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Fallout 76: Fallout Worlds Update Notes – September 8, 2021

The Fallout Worlds Update is arriving today, and it brings the Public and Custom Worlds game modes to Fallout 76. We’re also expanding on Daily Ops with Double Mutation Weekends, new locations, a new enemy group, and more. Read on to catch all the details!
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[h2]Update Highlights[/h2]
  • New Ways to Play: Experience Appalachia like never before with Public Worlds! Each Public World features specialized game settings, fit to a theme, and they are available to all players.
  • Your World, Made to Order: Fallout 1st Members can now create Custom Worlds to build their own personalized versions of Appalachia using a wide variety of modifiable game settings.
  • Daily Ops Expansion: Our latest expansion for Daily Ops introduces Double Mutation events every other weekend, a new enemy group, three new locations, and new rewards!
  • Nuclear Winter Rewards: Nuclear Winter Mode has been deactivated. Perk Coins based on progression have been added to players’ accounts, and Nuclear Winter cosmetics can now be earned from Public Events.

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[h2]Update Version 1.6.0.17[/h2]
  • PC (Steam): 16.1GB

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[h2]Season 5 Extended Two Weeks[/h2]
We've discovered an issue affecting Season 5 rank-ups, where players in some cases are unable to claim the rewards for ranks they purchased using Atoms. This does not affect rank-ups achieved by earning S.C.O.R.E., but we are working hard to get this fixed up as soon as possible so that all players can enjoy the rewards they've earned.
As a result, we have extended Season 5 by two weeks, until September 21. During the first week, rank-up purchases using Atoms will be disabled while we work to resolve the underlying issue, and you can continue to rank-up by earning S.C.O.R.E. from Daily and Weekly Challenges. During the second week, we will release our fix and re-enable rank-up purchases so that everyone has plenty of time to claim any rewards they unlocked during this two week period.
We know that many players in the community are excited to kick off Season 6, and we are too. However, we want to make sure all players can access their Season 5 rewards before we roll into the new Season. Thank you very much, and we apologize for any inconvenience.
[h2]Introducing: Fallout Worlds[/h2]
With this update for Fallout 76, we’re introducing Fallout Worlds, which offers players the ability to experience the game in unique new ways with two new game modes: Public Worlds and Custom Worlds.
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[h3]Public Worlds[/h3]
The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme. All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
One Public World will be available to players at a time. Currently, we are planning to rotate Public Worlds once per month so that you can regularly try out a variety of different experiences. However, rotation frequency may change in the future based on community feedback and other factors.
Here are the first five Public Worlds that you will be able to check out in-game. As voted on by our Public Test Server participants, we’re starting with “Happy Builder,” and will rotate through the rest in the following order:
  • Happy Builder: Reduced C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
  • High Risk: No Fast Travel, always-on PVP, players drop additional loot on death, free workbench crafting, and legendary item attributes have been disabled.
  • Dweller Must Die: Greatly increased enemy difficulty, increased damage, increased equipment durability, and “Dark Bog” weather effects.
  • Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
  • Butcher’s Delight: Infinite ammo, no VATS or melee attack AP costs, and enhanced dismemberment.

[h3]Custom Worlds[/h3]
Players with active Fallout 1st memberships can now choose the Custom Worlds option from the Play menu to create a new type of world where they can adjust a wide variety of different settings to create an Appalachia that’s tailored to their liking.
  • To create a Custom World, click “Play” from the Main Menu, select Custom World, hit “Select World Template,” and then start tinkering with settings you’d like to try out.
  • Up to seven friends can join you in your Custom World, for a total of eight players per World.
  • Please Note: Private Worlds mode has been renamed to “Private Adventure” with today’s update to better differentiate it from Custom Worlds mode.

While creating your Custom World, you can choose among a broad array of customization settings and let your imagination run wild with the possibilities! Here are some of the options at your disposal:
  • Workshop: Build in previously restricted areas, disable the need for electricity, increase your C.A.M.P. budget and build height, relax building restrictions, and more.
  • Combat: Infinite enemy spawns, alter PvP rules, adjust enemy difficulty, give yourself infinite ammo, change item durability, and more.
  • General: Disable Fast Travel or make it free. Choose special weather effects, including Radstorms and Nuke Zones, as well as new weather effects, like Quantum Storm and Dark Bog. Add filters for a unique view of Appalachia, adjust jump height, fall damage, or even the consequences on death.
  • Please note: Some Custom World settings may impact your game client’s performance. However, you are still free to use them, and can always enable or disable them again as needed.

Currently, you can save a Custom World you’ve created in one of three available slots, and you can select one of them to set it as your active Custom World.
  • You can edit your Custom Worlds after you’ve finished creating them, so even if you’ve filled all three Custom World slots, you can still change them up as needed.

If you are a Fallout 1st member and you have played in a friend’s Custom World previously, you will be able to log into it — even if the World owner is offline.
  • To do this, select Custom Worlds from the Play menu, click “View Worlds,” select your friend’s World from the “Shared World” section and set it to “Active.” You can then play in that World by selecting Custom Worlds from the Play menu.

If you are not currently an active Fallout 1st member, don’t worry. You can still join your friends who are Fallout 1st members in the Custom Worlds that they’ve set up while they are online.
[h3]Character Progression[/h3]
The progress each of your characters make in Public or Custom Worlds is specific to those worlds, and is completely separate from Adventure Mode.
  • You can clone your Adventure Mode character for use in a Public or Custom World at any time, and you can have up to 5 Fallout World characters at a time.
  • If you have reached your 5 character limit, characters can be manually unlinked from Public or Custom worlds at any time.
  • Your character progress in a Public World will remain available as long as that Public World is still available for play.

Additionally, please note that Challenges cannot be completed, and you will not earn S.C.O.R.E. while playing in a Public or Custom World.
If you would like to learn additional details about Fallout Worlds, you can head here to read our article on Bethesda.net or read through our FAQ on the Fallout 1st website.---
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[h2]Daily Ops Expansion[/h2]
Our latest expansion for Daily Ops brings a new weekend event that amps up the challenge, but offers increased rewards. Read on for a brief overview of everything we’re adding to Daily Ops, including Double Mutation Weekend events!
[h3]Double Mutation Weekend Events[/h3]
During Double Mutation weekends, Daily Ops will be randomized each day with enemies who have one of eight unique combinations of two different Mutations.

  • Double Mutation Weekend events will typically run every other weekend, from Thursday to Monday, starting and ending at the normal Daily Ops reset time.

While a Double Mutation event is active, daring adventurers who are willing to delve into Daily Ops will earn the following increased rewards:
  • 2 - 6 Legendary Cores for the first and all subsequent Elder Tier completions
  • Double XP during every Daily Ops playthrough
  • Double the in-game currency rewards from every Daily Ops playthrough

[h3]Double the Danger![/h3]
Check out the full list of potential double Mutations that enemies can sport during the new weekend events, so that you know what you’ll be up against.
  • Blistering Cold: “Blistering” enemies have the Freezing Touch and Swift-Footed Mutations
  • Chilling Mend: “Chilling” enemies have the Freezing Touch and Group Regeneration Mutations
  • Clouded Toxins: “Clouded” enemies have the Active Camouflage and Toxic Blood Mutations
  • Relentless: “Relentless” enemies have the Resilient and Group Regeneration Mutations
  • Stinging Frost: “Stinging” enemies have the Freezing Touch and Toxic Blood Mutations
  • Swift Stalker: “Stalking” enemies have the Active Camouflage and Swift-Footed Mutations
  • Unstable: “Unstable” enemies have the Volatile and Swift-Footed Mutations
  • Vaporous: “Vaporous” enemies have the Volatile and Active Camouflage Mutations

[h3]New Enemies[/h3]
We’ve added Communists to the pool of randomized enemy groups you may encounter in any Daily Ops mode.
[h3]New Locations[/h3]
Fight your way through Arktos Pharma Biome Lab, Watoga High School, and Uncanny Caverns, all of which have been added to the randomized pool of locations for Daily Ops.
[h3]Rewards Updates[/h3]
In this update for Daily Ops, we’re adding Plans for two legendary weapons, new themed cosmetics, and more. Check out the full list below for new rewards you’ll be able to earn by completing
Daily Ops:
  • Plan: Arctic Marine Armor
  • Plan: Mechanic’s Best Friend Pipe Wrench
  • Plan: Sole Survivor Lever Action Rifle
  • Outfit: Black Hazmat Suit
  • Plan: Mirelurk King Tube
  • Blood Eagle Skull Lord Outfit
  • Blood Eagle Skull Lord Helmet
  • Blood Eagle Auto-Grenade Launcher Paint

[h3]Additional Daily Ops Improvements[/h3]
  • Enemies: We’ve addressed a number of issues that were affecting Mothman Hatchlings, and these cute-but-deadly creatures will once again appear when Cultists are the current Daily Ops enemy group.
  • Mutations: “Volatile” enemy explosion damage has been adjusted, and now does health percentage-based damage that can be partially mitigated by anti-explosion effects.
  • Reset Timer: We’ve added a timer so you can more easily check when the next Daily Ops reset will occur. You can find the timer in the “Intel” section of the detailed Daily Ops menu after selecting a Daily Op from the World Activity Tracker.

