1. Fallout 76
  2. News

Fallout 76 News

October 10, 2023 Patch Notes

Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

[h2] Update Version [/h2]

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): Version 1.81 - 9.24 GB
  • PC (Microsoft Store): Version 1.0.87.0 - 9.8 GB
  • PlayStation: Version 1.81 - 9.24 GB
  • Xbox: Version 1.0.0.82 - 13.3 GB


[h3]Design Changes & Improvements[/h3]

  • Gameplay: We've rebalanced self-inflicted damage from explosions.
  • Seasonal Events: We've added new costumes and rewards to the seasonal Spooky Scorched and Treat or Treat events.


[h2]Bug Fixes & Improvements[/h2]

    [h4]Armor and Power Armor[/h4]

    • Power Armor: Players no longer fail to enter Power Armor if the lowest charged battery is also equipped to a weapon.
    • Plushies : Updated Plushies to be more consistent in which Display Cases they can be displayed in. Larger plushies are now not able to be displayed in as many situations. NOTE: If you have plushies already in your displays that are backwards, you may have to place them again.
    • Underarmor: Alaskan Winter Secret Service Armor will now use the Secret Service Underarmor Mod Grouping instead of Casual Underarmor Mod Grouping.
    • Underarmor: Fixed an issue where the Secret Service Underarmor preview was appearing with the Alaskan Winter Underarmor paint applied.
    • Armor: The Raider Buttressed Armor mod now uses the correct model.
    • Armor: Arctic Marine Armor can now have the following paints applied to it; Red Viper, Free States, Nuclear Winter and Atomic Camo.
    • Armor Mods: The Aristocrats legendary armor mod now grants the expected increase in health and energy damage resistances bonuses as the player gains more caps.
    • Armor Mods: The Secret Service armor can no longer drop with the Weightless Legendary mod. Solar and Thorn Armor can now drop with the Weightless Legendary mod.
    • Armor Mods: The Fiberglass Combat Armor Limb mod now provides correct damage resistances.
    • Armor Mods: All Pocketed, Brawling and Deep Pocketed Combat Armor and Leather Armor Mods now correctly change appearance when applied.


      [h4]Apparel[/h4]

      • Apparel: The Alaskan Winter Helmet no longer appears as a Luchador Mask when crafted.


      [h4]Crafting[/h4]

      • Fermenting: The Brewery Fermenter has been updated to prevent it from being placed in both public workshops and in player shelters.
      • General: Addressed an issue causing various items to not show up in the crafting menu such as; The Auto-Axe, Cold Shoulder, Union Power Armor, Makeshift Ronin Helmet, and Gladiator Mask.
      • Prefab: Addressed an issue where players could not place items inside the Earthlight Lounge Prefab.
      • Recipes: Fixed recipes not properly appearing in the Workbench unless required Perk Cards were equipped.
      • Decor: The Vine Wall décor now comes with a half wall variant.


      [h4]Events[/h4]

      • Mutated Events: Drop odds for plans from Mutated Events should be closer to expected percentage chance values after learning either all the Rare or all the Ultra Rare plans.


      [h4]Perks[/h4]

      • Cannibal: Players can no longer eat corpses while also using furniture.


      [h4]Weapons[/h4]

      • Weapon Mods: Gamma Wave Emitter mod now increases the capacity of fusion cores.
      • Ammo: Fixed an issue where fusion cores were not showing their condition properly in transfer menus.
      • Ammo: Plasma cores' maximum ammo per charge is once again 500 rounds.


      [h4]Misc[/h4]

      • Ally: Fixed an inconsistency in Grandma Junko's dialogue subtitles.

Playtest Atlantic City Early

[h2] Atlantic City Date Announcement [/h2]



In case you missed it, last week at the Tokyo Game Show we announced the date for Atlantic City – Boardwalk Paradise! Cash in your chips, the casino opens on **December 5th!** Atlantic City brings with it new locations, factions, quests, enemies, rewards, and more!

There is a lot to talk about when it comes to Atlantic City, so much in fact that we broke this update into two separate releases, and this first release on December 5 into two separate Developer Deep Dives. For those who are subscribed to our YouTube channel, you can expect these videos on October 2 and October 5.

Alternatively, you can keep this article bookmarked, which will be updated with the videos as they are published.

