully bonded team)
    - Casual – Bonus: +1 Luck (+4 for a fully bonded team)

While you are on a Public Team, there are a few additional things you may wish to keep in mind:
  • Your teammates will likely be focused on their current Team Goal. Be sure to join a team that matches your interests, or create a team of your own if you don’t find the type of team you are looking for in your world.
  • You and your teammates will not be able to build in each other’s C.A.M.P.s. However, you can still do this by forming or joining a normal “private” team.
  • You also cannot open locked doors or containers that your Public Teammates have built without becoming Wanted.
    Catch additional information about this system by reading our recent Public Teams Overview article on Fallout.com.

[h3]Design Updates[/h3]
  • Team PVP: we’ve adjusted the rules of team PVP for both private and Public Teams so that a team member who engages in PVP with an outside player no longer also flags their teammates for PVP.
    - Instead, teammates must start PVP combat with the outside player individually to join the fight.
    - This will help prevent players from being dragged into PVP combat that they didn’t initiate.

[h3]Sound[/h3]
  • Music: We’ve added some out-of-this-world tunes to the Atomic Shop to delight your ears during The Legendary Run.

[h3]User Interface[/h3]
  • Icons: Based on community feedback, we’ve added a unique Mole Miner-themed icon to the Map and in the Compass to better indicate the Purveyor’s location.
  • Map: Teammate markers on the Map have been enlarged and animated to make them easier to identify. Additionally, teammate names and player icons now only appear on your Map when you hover over their Map markers.
  • Settings: The Chat Volume audio setting is now completely independent of the Master Volume setting.
    - This should improve cases where players were having trouble hearing others over voice chat. Master Volume will continue to affect other volume settings, but adjusting it will no longer change your Chat Volume.

---
[h2]Bug Fixes[/h2]
[h3]Art and Animation[/h3]
  • Animations: The Rustic Water Mill now spins correctly.
  • Animations: The Stanley Skin for Grognak’s Axe now uses the correct two-handed swing animation when attacking in third-person view.
  • Animations: Fixed an issue causing the character to hold the Tesla Rifle incorrectly after using the Secret Service Armor Jetpack in third-person view.
  • Art: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
  • Art: The preview image for the Experimental Pip-Boy Schematic no longer appears backwards when inspecting the item in menus.
  • Art: The preview image for the Stanley Skin for Grognak’s Axe no longer extends beyond the screen when inspecting the item in menus.
  • Art: The preview image for the Hazmat Cooler Backpack no longer shows the Nuka-Cola Backpack when inspecting the item in menus.
  • Art: The Red Rocket Ranger Power Armor torso no longer clips through other Power Armor arm pieces.
  • Effects: Visual and sound effects no longer persist after destroying the Ring of Fire Pit.

[h3]C.A.M.P. and Workshops[/h3]
  • Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
  • Exploit: Addressed a C.A.M.P. budget exploit related to the Circus Cage.
  • Grain Silo: Fixed an issue allowing the Grain Silo to be placed floating in the air.
  • Modify: The "Replace" option in the Modify menu no-longer shows non-buildable Atomic Shop, Fallout 1st, and Gold Bullion objects when building in a teammate’s C.A.M.P. or Workshop.
  • Punji Boards: Can no longer be stacked on top of each other.
  • Red Rocket Garage Door:Fixed an issue causing the Red Rocket Garage Door to be replaced by an incorrect and non-functional item.
  • Seedy Shed: Allies and Collectrons can now enter and exit the Seedy Shed more easily.
  • Survival Tent: The no-build area around a Survival Tent no longer remains in the world after the Tent owner logs out or switches worlds.
  • Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
    - Please Note: Turrets are still intended to take 2-3 seconds to acquire a target and begin firing.

[h3]Challenges[/h3]
  • General: Fixed an issue that could cause Daily and Weekly Challenges to complete themselves automatically.
  • Social: Added “Dabney Homestead” as a subchallenge for the “Claim Different Workshops” Challenge.
  • World: Added “Campfire Tales,” “Free Range,” and “Project Paradise” as subchallenges for the “Complete Different Events” Challenge.
  • World: Removed “The Battle that Never Was” from the subchallenges for the “Complete Different Events” Challenge.
  • World: Added “The Importance of Communication,” “Photo Opportunity,” “Retirement Plan,” and “Vital Equipment” as subchallenges for the “Complete Different Daily Quests” Challenge.

