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Fallout 76 Season 14 gives you the grandma you didn't know you needed

Fallout 76's 14th season, Fight for Freedom is here, changing the Appalachian wasteland in some welcome ways. It also serves to mark the online action RPG game's fifth anniversary, adding in a range of celebratory events. If you're still roaming the post-apocalyptic landscape you'll appreciate the quality of life improvements the new Fallout 76 season brings.


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Fallout 76 Update Notes – August 22, 2023

Our latest update for Fallout 76 launches today, and it's bringing a brand-new season, new Perk Cards, and more. Read on for a full list of patch notes for today's update.

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[h2] Update Version 1.0.85.0 [/h2]

Check the download sizes below for today's patch on your platform of choice:

PC (Steam): 2.6 GB
PC (Microsoft Store): 11.5 GB
PlayStation: 10.9 GB
Xbox: 11.4 GB

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[h2] Update Highlights [/h2]

[h3] Perk Changes & Additions [/h3]

We've made adjustments to the level requirements for various existing Perk cards to make them more accessible for lower level characters and added the ability to open multiple Perk card packs at once!

[h4] New Perks! [/h4]

We've added two new Perk cards; Arms Keeper and Stable Tools!

Arms Keeper: Reduces the weight of Rifles. (25% / 50% / 75% per Perk card rank.)
Stable Tools: Automatic melee weapon durability bonus. (10% / 25% / 40% per Perk card rank.)

[h3] Season 14: Fight for Freedom [/h3]

United we stand, marching towards America's bright future! This Patriotic season includes new C.A.M.P. items, armor skins and more!

New Ally: Grandma Junko is on a mission to find her grandchildren... she thinks. While her memory isn't what it used to be, she can still cook up a good old-fashioned home-cooked meal for you.
Presidential Power Armor Skins: Who needs Secret Service when you have Power Armor?
Oval Office: Create your own base of operations with the Oval Office Rug and Wallpaper.
Autominer Collectron: This new Collectron does all the mining for you, hunting for Ore!

[h5] Upcoming Birthday Event! [/h5]

We're celebrating five years of Fallout 76 on November 14th! Join us by completing unique Birthday Party Challenges every day in your Birthday Suit to unlock new festive rewards!

Birthday Party Challenge Event will run from November 7 to November 21.

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[h2] Design Changes and Improvements [/h2]

[h5] Balance [/h5]

Encounters: We've reduced enemy difficulty and added more healing items and ammo to Summersville and Morgantown Airport.
Encounters: We've reduced the frequency of NPC attacks on player C.A.M.P.s.
Encounters : Legendary creatures no longer mutate at 50% Health to have Health regeneration, but instead have 60% increased Health.
Encounters : We've made various changes to health, resistances, and weapon damage for the following creatures: Super Mutant, Protectron, Mole Rat, Mr.Handy/Gutsy, Feral Ghoul, Scorched, Glowing One, Assaultron, Mirelurk King, Mirelurk Crab, Cave Cricket, Radscorpion, Angler, Floater Flamer, Floater Freezer, Floater Gnasher, Mutant Hound, Liberator, and Mirelurk Hunter.
Resistances: Protection from Acid, Electricity, and Radiation have been corrected to more accurately target the specific type of damage dealt.

[h5] Events [/h5]

Meat Week: We've added a host of new rewards to Meat Week and Grahm's vendor pool. These rewards include new C.A.M.P. décor, Plushies, and more

[h5] General [/h5]

Free-cam: You can now use Free-cam while in Photomode!
Crafting : Fixed an issue with loose mods not applying in the default modification view
Quests : Invisible Ties now points to Momma Dolce's instead of Vault 76 to find Liberators.

[h5] Items [/h5]

Build Mode: We've renamed over 600 C.A.M.P. items for greater clarity while building.
Donation Box: Outside of Vault 76 there is now a donation box where you can leave presents for new players!
Plans: Players now have more default recipes for more options while building their first C.A.M.P.
Power Armor: We've added Level 10 versions of T-45 and Raider Power Armor.

[h5] World [/h5]

Gilman Lumber Mill: Adjustments to the Gilman Lumber Mill location.
Vault 76: Replaced the Liberator bots outside Vault 76 with Ghouls.
Vault 76: New players will no longer receive an un-named radio station with information on Nuka-World on Tour upon leaving the Vault.

[h5] Workbench Changes [/h5]

- All workbench listings now use alphabetical sorting, and item names are standardized across all lists.
- The "Show Unlockable" button now shows recipes you can learn through a plan, scrapping, or can purchase in the Atomic Shop.
- 1-star legendary mods no longer show up under "Random Legendary Mods". 2- and 3-star mods now display correctly under "Current Mods" when inspecting an item.
- Improved the learned mod counter.

