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The Ichthians in Titan Quest II


In Titan Quest II’s ancient Greece, human civilization is threatened by all manner of monsters and mythical beasts. Some of these enemies you will face act independently, either by choice or simply acting on instinct. But others will be more organized, forming a coherent faction with their own combat doctrine.

One of the early factions you will encounter is the Ichthians. You might remember seeing Ichthians in the original Titan Quest. They are one of the game’s original additions to Greek mythology, and for Titan Quest II we’ve expanded their lore to hint at how these monstrous fish-men came to be and to tie them into existing myth. The Ichthians are a monstrous hybrid of human and sea monster, with a vicious hatred of the god Glaukos and all the humans under his protection. Using their own brand of magic and tools and weapons improvised from their aquatic environment, the Ichthians are able to fight on land--though they do not like to stray far from the water.



We wanted to give you a short introduction to some of the Ichthian enemies, and how they interact, giving you a little taste of what we are aiming for with our combat. Naturally, we are also working towards real gameplay demonstrations, though the game will need some more time in the oven before that.

Ichthian Trooper:
A simple, light warrior equipped with a spear. They can either use it for melee or as a thrown weapon. They will choose how to attack depending on the situation, primarily entering melee only when they have no allies already doing so.


Ichthian Enchanter:
Drawing on Ichthian sorcery, Enchanters assist their allies in combat by mending their wounds and keeping them in the fight. This is particularly impactful when they accompany strong Ichthians. Their healing ability is a single target channel that enhances the target’s movement speed and damage, in addition to restoring their health. The healing link also benefits the Enchanter, so their health is also restored in the process.


Ichthian Hunter:
Hunters are extremely skilled and nimble warriors armed with a heavy spear, specializing in melee combat. They are already potent in direct combat, but they further bolster themselves by using nets to pin down their target. Using their net ability is how they enter combat, and they follow up by rapidly closing the distance before escape would be possible. Pinned targets meet the heavy spear, usually followed by a one-way trip to the underworld.


Ichthian Brute:
A heavily armored warrior wielding a two-handed mace. Their regular attacks are already hard-hitting, but in addition to this, they have a dash attack, challenging you to try and stay out of their path. In melee, they can also perform a heavy attack, slamming their mace into the ground, creating a shockwave in front of them.



Putting it all together, it will quickly become clear that we have designed the faction to form effective squads that benefit from each other’s abilities. While each creature may have weaknesses, depending on the group’s composition, we can cover for some weaknesses, while leaving others open. With the numerous possible scenarios, we aim to keep our combat engaging, challenging and fresh.

Picture an encounter with the four creatures above. Troopers serve a function of light harassment, while Brutes are hard to ignore heavy hitters. If the Hunter manages to ensnare your character, you would have limited options to avoid the barrage of hits coming your way. You could teleport to free yourself, or use barriers for tanking, but not your core dash ability while snared. The Brute’s heavy attack would be especially devastating if directly absorbed. Meanwhile, the Enchanter would heal and empower either the Brute or Hunter as a priority, making them even more of a threat.



From a tactical point of view, it’s important for players to think of target priorities as you engage in this combat dance. Do you take out the fodder-like Troopers first, just because that would be easy? Do you take out the relatively fragile Enchanter while risking exposure to the heavy hitters? Do you spread your damage out and risk the Enchanter negating your progress? Or do you use stuns, interrupts and freezes to shut down enemy abilities during their charge-up window? Do you focus on absorbing damage and returning it to your enemies via reflection? The choice is yours.

From a design perspective, one of our key objectives is to ensure that different player builds interact differently with each creature, and by extension, each enemy squad composition.

For example, a ranged character can comfortably keep a Brute at a distance, while a melee character will be often times wanting to side-step the regular attacks, and evade the abilities (or tank/reflect them with the right build). On the other hand, a melee character can quickly dispatch ranged targets, while a ranged character will often take hits during their own attacks from the unfazed ranged enemies.

There are many other loadouts that the warriors of the Ichthian faction utilize (see some extras in the images), and perhaps more importantly, there are other factions for you to face. But, as we said last time, we don’t want to reveal all our secrets just yet.


3D weapon models of the Ichthian Faction

Ichthian Concept Art

Sparta in Titan Quest II

Sparta. Whether the name calls to mind Lacedaemon, Helen of Troy, Leonidas, or the Peloponnesian Wars, Sparta’s legend stands apart. In classical times, its influence stretched across the Peloponnesian peninsula and as far away as Italy.

So naturally, we wanted to feature Sparta in Titan Quest II. But we didn’t want these to be the same old Spartans. In keeping with our philosophy, we wanted to present a unique and fantastical twist that was nevertheless rooted in the history and classical stories that inspire us.

Ours is a world in which the monsters of myth are real, and they pose a real threat to the humans who live among them. Until recently, the Spartans and their powerful military served the role of protectors, defending the towns and villages of Greece from these mythological threats.


But what happens when Sparta falls, and that protection is gone?


Eagle-eyed observers may have noticed that our intro cinematic shows a wall ringing the city of Sparta. Of course, historical Sparta had no such wall. We don’t want to spoil too much, but imagine what happens when the most powerful city-state on the Peloponnesian peninsula turns inward and walls itself off, while seeking a power that can drive back the monstrous hordes and make them rivals to the gods. Imagine what happens when their hubris draws the attention of Nemesis, goddess of retribution, and she takes it on herself to punish them.