[h2] Playtest Atlantic City Early! [/h2]



Eager travelers don't have to wait long to experience what the Boardwalk has to offer! Starting October 3, the first release of Atlantic City content will be available to play on our Public Test Server.

There is more to our December update than Atlantic City. We've continued to improve upon the early game experience for new players and want to hear your feedback on the changes! Starting September 28th, our Public Test Server will open to all PC players who own a copy of Fallout 76 on steam.

This iteration of the PTS will not have any character imports initially. Getting your feedback on a fresh character waking up in the Vault is what we are focused on here.

"But what about Atlantic City?" You ask. On October 3rd, we will update the PTS build to include not only Atlantic City content for our December update, _but also the ability to change the weather in your C.A.M.P!_ For now, you will have two different weather settings to play around with... for now.

[h2] Haunted Shelter competition [/h2]



Calling all ghosts, goblins and ghouls!

Halloween is almost upon us, and it's time to get your C.A.M.Ps and shelters ready for the spooky season.

From October 2 to October 27, we invite you to submit your boo-tiful photos of your shelters decked out and ready for haunting – err...celebrating. After the submission period ends on October 27, we'll select 10 finalists and invite everyone in the community to vote on their favorite shelter or C.A.M.P. Winners will be announced on October 31.

No tricks, just treats – the top 5 shelters or C.A.M.P.s will be granted Atoms for their winning submissions.

  • First Place: 7600 Atoms
  • Second and Third Place: 5000 Atoms
  • Fourth and Fifth Place: 2000 Atoms


We'll share the submission link on our social media and Official Discord with the rules and regulations October 2. We also encourage you to share images and videos of your creepy C.A.M.P.s and Shelters in our Discord! You may even get your C.A.M.P. featured on our social media!

We can't wait to see your fang-tastic creations!

[h2] Send us your stories! [/h2]



5 years of Fallout 76, and what a wild journey it's been!

To celebrate our upcoming 5th Anniversary, we want to hear about your favorite memories and experiences in the wasteland! Share your stories on our Official Discord in the #AdventuresinAppalachia channel by October 31 for a chance to be featured in an article on our website.

Submissions should be no more than 500 words, and if you have screenshots of your favorite memories, please share them, too!

[h3] Upcoming Weekend Events [/h3]



This weekend, get a boost to your Scoreboard progress, and stock up on resources! We've got three great weekend events for you.

All Weekend Events start and end at 12:00 pm ET

[h5] September 28 – October 2 [/h5]

Double Score: Earn double the Score on all Daily Challenges in all game modes!

Scrip Surplus: Earn up to double the amount of Daily Scrip! (1,000 Scrip)

Gold Rush: Earn up to double the amount of Daily Gold Bullion from Treasury Machines. (800 Gold Bullion)

Until next time, we'll see you in Appalachia!

Meat Week Returns with brand-new rewards!



Grahm and his trusty friend Chally the Moo-Moo are headed to the Forest to host the greatest summer Bar – B - Que ever! They just need your help with a few last-minute party preparations to get this party started.

[h3] THE MEAT [/h3]

Grahm needs some cuts of Prime Meat to cook up and has set up lures to draw the game out for easy pickings! Every 15 minutes, three Primal Cuts events will appear in three different regions of Appalachia at once. Take down the creatures that answer Grahm's lure and harvest their Prime Meat! There's even some scrip in it for you when you return to Grahm's Meat Cook!



[h3] GRAHM'S MEAT COOK [/h3]

At the top of the hour, every hour, Grahm kicks off his famous Meat Cook event! Head over to his party location in The Forest and roll up your sleeves! There is still work to do for this party.

Every hour, at the top of the hour, Grahm and Chally will appear just south of Vault 76 in the Forest to kick off Grahm's Meat-Cook. Throughout the event, they'll need a few helping hands to host a successful shindig. Work together with other party guests to turn the meat spits, play a few tunes on the drums, clean up after Chally, and put out any fires that spring up, among other activities. The more successful the Meat-Cook, the better your chances of earning new rare rewards, like the Punty Pig Plushie, Stuffed Mutant Hound and more!



Don't forget to fork over the Prime Meat you've collected to Grahm, because he's happy to share some Legendary Scrip with you as payment for your efforts.

