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FALLOUT 76 - VISIT “THE CITY OF STEEL” DURING SEASON 10


We’re gearing up to bring Expeditions to Fallout 76 with The Pitt Update later this month, on September 13. When we do, we’re going to kick off Season 10 with a new Scoreboard, and a broad array of rank-up rewards, including the Auto Axe, Union Power Armor, and much more. This week, we’re also sharing a look at our plans through the end of 2022 with our latest Community Calendar.

Check out the latest Inside the Vault to find out more about Season 10, preview the new rewards, and catch the details on in-game activities through December.

FALLOUT 76 UPDATE NOTES – JULY 26, 2022

Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
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[h2]Update Version 1.6.4.78[/h2]

PC (Steam): 3.0 GB
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[h2]Bug Fixes & Improvements[/h2]

[h3]Art[/h3]
  • Apparel: The Black Jack-o’-Lantern Helmet now correctly emits smoke and flame visual effects.
  • Apparel: Underarmors no longer clip through the Vault Survivor Outfit.
  • Beds: Characters no longer clip into the Wavy Willard’s Waterbed when climbing into the top bunk.
  • Chairs: When seated in the Throne of Bone, the character’s hand now correctly rests on the skull.
  • Workbenches: Meat no longer appears to partially float during the cooking animation that plays while using the Chuckwagon Cooking Station.


[h3]C.A.M.P.s & Workshops[/h3]
  • Allies: The Settler Forager Ally can once again give Daily Quests to the player.
  • Appliances: The Wavy Willards Bubble Blower is now located in the same row of items in the Build Menu as the Wavy Willards Bubble Machine, instead of appearing in a row by itself.
  • Collectron Stations: The F.E.T.C.H. Collectron is now correctly classified as a robot.
  • Exploit: Addressed an item duplication exploit.
  • Exploit: Addressed an exploit that could enable a player to move items from a Public Workshop to their C.A.M.P.
  • Floors: The amount of C.A.M.P. budget consumed by Log Cabin Porches is now consistent with other Porch variants.
  • Floor Décor: Classical Columns can now be snapped on top of one another.
  • Mannequins: The build limit for the Dr. Bones Skeleton Mannequin is now consistent with other Mannequin variants.
  • Survival Tents: The Scrapbox no longer faces the wrong direction in the Rusted APC Survival Tent.


[h3]Challenges[/h3]
  • Combat: Killing robots with the Voice of Set now correctly progresses the “Kill Robots with a Revolver” Challenge.
  • Weekly: Fixed an issue that prevented the “Kill a Huge Creature” Weekly Challenge from progressing correctly.


[h3]Combat[/h3]
  • VATS: Explosive weapon attacks in VATS no longer increase the critical hit meter twice.


[h3]Events & Quests [/h3]
  • Eviction Notice: Corrected a small area near the Rad Scrubber where players would take far less rad damage than intended while the Rad Scrubber was broken.
  • Eviction Notice: The Rad Scrubber’s windmill now correctly stops turning when the Rad Scrubber needs repairs, and when the event ends in failure.
  • Grahm’s Meat-Cook: Players now receive proper rewards based on the success of the Meat-Cook, rather than always receiving items from the event’s lowest reward tier.
  • Grahm’s Meat-Cook: Grahm will no longer wander away from the Meat-Cook to explore other areas in The Forest region.
  • Heart of the Swamp: The Strangler Heart no longer visually appears to regenerate health while taking damage from players.
  • Invaders from Beyond: When speaking with Homer at Black Mountain Ordnance Works, selecting the “That’s all for now” response option now correctly closes the dialogue menu.
  • Invaders from Beyond: Fixed an issue that could prevent dialogue from starting correctly when attempting to speak with Homer at Black Mountain Ordnance Works.
  • Moonshine Jamboree: Addressed an issue that could cause Moonshine Jamboree to end in failure even though players had deposited enough Acidic Gulper Venom to complete the objectives.
  • Moonshine Jamboree: A notification will now appear to inform the player that they lack the required materials if they attempt to deposit Acidic Gulper Venom into the bathtub when they don’t have any in their inventory.
  • Test Your Metal: Fixed an issue that could cause the Golden Eyebot to appear hostile toward players, and allow them to target it with VATS.


