1. Shadow Empire
  2. News

Shadow Empire News

Shadow Empire - Major Update v1.21d

Welcome back everyone, 

The v1.21d update, the new major update for Shadow Empire, is out now and ready for you.

This update brings fixes and improves many long-standing issues with gameplay. AI has been much improved, Blue Print has been added to the Management Screen and the Statistics Tab has been improved and you can now disable or enable specific dimensions. With these new additions, players will be able to experience Shadow Empire like never before.



But that's not all. For those of you who want to know every detail of this major update, a detailed changelog is available at this link. This document outlines all the changes made in the update, from major new features to minor bug fixes. Additionally, a list of highlighted changes since release is also available for those who want a quick overview.

Shadow Empire - Patch Notes - v1.20.03 (1.20q)

Hi Everyone,

The latest patch of Shadow Empire is available to download now.

The changelog from the previous versions can be found below.

Changelist 1.20q (#174)
  • Fixed a crash during turn processing related to one of your Zones (temporarily not having a City)
  • Fixed a graphical glitch when keying (9) through your Units while having the Asset Tab open
  • Fixed a crash during AI processing (related to rebels)
  • Fixed an edge case rule where Port forming new Zone got delegated to old Zone
  • Fixed a relatively rare but annoying occurrence of a Zone ID getting swapped during making a Zone Decision due to interaction with other Zones while the Decision Tab was open.
Changelist 1.20p (#173)
  • Fixed bug with Renegade Elements Decision
  • AI Major Regimes now cancel Contracts that are hopeless amphibious invasions
  • AI Major Regimes now better plot their target amphibious invasion Hex (using the new Flag of Interest feature also available to human players)
  • Reduced AI advantage on somewhat cheaper MTH contracts a bit more, especially at lower difficulty levels
  • Made AI sign shorter contracts for amphibious invasions (as it is not sure they’ll work out)
  • Made AI stop sometimes buying way too big transport contracts (also constraining player shipping in the progress)
Changelist 1.20o (#172)
  • You can now make a Zone trade with the Traders directly (switch between SHQ & Zone added in Trade Window)
  • Fixed crash on trying Replacement Troops order on a Unit without a HQ
  • Landscape Type “Base Sea” is now called “Lake” if it is a lake, in the bottom UI
  • Made Zone Border changing easier if next to Sea Hex
  • Added a little bit of extra Credits for a new Trade Area being formed during play (notably on Trader Area creation with makeshift port
  • Fixed a rare issue with faulty Demand being made when you had lots of very happy Factions (>90)
  • Fixed issue with Road Construction now being possible from a road that already has >=10.000 Logistical Points (Solops) & fixed issue with road construction being possible from a non-road Hex.
  • Fixed the “Sell Share” Stratagem, it was not functioning at all. Should be good now! Now restart required, just this new version.
Changelist 1.20m (#171)
  • Some more micro-management flexibility: You can now choose if Zone Unit Supply (Call Gov to discuss Zone Orders) is only for shortfalls or is given before Unit Supply (in which case the latter would complement any shortfalls not provided by the Zone)
  • Fixed Radiation Leak Stratagem

  • Fine-tuned if a Sea Zone gets captured by an MTH or not, after naval warfare, less captures should take place if not somewhat favorable combat result.
  • Fixed only 1 of the Leader Recruitment Decisions showing up with a MTH Alliance
  • Glitch fixed with Private Ports not producing Private Credits

  • Private Ports Food + Credits production now also positively impacted by Private Economy Bonus

  • Port Point production now also positively impacted by Logistical Bonus

  • Building a Makeshift Port in a Zone that already has a City no longer results in a free Dirt Road.
  • Fixed Corporation Tax Paid not resetting to 0 every round and screwing up the Treasury Report
  • Added MTH Dividend payments to Treasury Report

*=requires you to start a new game with this new version for full fix

Shadow Empire: Oceania out now

Hi everyone, 

We are excited to announce the release of Oceania, the new DLC for the award-winning 4X wargame Shadow Empire. Along with this new expansion, players will also receive a massive free Core 1.2 update that brings hundreds of fixes and improvements to the game.

To celebrate the release of the new DLC and the Core 1.2 update, Shadow Empire will be part of a special sale.