We hope you're hungry, because this celebration of all things meat is returning for two full weeks, starting at 12:00 p.m. ET on August 29, and lasting until September 12.

Fallout 76 Season 14 gives you the grandma you didn't know you needed

Fallout 76's 14th season, Fight for Freedom is here, changing the Appalachian wasteland in some welcome ways. It also serves to mark the online action RPG game's fifth anniversary, adding in a range of celebratory events. If you're still roaming the post-apocalyptic landscape you'll appreciate the quality of life improvements the new Fallout 76 season brings.


Read the rest of the story...


RELATED LINKS:

QuakeCon sale gives you up to 85% off these essential FPS games

The best PC Game Pass deal is back, just ahead of Starfield

Get ready, Fallout 76's terrifying new cryptids arrive next week

Fallout 76 Update Notes – August 22, 2023

Our latest update for Fallout 76 launches today, and it's bringing a brand-new season, new Perk Cards, and more. Read on for a full list of patch notes for today's update.

[hr][/hr]

[h2] Update Version 1.0.85.0 [/h2]

Check the download sizes below for today's patch on your platform of choice:

PC (Steam): 2.6 GB
PC (Microsoft Store): 11.5 GB
PlayStation: 10.9 GB
Xbox: 11.4 GB

[hr][/hr]

[h2] Update Highlights [/h2]

[h3] Perk Changes & Additions [/h3]

We've made adjustments to the level requirements for various existing Perk cards to make them more accessible for lower level characters and added the ability to open multiple Perk card packs at once!

[h4] New Perks! [/h4]

We've added two new Perk cards; Arms Keeper and Stable Tools!

Arms Keeper: Reduces the weight of Rifles. (25% / 50% / 75% per Perk card rank.)
Stable Tools: Automatic melee weapon durability bonus. (10% / 25% / 40% per Perk card rank.)

[h3] Season 14: Fight for Freedom [/h3]

United we stand, marching towards America's bright future! This Patriotic season includes new C.A.M.P. items, armor skins and more!

New Ally: Grandma Junko is on a mission to find her grandchildren... she thinks. While her memory isn't what it used to be, she can still cook up a good old-fashioned home-cooked meal for you.
Presidential Power Armor Skins: Who needs Secret Service when you have Power Armor?
Oval Office: Create your own base of operations with the Oval Office Rug and Wallpaper.
Autominer Collectron: This new Collectron does all the mining for you, hunting for Ore!

[h5] Upcoming Birthday Event! [/h5]

We're celebrating five years of Fallout 76 on November 14th! Join us by completing unique Birthday Party Challenges every day in your Birthday Suit to unlock new festive rewards!

Birthday Party Challenge Event will run from November 7 to November 21.

[hr][/hr]

[h2] Design Changes and Improvements [/h2]

[h5] Balance [/h5]

Encounters: We've reduced enemy difficulty and added more healing items and ammo to Summersville and Morgantown Airport.
Encounters: We've reduced the frequency of NPC attacks on player C.A.M.P.s.
Encounters : Legendary creatures no longer mutate at 50% Health to have Health regeneration, but instead have 60% increased Health.
Encounters : We've made various changes to health, resistances, and weapon damage for the following creatures: Super Mutant, Protectron, Mole Rat, Mr.Handy/Gutsy, Feral Ghoul, Scorched, Glowing One, Assaultron, Mirelurk King, Mirelurk Crab, Cave Cricket, Radscorpion, Angler, Floater Flamer, Floater Freezer, Floater Gnasher, Mutant Hound, Liberator, and Mirelurk Hunter.
Resistances: Protection from Acid, Electricity, and Radiation have been corrected to more accurately target the specific type of damage dealt.

[h5] Events [/h5]

Meat Week: We've added a host of new rewards to Meat Week and Grahm's vendor pool. These rewards include new C.A.M.P. décor, Plushies, and more

[h5] General [/h5]

Free-cam: You can now use Free-cam while in Photomode!
Crafting : Fixed an issue with loose mods not applying in the default modification view
Quests : Invisible Ties now points to Momma Dolce's instead of Vault 76 to find Liberators.