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[h2]Nuclear Winter Mode Rewards[/h2]
With the arrival of today’s update, we have removed the Nuclear Winter game mode from Fallout 76. Alongside this change, we’re granting rewards to all players who had completed at least one Nuclear Winter match, and making many of the mode’s progression rewards available in Adventure Mode.
Nuclear Winter Pennant: All players who completed at least one Nuclear Winter match will receive a Nuclear Winter themed Pennant they can build in their CAMPs. The Pennant will be added to your Wall Décor category in the build menu within two weeks following today’s update.
Perk Coins: With today’s update, we’re granting Perk Coins to players based on their progression in Nuclear Winter Mode so that you can give your Legendary Perk Card collection a boost.
  • You will receive 6 Perk Coins per Nuclear Winter Perk Card you earned from the Nuclear Winter progression system.
  • You will also get 1 Perk Coin per Overseer Ticket you earned.
  • These Perk Coins have already been added to your account, and will be available to you as soon as you log in.
Cosmetic Rewards: Many of the cosmetic rewards that could be earned by climbing Overseer Ranks in Nuclear Winter are now available in Adventure Mode as rewards that you can claim by completing Public Events. Here is the current list of events where you have a chance to earn these cosmetics:
  • A Colossal Problem
  • Encryptid
  • Project Paradise
  • Scorched Earth
  • Limited Time Events: Festive Scorched & Treasure Hunter
Exclusive Rewards: Nuclear Winter Trophies and Statues will remain exclusive to players who earned them by climbing the ranks in the Nuclear Winter progression system.
To learn more about our reasoning behind this change, you can read through this article on Fallout.com, or head here for more details about how rewards are being distributed.
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[h2]User Interface[/h2]
  • Pip-Boy: Junk acquired from scrapping items will now appear in the Pip-Boy’s “New” tab.
  • Pip-Boy: Inventory items can now be sorted by their stack weight.
  • Pip-Boy: When scrolling in the Pip-Boy inventory, navigating up from the top item in the list will now move the player’s selection to the bottom of the list, and vice versa.

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[h2]World[/h2]
  • Vault 51: Alongside this update for Fallout 76, Vault 51 has now opened up for exploration in all game modes, including Adventure. Follow the red wire to find your way inside, and then poke around to learn more about what befell the Dwellers of Vault 51.

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[h2]Bug Fixes & Additional Improvements[/h2]
[h3]Art[/h3]
  • Appliances: Fixed an issue causing parts of the Classic Jukebox to become invisible.
  • Armor: The Covert Scout Armor Torso no longer clips through character models that have the muscular body type.
  • Emotes: Fixed an issue that could cause a player to become stuck in an Emote animation loop.
  • Headwear: Fixed a number of headwear items that include face coverings so that they no longer clip into the faces of female character models.
  • Melee Weapons: The Cultist Dagger now plays the correct attack animations.
  • Power Armor: Transferring pieces of Strangler Heart Power Armor to a Power Armor Chassis no longer causes duplicate vines to appear and float nearby.
  • Ranged Weapons: The Lucille’s Lullaby Paint for the Minigun now correctly applies to the weapon’s Tri-Barrel mod.
  • Ranged Weapons: Corrected the direction of the Minigun’s barrel spin while wearing Power Armor.
  • World: Objects in Lou’s Mine now animate correctly during the Cheating Death quest.

[h3]C.A.M.P.s & Workshops[/h3]
  • Appliances: The RobCo Snow Machine now remains switched off after fast traveling or logging out.
  • Blueprints: Creating an auto-blueprint by moving CAMP locations no longer causes the “Store” button to become visually greyed out when that blueprint is selected in build mode.
  • Budget: Maximum build counts now correctly account for items that are already stored.
  • Displays: Fixed an issue where items could visually fall off of the Display Cases the player had assigned them to.
  • Lights: The option that appears when viewing a destroyed Fire Barrel is now correctly labeled “Repair” instead of “Take.”
  • Shelters: Standing just outside a C.A.M.P.’s buildable area no longer prevents the player from building a Shelter Entrance within it.
  • Workshops: The visual build boundary no longer persists after exiting build mode in the Mount Blair Workshop.

[h3]Challenges[/h3]
  • Daily: Cultist Ghouls now correctly count toward Challenges that require players to kill Cultists.

[h3]Daily Ops[/h3]
  • Audio: Daily Ops locations now properly play music that’s specific to the game mode.
  • Audio: Weapon sound effects have been slowed down while affected by Freezing Touch.
  • Contextual Ammo: When using a Pepper Shaker with a standard magazine, enemies in Daily Ops will now drop shotgun shells more often.
  • Enemies: Cultist enemies now correctly display objective markers overhead during Daily Ops inside Vault 96.
  • Enemies: Enemies who have rocket launchers no longer stop shooting at the player after firing a single rocket.
  • Enemies: Daily Ops bosses no longer prioritize melee attacking the player over using their primary weapons.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become invincible.
  • Enemies: Mothman Hatchlings no longer become unresponsive.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become stuck in walls after teleporting.
  • Enemies: Camouflaged Mothman Hatchlings no longer become invisible while attacking.
  • Locations: Entering a Daily Op in Watoga Civic Center during the quest “The Ol’ Weston Shuffle” no longer causes incorrect quest targets to display in the Daily Op instance.
  • Markers: Custom map markers no longer appear on the Compass while in a Daily Ops instance.
  • Mutations: Enemies with Volatile no longer damage other enemies on death.
  • Mutations: All weapons used by “Freezing” enemies will now apply the Freezing Touch effect, except grenades and mines.
  • Mutations: The Freezing Touch effect no longer persists on players after leaving a Daily Op.
  • Mutations: Getting hit by enemies with Freezing Touch now causes a Freezing Touch effect to appear in the Pip-Boy.
  • Mutations: The Toxic Blood effect no longer suddenly stops applying damage.
  • Mutations: Enemies with Volatile or Toxic Blood no longer explode and damage players after completing a Daily Op.
  • Mutations: Enemies with Group Regeneration now properly heal their nearby companions.
  • Mutations: Resilient visual effects no longer persist on enemies after they have been healed.
  • Mutations: Shooting enemies with Resilient no longer sometimes causes black decals to appear on their bodies.
  • Mutations: Enemies with Resilient no longer display the Resilient visual effects immediately after spawning.
  • Operation Report: The description text for Elder Tier rewards now correctly states that it guarantees a rare reward on the player’s first completion.
  • Operation Report: Fixed an issue that could cause the Operation Report to display an incredibly high completion time.
  • Rewards: Fixed an issue that allowed players to earn Daily Ops rewards more often than intended when playing during the daily reset.
  • Subtitles: Adjusted the subtitles for several of Vernon Dodge’s voice lines so that they match his voiceover.

[h3]Events & Quests [/h3]
  • A Knight’s Penance: The Shovel no longer retains its quest item status after clearing the rock wall during the quest.
  • A Satisfied Conscience: Picking up a clue during the “Defeat the robots” objective and then logging out no longer prevents this quest from progressing after logging back in.
  • Field Testing: Paladin Rahmani now says the correct dialogue based on the player’s choices when asked about the Putnams.
  • Manhunt: VATS can now target Mad Dog Malone.
  • Missing Persons: Fixed an issue that could prevent players from progressing the quest after finding the Dove Necklace.
  • Monster Mash: Being on the event leaderboard no longer prevents the player from joining Daily Ops.
  • One Violent Night: Playing an instrument no longer causes enemies to stand still or run away from the player.
  • The Catalyst: Russell Dorsey will no longer remain inside Fort Atlas after the quest.
  • The Elusive Crane: Fixed an issue that could allow players to repeatedly receive an item reward from the RobCo Cache.

[h3]Items[/h3]
  • Ammo Converter: Fixed an issue in which the Ammo Converter would remove or grant Cryo ammo when attempting to sell or buy Fuel.
  • Apparel: The Mr. Claus Beard can no longer be equipped at the same time as the Centurion Helmet.
  • Legendary Cores: Attempting to transfer a Legendary Core into a container now correctly causes a “You can’t store that here” message to appear.
  • Legendary Weapons: Fixed an issue causing melee weapons with the “Reflects 50% of melee damage while blocking” legendary effect to deal more damage than intended.
  • Melee Weapons: Players can now properly pick up Sheepsquatch Clubs found in the world.
  • Ranged Weapons: Black Powder Weapons now correctly have a “No appearance” mod, and weapon paints the player had previously applied can be removed.

[h3]Localization[/h3]
  • Legendary Items: Removed unnecessary extra words from the prefixes of certain legendary attribute names in non-English versions of the game.
  • Legendary Power Armor: Corrected the name of Bolstering Legendary Power Armor mods in the French version of the game.
  • Quests: Fixed an issue that could cause some of Knight Shin’s dialogue options to be skipped during “A Knight’s Penance” in the Italian version of the game.