[h3]Combat[/h3]
  • Exploit: Addressed an issue that could result in a player becoming invulnerable after dying under very specific circumstances.
  • VATS: Charging weapons, like Gauss weapons or the Bow, now correctly deal damage based on how much they were charged when fired in VATS.

[h3]Enemies[/h3]
  • Scorchbeasts: Can no longer be turned into Ash or Goo Piles on death.
  • Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.

[h3]Items[/h3]
  • Armor: Mods can now be correctly applied to Robot Armor arm pieces.
  • Armor: The Shadowed Mod can now be applied to all armor types.
  • Backpacks: The preview image for Backpacks crafted prior to Update 19 are no longer rotated incorrectly when inspecting them in menus.
  • Berry Mentats: Now correctly highlight quest-related NPCs, like Sol.
  • Bow: Standard Arrow range for the Bow and Compound Bow reduced to match all other Arrow types.
  • Bow: Bows and Crossbows with the Plasma Mod now correctly deal energy damage in addition to their normal damage.
  • Grognak’s Axe: When modified with the Stanley Skin, Grognak’s Axe now correctly appears in Weapon Workbenches.
  • Nuke Mines: Radiation from Nuke Mines no longer affects friendly or neutral players.
  • Outfits: The Rootin’ Tootin’ Cowboy Outfit can now be crafted correctly using an Armor Workbench.
  • Plasma Caster: Players now learn to craft Ultracite Plasma Ammo after learning the Prime Receiver Plan for the Plasma Caster.
  • Power Armor: The Jetpack Power Armor Mod can no longer be applied to Ultracite Power Armor pieces other than the torso.
  • Power Armor: Placing a Fusion Core into a set of Power Armor no longer sometimes causes equipped Power Armor pieces to visually disappear from the Chassis.
  • Underarmor: Added a number of Mod Plans to the game for Secret Service Underarmor. Purchase them from Regs in Vault 79 using Gold Bullion.

[h3]Mutations[/h3]
  • Electrically Charged: Will no longer proc when attacked by another player outside of PVP.

[h3]NPCs[/h3]
  • Allies: Beckett now correctly offers Daily Quests after completing his main questline.
  • Allies: Fixed an issue that could prevent the Raider Punk from offering the player new Daily Quests.
  • Allies: The message the appears when scrapping the Raider Punk’s Radio now correctly indicates that all of his equipped items will be removed.
  • Crater: Fixed an issue that previously allowed enemies to target and attack Axel, Creed, and Rocksy in Crater.
  • Rocksy: Is now stationary and can always be found leaning against the School Bus in Crater.
  • Smiley: No longer accepts Caps from players attempting to purchase additional Gold Bullion after they have already reached the Gold Bullion limit.
  • Ward: Is now stationary and can now always be found sitting behind his desk in the trailer in Foundation.
  • Wren: Is now stationary and can always be found at her console in Crater.

[h3]Performance and Stability[/h3]
  • Client Stability: Addressed a client crash that could occur when the player was loading into an area with NPCs.
  • Client Stability: Addressed a client crash related to the Pip-Boy inventory.
  • Client Stability: Fixed a client crash that could occur in Nuclear Winter when loading into a completely full match.
  • Server Stability: Addressed a server crash that could occur when modifying equipped items in the inventory.
  • Server Stability: Addressed a server crash related to pathing.
  • Server Stability: Addressed an issue that could sometimes result in a server crash when multiple explosion effects were present at once.
  • Server Stability: Fixed a server crash related to projectiles.
  • Server Stability: Addressed multiple server crashes that could occur during normal gameplay.
  • Server Stability: Addressed a server crash related to inventory items that have legendary attributes.
  • Server Stability: Addressed a crash that could occur when ending dialogue with an NPC.
  • Server Stability: Addressed a server crash that could occur when loading into a cell.

[h3]Perks[/h3]
  • Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
  • Hard Bargain: Now correctly reduces the Duchess’ prices at the Wayward.
  • Mysterious Stranger: Fixed an issue where the Mysterious Stranger would sometimes not attack.
  • Perk Card Packs: Fixed a bug preventing some Perk Cards from appearing in Perk Card Packs.