[h3]Items[/h3]
  • ProSnap Deluxe Camera: Added a new option to the ProSnap Deluxe Camera that allows players to decide whether or not the pictures they take will be saved to the Photo Gallery.
  • While aiming through the Camera’s viewfinder, use the “Toggle Saving” button to choose whether your photos you take will be saved or discarded.
  • Photos taken while the Camera is set to “Not Saving” will still progress Quests and Challenges that require the player to take photos.
  • Armor: Applying a Deep Pocketed mod to a piece of limb armor now correctly updates the armor’s appearance.
  • Energy Weapons: The item condition for energy weapons now degrades at a more reasonable rate.
  • Energy Weapons: Made improvements to Automatic Barrel mods for the Ultracite Laser Gun so that they perform comparably with Automatic Barrel mods for the normal Laser Gun.
  • Exploit: Addressed an exploit that enabled players to trade items that are normally untradable.
  • Melee Weapons: The description of The Invader Skin now correctly states that it can be applied to Batons.
  • Power Armor: The “Skull Raider” name prefix now appears correctly after applying the Skull Raider Paint to pieces of Power Armor.
  • Quest Items: Fixed an issue that could prevent a character with a large stack of quest items in its inventory, like Government Supply Requisitions, from loading into a world.
  • Ranged Weapons: When firing an automatic weapon while affected by the frozen status, the weapon’s sound effects now more closely match its visual effects.


[h3]Localization[/h3]
  • Eviction Notice: The notification that appears when the Rad Scrubber has been repaired is now properly translated in non-English versions of the game.
  • Scorched Earth: Event objectives, notifications, the description, and all other text that appears during Scorched Earth are now properly translated in non-English versions of the game.
  • Scoreboard: The Secret Service Dog Statues reward is now properly translated on the Scoreboard in French, Italian, Japanese, Polish, and Russian versions of the game.
  • Settings: Increased the font size of Corpse Highlighting options in non-English versions of the game so that they are easier to read.
  • Test Your Metal: Added proper translations for several lines of dialogue from Initiate Pappas and Botsmith Amp in non-English versions of the game.
  • Weapons: Tone Death and Foundation’s Vengeance are now properly translated in non-English versions of the game.


[h3]Perk Cards[/h3]
  • Awareness: When the player has both the Awareness and Stabilized Perk Cards equipped, all types of damage reduction will now be correctly displayed.
  • E.M.T.: Revived players now receive Health Regeneration for the full duration stated on the E.M.T. Perk Card.


[h3]Stability[/h3]
  • Server Stability: Fixed an issue that could result in a server crash during normal gameplay.


[h3]User Interface[/h3]
  • Character Creation: Fixed an issue that could prevent players from creating a new character, even if they had fewer than 5 existing characters.
  • Controls: Attempting to open the Map while running a Holotape Game no longer causes the controls to become unresponsive.
  • Scoreboard: Players can no longer spam the confirmation button after using the “Rank Up to Here” button on the Scoreboard.

Fallout 76 Test Your Metal Update Notes – June 14, 2022

Our latest update for Fallout 76 launches today, and it brings a triple-threat of new Public Events, Fallout 76 Season 9, Fallout 1st enhancements for the Scoreboard, Corpse Highlights, and much more to the game. Read on to catch all the details.
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[h2]Update Highlights [/h2]
  • Can You Compete? Join forces with the Gladiators of Steel and “Test Your Metal” against an army of Rust Eagle robots across three rounds of combat at the Metal Dome in the Savage Divide.
  • It’s Gulper Season! You’re cordially invited to the Moonshine Jamboree at the Sunday Brothers Cabin. Fend off an onslaught of Gulpers, harvest their venom, and then raise a glass of Mire Magic Moonshine.
  • Goodbye, Super Mutants: Gear up to hand-deliver an “Eviction Notice” to a horde of Super Mutants, who recently overtook a Settler outpost near Foundation. Prepare for a tough fight, and don’t forget to defend the Rad Scrubber.
  • Conquer Dread Island: Earn S.C.O.R.E. to rank-up and claim a host of rewards on the all-new Fallout 76 Season 9 Scoreboard, “Heart of Steel: A Dread Island Tale.”
  • Fallout 1st Enhancements: Members can claim S.C.O.R.E. Boosts and complete bonus Challenges to earn even more S.C.O.R.E. this Season, as well as unlock additional rank-up rewards from the Scoreboard.
  • Easily Spot Fallen Foes: The new “Corpse Highlights” setting makes it easier than ever to quickly find enemies you’ve taken down and claim your hard-earned loot.