[h3]NPCs[/h3]
  • Minerva: Removed a number of item plans from Minerva’s inventory that can be earned elsewhere, like the Ammo Converter and Chicken Coop.
  • Power Armor: NPCs who wear Power Armor will no longer be affected by debuffs caused by having an empty Fusion Core.

[h3]Perk Cards[/h3]
  • Cannibal: Players who are on a team, but are not the Team Leader, can now correctly consume corpses inside instanced cells.
  • Grenadier: Now properly increases the blast damage radius of grenades.
  • Lock and Load: Entering or exiting Power Armor no longer removes the faster reload effect.

[h3]Performance & Stability[/h3]
  • Client: Fixed an issue that could cause the game client to crash after placing Power Armor.
  • Client: Addressed game client crashes that could occur during normal gameplay.
  • Client: Fixed an issue that could cause “undefined” items to appear in the Pip-Boy inventory, which would result in a client crash when inspecting or selecting those items.
  • Client: Switching between first- and third-person view while viewing a container during a period of heavy combat no longer causes the game client to crash.

[h3]User Interface[/h3]
  • Compass: The icon for the Survival Tent now correctly appears on the Compass.
  • Main Menu: After launching the game, rapidly pressing buttons to reach the Main Menu more quickly no longer causes the Seasons widget display "Max Rank."
  • Perk Cards: On PC, if a player has both the animated and normal version of a Perk Card, both can now be selected using the mouse.
  • Scoreboard: The next repeatable rank-up reward after reaching Rank 130 now appears correctly on the Scoreboard.
  • Scoreboard: Fixed an issue that could cause the Scoreboard to appear while the player was already using a crafting Workbench.
  • Settings: Pressing the “Defaults” button now properly resets all Game Settings to their default values.
  • Settings: On PC, toggling the Controller setting to “On” using the mouse no longer prevents the player from navigating the Game Settings menus with a controller.
  • Social: Fixed an issue that could cause pending friend requests to disappear after a few minutes.
  • Social: Fixed an issue that could cause a player to appear offline to their friends when viewed in the friends list.

[h3]World [/h3]
  • Environment: Corrected several locations where the player could see outside the game world.
  • Foundation: Fixed a location where Paige could become stuck in Foundation.
  • Pathing: Corrected several locations around Appalachia where players could become stuck.
  • Pathing: Fixed a ramp that enemies and players could not walk up in the construction area of R&G Processing Services.
  • Vault 94: The Vault 94 Community Terminal no longer opens an incorrect Terminal submenu after selecting the “Vault 94 Purpose” option.
  • Vault-Tec University: Protectrons no longer become stuck in the Computer Lab inside Vault-Tec University.

Fallout 76 Update Notes – August 3, 2021

Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.

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[h2]Update Version 1.5.5.8[/h2]

Check the download sizes below for today’s patch on your platform of choice:

PC (Steam): 2.3 GB
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[h2]Bug Fixes and Improvements[/h2]
[h3]Art & Graphics[/h3]
  • Graphics: The Garrahan Employee Outfit now rests more naturally on male characters’ hips.
  • Graphics: Equipping the Raider Warlord Helmet no longer causes the character’s facial hair to disappear.
  • Textures: Fixed a texture corruption that could briefly occur when loading into Vault 96.
  • Textures: Headless creature corpses no longer lack flesh textures where the head used to be.

[h3]C.A.M.P. & Workshops[/h3]
  • Snapping Toggle: A button has been added to the UI when placing or editing certain C.A.M.P. objects, like Fences, Bar Sets, Weapon Racks, Light Boxes, and Wall Letters, that allows players to decide whether they would like to enable or disable whether they will snap to other objects. Going forward, players no longer need to decide between snapping and non-snapping versions of these objects in their build menus, and can instead simply place one version and decide whether to toggle snapping on or off.
  • Appliances: Activating the Washer and Dryer now causes the door to close and proper sound effects to play.
  • Displays: Fixed an issue that prevented a variety of weapons from appearing when assigned to Display Cases.
  • Displays: Magnetic Weapon Racks now share a build limit with other Displays.
  • Floors: Fixed an issue that allowed players to move, scrap, or store floors that had walls attached, which could result in floating structures.
  • Misc. Structures: The budget consumed by the Brotherhood of Steel Armory is now consistent with similar structures.
  • Stairs: Players can now correctly scrap Stairs that have been attached to Vault Catwalk pieces.

[h3]Daily Ops[/h3]
  • Vault 96: Blood Eagle Attack Dogs will now only spawn in Vault 96 Daily Ops when the encounter group is set to Blood Eagles.

[h3]Items[/h3]
  • Backpacks: Flairs applied to the Brotherhood of Steel Backpack no longer appear to float.
  • Consumables: The Carry Weight Booster’s description now correctly states that the item’s effects last for 30 minutes.
  • Cursed Weapons: Restored the “Cursed” prefix to the names of Cursed Weapons.
  • Power Armor: M.I.N.D. Velox and Enlightened M.I.N.D. Power Armor skins now provide proper resistances.
  • Power Armor: Light from the T-65 headlamp now shines in the correct direction in third-person view after applying the Scabber paint.
  • Legendary Weapons: Single-shot ranged weapons can no longer spawn with the “Last Shot” Legendary Attribute.
  • Unarmed Melee Weapons: The crafting requirements for the legendary “Face Breaker” Power Fist now properly include 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
  • Unarmed Melee Weapons: Power Fists, including “Face Breaker,” now correctly spawn with a “Standard Appearance” mod equipped by default.

[h3]Localization[/h3]
  • Legendary Items: Corrected the translations for several legendary item attribute descriptions in non-English versions of the game.
  • Quest Rewards: The names for Blackburn’s Bungalow and related items are now translated in the game menus in all supported languages.
  • Rank-Up Rewards: The description for M.I.N.D. Power Armor Paint that appears in the Power Armor Station menu is now translated in all supported languages.
  • Scoreboard: Added translations for several rank-up reward names and descriptions on the Season 5 Scoreboard in non-English versions of the game.
  • Terminals: Added translations for several lines of text in various Terminals.

[h3]NPCs[/h3]
  • Smiley: Players can now purchase Gold Bullion from Smiley up to the current maximum of 10,000.

[h3]Quests & Events[/h3]
  • A Satisfied Conscience: Looting Holotape clues early and then logging out no longer prevents the quest from progressing when the player logs back in.
  • A Satisfied Conscience: Logging out after unlocking the door to the Reactor Monitoring Wing no longer causes it to appear locked again when logging back in.
  • Dross Toss: Fixed an issue that could prevent players from completing the Dross Toss Daily Quest.
  • Event Rewards: Fixed an issue causing “Distinguished Guests” and “Swarm of Suitors” to only award Legendary Cores for the highest level of completion.
  • Event Rewards: “Feed the People” and “Campfire Tales” now correctly award 1 – 3 Legendary Cores on completion.
  • Event Rewards: “One Violent Night” now correctly awards Legendary Cores on completion.
  • Missing Persons: Burke will no longer walk away from a conversation with the player inside the Crater War Room after completing the quest.
  • Missing Persons: Marcia will now pay closer attention to the conversation with Sheena and Burke inside of the AMS Headquarters basement, instead of running off to fight Hellcat Mercenaries.
  • Missing Persons: Fixed an issue that could allow players to complete the quest without completing an objective to speak with Marcia.
  • Missing Persons: Marcia will no longer remain in the AMS Headquarters basement after convincing her to return to Fort Atlas.
  • Missing Persons: Team members who progress to the third floor of AMS Headquarters while the team leader is speaking with Marcia will no longer cause her to exit the conversation and teleport to meet them.
  • Out of the Blue: The “Investigate the Caravan Site” objective now progresses correctly once the player has collected all three required evidence notes.
  • Out of the Blue: Logging out and back in just before giving Paladin Rahmani the evidence notes no longer prevents the quest from progressing.
  • Out of the Blue: To prevent players from becoming stuck during “Out of the Blue,” the button to close the hidden doors in Harper’s Ferry Tunnel will no longer appear while the quest is active. The button will be visible and usable when returning to the area after the quest is complete.
  • Subtitles: Fixed several typos affecting various dialogue subtitles during Steel Reign quests.
  • The Catalyst: Viewing a conversation between Dr. Blackburn and other scientists inside of West Tek while on a team no longer causes the team leader’s character animations to behave oddly.
  • The Catalyst: Fixed an issue where the player was unable to react to a statement made by Knight Shin during a conversation.
  • The Catalyst: Corrected a lore inconsistency in Scribe Valdez’s dialogue after completing the quest.

[h3]Seasons[/h3]
  • Rank-Up Rewards: Fixed an issue that prevented players from earning Atom rewards offered by certain Ranks beyond 100. Players who were affected by this issue will be able to revisit the Season Scoreboard to claim their missing Atoms as soon as they’ve completed any Daily or Weekly Challenge following today’s update.

