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Book of Travels News

Live Update 0.27.2 Change List

NOTE:
As you'll see in the "Changes" section, we've now added a adjustable FPS cap, which will default to 60 with this update. If you want it to go higher, you'll need to change it in the settings.


[h3]Fixes: [/h3]

  • Fixed Vastila's bracelet not displaying its description and Vastilla now properly returns their bracelet
  • Fixed that on rare occasions animals/omins would speak when walking by it
  • Fix to some lamppost lighting
  • Fixed Tricks of Nightfeathers achievement trigger
  • Fixed so you can press the emote buttons when holding down left-shift
  • Fixed so you can no longer pet the Shipping Administrator in the Western Verve (sadface)
  • Fixed "Withered thread of recollection" not displaying its description.
  • Fixed descriptions not displaying for certain trade goods.
  • Fixed issue of endeavours not setting the correct name and description after it was solved
  • Fixed issue of when hovering multiple endeavours the name and description could linger and stay on screen
  • Fixed issue of endeavours that didn't fade away as they should
  • Fixed an issue of music not playing while in-game
  • Fixed issue where a certain Mysterious figure wouldn't accept any trade
  • Fixed memory leak in the settings menu that occurred when a keybind is active
  • Fixed a bug that caused the player to get logged out after cancelling the log out.
  • Various Typo Fixes.
  • Fixed issues of endeavours not updating their name and description when solved
  • Fixed issue of multiple interaction buttons popping up when clicking on an NPC with connected endeavours
  • Fixed issue of a collider blocking NPCs that have endeavours connected to them.
  • Fixed issues of objects not fading away as they should
  • Fixed floating fire, smoke and lantern in Location: Skald’s Union Retreat: The Burnings
  • Fixed floating fires and rugs…
  • Fixed issues of endeavours not updating their name and description when solved
  • Fixed issue of multiple interaction buttons popping up when clicking on an NPC with connected endeavours
  • Fixed issue of a collider blocking NPCs that have endeavours connected to them.
  • Fixed issue where NPCs would slide instead of walk when moving


[h3]Changes: [/h3]

  • Improved settings save/load error recovery
  • Added FPS cap setting for players to set their own custom FPS preferences.
  • Updated properties for further trade good items to reflect their new descriptions.
  • Visual improvements to the login and character selection scene.
  • Updated properties for trade good items to reflect their new descriptions.
  • Added gatekeeping guards to the inside of Kasa(!?!)
  • Updated properties for edible items to reflect their new descriptions.
  • Added a unique description for every "Backpack Equipment" item.
  • Adjusted intensity of lanterns of certain quality levels
  • Items that apply effects on pickup now have them retroactively applied for items already in inventory
  • Added actual functionality to ping display
  • Prevented Sefra shrines from granting unlimited effects after a single offering
  • Updated Discord rich presence layout and contents
  • Small updated lore for Elden Statue text.
  • Updated properties for "Equipment Arm" items based on their new descriptions.
  • Added a unique description for every "Sword Equipment" item.
  • FPS counter now scales with UI size correctly

Live Update 0.25.3 Change List

[h3]Fixes[/h3]

  • Fixed an issue of player trying to stand up when interacting with fireplaces/teas when resting
  • Fixed audio loop bug when interacting & finishing endeavours
  • Fix to reduce endeavour interaction distance to from 50 to 15 meters
  • Fixed an issue when interacting with endeavours the image wouldn't disappear when leaving it
  • Fixed an issue where player couldn't navigate towards a target when the interaction markers was up
  • Fixed issues when interacting with endeavours the player would interrupt and walk/slide away
  • Fixed an issue of endeavour icons when interacting with NPCs would sometime not appear
  • Fixed where creating a new character the intro screen wouldn't appear for a while and showed the level instead.
  • Fixed an issue that could occasionally cause a new character to not save.
  • Fixed a bug that caused the knowledge meter in the Character Sheet display incorrect amounts of knowledge.
  • Fixed rotation and movement bugs with the sheep in the 'Travelling on Land' start scenario.
  • Fixed a crash that occurred when returning items to a players or traders inventory.
  • Fixed missing icon for various types of headgear
  • Fixed issue where using a skill so you will no longer try walk to the old mouse position if you left-click during cast time.
  • Fixed null reference regarding prop fade when switching levels
  • Fixed a bug that caused revealed ghost characters to not be interactable (for example, Sayida the Seafury).
  • Fixed a bug that enabled the player to run while nauseous by clicking an NPC or interactable.
  • Fixed a bug that caused the player to not be able to view items cards while trading.
  • Fixed some water missing issues.
  • Fix a Cross river near bridge movement bug
  • Fixed ping display (including your ping in bug reports will help!)