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[h2]Update Version 1.6.4.60[/h2]

Check the download sizes below for today’s patch on your platform of choice:
PC Steam: 18.6 GB
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[h2]Dive Into Three New Public Events[/h2]
Today’s update introduces three new Public Events to Fallout 76: “Test Your Metal,” “Moonshine Jamboree,” and “Eviction Notice.” Catch a brief rundown on each event below, and then head in-game to check them out!

Please Note: We’ve temporarily adjusted Public Event selection until June 28, so that you will have more opportunities to try out our three newest Public Events over the next two weeks.
  • Every hour, at the top of the hour, one of “Test Your Metal,” “Moonshine Jamboree,” or “Eviction Notice,” will be selected to begin.
  • At 20 and 40 minutes after the hour, one event will be selected at random from the full Public Event pool, which includes our newest three.
  • After June 28, Public Events will resume being selected completely at random every 20 minutes.


“Test Your Metal” in the Arena
The Brotherhood of Steel have uncovered that a group of Blood Eagles, calling themselves the Rust Eagles, have been stockpiling spare robot parts to construct an army of combat bots. Concerned about the threat this may pose to Appalachia, Scribe Valdez recently sent a field team to investigate. Now, you can join forces with the “Gladiators of Steel” in a fierce contest to survive against the robots inside the Rust Eagle Arena.

The “Test Your Metal” Public Event will appear on your map at the Metal Dome, north of Fort Atlas in the Savage Divide. Travel there and speak with Initiate Pappas to start the event.
Once Test Your Metal begins, you will join three members of the Brotherhood field team to compete as gladiators against the Rust Eagles’ deadly machines.
  • You and the Gladiators of Steel will square off against the bots in three rounds of frenzied combat.

Defeat the opposition in one round, and you’ll advance to the next.
  • Once you’ve conquered all three rounds, you will earn some loot, XP, and have a chance to pick up rare rewards, including plans to craft the new Botsmith Armor set.
  • Keep a lookout for the Golden Eyebot to make an appearance! Do your best to take it down to claim an added bounty of Caps.

Make sure to defend your teammates, and have Stimpaks at the ready if they fall. The more Gladiators of Steel who survive their time in the ring, the higher your chances to earn rare rewards.

Deliver an Eviction Notice
The Settlers at Foundation have been working to expand their territory by setting up a new encampment within a nearby blast crater. They even managed to engineer a solution to the crater’s immense radiation levels by inventing a machine known as a “Rad Scrubber.” However, a radio broadcast from one of the Settlers at the construction site indicated that they’ve been forced out by a band of Super Mutants. Visit the crater to assess the situation, and ensure the area is safe so that work can get back underway.

“Eviction Notice” is a challenging new Public Event tuned for higher-level characters. It will appear on your map in the Savage Divide at a crater that can be found east of Foundation, and south of Huntersville.
Find and activate the Rad Scrubber within the crater, and then prepare for a fight!
  • Defend the Settlers’ supply crates and the Rad Scrubber from an onslaught of Super Mutants.
  • If the Rad Scrubber takes too much damage, it will deactivate. Repair it as quickly as possible, or else rad levels in the area will become much more hazardous.
  • TIP: Destroy the Super Mutants’ meat bags to discourage them from sticking around. You and your event mates may want to try splitting up so that some players can venture out to attack the meat bags, while others focus on defense.

If you’re successful in driving the Super Mutants from the crater, you will earn Settler faction reputation, some loot, and a chance to receive one of six unique 3-star legendary weapons.

