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Book of Travels News

Live Update 0.44.5 Change List

Death returns. New adventures, achievements, and areas await! Click here to read our community update about what's new in Book of Travels.

[h3]Fixes[/h3]

  • Fixed issue where Passage behaved strangely when more than one player was playing with the same NPC
  • Fixed animation stuttering when fishing
  • Fixed animation stuttering when looting reagents
  • Fixed an issue of not being able to click on NPCs that are behind each other
  • Fixed issues of not being able to click on the ground at several places
  • Fixed visuals errors during a Passage Game
  • Fixed issue where no characters would appear in the character selection menu
  • Fixed issue where dialog window was too long
  • Fixed issue where server list would fail to load under certain circumstances
  • Fixed a bug where equipping the “Plain shirt” item would dye the player’s clothes white.
  • Fixed issue of adding double effects when logging in
  • Fixed issue where dead effect would persist if you disconnect during the revive transition
  • Fixed issue where closing the Passage window through keybinds would bypass the confirmation window
  • Fixed issue where player could interact with loot as a ghost
  • Fixed issue where player could incorrectly see glimmer effect on reagents
  • Fixed a bug that caused zooming to be available with hotkeys when zooming was otherwise disabled
  • Fixed a bug that caused zooming to always be available as a ghost
  • Fixed issue where some events wouldn’t despawn
  • Fixes to ghost animation transitions
  • Fixed poems that were not fading out properly
  • Resurrection animation fixes
  • Fixed portal interactions
  • Various level and prop fixes
  • Various typo fixes


[h3]Changes[/h3]

  • Added Dying and Returning feature
  • Added several new events
  • Added missing form icon to Passage
  • Added curses carrying over when dying
  • Adjustments to Passage AI
  • Added a ghost dissolve sound effect
  • Added various NPCs in and around with Kasa
  • Improved smoothness of various animations
  • Improved interactions, (Ex: player stops when interacting, player rotates towards objects when interacting)
  • Added various new icons and items
  • Added text interactions to Knalla tunnel
  • Added a new event to Traveller’s Meadow
  • Overall visual improvements when resurrecting
  • Added reactivity to Adim with the shaggy coat and CUSTOM POEM fixes for Adim and Worm Lord
  • Implemented new sails
  • Updated Ghost Resurrection sound
  • Added a new wake up scenario
  • Added vocal expressions for characters in ghost form
  • Added a one time popup for analytics opt in
  • Updated end credits

Two years of Travels - Death, New Areas and New Events

[h2]Dear Traveller[/h2]

Time certainly flies - it’s October already! We hope that you're enjoying your autumn season and are playing lots of good games. How is it going on our end, I hear you ask? Well, we’re making good progress on Book of Travels and are hitting a new milestone very soon! This month marks our second anniversary since we launched the game into Early Access on Steam, and we have some exciting news to share with you today.

In celebration of this anniversary, today we’re releasing the biggest content update of the year for Book of Travels.

Firstly, we have 15 new achievements for you to work towards as well as 8 new events that will lead you to new areas and introduce you to new characters and merchants. Amongst these new areas are the update’s 5 new locations; the Cistern, Knalla Tunnel, a mysterious shipwreck, a dark outhouse and the Siram Watchtower. You’ll also find several new items that will aid you on your journey in Braided Shore.

Another exciting ingredient to this update, which we think lines up perfectly with the Halloween season, is the reintroduction of death in Book of Travels. Braided Shore is a place of magic and spirits. Here, death doesn’t have to be permanent. If you find yourself slain by bandits, or poisoned by blowfish, your spirit will not find rest. Instead, you will traverse the realm beyond death, and search for the passage back. You took a risk and gambled with your life - now, you may risk it all to return from beyond the grave.

[previewyoutube][/previewyoutube]

There’s also a reward for fans who venture out to Traveller’s Meadow, where (for a limited time of two weeks) there will be an encounter that upon completion gives you a flower crown. It’s made from the petals of the flowers found in Traveller’s Meadow, which fans will remember was covered with one flower for every individual Kickstarter backer - so we consider it very special.

This anniversary marks a milestone, as we’re now moving ahead with a steady release cycle of new content - moving closer to exiting Early Access and entering 1.0 release. Our focus is on expanding the game world with new locations, encounters and storylines, while we, in parallel, work on polishing old features, as well as introduce completely new game mechanics. Our goal during this time is to realise the full vision of the game, and make sure that every core feature of the original design is represented.

The team and I think you’ll enjoy what we have to offer with this update but we’re not done yet, as there are things still on the horizon to look forward to. We’ve mentioned previously that we are actively working on redesigning combat, and soon we will have something to show for our hard work. Within a few weeks time, we will publish a Preview of combat, separate from the main game. With this, you will be able to test the system itself. It will still have placeholder UI, UX, audio and animations, and you will be limited to only using a sword for the time being. Over time, we will update the preview with more combat features, and we invite you to offer feedback on the system - this will be your chance to make your voice heard. If you want, you’ll be able to follow along on Preview as we finalise this feature, but if you’d rather wait until it’s complete, you’ll find it in the main game soon enough.