[previewyoutube][/previewyoutube]

DLC Description:

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. 

On top of this: the existing land-based Traders have gotten a more organised cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. 

DLC Features:
  • With Oceania the Procedural Planet Generation can now generate much more diverse Planets
  • Gaia Planet Class now available
  • Thalassa Planet Class now available
  • Proteus Planet Class now available
  • Fontus Planet Class now available
  • Maritime Trade House (MTH) mechanics
  • MTH Stock-trading, Policy Meetings, Dividends & Auctions
  • MTH Transport, Explore and Makeshift Port Contracts
  • MTH Naval warfare for sea supremacy
  • Naval logistical points allow amphibious invasions and transfers
  • Note that the player does not control any naval units and all maritime action is simulated through the MTHs
Core 1.2 update:
Shadow Empire 1.2 brings many balancing improvements, bug fixes and rules improvements and finetunings:
  • AI quality has improved as well as the AI speed
  • The manual has been updated
  • Planet generation has been improved
  • Trader algorithms have been revised and the new simulation is much more solid and realistic
  • Micromanagement of Zone Inventories is now possible
  • Autocracy has been strengthened
  • The UI has been updated:
  • Faster Strategic Map & Stratagem Map on big Planets
  • Re-roll button for the Apocalypse Phase has been added
  • Skill roll preview mouse overs have been added

For those of you who want to know every detail of the Core 1.2 update, a detailed changelog is available here.

Shadow Empire's manual has been updated, you can find the revised version here

In case you have missed Vic’s stream on Oceania, the new DLC for Shadow Empire, don’t worry. You can rewatch the stream here:

[previewyoutube][/previewyoutube]

Shadow Empire: Oceania out on March 30th

Hi everyone, 

We have some exciting news for you: today, March 20th, on our channel there will be a special streaming event with Vic Reijkersz, VR Design founder and developer of Shadow Empire. Get a reminder here.

During the stream, Vic will be previewing the upcoming Oceania DLC, releasing on the March 30th, which brings new features and improvements to the game.

This is an amazing opportunity to get an exclusive preview of the new DLC of Shadow Empire, straight from the source. You won't want to miss it!

The streaming event will be taking place on March 20th, so be sure to tune in and join us for what promises to be an incredible showcase of Shadow Empire.

In case you missed the announcement during Home of Wargamers, you can watch again the interview here: 

[previewyoutube][/previewyoutube]

Description:

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. 

On top of this: the existing land-based Traders have gotten a more organised cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. 

Features:
  • With Oceania the Procedural Planet Generation can now generate much more diverse Planets
  • Gaia Planet Class now available
  • Thalassa Planet Class now available
  • Proteus Planet Class now available
  • Fontus Planet Class now available
  • Maritime Trade House (MTH) mechanics
  • MTH Stock-trading, Policy Meetings, Dividends & Auctions
  • MTH Transport, Explore and Makeshift Port Contracts
  • MTH Naval warfare for sea supremacy
  • Naval logistical points allow amphibious invasions and transfers
See you there! 

Join the Oceania DLC Beta

Oceania DLC - Beta

Starting today, anyone can apply for the Beta for the first DLC of Shadow Empire: Oceania. The Oceania DLC will bring lots of great new features. As well as adding large vast oceans to explore and oceanic trading to the game. 

If you’re interested in taking part in the beta and give us some feedback, you can apply here.

Once accepted into the beta, you will receive all the information you need to start testing and exploring Shadow Empire's new DLC. 

Oceania DLC - Description 

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. 

On top of this: the existing land-based Traders have gotten a more organised cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments.



Features: 

  • With Oceania the Procedural Planet Generation can now generate much more diverse Planets:
  1. Gaia Planet Class now available
  2. Thalassa Planet Class now available
  3. Proteus Planet Class now available
  4. Fontus Planet Class now available
  • Maritime Trade House (MTH) mechanics
  • MTH Stock-trading, Policy Meetings, Dividends & Auctions
  • MTH Transport, Explore and Makeshift Port Contracts
  • MTH Naval warfare for sea supremacy
  • Naval logistical points allow amphibious invasions and transfers

The Oceania DLC were announced during Home of Wargamers. If you miss Vic's interview, you can watch it again here:

[previewyoutube][/previewyoutube]