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Book of Travels News

Live Update 0.52.8 Change Log

[h3]Fixes[/h3]

  • Fixed issue where certain combinations of pocketed items would cause character loading to fail
  • Fixed issue where having too many items would cause character loading to fail
  • Fixed issue where Passage sometimes failed to initiate
  • Fixed issue where Letter Opener description would display incorrectly in some scenarios


[h3]Changes[/h3]

  • Added button to the Trainmaster's Stash view which when used deposits all Excess items into the Stash (only available while inventory system transition grace period is active)
  • Extended grace period by 30 days


https://store.steampowered.com/app/1152340/Book_of_Travels/

[h2]Want more info?[/h2]
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Inventory redesign



We have been hard at work redesigning the inventory, and we are excited to share with you the fruit of our labours!

The new inventory system is based around volume, with inventories having limited volume capacity. This translates to an updated gameplay where backpacks and pockets serve a greater purpose, and the trading of items comes with a new layer of strategy.

Reagents are now an item type; they can be placed in an inventory, and traded with. In fact, there might just be a secret society in Braided Shore looking to trade these exact objects – any traveller would be wise to keep an eye out for these herbalists.

Beyond the updates to inventory and trading, we also have a new item; the letter opener. Once found, this item will allow you to interact with many other items in the game, and its name gives some idea to what nefarious (or not so nefarious) purposes it can be used for.

Alongside the letter opener, we also expand upon the Postmaster questline, with new people to meet, and secrets to discover.

For details on the new inventory system and the changes that have been made, please reference the detailed lists below:

[h3]Reworked inventory system:[/h3]
  • The backpack, the Trainmaster's Stash, and pockets now have an unlimited amount of slots.
  • All items can now be stacked limitlessly unless they are classified as unique in which case stack size is limited to 1.
  • All items now have a volume, and inventories have a limited volume capacity.
  • Bag equipment now grants additional volume capacity instead of more slots.
  • Reagents are now actual items that can be placed in any inventory space.
  • Some item exchanges now require the player to freely select an item - that may or may not be accepted - to offer from their backpack.
  • Some inventory-related traits have had their behaviour modified to work with the new inventory system.
  • Added a new dialog window to facilitate moving or discarding of items of custom stack sizes.
  • A new "Excess" inventory has been added to the backpack view, which will hold items that are received but do not fit in the backpack. While there are items in this inventory the backpack view may not be closed until the excess items either have been discarded or have had space made for and moved into the backpack.
  • Characters created before this update will have a month long grace period during which they may forgo the deletion of excess items, to allow for inventory management.


[h3]Other changes:[/h3]
  • Added the letter opener item in a chest next to the Kasa Postmaster.
  • Added new items gained from using the letter opener.
  • Added a final envelope along with a couple of events to the Post Master questline if the player has delivered a letter each day (players may need to redeliver the letters to activate the flags).
  • Added the wine cellar room.
  • Added character terrain interaction vfx, e.g. dust clouds, water ripples etc.
  • New events for Secret Society of Herbalists questline have been activated in the West and Outmark regions. They work with using reagents in trade.

Live Update 0.51.3

[h3]Reworked feature: Combat[/h3]

As you might be aware, we've been working hard on a complete rework of the Book of Travels combat system. Some of you have tried it out on a preview server, and as a result of your feedback (which we thank you kindly for), several adjustments have been made to enhance the experience.

  • Combat has been entirely reworked with a new gameplay system, new visuals, new sound effects and new animations.
  • The old system is entirely replaced, and all events featuring combat now use the new system.
  • If you need some know-how in how the new system works, you can either visit our steam page for the initial reveal of the feature, or maybe find a certain Warden in Bat Saha that could teach you…
  • We have not translated the existing combat skills into the new system just yet, so there is only plain sword fighting for now. Feel free to unequip these skills in the meantime, while we redesign them. We apologize for the inconvenience.
  • We have temporarily disabled every non-humanoid fightable creature. This includes Kettems, Maisu and Wolves. This is due to technical reasons, but expect them to return sooner rather than later. We are working on it!