[h3]User Interface[/h3]
  • Carry Weight: The carry weight displayed in the Pip-Boy is now consistent with the player’s actual carry weight.
  • Controls: The game controls will no longer become unresponsive when exiting a Workbench.
  • Favorites: The favorites menu now correctly displays a blade icon for the Chinese Officer’s Sword.
  • Scoreboard: Fixed an issue in which some players needed to log out and back in between claiming a rank-up reward and accessing it in-game.

[h3]World[/h3]
  • General: Corrected several locations where players could see outside the game world.
  • Interiors: Enemies now respawn correctly inside interiors that are also used as instanced Daily Ops Locations.
  • Pathing: Addressed several locations in the game world where players could become stuck.
  • West Tek: Fixed an issue where a door inside the West Tek FEV Production Center would be inaccessible outside of “The Catalyst” quest.

Fallout 76 Update Notes – July 7, 2021

Today’s update for Fallout 76 includes the conclusion of the Brotherhood of Steel story, the ability to craft Legendary Items, a brand-new Season, bug fixes and more. Read on to catch the updates notes.
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[h2]Update Highlights[/h2]

  • Steel Reign: The Brotherhood of Steel storyline concludes with Steel Reign, bringing you all new quests, locations, rewards and more!
  • Legendary Crafting: Upgrade your Weapons, Armor and Power Armor with Legendary Crafting.
  • Season 5: K.D. Inkwell returns in “K.D. Inkwell and Escape from the 42nd Century”, a brand-new Season starting today.
  • Wallet Upgrades: We’ve increased the max amount of Caps, Gold Bullion and Scrip a player can hold, as well as some of the daily vendor limits.
  • Minerva: A brand-new Gold Bullion Vendor has come to town, offering discounts in two new events; Minerva’s Emporium and Minerva’s Big Sale!

---
UPDATE VERSION 1.5.4.15 PC (Steam): 7.1 GB GB
---
[h2]Steel Reign Questline[/h2]
This update brings all-new quests to Fallout 76 with the Steel Reign questline, which picks up right where you left off with the Brotherhood of Steel at the end of Steel Dawn.
Steel Reign’s questline is available to any player over level 20 who has completed “The Best Defense”.

  • Players who have completed that quest will then see the quest “A Knights Penance”, which will lead them to speak with Russell Dorsey in Fort Atlas.

Completion of the Steel Reign questline will award the player with brand new items.
NOTE: Completion of “A Knights Penance” will grant players the Face Breaker power fist. Currently, players will be unable to repair this item without using a Repair Kit. The plan for the Face Breaker can also be earned from completing Daily Ops but will not be craftable. This is only temporary and will be fixed in our next update.
---
[h2]Legendary Crafting[/h2]
With this update, we’re implementing the Legendary Crafting system, which you can use to turn normal items into legendary items, re-roll your existing legendary items’ attributes, and even upgrade or downgrade their star-ratings.
  • Using a new crafting component, called Legendary Cores, along with a few Legendary Modules, you can now craft “Legendary Upgrades” for your items.
  • Visit Weapon and Armor Workbenches, and then open the Modify menu to get started with Legendary Crafting.
  • You can earn Legendary Cores as rewards by completing Seasonal Events, Public Events, and Daily Ops.
  • As always, Legendary Modules are available from Purveyor Murmrgh in exchange for some Legendary Scrips.

You can craft 1-, 2-, and 3-star Legendary Upgrades for your gear, and the materials required to craft them increase based on the Legendary Upgrade tier you choose.
  • Applying a Legendary Upgrade to a normal item will turn it into a legendary version of that item, with 1, 2, or 3 randomly assigned legendary attributes, depending on the tier of Legendary Upgrade you applied.
  • Applying a Legendary Upgrade to an existing Legendary Item can increase or decrease the number of legendary attributes that item has, again depending on the tier of Legendary Upgrade you apply. Here are examples of each option:
  • Upgrade: Modding a 1-star item with a 3-star Legendary Upgrade will turn it into a 3-star version of that item with 3 random attributes.
  • Downgrade: Modding a 3-star item with a 2-star Legendary Upgrade will result in a 2-star version of that item with 2 random attributes.
  • Re-roll: Modding a 3-star item with a 3-star Legendary Upgrade replace all 3 of the existing item’s attributes and apply 3 news ones at random.

[h2]Legendary Power Armor[/h2]
In addition to weapons and normal armor, Legendary Crafting can also be used to create pieces of Legendary Power Armor.
Like weapons and armor, Legendary Power Armor pieces can also be upgraded, downgraded, and re-rolled.
Visit any Power Armor Station and modify your favorite set of Power Armor to apply some Legendary Upgrades.
The vast majority of Legendary attributes that are available to normal armor can also be applied to Power Armor, with the following exceptions:
[h3]1-Star[/h3]
  • Auto-Revive: Chance to revive using a Stimpak

[h3]3-Star[/h3]
  • Acrobat’s: Reduced fall damage
  • Improved Sneaking: Harder to detect while sneaking
  • Diver’s: Grants underwater breathing
  • Unyielding: +3 to all stats (except END) when low health
  • Weightless: 90% less carry weight, does not affect that Chameleon mutation
  • Limb Damage: Reduced Limb Damage

[h2]Legendary Balance Changes[/h2]
Alongside the arrival of Legendary Crafting, we’ve also revisited our lineup of Legendary Attributes to add some new ones, and give a tune-up to a few that already existed. Give some of the new and updated Legendary Attributes a test run using your existing items, or by making them using the Legendary Crafting system.
[h3]NEW LEGENDARY WEAPON ATTRIBUTES[/h3]
[h3]1-Star[/h3]
  • Aristocrat’s: Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps.
  • Juggernaut’s: Damage increases as Health increases. Maximum of +25% damage at 95% health or above.
  • Gourmand’s: Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.

[h3]2-Star[/h3]
  • Last Shot: The final round in a magazine has a 25% chance to deal twice as much damage. Single shot weapons, like Black Powder Rifles, cannot spawn with Last Shot.
  • Steady: +25% damage while standing still
  • Inertial: Replenish 15 Action Points with each kill.

[h3]3-Star[/h3]
  • Ghost’s: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.

[h3]NEW LEGENDARY ARMOR AND POWER ARMOR ATTRIBUTES[/h3]
[h3]1-Star[/h3]
  • Aristocrat’s: Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps.
  • Overeater’s: Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.

[h3]2-Star[/h3]
  • Glutton’s: Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%.
  • Fireproof: +25 Fire Resistance
  • Warming: +25 Cryo Resistance
  • Hardy: Receive 10% less damage from explosions

[h3]3-Star[/h3]
  • Doctor’s: Stimpaks, RadAway, and Rad-X are 5% more effective.
  • Burning: 5% chance to deal 100 Fire damage to melee attackers
  • Electrified: 5% chance to deal 100 Energy damage to melee attackers
  • Frozen: 5% chance to deal 100 Cryo damage to melee attackers
  • Toxic: 5% chance to deal 100 Poison damage to melee attackers
  • Dissipating: Slowly regenerate Radiation damage when out of combat.

[h3]LEGENDARY WEAPON ATTRIBUTE CHANGES[/h3]
[h3]1-Star[/h3]
  • Assassin’s: Increased damage vs. Humans from +10% to +50%.
  • Berserker’s: Removed the damage debuff when Damage Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced.
  • Exterminator’s: Increased damage vs. Mirelurks and Bugs from +30% to +50%.
  • Ghoul Slayer’s: Increased damage vs. Ghouls from +30% to +50%.
  • Hunter’s: Increased damage vs. Animals from +30% to +50%.
  • Mutant’s: Updated functionality. Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%.
  • Mutant Slayer’s: Increased damage vs. Super Mutants from +30% to +50%.
  • Nocturnal: Removed daytime debuff. Nighttime damage buff has been increased.
  • Suppressor’s: Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.
  • Troubleshooter’s: Increased damage vs. Robots from +30% to +50%.
  • Zealot’s: Increased damage vs. Scorched from +30% to +50%.

[h3]2-Star[/h3]
  • Basher’s: Increased bashing damage from +40% to +50%.
  • Hitman’s: Increased damage while aiming from +10% to +25%.
  • Enhanced VATS: Increased the VATS hit chance from +33% to +50%.

[h3]LEGENDARY ARMOR ATTRIBUTE CHANGES[/h3]
[h3]1-Star[/h3]
  • Assassin’s: Now reduces damage taken from all humans by -15%.
  • Nocturnal: Removed daytime debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.