[h5] UI [/h5]

Daily Ops: Players will no longer receive Daily Ops notifications until Level 50.
Fanfare : We've reduced the number of pop-ups that appear when leaving Vault 76 for the first time.
Perks : We've added a "new" filter when viewing Perk Cards.

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[h2] Bug Fixes & Improvements [/h2]

[h5] Art & Animation [/h5]

Art : Various fixes to C.A.M.P. items that has incorrect textures and or destroyed states.
Décor: Adjusted the lighting on the DEFCON sign numbers to be more consistent.
VFX: Various fixes to C.A.M.P. items that continued to play sound effects after being destroyed.

[h5] C.A.M.P. & Shelters [/h5]

Building: The Blue Ridge Truck Trailer is now located in the Misc Tab.
Décor: Players can no longer disarm Bone Chimes in another player's C.A.M.P.
Décor: The Gulper Rug is now easier to place.
Displays: Atomic Shop headwear can now be placed in display cases.
Displays: Ice Tongs can now be displayed.
Displays: The Free States Underarmor no longer clips into the Female Mannequin's chest and wrists.

[h5] Challenges [/h5]

Dailies: Blood Eagle Ghouls now count towards the Kill Blood Eagles daily challenge.
Dailies: Fixed various Challenges to defeat an enemy with a specific weapon that would progress when defeating an enemy with a throwable weapon instead.
Dailies: Weapons that have been modded to deal fire damage now correctly count towards the Deal Fire Damage challenge.

[h5] Daily Ops [/h5]

Contextual Ammo: Fusion Cells now correctly receive contextual ammo drops.
Rewards: Plans that have not been learned by the Player now have priority in dropping as a reward over Plans the player has already learned.

[h5] Enemies [/h5]

General: Fixed an issue preventing players from V.A.T.S targeting extra-large creatures at the correct distance.
General: Addressed an issue that allowed combat groups to persist over long distances.
Imposter Sheepsquatch: Fixed an issue causing the Imposter Sheepsquatch's Area of Effect attacks dealing damage to players who are not within its range.

[h5] Environment [/h5]

Hazards: Fixed a location of Toxic Water that was not producing radiation damage.
Interiors: Nuke effects will no longer appear indoors.

[h5] Events & Expeditions [/h5]

Expeditions: Players can no longer become stuck inside the Vertibird after completing an Expedition.
Hunter Hunted: This event has been disabled and the radio station will no longer appear on the Pip-Boy.
Local Looting: Fixed an issue causing players to be unable to loot Acidic Gulper Venom using the Nearby Corpses menu during Moonshine Jamboree.
Moonshine Jamboree: Gulpers will no longer get stuck behind the Field Stall.
Moonshine Jamboree: Fixed an issue where players can fail the event when depositing venom in the final few seconds of Wave 4.
Moonshine Jamboree: Fixed an instance where Players could become stuck in dialogue with Moonshiner Ned.
Most Wanted: Robots in the Most Wanted event no longer spawn at a single point and become locked inside the outhouse.
Mutated Public Events: Mutated Party Packs rewarded from completing a Mutated Public Event now grants healing salves after all recipes are known.
Spin the Wheel: Destroying the Vim-nata Machine now correctly advances the event in a timely manner.

[h5] Gameplay [/h5]

Fast Travel: Fixed an issue that could sometimes prevent players from Fast Travelling.
Fast Travel: Fixed an instance where players are shown incorrect Fast Travel information when hovering over map markers.

[h5] Items [/h5]

Aid : Rad Scorpion Omelet and Tasty Rad Scorpion Omelet now cure Formula P.
Armor: The Berserker Legendary effect is now correctly giving a damage boost when no resistances are active.
Armor: The Unyielding Legendary effect once again provides additional bonuses when low on health.
Armor Mods: The Girded armor mod will no longer disappear from the players recipe list when replaced by another mod.
Plans: Weapons and Armor the player knows the plans to craft can now once again drop as Legendary items after defeating a Legendary enemy.
Plans: Players that learned the Domestic Kitchen Tables plan can once again build them.

[h5] Localization [/h5]

General: Various localization fixes in all languages.

[h5] Perks [/h5]

Armor: Brotherhood Recon and Metal armor chest piece Ultra-Light Build mods now require the Armorer perk.
Cannibal: The Carnivore Mutation now works with the Cannibal Perk.
Grenadier: The Grenadier Perk now applies to Gauss weapons.
Good with Salt: The description now accurately states that effects of the Refrigerated Backpack mod do not stack with the Good with Salt perk.
Gun Fu: We've significantly increased the damage bonus with Gun fu on all ranks.
Ninja: The Ninja Perk now accurately states its effects.
Ninja: Sneak Attacks with Melee Weapons do an additional 30/60/90% Sneak Attack Damage.
Taking One for the Team: Fixed an edge case in which Taking One for the Team would not apply correctly when multiple party members are hit at the same time.