[h3]Quests and Events[/h3]
  • AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
  • Cheating Death: The objective to “Speak with the Tracker” no longer re-appears when re-entering Carleton Mine after completing the instanced portion of the quest.
  • Fun and Games: Moving to meet up with Ra-Ra too quickly after saving her from the second set of laser turrets no longer sometimes causes her to become stuck or run in the wrong direction.
  • Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
  • Secrets Revealed: Fixed an issue that could cause A.C. to become unresponsive under specific circumstances, which blocked quest progression.
  • Strange Bedfellows: Players can now correctly select Aldridge’s [Charisma +8] dialogue option.
  • Strength in Numbers: Now correctly awards Caps on completion in addition to its other rewards.
  • Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
  • Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.

[h3]Sound[/h3]
  • Eyebots: Now correctly play explosion sound effects when destroyed.
  • Rustic Water Mill: Sound effects no longer continue to play after the Rustic Water Mill has been destroyed.

[h3]User Interface[/h3]
  • Containers: Fixed an issue that could cause the Transfer button to be greyed out and unusable when attempting to access some containers.
  • Controls: Fixed an issue that could prevent PC players from using the mouse to equip and unequip Perk Cards.
  • HUD: Healing Rad damage (via Decontamination Shower, RadAway, etc.) no longer displays a positive number of Rads above the Health bar in the HUD.
  • HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
  • Icons: Player Icons awarded by Nuclear Winter Challenges now appear correctly in-game while equipped.
  • Item Naming: Modifying a Combat Rifle no longer causes “Combat Rifle” to appear twice in the weapon’s name.
  • Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
  • Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
  • Pip-Boy: While affected by the Wendigo Colossus’s Fear ability, the Effects tab in the Pip-Boy now displays the description “Uncontrollable Fear.”
  • Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
  • Settings: Changes players make to their Chat audio setting are now properly saved after restarting the game client.
  • Teams: A player who has been kicked from their team after dying in an instance will no longer load back into that team’s instance.

[h3]World[/h3]
  • General: Fixed multiple locations in the world where players could become stuck.
  • Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.

---
[h2]Nuclear Winter Bug Fixes[/h2]
  • Exploit: Addressed an exploit that could allow the player to become immune to taking damage from the Storm and from taking Rad damage.
  • Localization: Attempting to join Nuclear Winter while running a non-English version of the game no longer disconnects the player for having modified game files.
  • Perks: Fixed an issue causing attacks with the Overly Generous Perk Card equipped to deal less than the intended amount of Rad damage.

Fallout 76: Update 19 Patch Notes – May 19, 2020

We’re releasing Update 19 for Fallout 76 today, which introduces Ally Customization, includes new and returning events, updates for automatic item naming, backpack skin improvements, and new limited-time Nuclear Winter Challenges and cosmetic rewards. We’ve also addressed a wide variety of bugs, including many issues reported by the community.

---

[h2]Update 19 Highlights[/h2]
  • Ally Customization: Give your Allies stylish new looks by sharing your wardrobe with them using the new option to customize their outfits.
  • Hunt for the Treasure Hunter: Mole Miners have discovered treasure in the Ash Heap! Starting May 21, hunt them down to claim their loot for yourself during a new limited-time event.
  • Fasnacht Parade: By popular demand, this Seasonal Event is returning for a full week starting May 25, and there are plenty of new Fasnacht Masks up for grabs.
  • Item Naming Updates: We’ve made improvements to the way your weapons and armors are automatically named when you apply new mods and skins.
  • Backpack Updates: Changing your Backpack’s appearance is now as simple as applying a skin, and you can now apply them to Small Backpacks, too!
  • (NW) Limited-Time Challenges: Unlock new cosmetic rewards by completing limited-time Challenges in Nuclear Winter, from May 19 – June 11.

---
[h2]Update Version[/h2]
For PC, the download size will be approximately 4.1 GB through the Bethesda.net launcher, and around 5.9 GB via Steam.

PC: 1.3.1.26

---
[h3]Customize Your Allies[/h3]
Starting today, you can now share your wardrobe with your Allies and swap their outfits to your heart’s content with Ally Customization.
  • When interacting with an Ally in your C.A.M.P., a new “customize” option will now appear that you can use to change their clothing.
  • --> Outfits, Headwear, Costumes, Armor—If you can wear it, then so can your Ally! The only current exceptions are Power Armor and Weapons.
  • --> Anything you dress your Ally in is purely cosmetic. They will not receive any buffs or bonuses from the apparel they wear.
  • Additionally, when viewing another player’s Ally, its name will be adjusted to include the name of the C.A.M.P. owner, e.g.: ’s Ally.
  • Please note that scrapping an Ally Station will revert that Ally to their default outfit. Allies will also appear to be in their default outfit if they are in an instance with you.


