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Fallout 76 News

Nominate Fallout 76 for the Outstanding Story-Rich Game Award!

From the holotapes uncovered in the deepest corners of the Cranberry Bog to the new main quest and factions of Wastelanders, there’s a ton of story to discover in Fallout 76!

We’re so happy that you return to Appalachia each day to continue your own adventures. For that reason, we’re asking for your help to nominate Fallout 76 for the Steam Awards “Story-Rich Game Award” category!

And there's still more to come in 2020 – Join The Brotherhood of Steel in Steel Dawn and build new C.A.M.P. Shelters now, plus get ready for new challenges and rewards when Season 3, The Scribe of Avalon begins on December 15.

Fallout 76: Steel Dawn Update Notes – November 24, 2020

Today marks the release of our Steel Dawn Update, and with it, the return of the Brotherhood of Steel to Appalachia. Take on the Steel Dawn questline, meet new characters, explore new locations, and lay claim to some new rewards. This update also introduces the C.A.M.P. Shelters feature, hunger and thirst improvements, and much more. Read on to catch the patch notes.

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[h2]Update Highlights[/h2]
  • Ad Victoriam!: The Brotherhood of Steel is back! Explore the first chapter of their story, meet new characters, visit new and updated locations, and unlock rewards as you experience the all-new Steel Dawn questline.
  • Head Underground: Flex those creative muscles by building out your very own instanced interiors with our first three C.A.M.P. Shelters.
  • Gear Up: Complete Steel Dawn quests and take on Daily Ops to earn new weapons and armor that are straight from the Brotherhood arsenal.
  • Don’t Just Survive, Thrive!: We’ve removed all negative effects from Hunger and Thirst. Instead, you’ll receive buffs that increase based on how well fed and hydrated you are.
  • Save Those Atoms: Already have some of the items in an Atomic Shop bundle? No problem! Bundle prices now lower automatically if you already own any items they contain.

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[h3]Update Version 1.5.0.19[/h3]

PC (Steam): 8.8 GB

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[h2]New Steel Dawn Questline[/h2]
The Brotherhood of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve any tech they can find, and to find out what befell Paladin Taggerdy and her crew. Starting today, you can begin your journey with the Brotherhood of Steel and work toward a brighter future for Appalachia in the all-new Steel Dawn questline.

Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline by heading to Fort Atlas (formerly ATLAS Observatory) in the Savage Divide region of Appalachia.
  • Your level 20+ characters can begin the Steel Dawn quests immediately, even if you haven’t completed any prior Fallout 76 quest content.
  • When you log in with an eligible character, a quest called “Welcome to the Neighborhood” will prompt you to visit Fort Atlas.
  • Please note: You can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today’s update, its icon will no longer be visible on your Map. You will need to revisit the area to discover Fort Atlas, which will cause its Map marker to appear.
Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.

Explore New locations: We’ve added several new locations and updated a number of existing ones that you’ll delve into during your journey with the Brotherhood.

Gear Up with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Brotherhood arsenal:
  • Crusader Pistol
  • Plasma Cutter
  • Hellstorm Missile Launcher
  • Brotherhood Recon Armor
  • You can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that can alter each weapon to deal various types of elemental damage.
Main Menu Updates: The Brotherhood has taken over the game’s Main Menu with an all-new background video and music.

[h2]C.A.M.P. Shelters[/h2]
Head underground with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.M.P. and customize to flex your creativity as a builder.

With today’s update, we’re introducing our first three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
  • We’ve added a brief new quest, called “Home Expansion,” to the game that all players must complete in order to gain access to the C.A.M.P. Shelters feature.
    o Begin the “Home Expansion” quest by reading a Shelters Claim Center poster in Train Stations throughout Appalachia. Or, find your way inside the Claim Center by locating a key in the northern Forest region.
  • Vault Utility Room: After completing the “Home Expansion” quest, all players can claim the Vault Utility Room for free in the Atomic Shop.
  • Please Note: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Lobby and Atrium described below will arrive at a later date.
  • Vault Lobby:Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Shop. In the future, it will be available to all players for Atoms.
  • Vault Atrium: The largest of our first three Shelters, the Vault Atrium can be purchased using Atoms.