[h3]Changes[/h3]

  • More tweaks to character customization interface
  • Evolved new intro starting conditions
  • Winds are more “present” during gameplay. Players will be given a hint at login.
  • Added a unique description for every "Offhand Cane Equipment" item.
  • Added a unique description for every "Neck Equipment" item.
  • Added a unique description for every "Ring Equipment" item.
  • Add edibles to starting scenarios
  • Added a child to the "I can't remember, North" start who gives the player a small gift.
  • Added a Peculiar Sheep to the west "Travel by land" start who gives the player a gift.
  • Added a bartering opportunity to the Journey at Sea start event.
  • Added a fisher to the "Journey at sea" start who gives the player a small gift.
  • The Shepard in the Siram Fields starting event now gives the player a gift.
  • Reduced distance of how far you could click outside unreachable ground, this changes how players walk up stairs which would make it quite hard to navigate.
  • Adjusted weather frequencies.

The Difference Between Features and Content

One of the frustrations often expressed is “new content when?”. As our community knows, we have spent several months looking at the tech in use in the game, rebuilding systems etc to hopefully improve the general stability and performance of the game (we are aware some people still have an FPS drop). As we have been doing this we have continued to work on new content but we have not yet shown that new Content. To this end we feel its worth taking a look at exactly what is meant by “Content” and what we have been doing.

The DLC Plan:



During our Kickstarter we released a Roadmap which included different Downloadable Content packs and the order they would be released in. With this map you now get some ideas of what areas of the game world we will release in each DLC pack. This takes us to what is meant by Content, as for a large number of players content = maps, and this is a very misleading way of looking at games. Often on our reviews we see people say “there is nothing to do” and yet we know there are players who have played for hundreds of hours. This is because content is often layered within each area, and until you dig past the first few layers you don’t find the content that is hidden underneath. We realise that being unable to find that content is our fault, and that is why we needed to re-write some of the features to make it easier to reach the content.

During development and Early Access the general process is you create some “features”, people use the features and the number of features in an area reflects a level of content. When people ask for more content, pushing out more areas with features that don’t work just leads to more things not working. An easy example is our fire creation system. You can build fires anywhere, but we have some prebuilt fires you can just light yourself. If that is broken, having 20 zones with 20 broken fires makes little sense. So, it is important to make sure features work and are robust and useable before you use them at a large scale. With a quest creation system, if its broken and thus delivers broken quests, adding 20 new quests just leads to more broken quests and a higher level of frustration with our players that we don’t want them to experience. Changeable clothing is a feature, 20 different cloaks are content. If clothing is broken having 20 different cloaks does not mean anything.

This is why it’s important to us to get Features working correctly as and when we release content. This includes changing the way we explain features so the existing and new content we have already added around starting quests and exploring can be experienced the way we want. As we released new achievements, new storylines and quests are starting to be uncovered. Over the coming weeks the layers of content around the changing storyline will start to be unlocked. Some of it is already there, and some of you have found it. We have enjoyed seeing people piece together their theories and examining every piece of junk they find hoping it reveals some dark secret – there is more to come...



Until then,
Joe, COO

Community Storytime

[h3]Good Wednesday to you, dear Traveller,[/h3]

Today I'd just like to share our latest video, Community Storytime. It's entirely based on first hand experiences that you have shared with us. It's our way of highlighting our wonderful community and their stories, and I personally think it came out really nice.

Watch on Youtube:

[previewyoutube][/previewyoutube]

That's it for today, but you'll hear more from us soon. Thank you very much for your continued support, your passion and for playing Book of Travels. You are a big part of what makes our game special.