[h5] Items [/h5]

Build Mode: We've renamed over 600 C.A.M.P. items for greater clarity while building.
Donation Box: Outside of Vault 76 there is now a donation box where you can leave presents for new players!
Plans: Players now have more default recipes for more options while building their first C.A.M.P.
Power Armor: We've added Level 10 versions of T-45 and Raider Power Armor.

[h5] World [/h5]

Gilman Lumber Mill: Adjustments to the Gilman Lumber Mill location.
Vault 76: Replaced the Liberator bots outside Vault 76 with Ghouls.
Vault 76: New players will no longer receive an un-named radio station with information on Nuka-World on Tour upon leaving the Vault.

[h5] Workbench Changes [/h5]

- All workbench listings now use alphabetical sorting, and item names are standardized across all lists.
- The "Show Unlockable" button now shows recipes you can learn through a plan, scrapping, or can purchase in the Atomic Shop.
- 1-star legendary mods no longer show up under "Random Legendary Mods". 2- and 3-star mods now display correctly under "Current Mods" when inspecting an item.
- Improved the learned mod counter.

[h5] UI [/h5]

Daily Ops: Players will no longer receive Daily Ops notifications until Level 50.
Fanfare : We've reduced the number of pop-ups that appear when leaving Vault 76 for the first time.
Perks : We've added a "new" filter when viewing Perk Cards.

[hr][/hr]

[h2] Bug Fixes & Improvements [/h2]

[h5] Art & Animation [/h5]

Art : Various fixes to C.A.M.P. items that has incorrect textures and or destroyed states.
Décor: Adjusted the lighting on the DEFCON sign numbers to be more consistent.
VFX: Various fixes to C.A.M.P. items that continued to play sound effects after being destroyed.

[h5] C.A.M.P. & Shelters [/h5]

Building: The Blue Ridge Truck Trailer is now located in the Misc Tab.
Décor: Players can no longer disarm Bone Chimes in another player's C.A.M.P.
Décor: The Gulper Rug is now easier to place.
Displays: Atomic Shop headwear can now be placed in display cases.
Displays: Ice Tongs can now be displayed.
Displays: The Free States Underarmor no longer clips into the Female Mannequin's chest and wrists.

[h5] Challenges [/h5]

Dailies: Blood Eagle Ghouls now count towards the Kill Blood Eagles daily challenge.
Dailies: Fixed various Challenges to defeat an enemy with a specific weapon that would progress when defeating an enemy with a throwable weapon instead.
Dailies: Weapons that have been modded to deal fire damage now correctly count towards the Deal Fire Damage challenge.

[h5] Daily Ops [/h5]

Contextual Ammo: Fusion Cells now correctly receive contextual ammo drops.
Rewards: Plans that have not been learned by the Player now have priority in dropping as a reward over Plans the player has already learned.

[h5] Enemies [/h5]

General: Fixed an issue preventing players from V.A.T.S targeting extra-large creatures at the correct distance.
General: Addressed an issue that allowed combat groups to persist over long distances.
Imposter Sheepsquatch: Fixed an issue causing the Imposter Sheepsquatch's Area of Effect attacks dealing damage to players who are not within its range.

[h5] Environment [/h5]

Hazards: Fixed a location of Toxic Water that was not producing radiation damage.
Interiors: Nuke effects will no longer appear indoors.

[h5] Events & Expeditions [/h5]

Expeditions: Players can no longer become stuck inside the Vertibird after completing an Expedition.
Hunter Hunted: This event has been disabled and the radio station will no longer appear on the Pip-Boy.
Local Looting: Fixed an issue causing players to be unable to loot Acidic Gulper Venom using the Nearby Corpses menu during Moonshine Jamboree.
Moonshine Jamboree: Gulpers will no longer get stuck behind the Field Stall.
Moonshine Jamboree: Fixed an issue where players can fail the event when depositing venom in the final few seconds of Wave 4.
Moonshine Jamboree: Fixed an instance where Players could become stuck in dialogue with Moonshiner Ned.
Most Wanted: Robots in the Most Wanted event no longer spawn at a single point and become locked inside the outhouse.
Mutated Public Events: Mutated Party Packs rewarded from completing a Mutated Public Event now grants healing salves after all recipes are known.
Spin the Wheel: Destroying the Vim-nata Machine now correctly advances the event in a timely manner.

