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WW2: Bunker Simulator News

New WW2: Bunker Simulator Demo!


[h3]Soldiers![/h3]
Long time since the last demo update.
We think it's about time to bring it closer to the actual game experience,
so we prepared an upgraded version of it for those of you who think about enlisting but still didn't.
It's an opportunity for all of you to get a taste of that bunker life v2!

What's new?
  • Updated tutorial! - now it will be easier for you to grasp the basics of the game, we present the final version of world war graphical guidance.
  • Additional day! - more free content for you to try.
  • Two extra missions! - you'll be able to try yourself during the Patrol and Airdrop.
  • Saves! - demo now has a saving feature, if you fall in battle you don't have to start over (especially handy with the extra day)
  • Bug fixes and new features added since the game launch! - the demo is now up to date with the EA version.




Want to be up to date with anything Bunker-related?
Join our Discord!





Black Friday Developer Stream

Black Friday Developer Stream

WW2: Bunker Simulator - development update


[h2]Soldiers![/h2]

Today we would like to give you an update on what we are doing in the Bunker.
For the past few weeks, hard work was done to eliminate most of the awkward issues. All the Players appreciated improvements and massive dev codes changes. That is why our review rate on Steam is increasing and a big THANK YOU for the commitment. We really appreciate it.

We still progressing with the Road Map schedule and here are the hottest "to do" list:

- new save system with 3 slots to improve the gameplay;
- new demo version with all the mechanics based on the Early Access build;
- intro and audio system under development;
- improving the AI in general;
- fixing the issues posted by Players;
- balancing the gameplay based on what Players suggested;



Together we have spent a lot of time testing, playing, analyzing, improving. You know what does it mean - Bunker can really become one of the best simulator games out there!


If anyone will encounter any problem feel free to join our Discord server:




cheers,
Bunker Dev Team

WW2: Bunker Simulator - Early Access Hotfix #7



[h3]Soldiers![/h3]

We have just deployed another update - Hotfix #7

Huge MILITARY THANKS to all PLAYERS for the great support!!
Another week - another progress. We are going forward with the new content and balancing the game.

- - - TUTORIAL - - -
We have a hope this brand new tutorial will show in a smooth way all the mechanics, equipment instructions and weapons configuration.
Graphical aspects might have a better understanding enhancement for the players.
For some of you it was sometimes quite awkward to catch how some mechanics work in the Bunker and yet more time was spent to better understanding gameplay basics.
Now we present the final version of world war graphical guidance.



Content which will be planned in the coming months:

- audio improvements;
- improvement soldiers AI;
- improvement enemy AI;
- bunker doors mechanic (still to consider);
- features to be announced soon...;


- new tutorial; DONE - key bindings; DONE - trash can for useless items/ingredients; DONE - looting enemy ammo from the weapon; DONE - inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information); DONE - companion marker; DONE - enemy body disappear after looting for less powerful PC; DONE


We will do our best to reply asap to your suggestions/feedback.
Constantly monitor all the information flow on every channel - many thanks for that!


If anyone will encounter any problem feel free to put it on Discussion panel or our server:




cheers,
Bunker Dev Team

WW2: Bunker Simulator - Early Access update



[h3]Soldiers![/h3]

First we would like to inform that October progress is finished according to the Road Map.

Secondly we would like to THANK YOU for playing our game during the Halloween time. We learned a lot based on new mechanics, graphics enhancements and game balance.
Now we have to think about optimal implementing this kind of content in each event.

We have decided to deploy new updates every two weeks starting from Friday - 12th of November.


Each player gives us a huge boost every day. This is a fact and it doesn't matter either the feedback is positive or negative. Every day means new information, different angle view, another solution and this keeps strengthen us belief in making this game great!!



Content which will is planned in the coming months:

- new tutorial;
- audio improvements;
- improvement soldiers AI;
- improvement enemy AI;
- bunker doors mechanic (still to consider);
- features to be announced soon...;


- key bindings; DONE - trash can for useless items/ingredients; DONE - looting enemy ammo from the weapon; DONE - inventory improvement (assigning items to hot keys by hoovering; slot scrolling, shift information); DONE - companion marker; DONE - enemy body disappear after looting for less powerful PC; DONE


We will do our best to reply asap to your suggestions/feedback.
Constantly monitor all the information flow on every channel - many thanks for that!


If anyone will encounter any problem feel free to put it on Discussion panel or our server:




cheers,
Bunker Dev Team