This is just a teaser of what’s going on in the world of Titan Quest II when the player starts the game. As they try to evade Nemesis’s wrath and free those she’s punished, their journey will reveal more about what happened to Sparta and why.


And as for that Spartan hipparch featured in the cinematic? He has a role to play, too, and he’s sure to cross the player’s path. To know more, you’ll just have to play the game. We don’t want to reveal all our secrets.

Designing the Handcrafted World of Titan Quest II

For Titan Quest II we set the goal of creating a lush, inviting, handcrafted world for the player to explore. In this devlog, we want to take a closer look at the inspirations behind our world.



Starting with the classics
Naturally, the original Titan Quest was our first point of reference when building the world of Titan Quest II. The original game is a classic for a reason, and its vibrant, welcoming world is still a stand-out among action RPGs.

A lot of that is due to the game’s unique mythological setting, which uses ancient Greece as a backdrop for larger-than-life stories of adventure, gods, and monsters. We want our world to capture that same feeling of fantastical adventure across a picturesque Greek landscape, so we looked closely at the original game as well as the vibrant natural environment of Greece itself when concepting the game’s world.


A dash of fantasy
In addition to the natural environment, Titan Quest II is full of mythological locations. These are places where monsters or magical beings dwell. Sometimes, they take the form of towering structures built by the gods themselves. Once again, we’ve taken real-world inspiration from ancient Greek temples and villages, but we want to give them a larger-than-life mythological twist.

While some of the game’s locations are recognizable from history, Titan Quest II’s version of these places is decidedly fantastical. Just as ancient Greeks saw the hand of the gods working in their lives, Titan Quest II’s world is one in which all the gods, monsters, and magical beings of Greek mythology are real, and this approach allows us to portray locations like the Messenian Coast and Sparta in ways you’ve never seen them before.



Building a handcrafted world
In Greek myth, heroes never knew what they might encounter when they landed on a new shore. Parts of the world were known, but parts remained mysterious, full of danger and magic. We wanted to bring that same feeling of discovery, adventure, and danger to the world of Titan Quest II.

We use the term “handcrafted” to describe our world because we want every place the player discovers to feel purposeful and distinctive. There should be a payoff for wandering off the beaten path, so our designers have built the world by hand, without procedural generation, to catch the player's eye and draw them toward unique, memorable adventures. Many of the most interesting parts of Titan Quest II’s world are not signposted at all! They’re there for players to discover on their own.

Titan Quest II - Soundtrack Behind the Scenes

With this post we want to give you an insight into the creation of the official soundtrack for Titan Quest II by taking the cinematic trailer music as an example.
Please enjoy this audiovisual piece:
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The celebrated Greek soprano Aphrodite Patoulidou (https://www.instagram.com/aphrodite_patoulidou) is performing the vocals as well as providing the ancient Greek lyrics by drawing influences from her Greek heritage and working closely together with our inhouse audio director, composer and multi-instrumentalist Bastian Kieslinger https://soundcloud.com/bkeyslinger. Together we are taking you with us on a musical journey through our picturesque ancient Greek world.

The soundtrack of Titan Quest II combines ancient, as well as modern traditional Greek musical influences with orchestral soundtrack elements to create an authentic atmosphere while still using unique elements that provide some room for imagination and mythological fantasy.
As the three Moirai, goddesses of fate play a major role not only in the cinematic, but also in the story of Titan Quest II, we focused on creating a memorable and personal musical theme for them. Aphrodite is approaching the colour of the three Moirai’s different voices assimilating their age, in the singing tradition of Epirus. The ancient Greek lyrics derived from Pindar and Heraclitus can be translated as “One cannot escape one's fate” (Pindar) and “Everything is predetermined by fate” (Heraclitus) and show the differences between the Moirai and Nemesis towards fate / free will, as well as the fatalistic nature of the Moirai.

Bastian plays several uncommon instruments that you can also see in the video. An ancient Greek Lyre, a Pandura, a Bendir Drum, a Bouzouki and a Cretan Lyra. If you look and listen closely you can also spot Bastian’s Bass-Talharpa that supports the unique sound for Nemesis, the Goddess of divine retribution, together with Aphrodite’s intense guttural screams that are translated as “Man's character determines his life, it is his destiny, his god” (Heraclitus) and, contrary to the Morai’s lyrics, highlight the rebellion spirit that everybody is responsible for their own fate.

Are you ready to choose your own fate in Titan Quest II? From now on we will deliver monthly updates or sneak peeks into what we got cooking. Merry Christmas everyone!

Here's the trailer for Titan Quest 2, a mythological action RPG sequel 17 years in the making




Mythologically-inspired action RPG Titan Quest has a sequel on the way in Titan Quest 2, announced yesterday by publisher THQ Nordic and developer Grimlore Games. The sequel will take place in the same world of myth in ancient Greece, and the big bad this time will be Nemesis, Goddess of Retribution, who's ready to corrupt the very threads of fate in order to do whatever evil thing she wants done...
Read more.