---
[h2]Season 5: K.D. Inkwell and Escape from the 42nd Century[/h2]
K.D. Inkwell is back in an all-new adventure! This time, we join our heroine on a thrilling adventure to the 42nd Century! After a calibration malfunction, K.D. Inkwell is thrust into a dystopian possible future inhabited by Dolphin Human Hybrids called the M.I.N.D. Organization! These nefarious nautical beings have only one goal in mind: to convert the last remnants of humanity into their soulless collective. Can K.D. escape this wild world? Or will she find herself forced to join the masses of Dolphin Human Hybrids herself?
Season 5 brings 100 ranks to climb, with new rewards such as Legendary Cores, Power Armor Displays, a Red Rocket Collectron and more!
[h3]UNLIMITED RANK UPS[/h3]
In addition to the 100 ranks full of rewards to earn, we’re also introducing Unlimited Rank-Ups!
New Challenges: Complete specific new Challenges available to players past Rank 100! Note: The repeatable XP challenge will only be available up to Rank 100. Earn Rewards: Ranks past 100 award rewards such as Perk Card Packs, Legendary Crafting components, consumables, in-game items, Atoms and more! Keep track of what reward is next on your S.C.O.R.E. Progression bar.
---
[h2]New Vendor: Minerva[/h2]
A Blue Ridge Caravan Merchant named Minerva has just arrived in Appalachia, and she’s ready to trade a selection of coveted item plans in exchange for your Gold Bullion.
Minerva will arrive during two new events, Minerva’s Emporium and Minerva’s Big Sale.
  • Minerva’s Emporium runs Monday to Wednesday.
  • Minerva’s Big Sale is a special discount event that runs Thursday to Monday.

The items that Minerva has available will rotate regularly, so be sure to check in with her whenever she’s in town! Her wares include Gold Bullion Plans that are normally only available from other Gold Bullion Vendors, or by completing Daily Ops.
  • Minerva is no slouch when it comes to making sales! She wants your business, and she’s offering discounts on Gold Bullion plans so that you’ll buy directly from her.

When Minerva arrives, she will set up shop at one of three settlements: Fort Atlas, Foundation, or The Crater.
---
[h2]Additional Design Updates[/h2]
[h3]WALLET CHANGES[/h3]
  • Caps: The max cap limit has been increased from 30,000 to 40,000.
  • Gold Bullion: The daily vendor limit has been increased from 200 to 400. Additionally, the max player cap for Gold Bullion has been increased from 5,000 to 10,000.
  • Scrip: The daily vendor limit has been increased from 150 to 300. Additionally, the max player cap for Scrip has been increased from 1,000 to 5,000.

[h3]NEW MEAT WEEK REWARDS[/h3]
We’ve added in some new rewards for Meat Week, which will be returning on August 17 – 23.
  • Plan: Pepper Shaker
  • Plan: Grocery Cart Grill
  • Plastic Fruit Wreath
  • Plastic Fruit Bowl
  • Decoy Duck Set

[h3]ADDITIONAL C.A.M.P. SLOTS AND S.P.E.C.I.A.L. LOADOUTS [/h3]
You can now acquire additional C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts from the Atomic Shop; these additional Slots and Loadouts are in addition to the two that all players have by default.
  • You can unlock an additional three C.A.M.P. Slots for a total of five Slots. C.A.M.P. Slots are priced at 1000 Atoms per unlock.
  • You can unlock an additional thirteen S.P.E.C.I.A.L. Loadouts for a total of fifteen Loadouts. S.P.E.C.I.A.L. Loadouts are priced at 500 Atoms per unlock.
  • Slots and Loadouts unlocked from the Atomic Shop are available to all current and future characters on the unlocking Account.
  • Both Slots and Loadouts are found in the Account category of the Atomic Shop.

---
[h2]Improvements and Bug Fixes[/h2]
[h3]Armor and Power Armor[/h3]
  • Armor: Fixed an issue that could cause a “Server Not Responding” error when being saved by Life Saving Armor.
  • Backpacks: Addressed an issue where players could wear a Backpack or use regular armor while in Power Armor.
  • Fusion Cores: Addressed an issue where players may lose a Fusion Core when entering and exiting Power Armor.
  • Paint: The Nuka-Dark Power Armor paint now changes the name of the Power Armor Pieces when applied.
  • Paint: The Yukon 5 paint now displays on the left arm and leg when in the inspect and transfer menus for the T-45 Power Armor.
  • Power Armor: Fixed an issue where Power Armor pieces with 100%+ Condition would not appear in the Modify Menu of a Workbench, unless they were attached to a chassis.
  • Power Armor: Duplicated Power Armor pieces with Super Duper perk no longer causes multiple armor pieces to be equipped simultaneously.
  • Stimpaks: Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.

[h3]Art & Graphics[/h3]
  • Moving Target: Fixed the animation for the foil perk card.
  • Stairs: The art for the name “Nuka-Cola” on the C.A.M.P. Nuka-Cola Stairs has been adjusted.
  • Vault Fireplace: Fixed an issue where the Vault Fireplace was not casting light.

[h3]C.A.M.P. & Workshops[/h3]
  • C.A.M.P. Slots: Vendor and Shelter icons now remain greyed out while switching active C.A.M.P. Slots.
  • Fertilizer Producer: Brahmin spawned by the Fertilizer producer can no longer be killed by C.A.M.P. owners.

[h3]Challenges[/h3]
  • Combat: The Meteoric Sword and Plasma Cutter now correctly count towards the “Kill Scorched with a Sword” Challenge.

[h3]Daily Ops[/h3]
  • Blood Eagles: Enemies with Power Fists will no longer have the Icebreaker Power Fist Paint applied to their weapons.

[h3]Items[/h3]
  • Bucking Brahmin Ride: Now correctly requires players to hold the interact button to activate.
  • Backpacks: The Brotherhood of Steel Backpack skin now correctly has an Atomic symbol in the Armor Workbench.
  • Ceiling Lamps: The Stained-Glass Nuka-Cola Ceiling Lamps no longer emit light in an unnatural direction.
  • Emotes: Removed the Roman Candle Emote from the Atomic Shop.
  • Enclave Intel Officer Uniform: Adjusted the crafting preview.
  • Fridge: Sorting by value now works for items stashed in the fridge.
  • Fridge: Items in the Icebox Refrigerator no longer occasionally appear on Display items.
  • Fusion Cores: Being hit by a Freezer Floater attack now drains Fusion Cores the correct amount.
  • Garrahan Employee Outfit: Fixed an issue causing the Garrahan Employee Outfit to clip while exiting a Weapons Workbench.
  • Hedge Fences: Changed the building requirements to Wood instead of Concrete.
  • Hedge Fences: Fixed an issue where Hedge Fences could float.
  • Hedge Fences: Improved the snapping behavior of Hedge Fences.
  • Hot Tub: The Hot Tub no longer shares a build limit with the Fire Pit.
  • Hot Tub: Players can now soak in the Hot Tub with a friend.
  • Icons: The “Feelin’ Fine” Icon now displays properly when equipped.
  • Magazines: Tales from the West Virginia Hills magazines are not numbered consistently.
  • Mannequins: Items from the Apparel category no longer show in the Armor tab in the Mannequins transfer menu.
  • Nuclear Key Card: The description of the Nuclear Key Card in the Atomic Shop has been corrected.
  • Pip-Boy: The Brotherhood of Steel Pip-Boy paint now properly adjusts the name of the Pip-Boy when applied.
  • Raider Pathfinder Outfit: Fixed the gap between backpacks and the Raider Pathfinder Outfit.
  • Signs: Vendor Signs will now correctly appear in the Floor Decor workshop menu instead of Wall Decor.
  • Skeeto Spit: "Increases Thirst” is no longer repeated on the item description.
  • Train set: The Train set no longer continues to play sounds after power is removed.
  • Wasteland Gong: Now correctly requires players to hold the interact button to activate.
  • Wood Branch Chandelier: Lights no longer appear bright red when not powered.
  • Wood Branch Chandelier: Adjusted the lighting range.

[h3]Localization[/h3]
  • All Languages: Corrected the display name of the Skull Lord War Suit in all non-English languages.
  • All Languages: Atomic Shop bundles with long lists of items are no longer getting truncated.
  • All Languages: Fixed a number of Legendary Weapons and Armor descriptions.
  • French: Some radio announcements that were playing in Spanish, now correctly play in French.
  • Holotapes: The Overseer’s log no longer plays outdated VO in French, Italian, German and Spanish.
  • Italian: Fixed a number of incorrect announcements from the Grafton Mayor.

[h3]NPCs[/h3]
  • General: Decapitated NPC’s will no longer respawn their heads when players check their inventories.
  • General: Damage numbers are now present when explosives are used to kill creatures.
  • Mole Miners: Fixed an issue where Mole Miners would attack with melee, despite having ranged weapons.
  • Mothman: Players can now headshot Mothman outside of VATS.

[h3]Perks[/h3]
  • Class Freak: Fixed an issue where Class Freak would not reduce negative effects as expected.
  • Dodgy: Dodgy now correctly consumes AP on each consecutive hit.
  • Electric Absorption: Electric Absorption now works with Laser type weapons.
  • Born Survivor: Fixed an issue where the Born Survivor Perk would activate after a player character died.

[h3]Performance & Stability[/h3]
  • Control Lock: Purchasing bundles while in the Build Menu no longer can cause a control lock.