[h5] Power Armor [/h5]

Excavator : Uranium Deposits now correctly grant a +3 yield when harvesting.
Mods : Pneumatic mod descriptions changed to "Reduce Incoming Stagger by 25%" from "Reduce Incoming Stagger".
Mods: Tesla Bracers now display their added damage in the Pip-boy Stats correctly.
Mods: The Blood Cleansing mod for the Power Armor Torso now correctly reduces the chance of becoming addicted to chems.
Rewards: Players will no longer receive Legendary Power Armor rewards from Events and Creatures until Level 20.

[h5] Stability [/h5]

Buried Treasure: Fixed a crash that could occur during the Buried Treasure quest line.

[h5] User Interface [/h5]

Events: When viewing the Eviction Notice Event from the map, the quest icon will no longer obscure some of the description text.
Dynamic Names: Applying mods to the Military Fatigues now update their name with the correct prefix.
Dynamic Names: Applying the Ogua Shell Backpack skin to a Backpack now correctly changes its name.
Fanfare : Fixed an issue where several non-legendary descriptions appeared in the UI when picking up legendary Power Armor.
Menus : The Fire Mode stat now shows in the transfer menu.
Pip-Boy: The Pip-Boy Auto Scroll Display Setting now correctly switches to "OFF" when restoring default settings.
Scrap All: Fixed an issue preventing players from using the "Scrap All" function at workbenches if they have a quest item from Ward in their inventory.
Trade: Fixed an issue where the highlighted item in the Trade menu can change while setting the price.

[h5] Weapons [/h5]

Damage: We've adjusted the way Plasma gun mods deal physical and energy damage to be more in line with each other. The result is a slight boost in physical damage and a slight decrease in energy damage.
Laser Guns: The Sniper Rifle barrel for laser guns now correctly uses a Charging fire mode.
Legendary Effects: The Basher, +50% V.A.T.S chance, and Nocturnal Legendary effects are now working correctly.
Melee: Players can no longer attack with auto-melee weapons and sprint at the same time in 3rd person.
Mods: The Prime Capacitor and Prime Receiver mods for the Plasma Gun, Enclave Plasma Gun, Plasma Caster, and Gatling Plasma no longer incorrectly deal additional energy damage above the amount also added to physical damage.
Power Attacks: Fixed an issue causing melee Power Attacks to sometimes not register as a Power Attack.
Salvaged Assaultron Head: The fire mode for the Salvaged Assaultron Head now correctly states it has a charging fire mode.
Shotguns: Gauss Shotguns obtained prior to the Once in a Blue Moon update now adhere to the balance changes.

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Fallout 76 Update Notes: July 18, 2023

Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

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[h2] Update Version & Sizes [/h2]

PC (Steam): 1.7.5.4
PC (Microsoft Store): 1.0.0.X
PlayStation: 1.XX
Xbox: 1.0.0.X

Check the download sizes below for today's patch on your platform of choice:

PC (Steam): 2.4 GB
PC (Microsoft Store): 10.3 GB
PlayStation: 9.7 GB
Xbox: 10.2 GB

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[h2] Bug Fixes and Improvements [/h2]

[h5] Audio [/h5]

Items: Various C.A.M.P. item audio fixes.
Perks: Music now plays when opening the Perk Card Menu.

[h5] Animation [/h5]

Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
War Glaive: Fixed the War Glaive Power Attack animation while in first person.

[h5] C.A.M.P. & Workshop [/h5]

Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
Build Mode: All Plushies now have the same size thumbnail image in build mode.
Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
Foundations : Fixed navigation issues with various Porch Foundations.
Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
Movie Sets: The Movie Set Façade variant pieces now snap together.
Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.

[h5] Challenges [/h5]

Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.

[h5] Daily Ops [/h5]

Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.

[h5] Expeditions [/h5]

Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.

[h5] Items [/h5]

Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".

[h5] Localization [/h5]

Items: Various localization fixes for named items that were previously listed in English for non-English clients.

[h5] NPCs [/h5]

General: NPCs now don't become unresponsive after being Nuked mid-dialogue.

[h5] Perks [/h5]

Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.

[h5] Pip-Boy [/h5]

Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
Power Armor: Excavator Bonus Description now appears on the Pip-Boy.

[h5] Quests [/h5]

Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.

[h5] UI [/h5]

Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
- Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.

[h5] Weapons [/h5]

Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.

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