[h5] Gameplay [/h5]

Fast Travel: Fixed an issue that could sometimes prevent players from Fast Travelling.
Fast Travel: Fixed an instance where players are shown incorrect Fast Travel information when hovering over map markers.

[h5] Items [/h5]

Aid : Rad Scorpion Omelet and Tasty Rad Scorpion Omelet now cure Formula P.
Armor: The Berserker Legendary effect is now correctly giving a damage boost when no resistances are active.
Armor: The Unyielding Legendary effect once again provides additional bonuses when low on health.
Armor Mods: The Girded armor mod will no longer disappear from the players recipe list when replaced by another mod.
Plans: Weapons and Armor the player knows the plans to craft can now once again drop as Legendary items after defeating a Legendary enemy.
Plans: Players that learned the Domestic Kitchen Tables plan can once again build them.

[h5] Localization [/h5]

General: Various localization fixes in all languages.

[h5] Perks [/h5]

Armor: Brotherhood Recon and Metal armor chest piece Ultra-Light Build mods now require the Armorer perk.
Cannibal: The Carnivore Mutation now works with the Cannibal Perk.
Grenadier: The Grenadier Perk now applies to Gauss weapons.
Good with Salt: The description now accurately states that effects of the Refrigerated Backpack mod do not stack with the Good with Salt perk.
Gun Fu: We've significantly increased the damage bonus with Gun fu on all ranks.
Ninja: The Ninja Perk now accurately states its effects.
Ninja: Sneak Attacks with Melee Weapons do an additional 30/60/90% Sneak Attack Damage.
Taking One for the Team: Fixed an edge case in which Taking One for the Team would not apply correctly when multiple party members are hit at the same time.

[h5] Power Armor [/h5]

Excavator : Uranium Deposits now correctly grant a +3 yield when harvesting.
Mods : Pneumatic mod descriptions changed to "Reduce Incoming Stagger by 25%" from "Reduce Incoming Stagger".
Mods: Tesla Bracers now display their added damage in the Pip-boy Stats correctly.
Mods: The Blood Cleansing mod for the Power Armor Torso now correctly reduces the chance of becoming addicted to chems.
Rewards: Players will no longer receive Legendary Power Armor rewards from Events and Creatures until Level 20.

[h5] Stability [/h5]

Buried Treasure: Fixed a crash that could occur during the Buried Treasure quest line.

[h5] User Interface [/h5]

Events: When viewing the Eviction Notice Event from the map, the quest icon will no longer obscure some of the description text.
Dynamic Names: Applying mods to the Military Fatigues now update their name with the correct prefix.
Dynamic Names: Applying the Ogua Shell Backpack skin to a Backpack now correctly changes its name.
Fanfare : Fixed an issue where several non-legendary descriptions appeared in the UI when picking up legendary Power Armor.
Menus : The Fire Mode stat now shows in the transfer menu.
Pip-Boy: The Pip-Boy Auto Scroll Display Setting now correctly switches to "OFF" when restoring default settings.
Scrap All: Fixed an issue preventing players from using the "Scrap All" function at workbenches if they have a quest item from Ward in their inventory.
Trade: Fixed an issue where the highlighted item in the Trade menu can change while setting the price.

[h5] Weapons [/h5]

Damage: We've adjusted the way Plasma gun mods deal physical and energy damage to be more in line with each other. The result is a slight boost in physical damage and a slight decrease in energy damage.
Laser Guns: The Sniper Rifle barrel for laser guns now correctly uses a Charging fire mode.
Legendary Effects: The Basher, +50% V.A.T.S chance, and Nocturnal Legendary effects are now working correctly.
Melee: Players can no longer attack with auto-melee weapons and sprint at the same time in 3rd person.
Mods: The Prime Capacitor and Prime Receiver mods for the Plasma Gun, Enclave Plasma Gun, Plasma Caster, and Gatling Plasma no longer incorrectly deal additional energy damage above the amount also added to physical damage.
Power Attacks: Fixed an issue causing melee Power Attacks to sometimes not register as a Power Attack.
Salvaged Assaultron Head: The fire mode for the Salvaged Assaultron Head now correctly states it has a charging fire mode.
Shotguns: Gauss Shotguns obtained prior to the Once in a Blue Moon update now adhere to the balance changes.