Join the Moonshine Jamboree
You’re invited to join in the Moonshine Jamboree at the Sunday Brothers Cabin! It’s tragic what befell the Sunday boys, but their devotion to mixing up the finest moonshine in all of Appalachia lives on with Moonshiner Ned, their trusty Handy bot. There’s just one problem: Mire Magic Moonshine’s key ingredient is Gulper venom, which Ned can’t acquire alone. That’s where the Jamboree truly shines. Help Ned pick up where the Sunday Brothers left off, by hosting a party that will attract as many of the beasts as possible to the Cabin.

Meet up with Moonshiner Ned behind the bar inside Sunday Brothers Cabin in The Mire to kick off the festivities.
Light the Jamboree Bonfire, and then keep your guard up. Vicious Gulpers and other curious creatures
list]
will soon flood the area to investigate the raucous Jamboree.
Take down Gulpers and collect as much Acidic Gulper Venom as you can. Pour it, as directed by Moonshiner Ned, into a nearby bathtub so that it can be used to serve up a fresh batch of moonshine.
Make sure to defend the three Stills located around the Cabin grounds. If they get destroyed the party will be ruined!

If you manage to deposit 30 Acidic Gulper Venom in time, and the Stills remain intact, then the Jamboree will be a roaring success.
  • The most masterful moonshiners among you can optionally collect up to 60 Acidic Gulper Venom before the event concludes for increased rewards.

Speaking of rewards, by completing Moonshine Jamboree, you will earn Raider faction reputation, some loot, the all-new “Gulper Smacker” melee weapon, and a few bottles of Gulpershine, which you can drink to increase the Gulper Smacker’s damage vs. Gulpers.
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[h2]Fallout 76 Season 9: New Scoreboard, Rewards & More![/h2]
Here’s what’s headed your way during Fallout 76 Season 9, which begins today:

[h3]New Scoreboard[/h3]
Following a turbulent storm and an ill-fated flight around the world, Anna and Emilio Franklin now find themselves stranded on the wonderous and deadly Dread Island, with only their assaultron bodyguard, H-4RT, to help them survive. Keep up with their adventures by earning S.C.O.R.E. to rank up and claim a new suite of rewards on the all-new Season 9 Scoreboard.
  • As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, amenities for your C.A.M.P., outfits, cosmetics, consumables, and more!


[h3]Fallout 1st Enhancements[/h3]
With Season 9, we’re introducing enhancements to the Scoreboard that will help Fallout 1st Members rank-up more quickly and claim even more rank-up rewards along the way.

Unlock S.C.O.R.E. Boosts: Fallout 1st Members can claim three new S.C.O.R.E. Boost rewards at ranks 15, 50, and 75, which increase the S.C.O.R.E. they earn from Challenges for the rest of Season 9 by +5%, +10%, and +10%, respectively.
  • Please note: Boosts count toward a Challenge’s base S.C.O.R.E. reward. They do not multiply with other bonus effects, such as Double S.C.O.R.E. Weekends.
  • For example, if you’ve unlocked all three S.C.O.R.E. Boosts, and you then complete a Challenge for 100 S.C.O.R.E., you will earn a total of 125. If you complete that same Challenge during a Double S.C.O.R.E. Weekend, you will earn its base value of 100 S.C.O.R.E., plus 100 more due to the event, and 25 from your boosts, for a total of 225 S.C.O.R.E.
Complete Bonus Challenges: Members can also earn even more S.C.O.R.E. by completing Fallout 1st Bonus Challenges, which will appear as Daily or Weekly Challenges alongside the existing lineup in the Challenges menu.
Claim Even More Rewards: This Season’s Scoreboard features many additional rank-up rewards for Fallout 1st Members. Hover over rank-up icons that have a gold ring on the Scoreboard to display both the standard and Fallout 1st rewards for that rank, side-by-side.

[h3]Fresh Radio Plays [/h3]
Tune your Pip-Boy’s radio dial to the Pirate Radio Station to catch six new Radio Plays that follow along with Anna, Emilio, and H-4RT as they explore Dread Island and try to survive its many perils.

You can also catch additional details about Fallout 76 Season 9 by heading to the Seasons page on Fallout.com, or by reading our recent article.