Once you’ve claimed a C.A.M.P. Shelter, you can access its interior by building the associated Shelter Entrance in your C.A.M.P.
  • Your C.A.M.P. can contain one of each type of Shelter that you own, and you can build multiple Entrances to the same Shelter.
  • Find your available Shelter Entrances by scrolling to the new “Shelters” category in the C.A.M.P. Build Menu. Select the Entrance you’d like to build, and then head inside.
  • Every Shelter has its own build budget that is separate from your main C.A.M.P., as well as any other Shelters you’ve built.
  • Your Shelter interiors will be saved as you build, so you won’t lose anything if you relocate your C.A.M.P., move your Shelter Entrances, or if your Entrances get destroyed.
  • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our first three Shelters have larger budgets than your main C.A.M.P.

We’ve relaxed certain build restrictions inside Shelters by introducing a “Toggle Snapping” option that you can turn off to place objects anywhere you’d like, or turn on to snap objects to each other or the build grid.
  • Additionally, use the Shelter Control Panel inside of each C.A.M.P. Shelter to quickly scrap or repair everything you’ve built so far.

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[h2]Design Updates[/h2]

[h3]Dynamic Bundle Pricing[/h3]
Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles will not be available until our original patch date of December 1.
A common suggestion we’ve received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today’s update, we’ve added pricing tech that will do just that.
  • Going forward, if you own one or more items in a bundle, its Atom price will automatically reduce accordingly. The more items you already have, the lower your adjusted price.
  • Bundles that have been adjusted this way will now display your price vs. the original price.
  • Items you already own will be marked in each Bundle’s description.

We’ve also added a new “Bundles” category to the left-hand side of the Atomic Shop menu so that you can more easily find all of the bundles that are currently available without having to hunt for them on multiple pages.

[h3]Additional Atomic Shop Updates[/h3]
Backpack Flair: Add even more personality to your characters with Backpack Flair! We’ve added two Backpack Flair slots to the modify menu for Backpacks that you can use to add cosmetic Flair.
  • Going forward, keep an eye out for different Backpack Flairs that you can unlock in the Atomic Shop, claim from Season Scoreboards, or earn as rewards in-game.
  • Backpacks you crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Backpack Flair slots to appear.
  • Please Note: While the Backpack Flair system is live as of November 24, Flairs themselves are not yet available. We will let you know as soon as we add them on a later date.
Fallout 1st: Items that have special discounts for Fallout 1st Members will now appear in the Fallout 1st section of the Atomic Shop while they are on sale.
  • These items will now also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or buying them with Gold Bullion in-game, you can now purchase them for 150 Atoms each in the Atomic Shop. Please Note: Since we decided to release Steel Dawn early, Lunchboxes will not be available in the Shop until our original patch date of December 1.
  • Lunchbox buff descriptions and the chances to receive each buff have been added to the “Lunchboxes” section of the Help Menu.

[h3]Daily Ops[/h3]
  • New Items: We’ve added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Plan Rewards: Say goodbye to duplicate Plans! Non-tradeable item Plans that can be awarded by Daily Ops, like the War Glaive Plan, you will no longer continue to drop as rewards after you’ve learned them.
  • Mutations and Enemies: To help keep Daily Ops feeling fresh each day, we’ve made an adjustment to prevent the same enemy mutation and faction from appearing two days in a row.

[h3]Hunger and Thirst Updates[/h3]
We agree with feedback from the community that our hunger and thirst mechanics could feel a little too punishing. We’ve decided to remove the negative effects when you’re hungry or thirsty, and buff up the bonuses you receive when you’re fed and hydrated.
Going forward, your Action Points, Health, and Disease Resists will no longer be negatively affected when you haven’t had anything to eat or drink recently.
Instead, you will receive buffs that increase depending on how full your hunger and thirst meters are:
  • Hunger: Gain +15 Max HP when partially fed, up to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
  • Thirst: Gain +15% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.

[h3]PVP[/h3]
Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, it will now be toggled on by default.

[h3]User Interface[/h3]
Map: Added a Fast Travel point and Map marker for Vault 51.

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[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
  • Settler Forager: Players can once again receive Daily Quests from the Settler Forager Ally.


[h3]Art & Graphics[/h3]
  • Animations: Human NPCs that have both legs crippled no longer appear to fall down and then immediately stand back up. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor: Players’ posteriors are now properly protected while wearing Enclave Power Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer appear to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering it no longer causes a small portion of the weapon model to disappear.