Best wishes,
Oliver & the team at Might and Delight

Live Update 0.24.4 Change List

[h3]Fixes[/h3]

  • Fixed a bug that caused NPCs to be highlighted when they didn't have any available interactions.
  • Fix so that the reagent teacher in Bat Saha now gives the player Keen Eye as intended.
  • Fixed a bug that let players use unlearned skills by using the filters in the skill HUD.
  • Fixed an issue of Stiff Trait that made the player unable to run.
  • Fixed issues of trading stacks of items that would make items disappear. When selling stacks of 99x will now separate on new trading slots.
  • Fixed a bug that caused NPCs to stop being highlighted by tab after hovering over them with the mouse pointer.
  • Fix to boarding and disembarking trains and boats
  • Fixed issue where Discord integration not working on OSX was interfering with game operation
  • Fixed walking with WASD making combat UI not show up and not interrupting combat
  • Fixed a bug that enabled you to write map notes that were too long for the text box.
  • Fixed a bug that caused selection circles to remain under NPCs feet after highlighting them with tab.
  • Fix to walking out of camera view with keyboard
  • Fixed an issue of gambling not working
  • Fix to pet animals
  • Fixed version number text display in main menu
  • Jumping from a train during level transitions no longer results in infinite loading screens
  • Cursor size is now consistent across all platforms
  • Custom text fields in character creation no longer retains input from a previous creation session
  • Fix to missing water in some world areas.
  • Fixed fading objects when going towards camera.
  • Fixed rare occasion desync issue when leaving and entering Shelters/Fireplaces that made the hud icon get stuck.
  • Fixed a bug that caused players to be teleported to a random level if they tried logging in while in an Outmark level.
  • Fix for some chickens not drawing correctly(!)
  • Fix for crossing rivers near bridges (based on water depth)
  • Fix for “You need assistance to solve this” prompt after failing an endeavour.
  • Fixed some achievement triggering issues for new achievement unlocks
  • Fixed issues of houses not lowering the sound volume when entering them. Sound volume will now reduce when logging inside houses.
  • Fix to cloud brightness at dawn/night
  • Fix to butterfly shader
  • Fixed a bug that caused the character model in the character sheet to disappear
  • Reduced volume to 25% on NPCs umbrella rain sounds
  • Fixed a crash that occurred when returning items to a player's or trader's inventory after filtering


[h3]Changes[/h3]

  • Added 44 new achievements
  • You can now see your selected character in the Character Select screen.
  • The illumination range of offhand lanterns and lights is now affected by their item quality
  • Added alternate debug menu binding (Left Ctrl + Left Alt), and ability to go backwards in menus (hold Shift + any debug menu binding)
  • Change to make fishing area effect less subtle
  • Created a new NPC system that will enhance performance.
  • Players can no longer stand in the middle of a boat ride by spam clicking.
  • Trade Good Currencies now shows their description when right clicking in the inventory.
  • Tab now only highlights interactable NPCs in range.
  • The Unstuck Me button works correctly when the player is in a vehicle
  • Players should be able to move after being thrown to a safe spot
  • Players may need to log out and log back in before they will be able to board a vehicle again after being thrown to a safe spot.
  • Players will now leave their group if they are too far away from their closest group member for too long
  • Change to critter particles
  • Changed frequency of weather changes
  • Changed server time to winter time.
  • Critters adjustments
  • Don't Show Tutorial button in the tutorial popup will now work as intended. You can now press Don't Show Tutorial in the tutorial popup without entering the tutorial.
  • Added a fisher to the "Journey at sea" start who gives the player a small gift.
  • Added a unique description for every "Ring Equipment" item.
  • Added a unique description for every "Belt Equipment" item.
  • Added a unique description for every "Head Equipment" item.
  • Implemented a new trading interface. More slots for the player, filtering, and a text showing the players' total trade value.
  • When raining the wet effect will apply as it should. Umbrellas will protect you from the rain when leaving and entering shelters. Umbrellas will still continue to shelter you from rain when switching levels. When wearing an umbrella, the umbrella rain sounds will now work as intended and no longer deactivate itself when going in and out from shelters . You will now be sheltered from the rain inside trains. When entering shelters and leaving during rain, the wet effect will now apply and remove as it should.
  • Updated the layout and text of the character creator to make the experience smoother and clearer.
  • Added a randomise page button (die roll) on every screen of the character creator to allow for quick yet novel character creation.
  • Improved NPC performance in Western Harvest Route.
  • During all starting scenarios, players will receive knowledge for the conversation interactions that are a part of those scenarios.
  • The laughing child audio in the Travel By Land / West starting scenario will now play less frequently.
  • A missing walk-by poem in the Journey By Sea / North starting scenario should now display correctly.
  • Reduced the volume of the boat horn that announces upcoming departures