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[h2]Spot Fallen Foes More Easily with Corpse Highlighting[/h2]
You’ve just dropped a Legendary Feral Ghoul—but wait, where is its body? Was it over there? No, perhaps it’s over here…

We’ve all been there before, hunting through tall grass trying to find an enemy’s final resting place, so that we can grab our loot and head back to C.A.M.P. This update introduces Corpse Highlighting, which will help you more easily spot nearby creature corpses and claim your hard-earned loot.

Corpse Highlights will be enabled by default on the Display tab in the game’s Settings menu.
  • You can also toggle the setting to decide when you’d like Corpse Highlights to disappear from a fallen enemy: After hovering your crosshairs over the corpse to view their quick inventory, or after inspecting the corpse by viewing their full inventory menu.

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[h2]Additional Changes & Improvements[/h2]

[h3]Critical Hit Bonus Adjustments[/h3]
  • Critical Hit damage bonuses are now all additive, and we've increased the bonuses from a wide variety of sources to help compensate for this change:
  • Better Criticals Perk Card: Bonuses per Perk Card rank increased from +20/30/40% to +50/75/100%, respectively.
  • Standard Receiver Mods: Bonus increased from +68% to +100%
  • Auto Receiver Mods: Bonus increased from +36% to +50%
  • Overdrive: Bonus increased from +15% to +30%
  • Eagle Eyes Mutation: Bonus increased from +25% to +60%
  • Eagle Eyes (when buffed by the "Stranger In Numbers" Perk Card): Bonus increased from +32% to +75%
  • Tesla Science Magazine #8: Bonus increased from +15% to +50%
  • Firecracker Berry Juice: Bonus increased from +10% to +25%
  • Sweet Mutfruit Tea, Megasloth Mushroom Soup, Blight Soup, Steeped Thistle Tea: Bonus increased from +20% to +50%
  • All Magazines affecting per weapon type critical: Bonuses increased from +30% to +100%

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[h2]Bug Fixes[/h2]
[h3]Art[/h3]
  • Armor: Leather Left Arms with an equipped Brawling mod no longer appear to clip through the left shoulder of male characters.
  • Emotes: The “Halt!” Emote now plays animations correctly while wearing Power Armor.
  • Emotes: Using an Emote while standing in a fire or similar hazard no longer causes the player to become stuck in an Emote animation.
  • Enemies: Crippled Super Mutants no longer launch into the air on death.
  • Outfits: The Firewall Outfit’s Helmet now correctly displays a glass face shield while equipped.
  • Power Armor: The headlamp for Equalizer and Matte Black Equalizer Power Armor Paint now shines in the correct direction when applied to Hellcat Power Armor.
  • Power Armor: Applying the Yellow Power Armor Paint to a set of Power Armor now applies proper interior textures, as well.
  • Terminals: Corrected an animation issue when entering a Terminal that could cause the player’s view to become misaligned from the Terminal screen.
  • Weapons: Fixed an issue that could cause NPCs to hold Pipe Pistols at odd angles.
  • Weapons: Characters’ hands no longer clip into the Alien Disintegrator.
  • Weapons: The Alien Disintegrator’s impact visual effects now correctly change color based on which Receiver mod the player is using.


[h3]C.A.M.P.s & Workshops[/h3]
  • Ally Furniture: Sam Nguyen's Workbench can now be moved after being built.
  • Beds: Players can now correctly interact with the Alien Stasis Chamber Bed.
  • C.A.M.P. Deployable: Allies can now move toward a C.A.M.P. that has the Future Tec Skin applied to the C.A.M.P. Deployable.
  • Misc. Structures: The notification that appears after learning a West Virginia Slot Machine Plan that was purchased from a Gold Bullion Vendor now displays the correct item name.
  • Resources: Mineral Extractors now correctly appear in the C.A.M.P. Build Menu only when the player’s C.A.M.P. is near an appropriate Mineral Deposit.
  • Signs: Characters can no longer clip into the Water Park Sign.
  • Survival Tent: The Scrapbox in the APC Survival Tent is now facing the correct direction.


