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Book of Travels News

Nov. 10 Patch Notes (v.0.16.091121.31244)

Dear Traveller,

Yesterday we rolled out a new patch with various bug fixes. Why wasn't this communicated beforehand? Well, lets pretend that it wasn't due to miscommunications within our team and blame omin shenanigans instead! Regardless, below you'll find the list of patch items.

[h3]Bug Fixes[/h3]

  • Solved corner case of sometimes being invisible after a level change, post fainting.
  • Fixed kids running into each other in Bat Saha.
  • Fixed faulty values on the rain emission on gazebo.
  • Fixed interaction button for endeavours not showing up when clicking from afar and walking closer.
  • Fixed error caused by reaction.
  • Fixed a bug that caused you to be able to place an item with a pocket inside a pocket by swapping equipment.
  • Fixed a text display issue where the number '40' would get cut off and display as '4' for item amounts.
  • Offhand Item no longer reappears while using Meld skill.
  • Combat no longer spawns double loot. Sorry!
  • Meld animation now plays correctly.
  • Fixed map object not being lit correctly in player's hands.
  • Using a portal in a tea house no longer spams errors.
  • Vosnan now reacts to player sitting down by starting a game of passage.
  • Fixed gather mouse icon not changing when moving the mouse from a reagent to a NPC directly.
  • Solved hover character/no walk zone conflict on cursor icon.
  • Fixed some endeavours not being interactable.
  • Fixed reagents spawned by endeavours not being interactable from time to time.
  • Fixed an issue where lanterns during night would be audible over the whole level and thus overtake the audio. Their sound volume is now correctly set in relation with the players position again.
  • Fixed various cases where a static exchange would not find the needed item in your pocket.
  • Inconsistencies in acceleration and deceleration of vehicles is now solved.
  • Prevent cursor from flickering on interactables.


Best wishes,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Issues with Permadeath: How We're Tackling It

[h2]Dear Traveller,[/h2]

Book of Travels is nearing its one month anniversary on the market, and while there definitely has been ups and downs, we've thoroughly enjoyed watching you explore Braided Shore so far. We're also listening intensely to what you have to say about our game, and what your biggest points of concern are.

Right now we gauge that permadeath is causing a lot of headaches for many players. We know that it has been a controversial topic for some players since the start, and we've expressed our thoughts on it in terms of the design philosophy behind it before. The real issue isn't even that the game currently has permadeath, but that because of the nature of Early Access there are bugs in the game that could cause the player to die through no fault of their own. I've personally talked to some of you that have had hundreds of hours of playtime go to waste because of technical issues. Obviously, that's not fair.

What are we going to do about it, one might wonder?



[h2]What we're doing about it[/h2]

Starting beginning of next week, we're going to turn off death entirely, making it impossible to die at all. This may seem like an inelegant solution to a larger problem, but we want to stop unnecessary loss of Traveller lives as soon as possible and preferably without taking too much resources from the fixing of bugs and polishing efforts of our team. We discussed several alternatives to this solution, but ultimately we decided that this would cause the least frustration for our players.

We're also going to revive every character that has already died up until this point. This probably won't happen at the same time as death is disabled, but we're aiming for this to be done within a few days of the update rolling out. Please note that while your dead characters indeed will come back to life next week, their inventory will sadly have been wiped. This is an unfortunate side effect of the revival that we couldn't get around. However, any equipped gear should still be there, as should any items stored in a storage box.

We've said before that permadeath isn't holy to us. We've been experimenting with various ideas of how to make ghost gameplay more interesting and we've talked about implementing cool ways for Travellers to revive fallen players through special quest lines or rituals. The problem is that these things take time to get realised, and eliminating the risk of dying completely is simply the fastest way for us to put a stop to players having their characters lost unfairly right now.

We're not considering this a permanent solution. Our goal in the long run is to have death play a role to give our game the sense of tension we strive for but how that looks in practice is impossible to say with any certainty right now. Today we're only concerned with limiting player frustration.

Best wishes,
Oliver & the Dev Team

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Nov. 4 Patch Notes (v.0.16.041121.31153)

Dear Traveller,

We have a small update for you today, with just a few fixes. This one will roll out on 4pm CET (8am PT), so in less than half an hour from now.

[h3]Bug Fixes[/h3]

  • Fixed night-day cycle not being synced with the 24 hour clock of the region chosen.
  • Fixed so that Shelter is moved to the side when used.
  • Fixed ghosts visible for other players.


Best wishes,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Nov. 1 Patch Notes (v.0.16.011121.31135)

Dear Traveller,

Today, November 1st at 5pm CET (9am PT), we'll be rolling out a new update with fixes for Book of Travels. As always, be aware that anyone still online playing at that time will be disconnected as the update is applied.

[h2]Bug Fixes[/h2]

  • Fixed the black screen when logging in with new character.
  • Fixed the gambling Sefra for OSX so it's not a black orb.
  • In Kuro Orchard, the game of passage is no longer missing with Farmer Ravda.
  • Fixed so that you can see players standing still when entering a level.
  • The south exit in Western Verve has been corrected.
  • The exit zone has been changed in Little Slip.
  • Fixed endeavours that are inert and not interactable.
  • Structure in The Two Wanderers has gotten collider applied.
  • The large boat "Seagull" in Myr can no longer be entered or interacted with.
  • Fixed spawning in the wrong location when leaving The Char Cape passage to the west in a group.
  • The tea auction in Myr has had its behaviour changed.
  • Fixed not being able to assemble a fire under a wind shelter.
  • Fixed instances where starting a fire would make the screen flash for a frame.
  • Fixed instances where Hide in Water skill wouldn't make the character hide in the water.
  • Fixed so that fire beneficial message is prompted before the fire is active.
  • Fixed teapots with no interaction ring on it.


Best wishes,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Oct. 28 Patch Notes (v.0.16.271021.31108)

Dear Traveller,

Time for another patch with changes and fixes. This one is coming out today, October 28th at 4pm CEST (7am PT). Like always, when this patch starts rolling out, anyone still online playing will be disconnected. Please try to plan your play time accordingly. Now, on to what the patch actually contains.

[h3]General Changes[/h3]

  • Added icons for equipment items.


[h3]Bug Fixes[/h3]

  • Added correct linebreak codes to loading screen texts.
  • Skill cost only takes primary wind affinity into account.
  • The information prompt should no longer start opaque.
  • Fixed a bug that caused edibles eaten from the pickup spot to duplicate in the player's inventory.
  • Fixed character lighting not working in outmarks during day time.
  • Fixed a bug where group stats effects would not apply when rejoining a group.
  • Fixed event props not appearing when travelling into a new level.
  • Fixed an issue that prevented repairing boats.
  • Dead NPCs are not displaying walk by poems anymore.


Best wishes,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us bring Braided Shore to life![/h2]
[h3][/h3]

[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at www.TMORPG.com.

[h3]Unique Stories[/h3]
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

[h3]Revealing the Early Access World[/h3]
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.