[h2]Dear Travellers,[/h2]
Communicating with emotes is one of our favourite features of Book of Travels, and we believe it’s going to play
a key role in freeing you from your everyday self and really allowing you to get fully immersed in your character and the game world. Such a feeling can only really be understood through experience, and with only 5 weeks until that’s possible we can’t wait to set you free to do just that! In the meantime, here's an outline of how emotes will be part of your character’s development, and a little look at the way that
you, the new denizens of the land, will shape its future course.
[h2]Lose yourself in a new identity[/h2]
When
Meadow was born, we hadn’t quite expected it to work the strange magic that it did. Meadow was our first
TMO and players shared powerful feelings about running for hours with a player-badger or unlocking obelisks with a player-fox. It became clear that emotes were part of the magic and that these moments shared with strangers couldn’t exist with in-game player chat. With only symbols to communicate with,
players came together with a shared sense of purpose and play, forging meaning through a system of rudimentary signs. If you’ve ever visited a place where you’ve had to speak a new language you’ll probably be able to relate to this! Without our native tongue we’re freed from our familiar identity and can let other parts of our personality come to the fore. In Book of Travels you’ll be able to
make detailed characters and then set them adrift to be someone new - free of the language and mindset of your everyday self.

[h2]Creating meaning together[/h2]
Just as in Meadow,
meaning will be made as players work together. All practical bases have been provided for by way of a ‘starter’ set of emotes, so you’ll start your game with a range of emotes that will allow you to communicate enough to get by. How you use these with other players is up to your and their creativity. This is one of the ways in which Book of Travels will be a dynamic experience players will bring the language of emotes to life as they combine symbols to share feelings, convey intentions, and communicate knowledge and experience.
[h2]Evolving the language for you and for Braided Shore [/h2]
As you journey through the land your collection of emotes will grow as you unlock the symbols and signs that correspond to the various places you visit and the encounters you have.
Your growing collection of emotes will add another dimension to your expressive capabilities and we’re very excited to see how players use additions to build on ways to express themselves.

As your character grows through this language, so too will Braided Shore. Behind the scenes,
this is one of many ways in which the team will absorb activity, watching the way that emotes are being used, checking for ways in which they help or hinder your fluency, roleplay experience and gameplay, and developing new emotes accordingly.
Evolving this language together is one of the many ways that players will influence the world, and we’re very much in a state of anticipation at how early access will be the start of this long and exciting journey!
--------------------------------
Of course many people will want to
find spaces and places to talk to one another in text and speech, and that’s something we’ve heard a lot of requests for. We are very keen for you to do just that and we’re looking forward to watching the game world and the community develop side by side here on Steam and also in
Discord.Have you played any games that have a special way to communicate? What do you think about our emotes design? Perhaps you’ve played Meadow and already have thoughts about it? We’d love to hear from you!
Best Wishes,
Helen & the Dev Team xxhttps://store.steampowered.com/app/1152340/Book_of_Travels/
[h2]Help us populate Braided Shore![/h2]
[h3]
[/h3]
[h2]Want more info?[/h2]
[h3]Become a Traveller[/h3]
Sign up on our mailing list for news and an in-game treat in our upcoming game at
www.TMORPG.com.
[h3]Unique Stories[/h3]
When you play
Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make
your journey unlike any other... [h3]Revealing the Early Access World[/h3]
Later this year
Book of Travels will be available for Early Access on Steam. In
Chapter Zero parts of the
Braided Shore will be open, and among the places to visit is the gem of the region –
the city of Kasa. Read more
here.
[h3]Join our Discord[/h3]
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books.
Join here.