[h3]Combat[/h3]
  • Stealth: Firing a silenced weapon while in Stealth no longer causes nearby enemies to instantly detect the player.
  • VATS: Fixed an issue in which VATS critical hits were not guaranteed to strike the target.
  • VATS: Fixed an issue that could cause VATS to randomly close while firing at an enemy with clear line of sight.
  • VATS: VATS no longer randomly closes while targeting certain robotic enemies.
  • VATS: VATS critical hit effect descriptions in the Pip-Boy now display damage numbers that match the actual damage dealt.
  • VATS: Firing explosive weapons in VATS no longer causes duplicate damage numbers to appear.
  • VATS: Firing a Missile Launcher in VATS now correctly progresses the critical hit meter.
  • VATS: Exiting a World with the ProSnap Deluxe Camera equipped no longer prevents the player from opening VATS after joining a new World.
  • VATS: Players can no longer target disarmed mines using VATS.


[h3]Enemies[/h3]
  • Handy Bots: Mr. Handy/Gutsy type robots can now correctly cycle their weapons.
  • Blood Eagles: Fixed an issue that prevented a Blood Eagle Cutthroat near Prickett’s Fort from reacting to the player’s presence.


[h3]Events & Quests [/h3]
  • Ally: Crash Landing: Super Mutants now correctly approach the Crash Site when the player is retrieving the Flight Recorder.
  • Lode Baring: Fixed an issue in which players could not mine some mineral deposits during the Lode Baring Public Event.
  • Lode Baring: The miscellaneous objective to “Exchange tokens at Terminal” that displays after completing this Public Event no longer always reappears after logging out and back in.
  • Monster Mash: Removed a non-functioning reward option from the S.M.A.R.T. Choice Machine.
  • Overseer’s Mission: The Small Backpack Plan no longer spawns in the Overseer’s Cache inside the Morgantown Airport for players who have already learned it.
  • Overseer’s Mission: The Overseer's Cache at Site Bravo now correctly spawns Vault Boy and Vault Girl Statue plans instead of two Vault Girl Statue plans. These plans no longer spawn in the Overseer’s Cache if the player has already learned them.
  • Path to Enlightenment: The Lighthouse Lamp no longer continues to prompt the player to “Deposit Bioluminescent Fluid” after completing this Public Event.
  • Trade Secrets: Players can now correctly pass through the laser grid to access the Hornwright Estate Safe Room, as long as they’ve collected the required keycard.


[h3]Fallout Worlds[/h3]
  • Custom Worlds: Fixed an issue in which characters that were linked to a shared Custom World could still join that World after the owner had deleted it.


[h3]Items[/h3]

  • Armor: Thorn Armor’s description now correctly indicates that it deals 250 damage.
  • Armor: The Shrouded mod for Wood Armor now correctly provides improved Stealth in dark areas.
  • Armor: Fixed an issue causing Hardened mods for Brotherhood Recon and Secret Service Armors to provide less Damage Resistance than intended.
  • Armor: Fixed an issue causing the Fiberglass mod for Combat Armor to provide less Damage Resistance than intended.
  • Armor: Crafting Sturdy Robot Torso Armor no longer costs fewer materials than intended.
  • Armor: Arctic Marine Armor can now receive the same armor paints that Marine Armor can.
  • Backpacks: Fixed a visual issue causing the High-Capacity Backpack mod to display astronomically huge Damage Resistance stats.
  • Exploit: Addressed an exploit through which players could significantly increase the size of a weapon’s magazine.
  • Exploit: Addressed an exploit through which it was possible to duplicate a set of Power Armor.
  • Food and Drinks: Pip-Boy item previews for alcoholic beverages now correctly display any S.P.E.C.I.A.L. bonuses and penalties the player will receive after consuming them.
  • Item Names: Corrected several typos and naming inconsistencies across a variety of different item plans and mods.
  • Power Armor: The Father Winter Power Armor Helmet can now be restored to its standard appearance.
  • Power Armor: Excavator Power Armor Arms now correctly provide extra ore from mining when both left and right arms are equipped.
  • Power Armor: Equipping a Power Armor Torso with the Kinetic Dynamo mod no longer interferes with the effects of the Kinetic Servos mod on Power Armor Legs.
  • Legendary Weapons: The Lucky Legendary weapon effect now correctly provides its 15% bonus to the critical hit meter’s fill rate.
  • Legendary Weapons: The “Cursed” prefix now properly appears in the names of Cursed Legendary Weapons.
  • Melee Weapons: The Switchblade can now be restored to its standard appearance.
  • Melee Weapons: The Revolutionary Sword no longer has an extra “no upgrade” mod that visually removes its blade.
  • Ranged Weapons: The Handmade Rifle’s Tweaked Receiver mod now correctly increases critical hit damage.
  • Ranged Weapons: The Flamer now takes condition damage at a lower rate.
  • Ranged Weapons: Fixed an issue that prevented the Cryolator from taking condition damage.
  • Rewards: Corrected an issue in which a number of former Nuclear Winter mode rewards could be traded or built in the C.A.M.P.s of players who did not own them.