[h3]C.A.M.P. and Workshops[/h3]
  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.M.P. objects on top of them.
  • Brotherhood Field Station: Closed up a hole in the Field Station’s ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Plan.
  • Encampment Bridge: Fixed an issue that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence now spins at its center point when rotating the object in build mode, and its explosion visual effects also appear at its center point when the Fence is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.M.P.s and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Wires.
  • Exploit: Addressed an item exploit related to Collectron Stations.
  • Rocket Rides: Can no longer be placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Rubber.


[h3]Combat[/h3]
  • Explosion Damage: Fixed an issue that caused non-physical explosions from weapons, like Floater Grenades, to deal less damage than intended.
  • VATS: Greatly improved the accuracy of chance to hit percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Fixed an issue that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator after closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the damage dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.


[h3]Daily Ops[/h3]
  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby creature corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Report: After achieving Paladin Tier or higher, the rewards list in the Operation Report now correctly includes both of the player’s legendary item rewards.
  • Vault 94: Fixed an issue causing certain doors inside Vault 94 to display a button prompt without any text.


[h3]Enemies[/h3]
  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles by Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe attack.


[h3]Items[/h3]
  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players can now correctly remove Misc. Mods from Armor pieces.
  • Armor: Secret Service Armor with the Weightless legendary attribute no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing rapidly no longer sometimes causes the Gamma Gun to fire more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun’s sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo damage, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods applied now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod now reduces food spoilage rates by 50% instead of 10%.
  • Mods: Weighted Armor Mods now ignore 5 points of enemy Damage Resist in addition to the 10% they ignored previously. This will improve situations where Weighted mods had very little effect on enemies who already had low Damage Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes now correctly unlock the ability to craft those items.
  • Thrown Weapons: The following weapons now deal the correct damage types, and they are properly enhanced by the Demolition Expert Perk Card.:
    o Cryogenic Grenade
    o Cryo Mine
    o Floater Grenades
    o Plasma Grenade
    o Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive’s crafting requirements and removed the Plasma Core requirement.


[h3]Mutations[/h3]
  • Carnivore: The following items now count as meat when affected by the Carnivore Mutation:
    o Canned Dog Food
    o Deathclaw Eggs and Omelettes
    o Frog Eggs
    o Imitation Seafood
    o Mirelurk Eggs and Omelettes
    o Mothman Eggs
    o Pork n’ Beans
    o Radscorpion Eggs and Omelettes
    o Radtoad Eggs and Omelettes
    o Radtoad Omelettes
    o Salisbury Steak (Preserved)
    o Yum Yum Deviled Eggs
  • Herbivore: The following items now count as plant-based food when affected by the Herbivore Mutation:
    o Cajun Rice & Beans
    o Firecap Tasty Souffle
    o InstaMash
    o Preserved InstaMash
    o Vegetarian Ham


[h3]NPCs[/h3]
  • Animations: Corrected a number of issues that could cause various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near one.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during “Overseer, Overseen.”
  • Whitespring Bots: Sentry Bots and Doorman Protectrons now respond properly when players interact with them.


[h3]Performance and Stability[/h3]
  • Client Stability: Fixed an issue that could cause a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Performance: Addressed an issue that could result in a performance drop when viewing the Season Scoreboard.


[h3]Perks[/h3]
  • Animal Friend: Removed outdated level requirement wording from the Perk Card description.
  • Chem Fiend: Now correctly increases the duration of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while above 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Card description.


[h3]Quests and Events[/h3]
  • Ally: Thicker than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer get stuck or spawn in nearby water during Workshop events at Billings Homestead.
  • Free Range: Beefed up Brahmin health and resistances during the Free Range event.
  • Project Paradise: Friendly creatures that appear after completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Earth: Now correctly grant a 3-star legendary item reward on completion.


[h3]Sound[/h3]
  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Sound effects no longer continue to play after the door has finished opening or closing.
  • Encampment Fence: Corrected the sound effects that play when opening the Encampment Fence Gate.
  • Hounds Reclining Sofa Chairs: Now play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.


[h3]User Interface[/h3]
  • Map: Bloody Frank’s is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Challenge Menu.


[h3]World[/h3]

  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could become stuck.

CELEBRATE BOMBS DROP DAY WITH A FREE PLAY WEEK, SALES & IN-GAME EVENTS!

In Fallout, October 23 marks the day the bombs fell, the event that started it all.