[h3]Hunt for the Treasure Hunter[/h3]
Mole Miners are searching for riches around Appalachia, and you can hunt them down to claim their loot for yourself in a new series of limited-time “Hunt for the Treasure Hunter” events we’re introducing with Update 19.
Treasure Hunter Mole Miners
  • Use your keen tracking senses to hunt down Treasure Hunter Mole Miners to collect their Mole Miner Pails, which contain all of the loot they’ve been hoarding.
  • --> Treasure Hunter Mole Miners are legendary creatures, and you will hear them when they’re nearby.
  • Treasure Hunter Mole Miners can drop rewards from one of three different tiers: Dusty Mole Miner Pails (low), Mole Miner Pails (medium), and Ornate Mole Miner Pails (high).
  • --> The higher quality the Pail, the better chances for rare loot, including Outfits, Mounted Head Plans, a new Backpack Plan, and the Marine Armor Helmet Plan.
  • --> Pails can be traded and sold to other players, but cannot be sold to NPC vendors.


Craft Your Own Mole Miner Pails
  • While a Treasure Hunter event is live, Vendors around Appalachia will sell Empty Mole Miner Pails in exchange for Caps.
  • --> Use Empty Pails, along with a few additional materials, to craft full Mole Miner Pails of low, medium, or high-quality.
  • --> You can give or sell crafted Pails to other players, or keep them for yourself.


[h3]Head to the Ash Heap on May 21![/h3]
  • The first Hunt for the Treasure Hunter event will take place from May 21 – 25 in the Ash Heap region of Appalachia.
  • Future Hunt for the Treasure Hunter events will each occur in a different region.


[h3]Fasnacht Parade Marches Back to Helvetia[/h3]
  • Starting next week, you can travel to Helvetia to take part in the Fasnacht Seasonal Event by helping the local Protectrons prepare for the town's annual celebration and parade.
  • --> Help the bots by hanging decorations, gathering ingredients for a feast, or playing musical instruments, among other activities, before the timer expires.
  • --> If you and your event mates complete the preparations in time, the bots will line up at the center of town to begin the parade.
  • Successfully guide the marchers to the end of their parade route, and you will be rewarded with loot!
  • --> The more marchers who survive, the higher your chances at rare loot, which may include Fasnacht-themed C.A.M.P. plans and a chance to earn a fancy Fasnacht mask.
  • --> We’ve added a number of festive new masks this year, and adjusted their drop rates following community feedback. While some are still less common than others, they should drop more often this time.
  • --> You can also trade your Fasnacht Masks to other players, if you wish.
  • Fasnacht Parade will begin every hour at the top of the hour starting on May 25. The event will last for a full week, so you'll have plenty of chances join in the celebration!


[h3]Design Updates[/h3]
Automatic Item Name Improvements
With this update, we’ve improved how the game automatically names your weapons and armors based on their mods, legendary attributes, and Atomic Shop paints.
  • Going forward, automatically generated names will appear in a much more consistent order, and they will reliably include an item’s main attributes.
  • Additionally, Atomic Shop paint and skin names no longer overwrite the item’s primary legendary effect name.
  • Items should now generally follow this naming convention: Primary Legendary Attribute Name + Atomic Shop Cosmetic Name + Mod Name + Weapon Name
  • If you have a legendary Gatling Gun with the Black Knight paint and a Prime Receiver, for example, its automatically generated name should now be: Anti-Armor Black Knight Prime Gatling Gun
  • Keep in mind that you can still give your items custom names, which will override their automatically generated names.
  • Please note: Given the many combinations that are possible through all the different mods, legendary effects, Atomic Shop paints, and item types, there may cases where new item names appear incorrect.
  • For example, certain elements may appear out of order, or might be missing from the name.
  • These are visual issues, and all your mods should still function correctly. Please let us know if you spot any naming bugs on your gear after today, and we will squash them.