[h3]Perk Cards[/h3]
  • Mr. Sandman: The Mr. Sandman Perk Card no longer provides a different sneak attack bonus when equipped before or after the Covert Ops Perk Card. Additionally, the sneak attack bonus from Mr. Sandman has been doubled at all ranks.
  • Quick Hands: Fixed an issue that could cause the Quick Hands Perk Card to trigger more often than intended.
  • Super Duper: Fixed an issue that could cause the Super Duper Perk Card’s fanfare to play even though the Perk hadn’t triggered.


[h3]Sound[/h3]
  • Music: Daily Ops music no longer plays in interior cells when the player isn’t participating in a Daily Op.


[h3]User Interface[/h3]
  • Challenge Tracker: Attempting to track multiple Challenges in quick succession no longer causes Challenges to visually duplicate in the Challenge Tracker.
  • Notifications: Following a successful sneak attack with a melee weapon, a notification now correctly appears to inform the player that the attack dealt bonus damage.
  • Player Vending Machines: Players can now inspect items listed for sale in other players’ Vending Machines, and the preview images for items now correctly appear in the Vending Machine menu.
  • Quest Tracker: Addressed an issue in which a Public Event would sometimes not appear in the quest tracker after Fast Traveling to that Public Event via the Map or World Activity menu.
  • Scoreboard: Fallout 1st rewards for previously achieved rank-ups now correctly appear claimable if the player joins Fallout 1st partway through a Season.
  • Trade: Legendary item previews in player trade menus now correctly display all of an item’s legendary attributes.


[h3]World[/h3]
  • Pathing: Addressed a number of locations where the player could become stuck.

Fallout 76 - Expeditions: The Pitt - Story Trailer

Travel beyond the borders of Appalachia to The Pitt in the next major content update for Fallout 76. Forge new alliances, undertake new challenges, and earn all-new rewards when Expeditions: The Pitt launches this September.
[previewyoutube][/previewyoutube]

For the first time since Fallout 3, players are invited to journey back to post-war Pittsburg - now a grim industrial wasteland crippled by conflict and awash with radiation. Expeditions: The Pitt introduces a new storyline centered around two warring factions: the blue-collar freedom fighters of the Union, and the power-hungry raider faction of the Fanatics. Fight for the Union to help reclaim their home. Meet its eccentric and mechanically skilled leaders, learn about the uneasy ties that bind them, and uncover how the toxic wasteland of The Pitt is driving its inhabitants to madness. Gain favor with the Union to earn powerful new weapons and armor crafted by Union mechanics. Conquer Expeditions to earn Stamps, a new currency exchangeable for powerful and rare Expedition-themed rewards.

Fallout 76 Update Notes – April 12, 2022

Our latest update for Fallout 76 brings a variety of new bug fixes to the game. Read on to catch all the details.
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[h2]Update Version 1.6.4.31[/h2]
PC (Steam): 2.2 GB
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[h2]Bug Fixes[/h2]
[h3]Art[/h3]
  • Weapons: The Silver Shroud Tesla Rifle paint now correctly applies to the Charging Shotgun Barrel mod.