And it wouldn’t be Fallout if we didn’t throw a party to celebrate the day the world ended! So in honor of this momentous occasion, we’ve got a week of excitement for you to take part in, including a Free Play Week, tons of sales, in-game events, and even a limited preview of Fallout 1st! Get all the details below.

[h2]PLAY FOR FREE![/h2]
If you haven’t had the chance to jump into Fallout 76 yet, now is the best time! From now through October 26, you’ll be able to experience the entire game for free. This includes the base game experience, plus Wastelanders and Nuclear Winter.



As you play through Fallout 76, you’ll also be able to take advantage of all of the new features introduced in our One Wasteland Update, including enemy level rebalancing, which will let you play with anyone, anywhere in the wasteland. There’s also a brand-new Daily Ops system, which rewards you just for playing and completing challenges. Learn more about everything the One Wasteland Update has to offer here.

And, if you decide to get Fallout 76 when the Free Play Week is over, not only will all your progress carry over, but the game and all available content bundles will be on sale!

[h2]IN-GAME EVENTS[/h2]
It wouldn’t be a true celebration without in-game events, and there will be three in-game events running from October 22 - 26. Get Double S.C.O.R.E. and Double XP, and get 25% off Legendary weapons and armor from Purveyor Murmrgh at the Rusty Pick.

[h2]LIMITED FALLOUT 1ST PREVIEW[/h2]
Finally, get a sample of a Fallout 1st membership with the free Fallout 1st Preview. In order to claim it, all you have to do is log in between October 20 and October 26, find the free Fallout 1st Limited Preview “item” in the Atomic Shop, and you’ll have access to some of the features offered with the membership.

This trial will allow you to use the Scrapbox (which will need to be claimed separately through the Fallout 1st section of the Atomic Shop in order to build it in your C.A.M.P.) and Survival Tent. Just like for full Fallout 1st members, the Scrapbox will give you unlimited storage for your crafting components, and the Survival Tent operates as a placeable fast travel point with a Stash, Sleeping Bag, Scrapbox, Instrument and Cooking Station. (The Survival Tent will be located in your Favorites wheel after you activate your preview.)



You will have access to both of these features until the preview ends on October 26. Once the preview ends, anything in your Scrapbox will persist (you won’t lose any of those precious crafting materials!), but you won’t be able to add anything new.



If you pick up the Fallout 1st Limited Preview from the Atomic Shop, you’ll also get a couple of other goodies that Fallout 1st members have access to. This month’s free in-game items are the Mechanic’s Wallpaper and Mechanic’s Floor and Foundation. Like any scrap you place in the Scrapbox, these items will remain yours after the preview ends.

[h2]GET DISCOUNTS ON FALLOUT 76 & ATOMS[/h2]
There are sales for everyone during the Bombs Drop Day celebrations, whether you already own the game or haven’t picked it up yet! Get Fallout 76 at a discounted price from now through October 27. Here’s a full breakdown of the discounts:
  • Fallout 76 – 60% off base price
  • Fallout 76 Wastelanders Deluxe Edition – 50% off base price
  • Fallout 76 Raiders and Settlers Content Bundle– 40% off base price
  • Fallout 76 Raiders Content Bundle – 40% off base price
  • Fallout 76 Settlers Content Bundle – 40% off base price

From now through October 26, we’ll also be hosting the first-ever sale on Atom Packs, ranging from 20-35% off!
  • 500 Atoms – 20% off base price
  • 1000 Atoms (+100 bonus Atoms) – 25% off base price
  • 2000 Atoms (+400 bonus Atoms) – 30% off base price
  • 4000 Atoms (+1000 bonus Atoms) – 35% off base price

*Discounts on selected products for a limited time only. Retailer offers may vary. T&Cs apply.

[h2]FALLOUT 4 AND FALLOUT SHELTER SALES[/h2]
Fallout 76 isn’t the only Fallout game celebrating. Fallout 4 and the free-to-play Fallout Shelter are also joining in on the action with sales of their own.

Here are all the Fallout 4 sales:
  • Fallout 4 GOTY – 70% off base price
  • Fallout 4 – 70% off base price
  • All Individual Fallout 4 DLCs – 60% off base price
  • Fallout 4 Season Pass – 60% off


For Fallout Shelter fans, now is your chance to get steep discounts on Bundles. From now through October 26 you’ll get 50% off any Bundle purchases.