[h3]Quests & Events[/h3]
  • Primal Cuts: Enemy corpses are no longer disintegrated when using plasma or laser weapons.
  • Property Rights: The Objective marker will no longer fail to appear if the player has already entered the Makeshift Vault before speaking to Knight Shin about the Raiders.

[h3]Shelters[/h3]
  • Server Room: Clutter items in the Server Room Shelter can no longer be looted.

[h3]Sound[/h3]
  • Lights: Cage Bulb Lights and its variants no longer produce a Christmas Gift pickup sound effect when activated.
  • Refrigerators: Sounds effects for Opening and Closing refrigerators now correctly play.
  • Toys: The Cymbal Monkey in the Uncanny Caverns now plays a sound.

[h3]User Interface[/h3]
  • Favorites: Fixed an issue causing the Favorites Wheel to occasionally reset on login.
  • Map: The Map now updates faster when items are added or removed from a vendor.
  • Pip-Boy: The backgrounds for the Trade and Transfer windows are now aligned with the items list.
  • Pip-Boy: Claimed items from the Scoreboard are now added to the “NEW” tab in the Pip-Boy.

[h3]Weapons[/h3]
  • Aiming: Addressed an issue where players could become stuck in the Aim position when sprinting, aiming and firing after the character enters a relaxed state.
  • Ammo: Fusion and Plasma cores are now correctly consumed if they are stored before being fired.
  • Cryolater: The Cryolater can no longer freeze players who are not engaged in PvP combat.
  • The Invader: Removed the second “No Upgrade” Slot on the Invader skin.
  • Flamer: Vault-Tec Flamer skin now correctly changes the name of the Flamer when applied.
  • Gatling Plasma Gun: The Copperhead paint now correctly adjusts the name of the Gatling Plasma Gun when applied.
  • Gamma Gun: The Gamma Gun now does the correct damage when not using the charging mod.
  • Gauss Pistol: Swapping to the Gauss Pistol and quickly charging, no longer prevents it from firing.
  • General: Weapons with Area of Effect damage now take the proper amount of condition damage.
  • General: Addressed an issue where magazine sizes could be swapped with heavy-weapon magazines.
  • General: Firing is no longer interrupted when aiming down sights in third-person view with scoped automatic weapons.
  • General: Fixed an issue where players could get locked into an animation while using auto melee weapons.
  • Grenades: Players can now throw grenades while shooting in third-person view.
  • Meat Cleavers: Now scrap for the correct amount of materials.
  • Melee: Power Fist and Boxing Gloves can now properly receive eligible Tier 2 Legendary Mods.
  • Melee: Baseball Bats and Sledgehammers now correctly change names when mods are applied.
  • Shish kebab: Extra Flame Jets now display the correct mod description.

[h3]World[/h3]
  • AMS Headquarters: Players can no longer get stuck in an elevator.
  • Anchor Farm: The Water Purifier in Anchor Farm can no longer be destroyed.
  • Morgantown Highschool: Addressed an issue where room light flickering occasionally caused floor texture issues.
  • Valley Galleria: Fixed a spot where players could walk out of world.
  • Whitespring Bunker: Papers inside the Whitespring Bunker have been updated to say that Thistles give flux when nuked.
.

Fallout 76 Update Notes – May 25, 2021

Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.

---

Update Version 1.5.3.10

• PC (Steam): 3.20 GB

---

[h2]Bug Fixes and Improvements[/h2]

[h3]Art & Graphics[/h3]
  • Apparel: The Brotherhood of Steel Infantry Uniform no longer clips through the Super Mutant Outfit.
  • Apparel: Underarmors no longer clip through the West Virginia Drifter Outfit.
  • Headwear: The Pip-Boy light now shines in the correct direction while wearing the Brotherhood Tactical Ops Mask.
  • Lights: Street Lamps now play the correct visual effects when destroyed.
  • Lights: Light from Street Lamps now correctly shines in all directions.
  • Power Armor: Adjusted Raider Marauder Power Armor so that it no longer obstructs part of the player’s view in first-person.
  • Power Armor: The Yukon Five logo now displays correctly on the Commissioner Chaos Power Armor Torso after leaving the Modify menu.
  • Power Armor: Arm and hip plates now animate correctly when entering Warhead Power Armor.
  • Statues: The Brotherhood Infantry Statue now plays the correct visual effects when destroyed.
  • Wall Décor: Spaces on the Framed Cold Steel Gameboard are now blank, instead of displaying placeholder icons.
  • Weapons: The Gold Handmade Rifle Paint no longer appears stretched when applied to an attached Suppressor Mod.
[h3]C.A.M.P. & Workshops[/h3]
  • Exploit: Addressed a Blueprint exploit related to C.A.M.P. Slots.
  • Exploit: Fixed an item duplication exploit.
  • Floor Décor: Slightly increased the crafting requirements for Area Rugs, which were lower than intended. Crafting now requires 3 Cloth and 2 Rubber.
  • Generators: The Downed Plane Generator can now be built by players who own it after learning the Large Generator Plan or the Windmill Generator Plan, instead of just the Windmill Generator.
  • Structures:The “Repair All Structures” option no longer appears greyed out if a player’s Beehive has been destroyed.
[h3]Combat[/h3]
  • VATS: Successful VATS attacks now correctly deal damage to other players during PvP combat.

[h3]Daily Ops[/h3]
  • Objectives: Fixed an issue that could cause objective markers from other quests to appear in Daily Ops instances.
[h3]Enemies [/h3]
  • Spawning: Fixed an issue that prevented enemies from respawning correctly.
[h3]Items[/h3]
  • Armor: Paints can now be correctly applied to pieces of Scout Armor.
[h3]Quests & Events[/h3]
  • Cheating Death: The quest will now correctly progress past the first stage for players who pick up Lou's note early.
  • Disarming Discovery: Players will no longer lose 300 Caps when logging in at a certain stage of the quest.
  • Over and Out: The elevator door at the entrance to the Enclave Research Facility now opens correctly.
[h3]Sound[/h3]
  • Refrigerators: Sound effects no longer play twice when opening a Refrigerator.
  • Weapons: Heavy weapons that have an attached Tri-Barrel Mod no longer play unintended sound effects after the player has stopped firing.
[h3]User Interface[/h3]
  • Controls: Fixed an issue that could cause controls to become unresponsive after attempting to enter a set of Power Armor that had naturally spawned in the world.
  • Emotes: When equipped, the “Laughing” Emote now appears in the “Misc.” section of the Emote Wheel instead of “Trade.”
  • Map: The Map now retains the player’s most recent zoom level when reopened.
  • Map: “Select Respawn Location” now correctly appears at the top of the Map while attempting to respawn.
  • Nukes: Fixed an issue that prevented the Protected Zone from being marked on the map while using the Targeting Computer.
  • Scoreboard: The Rank 100 reward on the Season 4 Scoreboard no longer has any empty preview images.
  • Social: Addressed an issue that could prevent a player from scrolling the friends list.
  • Tag for Search: The magnifying glass icon is no longer obstructed by item names when a component those items contain has been tagged for search.
  • Vending Machines: Apparel now appears in its own category, separate from Armor, when previewing another player’s Vending M

Fallout 76: Locked and Loaded Update Notes – April 27, 2021

Welcome to the Locked and Loaded Update for Fallout 76, which contains an all-new Season, Scoreboard and Rewards, the S.P.E.C.I.A.L. Loadouts and C.A.M.P. Slots features, a major expansion for Daily Ops, and much more! Read on to catch the details.

[previewyoutube][/previewyoutube]

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[h2]Update Highlights[/h2]
  • Claim New Loot in Season 4: Fallout 76 Season 4 starts now, with an all-new Scoreboard, 100 Ranks to achieve, and tons of rewards for you to earn!
  • Reboot Your S.P.E.C.I.A.L.: After Level 25, use Punch Card Machines to reset your S.P.E.C.I.A.L., change your Perks, and save them into one of two custom loadouts.
  • Build a Second Home: The new C.A.M.P. Slots feature allows you to construct and maintain a second C.A.M.P., in addition to your current home.
  • Vending and Display Updates: Alongside C.A.M.P. Slots, we’ve streamlined Player Vending Machines and Display Cases, which you can now use inside your Shelters.
  • Double the Daily Ops: Dive into the new Decryption game mode and claim new rewards as you conquer new randomized enemies, mutations, and locations.
  • User Interface Improvements: We’ve added an Aim Assist option to the settings, a batch crafting slider to Workbenches, and a big update for the World Activity Menu.