[h3]C.A.M.P.s & Workshops[/h3]
  • Exploit: Fixed an issue in which cheaters could place NPCs in the game world.
  • Lights: The Diner Wall Light now correctly plays a sound effect when toggling it on and off.
  • Structures: Wires can now be attached to the power connector on the Firewatch Tower.
  • Structures: The Red Backwoods Bungalow now has an accompanying door, which can be found in the Doors tab in the build menu.
  • Structures: Players can now correctly place Blueprints that contain the Charleston Fire Station.
  • Walls: Wall Décor items, like Pennants, Frames, Posters, Signs, and etc., no longer clip into Enclave C.A.M.P. Walls.

[h3]Challenges[/h3]
  • World: The requirements for the “Complete Different Daily Quests” World Challenge have been reduced from 23 to 22, and it can now be correctly completed.

[h3]Combat[/h3]
  • VATS: Melee VATS attacks while in third-person view no longer cause the player to encounter a black screen.

[h3]Enemies[/h3]
  • General: Addressed instances where enemies could sometimes become frozen and unresponsive.
  • Wolves: Fixed an issue that could prevent Wolves and other dog-type enemies from attacking the player.

[h3]Events & Quests [/h3]
  • Public Events: Using the World Activity Tracker to Fast Travel to a Public Event that the player is already participating in no longer causes them to be removed from that event.
  • Public Events: Players now correctly join an active Public Event when walking into the event location.
  • Lode Baring: The quest tracker no longer persists on-screen after completing Lode Baring.

[h3]Fallout Worlds[/h3]
  • Relaxed Building Restrictions: Setting the snapping toggle to “Collide” now correctly allows placement of C.A.M.P. objects without encountering “intersecting object” errors.

[h3]Items[/h3]
  • Armor: Fixed an issue that caused Thorn Armor’s bleed effect to stack unintentionally. To help account for this change, the bleed effect now deals five times its previous damage.
  • Exploit: Addressed an exploit that could cause a weapon to deal more damage than intended under certain circumstances.
  • Exploit: Addressed an exploit in which players could obtain certain magazines repeatedly from the same location.
  • Headwear: The Captain Cosmos Helmet now correctly prevents damage and disease from airborne hazards.
  • Melee Weapons: VATS attacks using automatic melee weapons, like the Ripper, now correctly progress the critical hit meter.
  • Ranged Weapons: Missile Launchers now correctly take condition damage from use, and they are no longer unbreakable.
  • Ranged Weapons: Alien Blaster and Alien Disintegrator projectiles now correctly impact objects and terrain.

[h3]Localization [/h3]
  • Animation: Addressed an issue that could cause water sources to appear to stop flowing when playing Fallout 76 in a language other than English.

[h3]NPCs[/h3]
  • Allies: Allies no longer continue to appear as though they have a weapon drawn after leaving combat.

[h3]Performance & Stability [/h3]
  • Client Stability: Fixed a client crash that could occur when using VATS melee attacks in third-person view.
  • Client Stability: Fixed a client crash that could occur when rapidly scrapping and storing objects in a C.A.M.P. that had reached the maximum build budget.

[h3]Sound[/h3]
  • Keyring: Added sound effects that play when opening and closing the Keyring in the Pip-Boy.
  • Grenades: Excess sound effects no longer play when drawing a weapon with certain types of grenades equipped.
  • Sirens: Toggling a Siren on and off repeatedly no longer causes its sound effects to stack.

[h3]User Interface[/h3]
  • Nearby Corpses: Lengthy enemy names are now spaced and sized more appropriately in the Nearby Corpses menu.
  • Photomode: Dr. Zorbo themed poses are once again available for use in Photomode for players who earned them during Season 7.
  • Photomode: Adjusted the Photomode pose list so that pose titles and animations are back in sync.
  • Scoreboard: On consoles, the player’s current Atom balance now updates immediately after purchasing Ranks via the “Rank Up to Here” button on the Scoreboard.
  • Scoreboard: Fixed an issue that caused the “Rank Up to Here” button to remain greyed out after purchasing Atoms.
  • Settings: Using the “Defaults” button in the Display options menu now correctly reverts Display settings to their default values.