Backpack Appearance Updates
We’ve improved Backpack customization so that you can now apply different appearances to your
  • Backpacks as skins—no more crafting required!
  • Head to an Armor Workbench and use the modify menu to swap the appearance of your existing Backpack with any skins you’ve unlocked through quests, events, or the Atomic Shop.
  • Skins can now be applied to Small Backpacks, as well for those who have not yet unlocked the normal Backpack Plan by completing the “Order of the Tadpole” quest.
  • You can apply skins to your existing Backpacks, as well as any new ones you craft.


[h3]Art and Animation[/h3]
  • BBQ Grills: Get hungry! When using a BBQ Grill, your character will now appear to flip and grill some tasty steaks.
  • Grognak’s Throne: We’ve added a new animation that will play when sitting in Grognak’s Throne so that you can survey your land with the royal confidence.


[h3]Items[/h3]
  • Liberty Prime Power Armor: If you’re a strong silent type, you may be pleased to know that we’ve added an alternate version of the Liberty Prime Power Armor helmet that will not play voice lines while you’re wearing it.
  • Players who own the Liberty Prime Power Armor can now craft the silent version of the helmet at a Power Armor Station.

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[h2]Nuclear Winter[/h2]
Limited Time “Survivors” Challenges – Unlock Themed Cosmetics!
We’ve added 8 Nuclear Winter Challenges that you can complete to earn new “Survivors” themed cosmetic rewards starting today, and lasting until 7:00 p.m. ET on June 11.
  • One new challenge will appear in the Character Challenge menu each day until all 8 are available, and they will remain available until the end of the event.
  • You can earn the first reward with 150 Overseer XP, and the last with 2,500 Overseer XP. All others will each require 2,000 Overseer XP.
  • Overseer XP you earn will roll over from one Challenge to the next, but they must be completed one at a time and in order.
  • As you complete each Challenge, you’ll be able to claim new themed rewards, like new furniture for your C.A.M.P., “Survivor’s Denim” and Ghillie Suit outfits, as well as skins for Nuclear Winter’s newest weapons: The Bow, Cattle Prod, and Gauss Shotgun.
  • You can learn more about this event directly from ZAX and preview the rewards by reading our latest ZAX Transmission article on Fallout.com.


[h3]New Items[/h3]
  • New Weapons: The Bow, Cattle Prod, and Gauss Shotgun have been added and tuned for combat in Nuclear Winter matches. Find them in Supply Crates as you scavenge for gear.


---

[h2]BUG FIXES[/h2]

[h3]Art and Animation[/h3]
  • Animations: Dying while playing an instrument no longer causes the instrument to become invisible after respawning.
  • Animations: Fixed an issue that could cause the Overseer to slide out of her chair before standing.
  • Animations: Fixed a rare issue that could cause the player to fall through the world during character creation.
  • Lighting: Optimized the lighting inside the Overseer’s house and The Wayward to address performance issues.
  • Textures: The Clandestine Gauss Pistol skin now appears correct when applied to the Drum Magazine mod.


[h3]C.A.M.P. and Workshops[/h3]
  • Allies: No longer sometimes attack the player’s other C.A.M.P. objects and Turrets.
  • Build: Moving C.A.M.P. locations now correctly closes the Build Menu for teammates who had it open while in the original build area.
  • Collectron Station: The Communist Collectron will now find Propaganda Flyers less often while scavenging.
  • Display Cases: Assigning an item to a Display Case no longer sometimes prevents the player from crafting other items of that same type.
  • Exploit: Addressed a duplication exploit related to C.A.M.P. objects.
  • Exploit: Addressed an C.A.M.P. budget exploit.
  • Lights: Bulb Lights no longer consume more C.A.M.P. budget than intended.
  • Lights: The Klaxon Wall Light can no longer be turned on if it is not connected to a power source.
  • Locks: Locked objects in players’ C.A.M.P.s now better indicate to players who do not own them that they will become Wanted if they pick the lock.
  • Trees: Can now be placed on a wider variety of terrain types.
  • Turrets: Addressed an issue that could cause C.A.M.P. Turrets to attack each other.
  • Workbenches: Players can now correctly use Workbenches immediately after an NPC has used them.
  • Workbenches: Exiting a Power Armor Station no longer sometimes causes the controls to temporarily lock up.


[h3]Combat[/h3]
  • Stealth: Receiving Stealth from multiple sources at once, like the Escape Artist Perk Card, Stealth Boys, Chameleon Armor, etc. no longer causes enemies to instantly detect the player.
  • VATS: Changing the body part selection in VATS while using charging weapons, like a Bow or Gauss Weapon, no longer causes the next shot to hit the previously selected body part.


