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Book of Travels News

Dec. 9 Patch Notes (v.0.17.081221.31546)

Dear Traveller,
Today, at 14:00 CET (06:00 PT), we're updating Book of Travels with a host of various changes and fixes. As usual, anyone that's online playing at that time will be disconnected as the patch is rolling out - so try to plan your playtime accordingly.

[h3]General Changes[/h3]

  • Players can now cancel casting knots and brewing teas by walking.
  • When using a skill that requires you to target a character, hovering over a targetable character will now highlight them. Untargetable characters will not be highlighted even if they have interactions while in this state.
  • Level transition buttons now align properly to passages and portals in the world.
  • Implemented new animations for musicians.
  • Various new text descriptions for skill items, skill effects and reagents added.
  • Removed direction text for indoor gates.
  • Polished the look of the Flower Kettem texture.


[h3]Bug Fixes[/h3]

  • Fixed various bugs that caused the player to teleport on click instead of walking.
  • Prompt messages no longer get queued up if the same prompt is already set to display in the queue.
  • Fixed a bug that caused skills to not be able to target other characters.
  • The cave wall in the Jade Urn no longer fades from inside the cave.
  • Fixed a bug that caused the Careful trait to trigger a prompt when close to a non-hostile NPC that the player could duel with.
  • Fixed the "New Foundry Special" item name that was mentioning it to be a bread, instead of a beverage.
  • Added missing icon for Fake Pearl Studs.
  • Fixed a bug that caused the name sign of a hovered character to flicker.
  • Fixed a bug that caused notes on the map to be placed in a horizontal line when logging out and back in. They should now always stay in the position they were placed in.
  • NPCs gambling animation should no longer sporadically twitch.
  • Fixed a bug that caused Kelim's Gate to be available outside of Nomad's rests.
  • Fixed a bug that caused the "out of breath" audio to play when running out of stamina while in animal form.
  • An equipped Offhand item should now properly toggle off when using the Deep Rest skill.
  • Fixed a bug that caused items to move around in the inventory after swapping the places of two equipped rings.
  • Fixed a bug that caused having the ‘Cheap knotted cord message’ in your inventory to break certain UI elements (such as tooltips, or using skills).
  • Fixed a bug that caused the ‘Party’ tutorial to show up for all party members if at least one member had not yet seen the tutorial.
  • Map notes are now properly removed from the database when their text contents are removed.
  • The ‘Learn’ button on skill cards is no longer interactable if you already have the skill in your skillbook.
  • Fixed various culling issues with background clouds.
  • Players should no longer clip through the train when sitting down while travelling.
  • Fixed a bug that caused hostile NPC name tags to not show up when pressing Tab.
  • Fixed a bug that caused textboxes to not properly pre-scale to their largest size in an interaction. This created instances of the text box being different sizes in one dialogue, and making the “next” button jump around to different places.


Best wishes,
Oliver & the team at Might and Delight

Book of Travels Stream

Book of Travels stream.

Fireplaces and Firefighting

[h2]Dear Traveller,[/h2]

I hope this little update finds you well on this fine Monday. Last week I sat down with one of our programmers, Arvid, to talk about the work the team is doing to make Book of Travels a little better every day, as well as how your valued feedback reaches them.

Now, for anyone who is wondering what Arvid does I’ll make a quick introduction. He is in charge of the user interface (UI) and player interactions. The UI is incredibly important since it’s pretty much the visual language through which you, the player, engage with the game. Just like I’m sure you’ve experienced yourselves, I have been turned off from otherwise interesting games because of their UI’s being too complex, too cluttered or even visually unpleasing – so it’s definitely one of those things that absolutely needs to be just right, and even though I personally think Arvid’s done an excellent job with Book of Travels’ UI so far it’s still an ongoing process.

And as previously stated he works a lot with making player interactions smoother and more efficient. An example of this was how he made lighting a fireplace better since its inception. Previously it worked like this: you clicked on the ground to spawn the fireplace, and your character had a little fireplace construction animation. However, the actual fireplace started to form after this animation during which your character would just be stuck in a standing position. When the fireplace was put where you wanted it, you had to click on it again to light it on fire, which had its own little animation. Arvid made it so that putting up the fireplace and lighting it was fused into one player command rather than two. So that is one example of the work he is focused on.

Screenshot captured by: Con

[h2]Sometimes you need to do some firefighting[/h2]

Speaking of fireplaces, after launch we discovered that some players was using them to grief other players. Since we didn’t want Travellers to be able to stand in the fire, they were made into solid objects that you can’t walk over. This fact was abused to essentially trap others in corners and against walls. That is an example of how the community made us aware of a problem we didn’t foresee, and we made sure to fix that as soon as possible. Right now, you can walk right over it but Arvid told me that they plan on making it so that you take damage if you for some reason would willingly stand still in the fire.