---

[h2]Update Version 1.5.2.32[/h2]
PC (Steam): 11.2 GB

---

[h2]Season 4: Armor Ace in Cold Steel[/h2]
We’re kicking off Season 4 and introducing an all-new Scoreboard with the arrival of today’s Locked and Loaded update. Join Armor Ace and the Power Patrol as they seek to put an end to their frigid rivalry with Commissioner Chaos and his band of rogue robots, the Yukon Five.
  • Rank Up!: The new Scoreboard features 100 ranks to achieve as you rank up and the Power Patrol squares off against the Yukon Five, one-by-one.
  • New Rewards: As always, we’ve added a host of new rewards that you will unlock as you rank up, including Power Armor paints, Weapon Skins, Outfits, themed cosmetics, C.A.M.P. items, in-game currencies, consumables Perk Card Packs, and more.
    o We’ve also added prior Season rewards, the Antique Speed Bag and Perfect Bubblegum, to Mortimer in The Crater and Samuel in Foundation, and you can now purchase them with Gold Bullion.
    o Additionally, we’ve once again added several bonus rewards that Fallout 1st members can claim at certain rank milestones in addition to the normal rewards those ranks offer.
  • Mannequins: This Season introduces Mannequins, which are Display Cases you can use to show off some of your favorite outfits, headwear, underarmor, and backpacks that you’ve collected.
    o You can claim a set of Male and Female Mannequins for your CAMP by reaching Rank 25 on the Season 4 Scoreboard.
    o Up to 5 Mannequins can be built in each of your C.A.M.P.s and Shelters at once.

Catch everything you need to know about Season 4, and take a look at many of this Season’s rewards, by visiting the Seasons page on Fallout.com.

[h2]S.P.E.C.I.A.L. Loadouts[/h2]
  • S.P.E.C.I.A.L. Loadouts offer even more adaptability to your characters in the face of the Wasteland’s ever-growing threats by allowing you to modify or completely reboot your S.P.E.C.I.A.L. attributes for free.
  • Visit a “Punch Card Machine” at any time to adjust your S.P.E.C.I.A.L. to your heart’s content, change your Perk Card selections, and save your new custom setup into a slot.
    o Your characters will gain access to S.P.E.C.I.A.L. Loadouts starting at level 25.
    o Currently, each character can have up to two S.P.E.C.I.A.L. Loadout slots, and you can swap between them using a Punch Card Machine.
    o In addition, you can rename your Loadout slots, which will help you quickly tell them apart.
  • At level 25, you’ll learn the plan to build a Punch Card Machine in your C.A.M.P. so that you can change up your Loadouts whenever you head home.
    o While in your C.A.M.P, open up the Build menu, navigate to the Crafting tab, select the Punch Card Machine, and place it down.
    o We’ve also placed Punch Card Machines at Train Stations throughout Appalachia, in The Crater, and at Foundation.
    o You can use any Punch Card Machines you find in other players’ C.A.M.P.s, as well.
  • We’ve removed the “Move-a-Point” option on the level-up screen, since S.P.E.C.I.A.L. Loadouts allow you to change your stats much more easily.


If you would like to learn even more about S.P.E.C.I.A.L. Loadouts, you can head here to watch our recent Dev Dive video or read our article on Fallout.com.

[h2]C.A.M.P. Slots[/h2]
Have you ever found the perfect spot to start building a new Appalachian home, but you just couldn’t bring yourself to tear down your current C.A.M.P.? That difficult decision is a thing of the past with C.A.M.P. Slots, which allow you to build and maintain two C.A.M.P.s at once!
  • Each C.A.M.P. you construct is now saved as a C.A.M.P. Slot, which you can access and manage through the new “C.A.M.P. Slots” menu in the upper-left corner of the Map.
    o Currently, each of your characters will have access to two C.A.M.P. Slots: The C.A.M.P. you already have in-game, plus an additional Slot.
    o You can use the C.A.M.P. Slots menu to see all your current C.A.M.P. Slots, rename them, choose their Map icons, and decide whether your C.A.M.P. is visible to other players on the Map. C.A.M.P. names are only visible to the player who built them.
  • You can have one active C.A.M.P. at a time, and all others will be considered “stored.”
    o Your active C.A.M.P.’s Map icon will appear gold to you. If you enable your active C.A.M.P.’s Public Map Icon, it will appear on the map in white to other players. When the Public Map Icon is disabled, only you will be able to see it. Only you will be able to see the icons for your stored C.A.M.P.s.
    o To change which C.A.M.P. you would like to use, head to the Map to click one of your C.A.M.P.s, or select it in the C.A.M.P. Slots menu, and then choose “Activate CAMP”
    o Your stored C.A.M.P.s will not load into the world, show icons to other players on the Map, or produce resources from Resource Generators.


[h2]Vending Machine and Display Case Updates[/h2]
  • With the introduction of C.A.M.P. Slots, we have also made changes to the way Vending Machines and Display Cases work.
    o Your Vending Machines will have the same shared inventory across all your C.A.M.P.s, so that you will not need to reassign the items you would like to sell every time you build a new C.A.M.P. We have also merged all Vending Machine item slots into a single pool, which means you will now be able to sell the maximum number of items with just one Vending Machine. Other types of CAMP items, like Refrigerators and Fermenters, now also share their inventories across your different C.A.M.P.s.
    o Your Display Cases, however, are not shared across C.A.M.P.s, which will give you the ability to show off different items at each of your homes.
  • While we were working to implement C.A.M.P. Slots, we also added the ability to build and use Display Cases and Vending Machines inside of your Shelters.
    o Vending Machines in Shelters will share the same slots and item assignments as those you have built in your C.A.M.P.s.
    o Display Cases you build inside Shelters will allow you to assign different items from any Displays you may have in your C.A.M.P.
  • Finally, we’ve made an adjustment so that items you place into your Display Cases will no longer consume any of your C.A.M.P. build budget.


Dig even deeper into the C.A.M.P. Slots feature by heading here to watch our recent Dev Dive video or read our article on Fallout.com.

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[h2]Daily Ops Expansion[/h2]
Today’s update nearly doubles the amount of available Daily Ops content, with the addition of the new “Decryption” mode, as well as new locations, enemies, mutations, and rewards.

[h3]New Mode: Decryption[/h3]
In Decryption Mode, you’re on a mission to disable three Radio Interceptors for Vernon Dodge.
  • To do this, you’ll need to hunt for three enemy “Code Carriers,” and then take them down to get a special code you can use to disable a Radio Interceptor.
  • Enemy waves you face will become more difficult after each Interceptor you disable, until you’ve killed the Daily Op boss and pulled the plug on the final Interceptor.


[h3]New Mutations[/h3]
Enemies in Decryption have a new default Mutation, called Savage Strike, which makes their attacks more deadly and causes them to ignore your armor resistances.
We’ve also added several new Mutations to the randomized pool that can apply to enemies in any Daily Ops mode:
  • Group Regeneration: Enemies heal when grouped together.
  • Swift-Footed: Enemies have extra fast movement and melee attacks speeds.
  • Toxic Blood: On death, enemies leave behind poisonous hazard pool.


[h3]New Enemy Types[/h3]
We’ve added Scorched, Mothman Cultists, and Mole Miners to the pool of randomized enemy types you may encounter in any Daily Ops mode.

[h3]New Locations[/h3]
Fight your way through Vault 96, Watoga Raider Arena, and West Tek Research Center, all of which have been added to the randomized pool of locations for Daily Ops.

[h3]Rewards Updates[/h3]
In this update for Daily Ops, we’re adding a host of new rewards, including new Covert Scout Armor, which has some built-in stealthy utility.
We’re also adding plans for the “Unstoppable Monster” and “Medical Malpractice” legendary weapons, and a variety of new plans for objects you can build in your C.A.M.P.
Following community feedback, we’ve also rebalanced Daily Ops rewards lists to give players a better chance at getting rare rewards.

Catch additional details about the Daily Ops Expansion by watching this Dev Dive video and reading our article on Fallout.com.

[h2]Additional Design Updates[/h2]

[h3]Combat[/h3]
  • Melee Attack Updates: We’ve implemented a number of fixes, tweaks, and improvements to player melee attacks so that your strikes more consistently meet their targets.


[h3]Events[/h3]
  • Hunt for the Treasure Hunter: Keep an eye on our Community Calendar for upcoming Hunt for the Treasure Hunter Weekends, because Treasure Hunter Mole Miners have found some new loot that you can claim for yourself.


[h3]User Interface[/h3]
  • Aim Assist: We’ve added a new game setting for players who use controllers that will help them more easily snap their crosshairs to enemies and stay on target when aiming down the sights with ranged weapons.
  • Batch Crafting: You can now assemble, forge, cook, or manufacture an entire stack of an item all at once using a new slider that we’ve added when you’re crafting at a Workbench.
    o To do this, select the item you want to craft, and then adjust the slider to the quantity that you need.
  • World Activity Updates: The World Activity Menu now includes more than Daily Ops! It will now help you stay up-to-date with many more activities in the world, including active Nuke Zones, Events, and nearby player Vending Machines, giving you an easy way to find and Fast Travel to them.