Here are changes we've made since the new combat made it's debut in preview:
  • Completely new Combat UI.
  • New Visual Effects.
  • Additional sound effects.
  • Additional animations.
  • Added Duels.
  • Added an interactive tutorial, given by the Duelist Warden in Bat Saha.
  • Added around 10 new Combat events.
  • Added a new music track that plays during Duels.
  • Streamlined joining process.
  • Easier to participate in multiplayer battles.
  • Fainting in a multiplayer battle does not remove you from the battle. If your standing allies secure victory, they can help you back up and you won't lose a life petal.
  • Added loot from combat encounters.
  • Tied fainting and death functionality to combat.

(The following in particular were very much based on your feedback)
  • You will be able to see your allies' and enemies' stats while in combat
  • Targeting is easier to do, and easier to visually follow
  • Health has been reworked to synchronize better with other combat features
  • The defense skill is longer in duration
  • More feedback when making actions in combat


Note:
The revamped combat feature is still a work in progress. It’s been tested internally but we may discover new issues as it goes out to our players. We’re ready to revert these changes if they prove to impact the experience in a negative way.


[h3]Other Changes[/h3]

  • Added new events relating to the sudden disappearance of the Kettems and Maisu.
  • New room: "Stairwell" accessible via West Wind Shores.
  • Added the Head Apprentice event to West Wind Shores stairwell along with a new ring...
  • Added various new rings to the game.


[h3]Fixes[/h3]

  • Fixed a bug that caused NPC's to sometimes say the wrong lines.
  • Fixed a Resna exploit with the Recreated masterpiece brew
  • Fixed broken link to the game page.
  • Fixed a bug that caused traveling shopkeepers to sometimes wander away in the middle of trading.
  • Various typo fixes for items/poems/skill cards.
  • Fixed a bug that caused intro pages to appear after a delay after starting a new character.
  • Fixed the order of trade interactions with the Kasa postmaster when delivering the Weekly missive.
  • Fixed a bug that caused NPCs to not hand out rewards when they should.
  • Fixed various bugs that caused fishing graphics and sound to not play properly.


https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Want more info?[/h2]
Visit the Book of Travels website Visit the Might and Delight website Visit the Might and Delight Merch Store Visit the Book of Travels Lore Page Join our Discord server

Patch notes (0.50.7)

Fixes:
  • Fixed a launch issue on Linux.

Live Update 0.50.7

[h3]Changes[/h3]

  • New room: “Clearing” accessible via Myrt with the Tea Blender, Tea Ghost and Tea Grafter events.
  • Rooms at capacity are no longer hidden in the room list.
  • The "Refresh network info" button is now always available as long as refreshing is not in progress.
  • When refreshing network info the previously selected region and room will remain selected.
  • The room debug information string now accurately reflects the amount of players in that room.
  • Lighting adjustments in Mountain's Secret and The Cistern.
  • Updated the rewards for the Aveesh Wafkha event in Kasa. (The reward should still be obtainable if you have already completed the event)
  • Made it easier to find Famous Kasa sausages.
  • Rebalanced the stats of the “Sodden boon”.
  • Added additional reactive dialogue to Geva Kha.
  • Added new items.
  • Added new effects.


[h3]Fixes[/h3]

  • Fixed a bug that caused accounts to sometimes appear to have no characters available.
  • Fixed trading preferences for Kasa Teahouse Host to avoid an infinite currency exploit.
  • Fixed various visual bugs with the portal used for the skill Veiled Gate.
  • Fixed a bug that caused shades to be rendered incorrectly.
  • Fixed a bug that caused the Shade event to not spawn in Kasa.
  • Fixed ground blending in Char Smog Switch.
  • Fixed a bug that caused background mountains to flicker.
  • Fixed grass moving incorrectly in Lakatos String.
  • Fixed spelling errors in NPC names.
  • Fixed a bug that caused players to get stuck in combat with no enemies.
  • Fixed issue where NPCs sometimes would not hand out rewards when they should.


https://store.steampowered.com/app/1152340/Book_of_Travels/

[h2]Want more info?[/h2]
Visit the Book of Travels website Visit the Might and Delight website Visit the Might and Delight Merch Store Visit the Book of Travels Lore Page Join our Discord server