[h3]Enemies[/h3]
  • Blood Eagles: No longer sometimes drop weapons that have Nuclear Winter mods as loot.
  • Scorched: Fixed an issue causing more boss Scorched to spawn on top of Thunder Mountain Power Plant than intended.
  • Wendigo Colossus: Fixed an issue that could cause the Wendigo Colossus to suddenly stop taking damage.


[h3]Challenges[/h3]
  • Daily: Lou’s Mine, Foundation, and Crater now have locations that are considered sub-terranean for Challenges like “Level Up in Caves and Mines.”
  • Exploit: Addressed an exploit that could allow players to complete certain Tadpole and Possum Challenges repeatedly for rewards.
  • Social: The “Claim Different Workshops” Challenge no longer requires the Spruce Knob Workshop, and the number of Workshops needed to complete the Challenge has been reduced from 20 to 18.
  • World: The "Complete Different Daily Quests" now correctly appears in the World category after completing the “Complete an Event While in a Group” Challenge.


[h3]Items[/h3]
  • Armor: Secret Service Chest Armor can now be repaired beyond 100% condition using Perk Cards like Fix It Good.
  • Exploit: Addressed an Ammo exploit for weapons that use Fusion Cores as ammo.
  • Fusion Cores: Fixed several issues that could prevent weapons that use Fusion Cores as ammo, like the Gatling Laser, from firing correctly.
  • Gas Masks: Raider Skull Gas Masks now correctly remove other headwear when equipped.
  • Headwear: Fixed an issue that could prevent a character’s body from rendering when wearing the Communist Militant Hat.
  • Headwear: The Free Radicals Mask is no longer a legendary item, which is now consistent with all other headwear.
  • Jet Packs: Fixed an issue allowing Jet Pack Power Armor mods can now only be applied to the torso.
  • Outfits: Backpacks now correctly appear while wearing the Mountain Scout Outfit.
  • Power Armor: The Settler Vigilante paint no longer removes Rad Resistance from T-51 Power Armor.
  • Power Armor: Removed references to Vault 94 when crafting Strangler Heart Power Armor.
  • Power Armor: Fixed an issue that could cause another player to appear to be idle inside their Power Armor while they were actively using a Power Armor Station.
  • Underarmor: Corrected the name of the Plan to craft Secret Service Underarmor, and moved Secret Service Underarmor to the Underarmor category in the Armor Workbench.
  • Weapons: Gauss Shotgun mods now correctly require the Science Master I Perk in order to craft them.
  • Weapons: Commander Daguerre’s final quest now correctly awards a level 50 VATS Unknown Alien Blaster to characters over level 50.
  • Weapons: Gatling Guns now correctly display a fire rate of 20 in the Pip-Boy.


[h3]NPCs[/h3]
  • Allies: Speaking with Commander Daguerre immediately after Fast Traveling during her questline no longer sometimes prevents Emerson from visiting.
  • Dialogue: Exiting and quickly re-entering dialogue with an NPC should no longer result in a notification stating “This individual is busy.”
  • Frida Madani: No longer sometimes walks away during a conversation with a player.
  • Jide: No longer clips into the stairs in front of The Wayward.
  • Purveyor Murmrgh: Fixed an issue that could prevent players from interacting with the Purveyor in first-person view.
  • Random Encounters: The Settler that shoots at Opossums during a random encounter no longer always spawns at level 1.
  • Smiley: If a player has purchased all of Smiley’s Gold Bullion for the week, he will no longer continue to ask if they’re interested in buying more.


[h3]Performance and Stability[/h3]
  • Server Stability: Fixed a number of issues that could result in a server crash during normal gameplay.
  • Server Stability: Fixed a stability issue caused by large stacks of inventory items.
  • Server Stability: Addressed a server crash that could occur when updating players’ quest targets.
  • Server Stability: Fixed a server crash that could occur while playing in a Private World.
  • Server Stability: Fixed an issue that could cause a server crash in Nuclear Winter.
  • Client Stability: Addressed an issue that could result in a client crash during normal gameplay.
  • Client Stability: Fixed a rare issue that could result in an infinite loading screen and a crash when loading into a world from the main menu.
  • Client Stability: Fixed a crash that could occur when opening a Perk Card Pack.
  • Client Stability: Fixed a crash that could occur on Xbox One when building in a C.A.M.P.