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[h2]Improvements and Bug Fixes[/h2]

[h3]Art & Graphics[/h3]
  • Game Camera: Taking lethal damage from PvP combat while exiting Power Armor no longer causes issues with the game camera.
  • Lighting: The word “Laugh” in the “Kill, Laugh, Love” Neon Sign no longer appears much brighter than the rest of the sign.
  • Modular Sofa: Stand-up animations now play correctly when players get up after using the Modular Sofa.
  • Power Armor: Portions of Raider Scabber, Raider Waster, and Armor Ace Power Armor sets no longer block part of the screen when using heavy weapons in first-person view.
  • Power Armor: Propellers on the Vertiguard Power Armor Jetpack now animate correctly after leaving an interior.
  • Power Armor: Fixed an issue that could occasionally cause Power Armor pieces to appear separate from the player’s character model when loading into a world.
  • Power Armor: Fixed an issue that could cause placed Power Armor to be invisible to some players during a Nuclear Winter match.
  • Power Armor: When placing a set of Power Armor, the placement preview now displays any attached Power Armor pieces instead of an empty chassis.
  • Power Armor: The H.A.R.E. Power Armor Jetpack now correctly displays flame visual effects while it is in use.
  • Power Armor: Applying the Camo Secret Service Jetpack mod to T-65 Power Armor no longer automatically applies the Camo Secret Service paint to the Power Armor Torso.
  • Vertibots: No longer appear to stutter while flying through the air.


[h3]C.A.M.P. and Workshops[/h3]
  • Build: Players can no longer open the build menu while simultaneously interacting with furniture.
  • Build: Build categories no longer disappear from the build menu if a player lacks resources to craft in those categories and then toggles Buildable Objects on and off.
  • Budget: Fixed a rare issue that could cause a player’s Stored budget to exceed 100% despite having no items in storage.
  • Budget: The counter for objects that have a build limit, like Turrets and Lights, now visually updates correctly as the player builds those objects.
  • Collectron Stations: Adjusted the budget cost to build a Gold Collectron Station so that it matches all other Collectron Stations.
  • Defenses: Perimeter Wall Railings can once again be built on upper floors.
  • Exploit: Addressed an exploit that enabled players to stack the bonuses from furniture buffs.
  • Furniture: Players now leave any furniture they are currently using if they interact with another piece of furniture.
  • Stairs: Stairs with Posts can now be stacked on top of themselves. This will allow players to construct multi-level 2x1 staircases without needing to use standalone Posts.
  • Stairs: Fixed an issue preventing some objects from being placed on the floor beneath stairs with posts.
  • Workshops: The outline that appears for valid Resource Extractor placement is now blue instead of green.
  • Wall Décor: Free States Wall Signs now correctly appear under the Wall Décor tab in the build menu.


[h3]Challenges[/h3]
  • Daily: Daily Ops enemies, like Cultists, Blood Eagles, Robots, and etc., now correctly progress Daily Challenges that require the player to kill specific types of enemies.


[h3]Daily Ops[/h3]
  • General: When leaving a Daily Ops, players are now correctly returned to the location where they joined the Op, rather than their last Fast Travel location.
  • Enemies: Fixed an issue causing certain Daily Ops enemies to have lower defenses than intended.
  • Enemies: Upon completing a Daily Op, enemies will now stop spawning, and any that still remain will be automatically destroyed.
  • Enemies: Added new sound effects to Eye Bombs in the Robot faction to help warn players.
  • Locations: Made layout improvements to The Burning Mine and The Burrows to aid player movement and reduce disorientation.
  • Operation Report: Fixed an issue that could cause the Rare Rewards section of the Operation Report to appear blank after completing a Daily Ops quickly enough to reach an upper reward tier.
  • Resilient: Fixed an issue in which Resilient enemies sometimes did not die after players hit them with valid melee attacks.
  • Teams: Team Leaders are no longer kicked from Daily Ops instances if the team disbands.
  • Uplink Mode: Increased the interaction speed of the Uplink object.
  • Uplink Mode: Fixed an issue in the Burning Mine that could cause not enough enemies to spawn during Uplink Mode.


[h3]Items[/h3]
  • Apparel: The Camo Ops, Tactical Ops, and Vintage Football outfits now correctly display on top of the player’s armor.
  • Armor: Repairing a piece of broken armor while it is still equipped no longer prevents that armor from applying its defensive bonuses.
  • Headwear: The Moonshine Mama and Old Man Summer Fasnacht Masks can now be assigned to Display Cases.
  • Headwear: The Fasnacht Brahmin Mask is now scrappable.
  • Power Armor: An empty Power Armor Chassis no longer occasionally appears when another player enters a set of Power Armor.
  • Power Armor: The H.A.R.E. and Park Ranger Power Armors now have appropriate damage and radiation resistances.
  • Power Armor: A “You can’t store that here” error message no longer appears when attempting to transfer T-65 or Strangler Heart Power Armor pieces from one Power Armor Chassis to another.
  • Power Armor: Fixed a rare issue in which players could not exit their Power Armor or access the Pip-Boy.
  • Weapons: .44 Pistol paints can now be correctly applied to the Medical Malpractice weapon.
  • Weapons: Damage numbers displayed when attacking with a Salvaged Assaultron Head now match the damage dealt.
  • Weapons: Melee weapons now properly take Condition damage when attacking.


[h3]Performance and Stability[/h3]
  • Client Stability: Fixed an Xbox One client crash related to viewing the friends list.
  • Client Stability: Fixed a PlayStation 4 client crash that could occur during the Fertile Soil event.
  • Client Stability: The client no longer crashes during a Nuclear Winter match after hacking a Terminal and choosing the Reveal Enemies option.
  • Client Stability: Fixed an issue that could cause a client crash when connecting to a Nuclear Winter match.
  • Loading: Fast traveling after using a Shelter Entrance that was placed inside of a Shelter no longer results in an infinite loading screen.
  • Performance: Improved performance when opening the Map screen.


[h3]Legendary Perks[/h3]
  • Electric Absorption: Now works against enemy laser attacks in addition to energy attacks.


[h3]Quests and Events[/h3]
  • Early Warnings: The quest objective “Find Heating Coils at Abbie's Bunker” now displays how many Coils the player needs to collect.
  • Seasonal Events: Fasnacht Day and Grahm’s Meat-Cook will now display as completed in the Pip-Boy following the player’s next successful completion of these events.
  • Secrets Revealed: Fixed several issues with Digger and other Secret Service members that could prevent the quest from progressing.


[h3]Sound[/h3]
  • Bobbleheads: The Charisma Bobblehead now plays appropriate sound effects when players consume it.
  • Compound Bow: Now plays appropriate sound effects if the player has no ammo when they attempt to fire.
  • Curtain Door: Now plays appropriate sound effects when opened or closed.
  • Emotes: The Laughing Emote’s sound effects now stop playing if the emote is interrupted before completion.
  • Eyebots: No longer baa like the Imposter Sheepsquatch when they explode.
  • Rustic Watermill: Now plays appropriate sound effects when destroyed.


[h3]User Interface[/h3]
  • Controls: Fixed an issue that could occasionally cause the game controls to lock up when exiting a Workbench.
  • Controls: The game controls no longer lock up for players who are using a Power Armor Station in someone else’s C.A.M.P. when the owner logs out.
  • Controls: Rapidly pressing the Use button while entering Power Armor no longer causes the game controls to lock up.
  • Controls: On Xbox, entering a set of Power Armor immediately after modifying it at the Power Armor Station near Grafton Dam no longer causes the controls to lock up.
  • Custom Item Names: After selling an item that had a custom name, that custom name slot will now be correctly returned to the player so that they can rename another item.
  • Exploit: Fixed an exploit that could allow players to equip more Perk Cards than intended.
  • Localization: In the German client, player names are no longer cut off at the top of the screen when capturing a Workshop.
  • Map: Bloody Frank’s is now labelled correctly on the Map.
  • Notifications: Fixed an issue on login that caused the player’s Season rank to visually reset to 1 in the menus, and fanfares for all of their previously earned ranks to play in sequence.
  • Notifications: The fanfare that appears after discovering a new location now scales down for long location names so that the text does not get cut off.
  • Pip-Boy: Items received through player-to-player trades or from Player Vending Machines now correctly appear in the Pip-Boy’s “NEW” tab.
  • Pip-Boy: When viewing a weapon’s stats in the Pip-Boy, the damage numbers displayed in the item card and in the lower-right corner of the “WEAPON” tab are now consistent.
  • Pip-Boy: Stats for items in the Pip-Boy’s “NEW” tab no longer persist if the player consumes or drops that item.
  • Pip-Boy: Items from the Pip-Boy’s “ITEM” tab no longer sometimes appear when viewing the “EFFECTS” tab.
  • Social: Player Icons no longer disappear from the Recent Players menu when players exit the game.
  • Social: Opening the context menu on a player’s name in the friends list and then switching tabs no longer prevents the player from scrolling through social menu options.
  • Tutorials: The tutorial pop-up for building inside of Shelters will now only appear once.


[h3]World[/h3]
  • General: Fixed several locations throughout Appalachia where players could see out of world.
  • Pathing: Fixed a number of objects in the world that players could path through or clip into.
  • Pathing: Corrected several locations throughout the world where players could become stuck.
  • The Ash Heap: Added missing radiation hazards to fires inside of Abandoned Mine Shafts in the Ash Heap.
  • Vault-Tec University: Players can now enter the Vault-Tec University instance while on a team.