And as we’re on the subject of player feedback making its way to our team, I thought I’d take the opportunity to clear up how that process works. I’ve had some of our more dedicated members of our community approach me with concerns about it. Doesn’t the more critical feedback get buried in less urgent issues? Is the latest piece of feedback the one to get looked at last in the pile?

The short answer is no. We’re always primarily looking for “good” feedback, so if someone reports an issue that is completely detrimental to the experience, whatever that may look like, and provides us with lots of useful information on how this issue occurs – we will look at that before smaller problems. Our QA department is in charge of going through all feedback we receive. They look at an issue, try to replicate that issue with the information they get in the bug report, and then they pass it on to our programmers, who in turn start working on fixing that problem.

One might also ask questions like “I’ve reported bugs X and Y weeks ago, why aren’t they fixed by now” and the answer is that not all of our programmers are specialised in every field. Arvid, for instance, would be the one to look at bugs related to the UI, whereas a combat bug would go to someone else. In other words, we don’t often have large groups of programmers working on the same thing. Furthermore, some problems take longer to solve for various reasons. So don’t worry, we are hearing you and we’re working tirelessly to optimise, bug fix and otherwise make Book of Travels better and better. It just takes time.

If you’ve managed to get to the end of this post, I thank you for your attention and I hope I could provide some clarity to what our work flow looks like in regards to your feedback. Until next time!

[h3]Best wishes,[/h3]
Oliver & the team at Might and Delight


https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news about our game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Book of Travels is now available in Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Nov. 16 Patch Notes (v.0.16.111121.31281)

Dear Traveller,

Twelve hours from now, on November 16 at 9:30 AM CET (12:30 AM PT), we're rolling out a new patch. It is mostly made up of fixes for fishing, but it contains a couple of other things as well. Here it is:

  • Fixed an issue that could result in a faulty intro and create further problems regarding placing the character onto the starting level.
  • Fixed a possible issue that prevented certain events from spawning.
  • Fixed an issue that could prevent showing speech bubbles.
  • Fixed various bugs regarding fishing:
    - Fishing animations and lock time are now faster overall.
    - Fixed issues with the fish prop being visible during an animation transition.
    - You should now always finish fishing when the fishing timer is full.
    - Off-hand items should disappear properly while fishing.
    - Clicking to walk away while fishing should no longer put the character in a gliding state.
    - The Fishing skill card will no longer show as "inactive" when you have a full inventory, but will still prevent you from fishing and give a warning prompt.
  • The daytime issue should now be solved, and server time should be set according to the regions time.
  • Fixed a case of items disappearing from both the inventory and pockets. Please report if you are still losing items.


Best wishes,
Oliver & the team at Might and Delight

Nov. 10 Patch Notes (v.0.16.091121.31244)

Dear Traveller,

Yesterday we rolled out a new patch with various bug fixes. Why wasn't this communicated beforehand? Well, lets pretend that it wasn't due to miscommunications within our team and blame omin shenanigans instead! Regardless, below you'll find the list of patch items.

[h3]Bug Fixes[/h3]

  • Solved corner case of sometimes being invisible after a level change, post fainting.
  • Fixed kids running into each other in Bat Saha.
  • Fixed faulty values on the rain emission on gazebo.
  • Fixed interaction button for endeavours not showing up when clicking from afar and walking closer.
  • Fixed error caused by reaction.
  • Fixed a bug that caused you to be able to place an item with a pocket inside a pocket by swapping equipment.
  • Fixed a text display issue where the number '40' would get cut off and display as '4' for item amounts.
  • Offhand Item no longer reappears while using Meld skill.
  • Combat no longer spawns double loot. Sorry!
  • Meld animation now plays correctly.
  • Fixed map object not being lit correctly in player's hands.
  • Using a portal in a tea house no longer spams errors.
  • Vosnan now reacts to player sitting down by starting a game of passage.
  • Fixed gather mouse icon not changing when moving the mouse from a reagent to a NPC directly.
  • Solved hover character/no walk zone conflict on cursor icon.
  • Fixed some endeavours not being interactable.
  • Fixed reagents spawned by endeavours not being interactable from time to time.
  • Fixed an issue where lanterns during night would be audible over the whole level and thus overtake the audio. Their sound volume is now correctly set in relation with the players position again.
  • Fixed various cases where a static exchange would not find the needed item in your pocket.
  • Inconsistencies in acceleration and deceleration of vehicles is now solved.
  • Prevent cursor from flickering on interactables.


Best wishes,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.