Further ahead you can also look forward to more Southern locations, new mystery areas to explore, a complete inventory redesign (that lays the groundwork for several features that are dependent on easy item management), the beginning of survival gameplay like cooking as well as new combat encounters and skills.

Also, you may know we’ve been working on getting a merchandise store up and running. We’re happy to announce that it will launch in time for this holiday season. We will get back to you with the details when it’s live but we can say that on day one, our stock will include t-shirts, tote bags and teacups - with more kinds of items coming further down the line. Here’s a small sample of our initial offerings.



Lastly, we’re glad to announce that we’re launching our Book of Travels Lore Page today as well. On it, you’ll be able to read up on the ins and outs of Braided Shore lore, straight from the source. We know that there are lots of lore fans amongst you and we expect that a site with all of that juicy information will tickle your fancy. Click here to visit the page, and do let us know what you think!

All in all, a lot of stuff is happening in MaD land. We’re excited to hear what you think of all this when you've had time to get your feet wet!

Until then, may your tea never grow cold.

Oliver Thulin
Community Manager, Might and Delight

Live Update 0.42.1 Change List

[h3]Fixes[/h3]

  • Fixed issues of loot/reagents being inconsistent to click on
  • Fixing a bug with point lights not affecting player
  • Fixed dark sprite and prop fade issue of the the fishmonger’s house in Myr
  • Fixed a bug that caused characters to become nauseous when they caught a fish using soil worms
  • Fixed issue that caused some characters to not load
  • Fix to some small footstep sounds


[h3]Changes[/h3]

  • Added setting to mute audio when the game window is not in focus
  • Added additional functionality to fishing areas based on the weather and time of day.
  • Adding unique fishes in conditional fishing areas
  • Added three new fish/fishable creatures
  • Improved water rendering performance on the low and very low settings
  • Performance Improvements to the fishing effects shader
  • Implemented some new achievements

Live Update 0.40.3 Change List

[h3]Fixes:[/h3]
  • Fixed an issue where map notes would close unexpectedly.
  • Fixed an issue where you gained experience when you shouldn't.
  • Fix to certain helmets that didn’t show in the head slot when equipped
  • Fixed an issue where the Call Umber Yu cooldown wasn't the same for all characters.
  • Fixed an issue where the stickler trait couldn't apply bait to a fishing rod.
  • Fixed an issue where characters could be created without allocating a talent point.
  • Fixed so that the menu on the login screen will close when clicking Esc button
  • Fixed so the settings menu will now show a prompt if there was any changes made on the login screen
  • Fixed issue when scrolling through tutorial pages it will no longer affect zooming on the map
  • Fixed glitching light in the underbelly
  • Fixed an issue where random voices would play in the character creation.
  • Fixed an issue where the trade tutorial image was being cut off.
  • Fixed filter trading issues that lead to some players being unable to complete any trades
  • Fixed ground blend material issues in The Burnings
  • Fix to “Floating knot on tent” in Siram Fields
  • Fixing clouds. Clouds are now back in all levels with a proper moving speed. Also clouds and background mountains no longer cull in levels with a big z-depth
  • Fixed issues of duplicated NPCs at the same area
  • Fixed an issue where the Pyre skill displayed the wrong VFX.
  • Fixed stability issues when interacting with Endeavours
  • Fixed title color of item description card.
  • Fixed tag not appearing when hovering mouse close to it when having 1440p or 4k resolution
  • Fixed text repeating when pressing enter while error popup was visible while creating a account
  • Fix to the cloth simulation on all character forms with cape. Forms without cape no longer uses cloth sim.
  • Fixed an issue where Poor Smith Ev would accept non metal items to make armour with.


[h3]Changes:[/h3]
  • Introduction of version one of a player journal, that allows players to write, edit, and save text-based journal entries within the game
  • Added some item & skill Kickstarter rewards: Fan of the Hidden, Mark of the Hidden Winds, Lantern of Early Light, Ring of Cycles, Cotery Brew, Call Umber Yu
  • You now get nauseous from eating soil worms.
  • Added the description of Umber Yu droppings
  • Lighthouse fire shows through ferry smoke
  • Tweaked the duration, cooldown and effects of the "Call Umber Yu" skill
  • Activated the Ghostly Skald in Burnings
  • Altered the "Flowing Umber Lock" effects with playtest feedback
  • Finished the effects of the "Call Umber Yu" skill
  • Change to the witch and frog husband quest.
  • Updated backgrounds in Kasa
  • Removed random voices being played when editing character.
  • Reduced the default amount of time required for tool tip to show up
  • Changed the movement speed for the practical trait.
  • Renamed help menu button to tutorials and made all tutorials viewable within that menu
  • When exchanging items, the box showing the amount is now hidden if the item is unkown or the quantity wanted is 1
  • Add a new, small batch of icons
  • Added new footstep sounds to Kasa sewers
  • Added audio to the Kasa sewers
  • Removed "Blank journal pages" from general merchants and added a new paper trader to Bat Saha."
  • Created and distributed Blank journal page items that can be used to add pages to the player journal.

Live Update 0.37.2 Change List

[h3]Fixes[/h3]

  • Fixed the bug where trades were unable to be completed if filters were used