[h3]Quests and Events[/h3]
  • All That Glitters: Fixed an issue that prevented the “Clear out the Security Forces” objective from completing correctly.
  • Ally Quests: Quest markers no longer fail to reappear after logging out and back in while in the middle of an Ally quest.
  • Ally Quests: Fixed an issue that could result in duplicate Ally quest items remaining in the world without quest markers after the player logged off.
  • Ally: Thicker Than Water: Fixed an issue that could prevent the player from receiving the Thicker Than Water quest after completing An Eagle Flies Free.
  • Ally: Narrow Escape: Beckett no longer appears in Rollins Labor Camp when the quest is not running.
  • Ally: Thicker Than Water: Animations: Beckett now correctly faces the player when speaking to them during scenes with The Claw.
  • Ally: Thicker than Water: Fixed an issue that could allow a player to enter Watoga Civic Center through a locked door.
  • Ally: Thicker than Water: Addressed an instancing issue that could occur when progressing this quest while on a team.
  • Ally: The Universe Conspires: Fixed an issue that could prevent Emerson from visiting and block progression when attempting to turn in the quest to Commander Daguerre.
  • An Ounce of Prevention: Moved the T-Type Fuse from Greg’s Mine Supply to the Charleston Trainyard so that it is easier to find.
  • Back on the Beat: Addressed an issue that could prevent this Public Event from starting.
  • Buried Treasure: Fixed an issue that could block progression after interacting with the intercom as the raiding party enters the security room.
  • Exploit: Addressed a reputation exploit affecting a conversation with Meg.
  • Exploit: Addressed an exploit that could allow players to complete the Vital Equipment daily quest multiple times per day.
  • From Russia With Lev: Fixed multiple discrepancies between Lev's subtitles and dialogue.
  • Fun and Games: Backing out of a conversation after asking Ra-Ra to enter the Power Armor room no longer causes her to become unresponsive.
  • Fun and Games: Ra-Ra no longer becomes unresponsive after destroying the Protectrons she spawns.
  • Fun and Games: The Sentry Bot in Grafton Steel Underground can no longer be damaged while it is still in the Fabricator, and will no longer exit the Fabricator early.
  • Fun and Games: Ra-Ra will no longer path to nearby Protectron corpses instead of entering the first vent.
  • Fun and Games: The “Follow Ra-Ra” objective no longer persists after finding and collecting Bunnabun.
  • Fun and Games: A terminal in Grafton Steel Underground that was previously unhackable can now be hacked correctly.
  • Heart of the Enemy: The lockpicking skill requirement for door between the Automated Research Program and the Reactor has been reduced from 1 to 0, so that the quest is easier to complete for players who are missing Lockpicking Perk Cards.
  • Overseer, Overseen: The Overseer will now exit combat and move toward the player when she is too far away.
  • Project Paradise: Fixed an issue that could sometimes prevent Project Paradise from completing after killing the Alpha Predator.
  • Random Encounters: Fixed an issue that prevented players from receiving loot during a random encounter with a Settler Apprentice after selecting Raider-themed dialogue options.
  • Safe for Work: Players are no longer required to pick the lock on the Medical Center crate to obtain Patrol Tape 04.
  • Secrets Revealed: Duchess no longer speaks her post-Vault 79 raid dialogue before the player has completed Secrets Revealed.
  • Secrets Revealed: After progressing the “Resolve the Situation with Johnny” objective, the player’s conversation with him will now end correctly.
  • Secrets Revealed: The Vault 79 elevator code objective now reappears correctly when returning to the elevator.
  • Secrets Revealed: Fixed an issue that could cause team members to be moved outside to Appalachia when the Team Leader entered the elevator to the Gold Operations Center.
  • Siding with Crater: Meg no longer forces the player into conversation if they back out before deciding whether to side with the Raiders.
  • Strange Bedfellows: Acquiring the Photo of Rosalynn’s Memorial prematurely no longer blocks progression during Strange Bedfellows.
  • Strange Bedfellows: Quest items obtained during Strange Bedfellows are now correctly removed after completing the quest.
  • Strange Bedfellows: Added a new objective directing players to complete the prerequisite quest Signal Strength before progressing to Strange Bedfellows.
  • Strength in Numbers: Polly’s head now correctly deals damage in VATS, and deals increased damage based on how many times it has been charged.
  • The Elusive Crane: Mort no longer appears to be standing idle during a scene with Roper in The Wayward.
  • The Elusive Crane: Fixed an issue that could cause the “Find Crane’s Treasure” objective to persist in the Pip-Boy’s quest description.
  • The New Arrivals: The quest tracker no longer displays two “Talk to the Overseer” objectives under certain conditions.
  • The Ol' Weston Shuffle: The Dud Explosive Collar is now correctly removed from character models after completing the quest.