Fallout 76: Update 23 Patch Notes – October 13, 2020

We’re releasing Update 23 today, which brings a number of bug fixes to the game. Read on to catch the patch notes.

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[h2]Update Version 1.4.1.4[/h2]

PC (Steam): 2.2 GB
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[h2]Bug Fixes[/h2]

[h3]Allies[/h3]
Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
Settler Forager: Players can once again receive quests from the Settler Forager Ally.

[h3]Art & Graphics[/h3]
Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
Apparel: The VTU Baseball Cap now displays the correct logo and colors.
Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
Sympto-matic: Now plays the correct animation while a player is using it.
Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.

[h3]C.A.M.P. and Workshops[/h3]
Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
Displays: Lunchboxes no longer clip into Display Cases.
Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
Exploit: Addressed an exploit related to blueprinting.
Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
Turrets: No longer target or attack neutral wandering merchant NPCs.
Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
Walls: Wallpaper can now correctly be applied to wall variants that have windows.
Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.

[h3]Items[/h3]
Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
Technical Data: Can no longer be dropped, sold, or traded.
Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.

[h3]Performance and Stability[/h3]
Client Stability: Fixed an issue that could cause the game client to crash.
Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
Server Stability: Fixed a server crash that could occur during combat.

[h3]Perks[/h3]
Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.

[h3]Quests and Events[/h3]
Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.

[h3]Sound[/h3]
Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.

[h3]User Interface[/h3]
Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.

Fallout 76: Update 22 Patch Notes - September 15, 2020

We’re releasing Update 22 today, which includes new features like One Wasteland, Daily Ops, Legendary Perks, and the start of our second Fallout 76 Season. This update also brings a number of additional improvements and bug fixes to the game, so be sure to read on to catch the patch notes.
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[h2]Update 22 Highlights[/h2]
  • One Wasteland: Creature levels now adjust dynamically to more closely match character levels, so you can adventure anywhere in Appalachia, whether alone or with your friends!
  • Fallout 76 Season 2: Join Armor Ace and the Power Patrol in their battle against the Red Vipers by ranking up on an all-new S.C.O.R.E.board and claiming tons of rewards along the way.
  • Daily Ops: Gear up, grab your pals, and get ready to take on challenging, repeatable, and randomized encounters called Daily Ops.
  • Legendary Perks: Become legendary with new high-level Perk Cards that will offer more power and build diversity to your characters.

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[h2]Update Version[/h2]
PC (Steam): 1.4.0.20 (27.5 GB)
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[h2]One Wasteland[/h2]
With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter.
  • If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.

In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player.
  • This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them.
  • While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.

One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.
Catch even more details by reading our recent One Wasteland Preview article on Fallout.com.

[h2]New Season, Board, & Rewards[/h2]
Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!
  • Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks.
  • We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.

We’ve made several adjustments this Season that you may want to keep in mind as you dive in:
  • Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.
  • We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.
  • We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.

Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.
Head to the Seasons page on Fallout.com and read our recent Season 2 Preview article to get more information about Season 2, as well as a look at the rewards that will be up for grabs.

[h2]Daily Ops[/h2]
Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.
Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.
  • In Daily Ops, you’ll square off against enemies from a single faction who are affected by a unique “mutation,” which will make them deadlier and more challenging to take down.
  • Complete your objectives, eliminate the enemy threat, and you will be rewarded for your efforts to make Appalachia a safe place for everyone.

To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.
  • Select a Daily Op from the list to learn more about it, including which location, enemies, and mutations you’ll face.
  • Enter Daily Ops directly from the tracker by clicking the “Join” button.
  • You can take on Daily Ops alone or in a team of up to four other players.

Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.
  • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
  • Enemy Factions: Super Mutants, Blood Eagles, or Robots
  • Enemy Mutations:
  • Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.
  • Volatile: Enemies will explode on death
  • Active Camouflage: Enemies will be cloaked when not attacking
  • Resilient: Enemies can only be killed by a melee attack
  • Freezing Touch: Enemy attacks will freeze players

Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.
Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.
You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:
  • Initiate Tier: 16 minutes or less
  • Paladin Tier: 12 minutes or less
  • Elder Tier: 8 minutes or less

The higher the tier you achieve, the higher your chances to get better rewards, including more XP, larger amounts of in-game currencies, legendary items, and even brand-new items like the War Glaive, which is a customizable two-handed melee weapon.
After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

[h2]Legendary Perks[/h2]
Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters.
We’ve added a new “Legendary Perks” button to the top of the normal Perk Card Menu, which you can use to access and modify your Legendary Perk Slots and Cards.
You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.
  • If you already have high-level characters, they will immediately have access to one Legendary Perk Slot for each of the above milestones they've reached.
  •  For example, a level 250 character will have access to 5 Legendary Perk slots, and will gain a 6th slot at level 300.
  • One Legendary Perk Card can be equipped to each slot, and you can unequip them at any time in exchange for 1 Perk Coin (more on Perk Coins below).

Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them.
  • Even your characters below level 50 will be able to equip Legendary Perks in these slots, which gives them access to more power at an earlier stage of the game than your higher-level characters had at that level.

With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.
  • Earn Perk Coins by scrapping your unused normal Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.
  •  For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.
  • Each Legendary Perk Card can be upgraded up to three times, at a price of 50, 100, and 150 Perk Coins to reach ranks 2, 3, and 4, respectively.
  •  While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for each of your characters.
  • To help give your Perk Coin collection a boost, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who reach level 50.
  •  Please note: If your characters are already level 50+, this Challenge will already be completed for them the next time you log in, and the 50 Perk Coin reward will be added to your Perk Coin total automatically.


[h2]Design Updates[/h2]
[h3]General[/h3]
- Fast Travel: It is now free to Fast Travel to Foundation and Crater.

[h3]Combat[/h3]
- Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.
-- Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.
-- We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.

[h3]Items[/h3]
- Alien Blaster: Damage increased by 30%.
- Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.
- Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.
- Shishkebab: Now deals Fire damage instead of Energy damage.

[h3]Perks[/h3]
- Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.
- Tank Killer: Pistols now benefit from the Tank Killer Perk Card.

[h3]User Interface[/h3]
- Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).
-- We did this in part because it is not possible to build in Public Teammates' C.A.M.P.s., and partly because most players were using the Building team the way we had intended Casual to be used anyway.
-- Removing the Casual team option, it made room for us to add the new Daily Ops team type, which we feel players will find more useful following today’s update.

[h3]World[/h3]
- Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.
- Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.
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[h2]Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
- Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.
- Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.
- Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.
- Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.
- Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
- Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.
- Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.

[h3]C.A.M.P. and Workshops[/h3]
- Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.
- Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.
- Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.
- C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.
- C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.
- Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.
- Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.
- Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.
- Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.
- Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.
- Displays: Wall Weapon Racks can now be correctly snapped to Walls.
- Exploit: Items can no longer be stacked on objects that are in disrepair.
- Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s.
-- Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
-- Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
- Exploit: Addressed a C.A.M.P. budget exploit related to Generators.
- Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.
- Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.
- Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.
- Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.
- Log Cabin: Players can now correctly place items in the window of the Log Cabin.
- Rain Water Collector: No longer becomes invisible when destroyed.

[h3]Challenges[/h3]
- Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.

[h3]Death & Respawn[/h3]
- Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.
- Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior.
-- Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.

[h3]Enemies[/h3]
- Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.

[h3]Items[/h3]
- Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.
- Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.
- Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.
- Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
- Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
- Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.
- Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.
- Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.
- Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.
- Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.
- Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.
- Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.
- Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.

[h3]Mutations[/h3]
- General: Players can now correctly acquire more than one Mutation in a given play session.
- Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.

[h3]NPCs[/h3]
- Critters: Now cap at level 5 and can no longer spawn as legendary.
- Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.

[h3]Performance and Stability[/h3]
- Client Stability: Fixed a crash that could occur when using the Pip-Boy.
- Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.
- Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.
- Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.
- Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.
- Server Stability: Addressed a server crash related to player Vending Machines.
- Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.

[h3]Perks[/h3]
- Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.
- Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.

[h3]Quests and Events[/h3]
- A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.
- A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.
- An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.
- Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.
- Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.
- Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.

[h3]Sound[/h3]
- C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.
- Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.

[h3]User Interface[/h3]
- Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.
- Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.
- Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.
- Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.
- Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.
- Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.
- Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.
- Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.

[h3]World[/h3]
- General: The following locations can now be accessed at all times, and attempting to enter them no longer sometimes displays a “Location available at a later date” error.
-- Arktos Pharma Biome Lab
-- Eta Psi House
-- Pi House
-- The Burrows
-- The Nukashine
-- Van Lowe Taxidermy
- Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to include the road in front of Allegheny Asylum to resolve an exploit affecting enemy spawns during the Line in the Sand event.