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Book of Travels News

Tiny MMO Book of Travels developer lays off staff but promises development will continue




Book of Travels is one of the more genuinely original and intriguing games released in 2021. Announced in 2019 as a TMO—tiny multiplayer online game—it's an online game in which you don't have to be the hero. It has some traditional RPG elements, and even battles to take part in, but the focus is on exploration and companionship, with no overarching goal or even a real beginning or end...
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An Update on Current Affairs at Might and Delight

[h3]Community members, Travellers, Friends[/h3]

The past months have been the most revolving, intriguing and emotional that we have ever experienced at our studio. Releasing Book of Travels in Early Access and trying to keep up with the logistical and emotional aftermath has been both fun and challenging. It's safe to say that this period has been unique for us.

It's in the wake of these events that we reach out to you with some important news. With the ambition to be both transparent and concise, we want to share the current status of our company to you all. Our goal is always for you, our community, to know who we really are – whatever that may be.

In light of the launch not going quite as well as we had hoped, we have had to make some rather big, and difficult, cutbacks to our beloved team. In order to stay alive, we have been forced to cut down our team from around 35 people to 10 people. Saying goodbye to so many skilled, trusted and loved Might and Delighters has been, without a shadow of a doubt, our most difficult test in our 11 year history.



Understandably, many of you will wonder how this is going to affect the game going forward. We have suffered a setback and as a result the production pace of coming content WILL be affected. We want to be transparent regarding that. However, we also want you to know that the team that remains is determined and hell bent on two things: surviving and bringing the best possible content to the game. We will do whatever it takes to keep Book of Travels going, and continue to bring it and the company forward together with you.

We want to end by sharing this sentiment; Might and Delight have always been a company that has thrived on the edge and in the margins. We have always sacrificed much in order to bring our visions to life, sometimes going against the smartest strategy in favour of a path closer to our hearts.

In the coming days we will be releasing the game's Original Soundtrack and today we published a donation-like DLC called ”Cup of Kindness” that you can pick up if you wish to further support the project.

We sincerely hope that this news, grim as it is, reach you well. With hope to continue the journey together.

All the best,
Founders Anders, Jakob & Dev Team


https://store.steampowered.com/app/1152340/Book_of_Travels/

https://store.steampowered.com/app/1783460/Book_of_Travels__Cup_of_Kindness/

https://store.steampowered.com/app/1849710/Book_of_Travels__Soundtrack/

[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news about our game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]What is TMORPG?[/h3]
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Book of Travels convinced me I can still love MMOs as long as they're tiny




My relationship with MMOs had been decaying for years before I finally let go of my fond teen memories and broke up with them for good. This year I steered clear of New World, avoided being enticed by Final Fantasy XIV, and instead turned my attention to Book of Travels, which its developer Might and Delight calls a "TMORPG" for "tiny" rather than "massive."..
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Dec. 15 Patch Notes (v.0.17.131221.31599)

Dear Traveller,
Today we've brought you yet another small but much needed patch of changes and fixes. It contains some of the most frequently requested fixes to boats and endeavours. Thank you for your valuable feedback, it really does make Book of Travels a better experience for everyone. Keep it coming! Now to the list:

[h3]General Changes[/h3]

  • The Guise skills now last for longer (10 minutes -> 30 minutes).
  • Added a black border to the loading screen for alternate aspect ratios.


[h3]Bug Fixes[/h3]

  • Fixed an issue where the interaction with an endeavour was delayed.
    - NOTE: Due to this fix, players might see other players teleporting to endeavours to interact with
    them. This is a known issue, but needed for the current solution.
  • Boats should now start as soon as the "Time to Depart" counter is done.
  • Boats should now visually move when they start from standing still.
  • There should no longer be a black screen lingering for several seconds in some cases when changing level with a vehicle.


Best wishes, Oliver & the team at Might and Delight

Dec. 13 Patch Notes (v.0.17.101221.31582)

Dear Traveller,

In a little more than an hour, at 2pm CET (5am PT), we're pushing out a new patch of fixes to Book of Travels. Most of you probably know this now, but anyone who is still online playing by then will get disconnected as the update is being applied.

[h3]General Changes[/h3]

  • If the player is given an item as part of an interaction, a prompt will now tell them if their inventory is full and therefore could not receive the item.


[h3]Bug Fixes[/h3]

  • Fixed various issues with Achievements not triggering correctly.
  • Events that spawn on specific days now spawn according to local time instead of according to the UTC time zone.
  • A case of some day time dependent events appearing or not appearing at the right time of day solved (i.e., some night events not appearing at night and so on).
  • The Carpet Seller in Bat Saha no longer sells the skill ‘Knot of the Infamous’.
  • Knot of the Infamous now has the correct name and description.
  • Occasionally getting stuck when changing levels on a train solved (this fix also solved some overshooting when stopping for trains).
  • Fixed a bug that caused the HUD to disappear when spamming the HUD buttons.
  • Fixed a bug that caused swapping places of items to duplicate the favorite icon on both items.
  • Fixed a bug that caused the favorite icon to be displayed on pocketed items that were not favorited.
  • Toggling the hood now matches the animation.
  • Conjure Flowers now works on the correct terrain type.



Best wishes, Oliver & the team at Might and Delight