[h3]Sound[/h3]
  • Sound Effects: The Stanley skin for Grognak’s Axe no longer plays its sound effects twice when equipped or when switching between first and third-person view.
  • Sound Effects: Repeatedly entering and exiting a Gold Press Machine no longer causes it to play multiple overlapping sound effects.


[h3]User Interface[/h3]
  • Controls: Opening the Pip-Boy while attempting to Fast Travel during combat no longer sometimes causes the controls to become unresponsive.
  • Crosshairs: Now correctly change to an open square when passing over placed items that the player can interact with or pick up.
  • Fanfare: Treasury Notes no longer play legendary item fanfare when removing them from the Stash.
  • Login: The password field is now cleared correctly after entering an incorrect password while attempting to link a Bethesda.net account to Fallout 76.
  • Menus: Fixed several issues that could cause the Favorites menu to suddenly appear while Emotes menu was open.
  • Notifications: Equipping headwear by holding the action button no longer generates an error message stating “Unable to equip item.”
  • Pip-Boy: The item stats card no longer persists when switching to an empty tab in the Pip-Boy.
  • Press and Hold: Holding the action button to equip, learn, or consume an item in the world now works more consistently.
  • Quests: Daily quests the player has rejected in the Pip-Boy no longer automatically reappear after logging out and back in.
  • Quests: Fixed an issue causing placeholder text to appear when viewing Miscellaneous quests on the Map.
  • Quests: Reclamation Day no longer disappears from the completed section in the Pip-Boy’s Main Quests tab.
  • Sorting: The Spoil sorting option now correctly organizes Aid items by their remaining condition.
  • Tag for Search: The magnifying glass icon now appears correctly on Junk items in the world that contain components the player has tagged for search.
  • Trade: Players can now inspect items when trading with other players.
  • Vending Machines: Stacks of U.S. Government Supply Requisition Holotapes or Technical Data no longer sometimes disappear after being assigned to a Vending Machine.
  • Workbenches: Radio Vacuum Tube preview images no longer extend beyond the edge of screen in the Tinker's Workbench.


[h3]World[/h3]
  • Cranberry Bog: The Wendigo Colossus no longer gets stuck in the trenches in Cranberry Bog.
  • Forest: The Wendigo Colossus no longer gets stuck on the guardrails in the road near Slocum’s Joe.
  • Forest: Fixed a terrain issue that could cause players to appear to float in front of Lacey and Isela outside Vault 76.
  • Savage Divide: The basement door in the Mountainside Bed & Breakfast no longer locks itself if the player leaves the area and returns.
  • Settlements: Yao Guai and Scorched no longer spawn in NPC settlements, like Crater, Foundation, or Big Bend Tunnel East.
  • Toxic Valley: Removed a non-functional hatch door from the Clarksburg Pharmacy.
  • NPCs: Corrected pathing issues for several NPCs that can be found in the world.

---
[h3]Nuclear Winter Bug Fixes[/h3]
  • C.A.M.P.: Updated the lists of buildable and non-buildable Atomic Shop objects in Nuclear Winter.
  • C.A.M.P.: Removed a non-functional activator from the Scrapbox when it is built in Nuclear Winter.
  • Localization: Restored missing characters on the Nuclear Winter Map Voting screen in the Japanese version of the game.
  • Perk Packs: Removed Nuclear Winter Perk Card Packs from Adventure Mode quests that were awarding them as currency.

Fallout 76 - Bethesda stellt neue Content-Roadmap für dieses Jahr vor




Bethesda Softworks und die Bethesda Game Studios haben eine neue Content-Roadmap zu Fallout 76 veröffentlicht, die den Fahrplan für die kommenden Inhalte aufzeigt. "Mit dabei: die Einführung der Saisons, weitreichende Balancing-Änderungen der Kämpfe und Belohnungen für Spieler jeder Stufe, C.A.M.P.-Unterschlüpfe, [...]

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